• TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 5 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Karelia S.S.R.
            1 battleship moved from 15 Sea Zone to 17 Sea Zone
            1 armour moved from Italy to 15 Sea Zone
            1 infantry moved from Italy to 15 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
            1 armour moved from 17 Sea Zone to Trans-Jordan
            1 infantry moved from 17 Sea Zone to Trans-Jordan
            1 fighter moved from Germany to 14 Sea Zone
            1 fighter moved from Bulgaria Romania to 14 Sea Zone
            1 fighter moved from Norway to 7 Sea Zone
            1 fighter moved from Northwestern Europe to 7 Sea Zone
            2 submarines moved from 5 Sea Zone to 7 Sea Zone
            2 submarines moved from 9 Sea Zone to 11 Sea Zone
            1 fighter moved from Poland to Karelia S.S.R.
            1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 bomber moved from Germany to Karelia S.S.R.
            2 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Northwestern Europe to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
    
        Combat - Germans
            Battle in 11 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer and 2 transports
                    Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 11 Sea Zone
                    2 transports owned by the Americans lost in 11 Sea Zone
                    Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Germans win with 2 submarines remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in 17 Sea Zone
                Germans attack with 1 battleship and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans and 1 destroyer owned by the British lost in 17 Sea Zone
                Germans win with 1 transport remaining. Battle score for attacker is -12
                Casualties for Germans: 1 battleship
                Casualties for British: 1 destroyer
            Battle in 14 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 cruiser
                    Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in 14 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser
            Battle in 7 Sea Zone
                Germans attack with 2 fighters and 2 submarines
                British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 1 bomber, 2 fighters and 6 infantry
                Russians defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 0/10 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/7 hits, 2.67 expected hits
                    4 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 1 armour and 6 infantry
                Casualties for Russians: 3 infantry
                1 bomber owned by the Germans and 2 fighters owned by the Germans retreated
            Battle in Trans-Jordan
                Germans attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Belorussia to Ukraine S.S.R.
            1 armour moved from Poland to Ukraine S.S.R.
            2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
            1 armour moved from Bulgaria Romania to Ukraine S.S.R.
            1 bomber moved from Karelia S.S.R. to Germany
            2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
            1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
            2 armour moved from Germany to Ukraine S.S.R.
            2 infantry moved from Poland to Ukraine S.S.R.
            1 infantry moved from Belorussia to Ukraine S.S.R.
            1 infantry moved from Norway to Finland
            1 armour moved from Northwestern Europe to Bulgaria Romania
            2 infantry moved from Germany to Bulgaria Romania
            1 fighter moved from 14 Sea Zone to Germany
            2 fighters moved from 7 Sea Zone to France
            1 infantry moved from Algeria to Libya
            1 artillery moved from Algeria to Libya
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 1.00
    Americans : -0.33
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 11 Sea Zone
            1 destroyer moved from 10 Sea Zone to 11 Sea Zone
            1 armour and 1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to Trans-Jordan
            1 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 30 Sea Zone
            1 fighter moved from Egypt to 17 Sea Zone
            1 transport moved from 35 Sea Zone to 30 Sea Zone
            1 cruiser and 1 transport moved from 39 Sea Zone to 30 Sea Zone
            1 submarine moved from 39 Sea Zone to 30 Sea Zone
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 17 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 11 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 11 Sea Zone
                    British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 11 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 5 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for British: 1 fighter
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 17 Sea Zone to India
            1 fighter moved from 5 Sea Zone to United Kingdom
            1 bomber moved from 11 Sea Zone to Eastern Canada
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 infantry placed in India
            1 submarine placed in 35 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.00
    British rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 carrier moved from 50 Sea Zone to 36 Sea Zone
            1 cruiser moved from 50 Sea Zone to 36 Sea Zone
            1 fighter moved from 50 Sea Zone to 30 Sea Zone
            1 battleship and 1 carrier moved from 37 Sea Zone to 30 Sea Zone
            2 fighters moved from 37 Sea Zone to 30 Sea Zone
            1 transport moved from 61 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Burma
            1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from Malaya to French Indo-China Thailand
            1 artillery and 1 infantry moved from Kwangtung to Szechwan
            1 fighter moved from Manchuria to Szechwan
            1 armour and 1 infantry moved from Japan to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
            1 destroyer moved from 61 Sea Zone to 36 Sea Zone
            1 destroyer moved from 60 Sea Zone to 61 Sea Zone
            1 battleship moved from 60 Sea Zone to 61 Sea Zone
            3 infantry moved from Kiangsu to Anhwei
            1 submarine moved from 44 Sea Zone to 48 Sea Zone
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Japan to Anhwei
            1 fighter moved from French Indo-China Thailand to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Szechwan
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan
                Japanese win, taking Szechwan from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Yunnan
                Japanese win, taking Yunnan from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Anhwei
                Japanese attack with 1 fighter and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Anhwei, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
                    Japanese roll dice for 1 fighter and 1 infantry in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anhwei
                Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 2 artilleries and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 30 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 3 fighters
                British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports
                1 submarine owned by the British Submerged
                    Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 fighter and 2 transports in 30 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the British and 1 carrier owned by the British lost in 30 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 cruiser, 1 fighter and 2 transports in 30 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 30 Sea Zone
                    1 transport owned by the British lost in 30 Sea Zone
                Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 38
                Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 2 transports
                Casualties for Japanese: 1 carrier and 1 fighter
    
        Non Combat Move - Japanese
            2 fighters moved from 30 Sea Zone to 36 Sea Zone
            1 bomber moved from Yunnan to French Indo-China Thailand
            2 fighters moved from Szechwan to Yunnan
            2 fighters moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Anhwei to Kwangtung
            1 infantry moved from Kiangsu to Manchuria
    
