TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 36 Sea Zone
1 cruiser moved from 50 Sea Zone to 36 Sea Zone
1 fighter moved from 50 Sea Zone to 30 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 30 Sea Zone
2 fighters moved from 37 Sea Zone to 30 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from Kiangsu to Anhwei
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 bomber moved from Japan to Yunnan
1 fighter moved from Japan to Anhwei
1 fighter moved from French Indo-China Thailand to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 fighter and 1 infantry in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 fighter and 2 transports in 30 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 1 carrier owned by the British lost in 30 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
British roll dice for 1 cruiser, 1 fighter and 2 transports in 30 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 30 Sea Zone
1 transport owned by the British lost in 30 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 38
Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 2 transports
Casualties for Japanese: 1 carrier and 1 fighter
Non Combat Move - Japanese
2 fighters moved from 30 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to French Indo-China Thailand
2 fighters moved from Szechwan to Yunnan
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Kwangtung
1 infantry moved from Kiangsu to Manchuria
Place Units - Japanese
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.50
Americans : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 bomber moved from Eastern United States to Alaska
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Alaska
1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
2 fighters moved from 53 Sea Zone to 64 Sea Zone
1 infantry moved from Central United States to Western United States
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 destroyer and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 artillery moved from Karelia S.S.R. to Finland
1 fighter moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Kazakh S.S.R. to Persia
1 armour moved from West Russia to Poland
Russians take Poland from Germans
1 armour moved from West Russia to Caucasus
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
4 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 submarine moved from 7 Sea Zone to 1 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Finland to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians rolls : : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 6 armour; Remaining resources: 10 PUs;
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
1 submarine moved from 7 Sea Zone to 1 Sea Zone
2 infantry moved from Germany to Baltic States
5 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
2 armour moved from France to Poland
2 infantry moved from Ukraine S.S.R. to Belorussia
2 fighters moved from France to Baltic States
2 fighters moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Germany to Baltic States
1 bomber moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 2 armour, 5 artilleries and 3 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour, 5 artilleries and 3 infantry in Poland, round 2 : 5/10 hits, 3.67 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 1 Sea Zone
1 transport owned by the British lost in 1 Sea Zone
Germans roll dice for 1 submarine in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Belorussia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Baltic States to Ukraine S.S.R.
2 fighters moved from Baltic States to Ukraine S.S.R.
1 bomber moved from Belorussia to Germany
1 infantry moved from Morocco to Algeria
Place Units - Germans
6 armour placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 6,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Heavy Bomber
Purchase Units - British
British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern Canada to 1 Sea Zone
1 submarine moved from 35 Sea Zone to 30 Sea Zone
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from India to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Germany
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 artillery
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in 1 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 30 Sea Zone
British attack with 2 submarines
Japanese defend with 1 battleship
British roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 30 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 30 Sea Zone
British roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 30 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Non Combat Move - British
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from 1 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 bomber placed in United Kingdom
1 destroyer placed in 7 Sea Zone
2 infantry placed in India
Activate Technology - British
British activating Heavy Bomber
Turn Complete - British
British collect 28 PUs; end with 30 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67
Japanese : 0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
1 infantry moved from Yunnan to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Manchuria
1 armour moved from Yunnan to India
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 bomber moved from French Indo-China Thailand to Buryatia S.S.R.
1 fighter moved from Kwangtung to Buryatia S.S.R.
2 fighters moved from 36 Sea Zone to Buryatia S.S.R.
1 battleship and 1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 battleship moved from 30 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 bombers, 3 fighters and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
retreated to Buryatia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry
British defend with 1 aaGun, 1 factory and 7 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in India, round 2 : 5/11 hits, 3.50 expected hits
British roll dice for 1 aaGun and 7 infantry in India, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in India, round 3 : 4/10 hits, 3.33 expected hits
British roll dice for 3 infantry in India, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun and 7 infantry
Non Combat Move - Japanese
2 bombers moved from Buryatia S.S.R. to Manchuria
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
3 fighters moved from Buryatia S.S.R. to Manchuria
Place Units - Japanese
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -0.33
Russians : 0.67
AA fire in India : : -0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 1 carrier; Remaining resources: 5 PUs;
Combat Move - Americans
2 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
2 fighters moved from Alaska to Hawaiian Islands
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 52 Sea Zone to Wake Island
1 bomber moved from Alaska to Hawaiian Islands
Combat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 battleship and 1 carrier placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.67
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Caucasus to West Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 armour placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
4 armour moved from Germany to Belorussia
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Poland to Germany
2 armour, 5 artilleries and 1 infantry moved from Poland to Belorussia
1 infantry moved from France to Italy
2 armour moved from Germany to Italy
5 fighters moved from Ukraine S.S.R. to West Russia
Combat - Germans
Battle in West Russia
Germans attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in West Russia, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters moved from West Russia to Ukraine S.S.R.
Place Units - Germans
1 fighter placed in Italy
4 fighters placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
1 fighter moved from Anglo-Egyptian Sudan to Morocco
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to 7 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6,4,4,3 and causes: 12 damage to unit: factory
Bombing raid in Germany causes 12 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
Place Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 3 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from India to Persia
3 infantry moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Manchuria to Russia
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 48 Sea Zone to 61 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 35 Sea Zone to 61 Sea Zone
2 battleships, 1 destroyer and 1 transport moved from 36 Sea Zone to 61 Sea Zone
2 fighters moved from 35 Sea Zone to Persia
3 fighters moved from Manchuria to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 5 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 5 fighters and 3 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Persia to Sinkiang
2 bombers moved from Russia to Sinkiang
2 fighters moved from Buryatia S.S.R. to 61 Sea Zone
3 fighters moved from Buryatia S.S.R. to Japan
Place Units - Japanese
3 armour placed in India
3 armour placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
British : -0.33
Russians : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 destroyers moved from 52 Sea Zone to 44 Sea Zone
1 carrier moved from 52 Sea Zone to 44 Sea Zone
1 battleship moved from 52 Sea Zone to 44 Sea Zone
2 fighters moved from 52 Sea Zone to Solomon Islands
1 submarine moved from 52 Sea Zone to 44 Sea Zone
2 fighters moved from Hawaiian Islands to Solomon Islands
1 battleship and 1 carrier moved from 56 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to Solomon Islands
1 armour, 1 artillery and 2 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom
2 infantry moved from 44 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Americans attack with 1 bomber, 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Solomon Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Solomon Islands to Hawaiian Islands
4 fighters moved from Solomon Islands to 44 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United States
2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 21 PUs; 1 techTokens;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Szechwan to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
4 armour moved from Caucasus to Sinkiang
1 artillery moved from Caucasus to West Russia
13 infantry moved from Caucasus to Russia
1 artillery moved from Karelia S.S.R. to Baltic States
2 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Karelia S.S.R. to Finland
1 armour moved from Karelia S.S.R. to Russia
3 infantry moved from Caucasus to West Russia
2 infantry moved from Caucasus to Russia
1 fighter moved from Caucasus to Sinkiang
1 fighter moved from Caucasus to Sinkiang
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
Russians attack with 4 armour, 2 fighters and 3 infantry
Japanese defend with 1 artillery, 2 bombers and 2 fighters
Russians roll dice for 4 armour, 2 fighters and 3 infantry in Sinkiang, round 2 : 1/9 hits, 3.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Sinkiang, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Sinkiang
Russians roll dice for 4 armour and 2 fighters in Sinkiang, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Sinkiang, round 3 : 1/4 hits, 1.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 33
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 1 artillery, 2 bombers and 2 fighters
Non Combat Move - Russians
1 aaGun moved from Caucasus to Russia
2 fighters moved from Sinkiang to Russia
Place Units - Russians
1 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians rolls : : 0.00
Russians : -1.67
Japanese : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 16x factory; Remaining resources: 26 PUs;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Algeria to Morocco
1 fighter moved from Italy to Morocco
2 infantry moved from Ukraine S.S.R. to Caucasus
6 armour, 5 artilleries and 4 infantry moved from Belorussia to West Russia
2 armour moved from Italy to Baltic States
1 infantry moved from Germany to Baltic States
3 fighters moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Germany to Baltic States
2 fighters moved from Ukraine S.S.R. to Baltic States
1 fighter moved from Germany to Baltic States
1 bomber moved from Germany to Baltic States
6 armour, 2 artilleries and 7 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Italy to Germany
Combat - Germans
Battle in Morocco
Germans attack with 1 fighter and 1 infantry
British defend with 1 fighter
Germans roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in West Russia
Germans attack with 12 armour, 7 artilleries and 11 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 12 armour, 7 artilleries and 11 infantry in West Russia, round 2 : 11/30 hits, 11.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 12 armour, 7 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 bomber, 6 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 6 fighters and 1 infantry in Baltic States, round 2 : 6/10 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Caucasus to Belorussia
6 fighters moved from Baltic States to Belorussia
1 bomber moved from Baltic States to Belorussia
1 fighter moved from Morocco to Algeria
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 cruiser and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from Egypt to Libya
British take Libya from Germans
2 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5,3,4,1 and causes: 11 damage to unit: factory
Bombing raid in Germany causes 11 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
Place Units - British
1 cruiser and 2 transports placed in 8 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Germany : : -0.33
Test summary from TripleA, engine version: 1.9, time: 7:54:23 AM
Savegame
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 3,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour and 1 carrier; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
4 armour moved from India to Kazakh S.S.R.
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
3 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 61 Sea Zone to 60 Sea Zone
3 fighters moved from Japan to Yunnan
1 artillery and 2 infantry moved from India to Persia
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from 60 Sea Zone to Yunnan
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
1 carrier placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 battleship and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 infantry moved from Solomon Islands to 44 Sea Zone
2 battleships, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 53 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 bomber moved from Western United States to Midway
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
1 artillery and 1 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
Combat - Americans
Battle in France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 aaGun
Americans roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
Place Units - Americans
1 battleship placed in 56 Sea Zone
2 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery Support
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Vologda to Russia
3 armour moved from Sinkiang to Russia
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Finland to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 6 infantry placed in Russia
Activate Technology - Russians
Russians activating Improved Artillery Support
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians rolls : : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 11x factory; Remaining resources: 32 PUs;
Germans buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
12 armour, 7 artilleries and 9 infantry moved from West Russia to Russia
1 bomber and 9 fighters moved from Belorussia to Russia
2 infantry moved from Caucasus to Russia
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 fighter moved from Algeria to France
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
1 armour moved from Baltic States to Northwestern Europe
1 infantry moved from Germany to France
1 armour moved from Baltic States to Germany
Combat - Germans
Battle in France
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in France, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in France
Germans win, taking France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Northwestern Europe
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans roll dice for 1 armour and 1 artillery in Northwestern Europe, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 12 armour, 7 artilleries, 1 bomber, 9 fighters and 11 infantry
Russians defend with 2 aaGuns, 6 armour, 1 artillery, 1 factory, 2 fighters and 26 infantry
AA fire in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 7 artilleries, 1 bomber, 8 fighters and 11 infantry in Russia, round 2 : 15/39 hits, 16.00 expected hits
Russians roll dice for 2 aaGuns, 6 armour, 1 artillery, 2 fighters and 26 infantry in Russia, round 2 : 13/35 hits, 13.33 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 1 bomber and 8 fighters in Russia, round 3 : 15/26 hits, 12.33 expected hits
Russians roll dice for 6 armour, 1 artillery, 2 fighters and 13 infantry in Russia, round 3 : 9/22 hits, 9.00 expected hits
13 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans and 4 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 bomber and 8 fighters in Russia, round 4 : 9/17 hits, 8.67 expected hits
Russians roll dice for 5 armour and 2 fighters in Russia, round 4 : 2/7 hits, 3.83 expected hits
2 fighters owned by the Russians, 5 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 41
Casualties for Germans: 6 armour, 7 artilleries, 1 fighter and 11 infantry
Casualties for Russians: 2 aaGuns, 6 armour, 1 artillery, 2 fighters and 26 infantry
Non Combat Move - Germans
8 fighters moved from Russia to Ukraine S.S.R.
1 bomber moved from Russia to Germany
1 fighter moved from France to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 3.67
AA fire in Russia : : 0.00
Americans : 0.17
Russians : -2.17