DMJ (Axis) vs. JTB (Allies) G40.2


  • TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 fighter moved from India to 43 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                British loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Adding units owned by Italians to Ukraine: 3 infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Baltic States to Novgorod
            1 armour, 2 artilleries and 3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Adding units owned by Italians to Ukraine: 3 infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Baltic States to Novgorod
            1 armour, 2 artilleries and 3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
    
        Combat - Germans
            Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Rostov
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 4 artilleries and 7 infantry
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
                    Germans roll dice for 1 armour, 4 artilleries and 7 infantry in Novgorod, round 2 : 4/12 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour, 4 artilleries and 6 infantry in Novgorod, round 3 : 0/11 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Novgorod, round 4 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 5/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 5 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 6 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour and 3 artilleries remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 7 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
                EDIT: Adding units owned by Germans to Belarus: 1 infantry
                EDIT: Changing ownership of Belarus from Russians to Germans
                EDIT: Turning off Edit Mode
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports remaining. Battle score for attacker is -27
                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Western Ukraine to Ukraine
            2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
            3 armour moved from Romania to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
            3 infantry moved from Poland to Eastern Poland
            2 infantry moved from Germany to Poland
            5 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            Units in Romania being upgraded or consumed: 1 factory_minor
            3 armour and 1 factory_upgrade placed in Romania
            1 fighter and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 1 armour, 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 armour, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    Americans : 0.67
    Russians : 0.33
    

    Savegame


  • TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 artillery and 6 infantry moved from Russia to Bryansk
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 artillery and 6 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.17
    

    Savegame


  • TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 mech_infantrys moved from Kwangsi to French Indo China
            3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 mech_infantrys moved from Kwangsi to French Indo China
            3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 3 fighters, 2 infantry and 2 mech_infantrys
                British defend with 1 armour; ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/7 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            3 fighters moved from French Indo China to 36 Sea Zone
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in Japan
            3 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2
            Japanese collect 45 PUs (6 lost to blockades); end with 48 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.67
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Guam to 6 Sea Zone
            1 tactical_bomber moved from Guam to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            11 transports moved from 110 Sea Zone to 107 Sea Zone
            1 carrier moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Guam to 6 Sea Zone
            1 tactical_bomber moved from Guam to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            11 transports moved from 110 Sea Zone to 107 Sea Zone
            1 carrier moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 3 destroyers and 3 fighters
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
                Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 2 submarines and 2 tactical_bombers
                Casualties for Japanese: 3 destroyers and 3 fighters
    
        Non Combat Move - Americans
            1 bomber moved from 115 Sea Zone to Archangel
            1 bomber moved from France to United Kingdom
            2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    Americans : -1.00
    Japanese : -2.67
    

    Savegame


  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - British
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Belgian Congo to Kenya
            1 infantry moved from Belgian Congo to Kenya
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Turkmenistan to Sikang
                  Chinese take Sikang from Japanese
            1 mech_infantry moved from Turkmenistan to Sikang
            1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from 79 Sea Zone to Malaya
            1 fighter moved from 79 Sea Zone to Malaya
            1 transport moved from 43 Sea Zone to 57 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Guam to 6 Sea Zone
            1 tactical_bomber moved from Guam to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            11 transports moved from 110 Sea Zone to 107 Sea Zone
            1 carrier moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 3 destroyers and 3 fighters
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
                Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 2 submarines and 2 tactical_bombers
                Casualties for Japanese: 3 destroyers and 3 fighters
    
        Non Combat Move - Americans
            1 bomber moved from 115 Sea Zone to Archangel
            1 bomber moved from France to United Kingdom
            2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Belgian Congo to Kenya
            1 infantry moved from Belgian Congo to Kenya
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Turkmenistan to Sikang
                  Chinese take Sikang from Japanese
            1 mech_infantry moved from Turkmenistan to Sikang
            1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 fighter moved from 79 Sea Zone to Malaya
            1 fighter moved from 79 Sea Zone to Malaya
            1 transport moved from 43 Sea Zone to 57 Sea Zone
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 3 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Malaya
            1 fighter moved from French Indo China to Malaya
    
        Place Units - British
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 armour and 1 mech_infantry placed in Egypt
            1 destroyer placed in 81 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in Malaya
            1 armour placed in Malaya
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3,4,6,1,3,1,5,4,5,4
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Units Change Ownership
                Some Units in Malaya change ownership: 1 armour and 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    British : 1.67
    AA fire in France : : -0.17
    Americans : -1.00
    Japanese : -4.00
    

    Savegame


  • TripleA Move Summary: Italians round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
    

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  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            2 armour moved from Bulgaria to Bessarabia
            8 infantry moved from France to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Ukraine
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -1.00
    

    Savegame


  • TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to Malaya
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    

    Savegame


  • TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - French
    

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  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to Malaya
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 armour moved from Ukraine to Volgograd
            2 fighters moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Volgograd
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 armour moved from Ukraine to Volgograd
            2 fighters moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Volgograd
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Volgograd
                Germans attack with 2 armour, 2 fighters and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
            2 artilleries and 2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Bessarabia
            3 armour moved from Romania to Ukraine
            1 armour and 2 artilleries moved from Novgorod to Karelia
            1 artillery moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to France
            1 artillery moved from Western Germany to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
            2 armour, 1 artillery and 7 infantry placed in Romania
            3 infantry placed in Novgorod
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 0.17
    

    Savegame


  • TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            6 infantry moved from Amur to Korea
            13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia
    

    Savegame

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