        Place Units - Japanese
            2 artilleries, 1 bomber and 1 infantry placed in Japan
            1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : 0.50
    Americans : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser moved from 19 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Eastern United States to Alaska
            1 bomber moved from Eastern United States to Alaska
            2 infantry moved from Western United States to 56 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Alaska
            1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 64 Sea Zone
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            2 fighters moved from 53 Sea Zone to 64 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship, 1 destroyer and 2 transports placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            1 infantry moved from Yakut S.S.R. to Soviet Far East
            1 infantry moved from West Russia to Belorussia
                  Russians take Belorussia from Germans
            1 artillery moved from Karelia S.S.R. to Finland
            1 fighter moved from Karelia S.S.R. to Finland
            1 infantry moved from Karelia S.S.R. to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia S.S.R. to Finland
            2 infantry moved from Kazakh S.S.R. to Persia
            1 armour moved from West Russia to Poland
                  Russians take Poland from Germans
            1 armour moved from West Russia to Caucasus
            1 artillery moved from West Russia to Karelia S.S.R.
            1 infantry moved from West Russia to Caucasus
            1 armour moved from West Russia to Caucasus
            1 infantry moved from Caucasus to Kazakh S.S.R.
            4 infantry moved from West Russia to Caucasus
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to Caucasus
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Finland to Caucasus
    
        Place Units - Russians
            4 infantry placed in Caucasus
            2 infantry placed in Karelia S.S.R.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians rolls : : 0.00
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 6 armour; Remaining resources: 10 PUs; 
    
        Combat Move - Germans
            1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            2 infantry moved from Germany to Baltic States
            5 artilleries moved from Germany to Poland
            3 infantry moved from Germany to Poland
            2 armour moved from France to Poland
            2 infantry moved from Ukraine S.S.R. to Belorussia
            2 fighters moved from France to Baltic States
            2 fighters moved from Ukraine S.S.R. to Belorussia
            1 fighter moved from Germany to Baltic States
            1 bomber moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Germans attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Poland
                Germans attack with 2 armour, 5 artilleries and 3 infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 armour, 5 artilleries and 3 infantry in Poland, round 2 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in 1 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport; Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 1 Sea Zone
                    1 transport owned by the British lost in 1 Sea Zone
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Russians: 1 submarine
                Casualties for British: 1 transport
            Battle in Baltic States
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belorussia to Ukraine S.S.R.
            1 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine S.S.R.
            1 fighter moved from Baltic States to Ukraine S.S.R.
            2 fighters moved from Baltic States to Ukraine S.S.R.
            1 bomber moved from Belorussia to Germany
            1 infantry moved from Morocco to Algeria
    
        Place Units - Germans
            6 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Heavy Bomber
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            1 bomber moved from Eastern Canada to 1 Sea Zone
            1 submarine moved from 35 Sea Zone to 30 Sea Zone
            1 armour moved from Trans-Jordan to Egypt
            1 fighter moved from India to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
            Battle in Egypt
                British attack with 1 armour, 1 artillery and 1 fighter
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
                    British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Egypt
                British win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 armour and 1 artillery
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in 1 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 1 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 30 Sea Zone
                British attack with 2 submarines
                Japanese defend with 1 battleship
                    British roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship in 30 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 30 Sea Zone
                    British roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 30 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -12
                Casualties for British: 2 submarines
    
        Non Combat Move - British
            1 fighter moved from Egypt to Anglo-Egyptian Sudan
            1 bomber moved from 1 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 bomber placed in United Kingdom
            1 destroyer placed in 7 Sea Zone
            2 infantry placed in India
    
        Activate Technology - British
            British activating Heavy Bomber
    
        Turn Complete - British
            British collect 28 PUs; end with 30 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.67
    Japanese : 0.67
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Burma to India
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from East Indies to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 fighters moved from French Indo-China Thailand to India
            1 infantry moved from Yunnan to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Burma
            1 artillery moved from Szechwan to Sinkiang
                  Japanese take Sinkiang from Americans
            1 infantry moved from Anhwei to Manchuria
            1 armour moved from Yunnan to India
            2 infantry moved from Manchuria to Buryatia S.S.R.
            1 bomber moved from Japan to Buryatia S.S.R.
            1 bomber moved from French Indo-China Thailand to Buryatia S.S.R.
            1 fighter moved from Kwangtung to Buryatia S.S.R.
            2 fighters moved from 36 Sea Zone to Buryatia S.S.R.
            1 battleship and 1 destroyer moved from 61 Sea Zone to 36 Sea Zone
            1 battleship moved from 30 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 2 bombers, 3 fighters and 2 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
                 retreated to Buryatia S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry
                British defend with 1 aaGun, 1 factory and 7 infantry
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in India, round 2 : 5/11 hits, 3.50 expected hits
                    British roll dice for 1 aaGun and 7 infantry in India, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in India, round 3 : 4/10 hits, 3.33 expected hits
                    British roll dice for 3 infantry in India, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 aaGun and 7 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Buryatia S.S.R. to Manchuria
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from India to 35 Sea Zone
            3 fighters moved from Buryatia S.S.R. to Manchuria
    
        Place Units - Japanese
            1 armour, 1 artillery, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Russians : 0.67
    AA fire in India : : -0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship and 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Alaska to 64 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
                  Americans take Morocco from Germans
            2 fighters moved from Alaska to Hawaiian Islands
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            2 fighters moved from 52 Sea Zone to Wake Island
            1 bomber moved from Alaska to Hawaiian Islands
    
        Combat - