GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Siberia to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 infantry moved from Sakha to Buryatia
            5 infantry moved from Manchuria to Korea
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 armour moved from Kazakhstan to Caucasus
            1 bomber moved from Kweichow to Caucasus
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Japanese attack with 1 armour and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Caucasus
                 retreated to Caucasus
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Caucasus to Sikang
            1 armour and 1 mech_infantry moved from Szechwan to Sikang
            1 armour and 2 mech_infantrys moved from Kweichow to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            3 artilleries and 5 infantry moved from Shan State to Burma
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            2 infantry moved from Kweichow to Yunnan
            1 tactical_bomber moved from Kweichow to Burma
            2 fighters and 2 tactical_bombers moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 bomber moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 infantry moved from Chahar to Suiyuyan
            1 artillery and 3 infantry moved from Jehol to Chahar
            1 aaGun moved from Manchuria to Jehol
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Java to 37 Sea Zone
            2 transports moved from 37 Sea Zone to 35 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 artillery moved from Kansu to Suiyuyan
            1 fighter moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.33
    Russians : -0.67
    Japanese : -5.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
            1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in 91 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/12 hits, 3.83 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 artilleries and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            3 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 battleship, 1 carrier and 4 transports placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    AA fire in Western Germany : : -0.17
    Americans : -3.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Caucasus to Rostov
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 battleship moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Nigeria to Egypt
            1 fighter moved from Alexandria to Persia
            1 fighter moved from Persia to India
            1 armour moved from Tobruk to Egypt
            1 fighter and 1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            2 artilleries and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - British
            3 infantry moved from West India to India
            2 infantry moved from Eastern Persia to West India
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
    
        Place Units - British
            2 mech_infantrys placed in Persia
            1 factory_minor placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Bryansk
            1 bomber moved from Bulgaria to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour and 1 bomber
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Southern Italy
            2 artilleries and 6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 59 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Smolensk
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 artilleries moved from Normandy Bordeaux to Southern France
            2 infantry and 2 mech_infantrys moved from France to Southern France
            3 bombers moved from Western Germany to Southern France
            2 fighters and 1 tactical_bomber moved from France to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 artillery moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Belarus to Ukraine
                  Germans take Bryansk from Russians
            7 artilleries and 12 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/7 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 5 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 6 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 7 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Southern France
                Germans attack with 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/14 hits, 6.33 expected hits
                    Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 0/8 hits, 2.67 expected hits
                    5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                    Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 5/14 hits, 6.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 artillery, 5 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            4 aaGuns, 10 armour and 11 mech_infantrys moved from Belarus to Bryansk
            5 armour and 4 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern France to Southern Italy
            2 fighters and 1 tactical_bomber moved from Southern France to France
            3 bombers moved from Southern France to Western Germany
            1 fighter moved from France to Western Germany
            1 tactical_bomber moved from France to Western Germany
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            1 artillery and 1 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            3 artilleries placed in Normandy Bordeaux
            2 infantry and 1 mech_infantry placed in France
            1 fighter and 1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            Germans undo move 5.
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,1,3,2,1,2,5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 51 PUs (6 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.67
    Americans : -3.33
    Russians : -2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Novosibirsk to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Volgograd to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Vologda to Russia
            4 infantry moved from Novosibirsk to Samara
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 aaGun and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            1 bomber moved from Sikang to Kansu
            1 bomber moved from Yunnan to Kansu
            1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Britain
    
        Combat - Japanese
            Battle in New Britain
            Battle in 42 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking 42 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kansu
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
            2 mech_infantrys moved from Kweichow to Burma
            2 infantry moved from Yunnan to Burma
            1 artillery moved from Suiyuyan to Shensi
            1 artillery and 3 infantry moved from Chahar to Suiyuyan
            2 bombers moved from Kansu to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Sikang to Szechwan
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Szechwan
            1 fighter moved from 42 Sea Zone to Burma
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 armour moved from Buryatia to Korea
            3 infantry moved from Korea to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to Burma
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Kiangsu
            2 fighters placed in Japan
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : -0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 cruiser, 4 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 carrier moved from 93 Sea Zone to 95 Sea Zone
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 battleship, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
            1 cruiser and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to India
            2 infantry moved from West India to India
            2 artilleries and 2 infantry moved from Eastern Persia to West India
            2 mech_infantrys moved from Persia to West India
            1 fighter moved from Trans-Jordan to West India
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Iraq
            2 artilleries and 1 infantry moved from Alexandria to Egypt
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
    
        Non Combat Move - British
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            2 artilleries and 1 infantry placed in Union of South Africa
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
            British collect 27 PUs (6 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    AA fire in Normandy Bordeaux : : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 artilleries moved from Northern Italy to Southern Italy
            5 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            2 cruisers moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                ANZAC attack with 1 carrier, 2 cruisers, 4 fighters, 1 infantry and 3 transports
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 carrier, 2 cruisers, 4 fighters and 3 transports in 54 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Combat Move - French
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 60 PUs; 
            Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Russia
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 artillery and 1 infantry moved from Smolensk to Russia
            1 armour and 3 mech_infantrys moved from Ukraine to Russia
            1 mech_infantry moved from Western Ukraine to Russia
            2 fighters and 2 tactical_bombers moved from Belarus to Russia
            3 bombers moved from Western Germany to Russia
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            14 armour, 7 artilleries, 12 infantry and 15 mech_infantrys moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 16 armour, 8 artilleries, 3 bombers, 2 fighters, 13 infantry, 20 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 5 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
                    AA fire in Russia : 2/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 8 artilleries, 3 bombers, 1 fighter, 13 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 18/62 hits, 20.67 expected hits
                    Russians roll dice for 2 aaGuns, 4 armour, 5 artilleries, 5 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/49 hits, 19.00 expected hits
                    16 infantry owned by the Russians, 12 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 16 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 18/50 hits, 18.67 expected hits
                    Russians roll dice for 4 armour, 5 artilleries, 5 fighters, 14 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/33 hits, 13.67 expected hits
                    3 mech_infantrys owned by the Russians, 14 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 8 artilleries, 3 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 18/35 hits, 15.83 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 5 fighters and 2 tactical_bombers in Russia, round 4 : 6/15 hits, 7.67 expected hits
                    2 tactical_bombers owned by the Russians, 5 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 16 armour, 4 artilleries, 3 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 88
                Casualties for Germans: 4 artilleries, 1 fighter, 13 infantry, 16 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 4 armour, 5 artilleries, 5 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            3 bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Southern France to France
            3 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 mech_infantrys placed in France
            1 fighter placed in Western Germany
            Germans undo move 4.
            2 mech_infantrys placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
            Germans collect 60 PUs (2 lost to blockades); end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.00
    Germans : -1.17
    Russians : -7.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - Russians
            10 infantry moved from Novosibirsk to Samara
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Samara
            1 infantry moved from Kazakhstan to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Alaska
            Battle in Solomon Islands
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Shan State
            1 armour and 2 mech_infantrys moved from Shan State to Burma
            3 mech_infantrys moved from Kweichow to Burma
            1 armour and 1 mech_infantry moved from Szechwan to Burma
            1 fighter and 1 tactical_bomber moved from Szechwan to Burma
            1 mech_infantry moved from Kiangsu to Kweichow
            1 aaGun moved from Chahar to Hopei
            2 infantry moved from Suiyuyan to Kansu
            1 artillery moved from Shensi to Tsinghai
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
            1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 16 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Italians defend with 1 factory_major and 2 infantry
                    Americans roll dice for 3 battleships and 2 cruisers in Northern Italy, round 2 : 5/5 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters in 25 Sea Zone, round 2 : 7/13 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
    
        Place Units - Americans
            4 armour and 4 infantry placed in Eastern United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 3.00
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    @AndyCub

    UK?


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Non Combat Move - British
            1 fighter moved from West India to India
            2 artilleries, 2 infantry and 2 mech_infantrys moved from West India to India
            1 armour moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            3 armour moved from Persia to West India
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from Rostov to Volgograd
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            1 carrier placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 48
  • 30
  • 128
  • 43
  • 290
  • 190
  • 180
  • 185
Axis & Allies Boardgaming Custom Painted Miniatures

173

Online

17.8k

Users

40.4k

Topics

1.8m

Posts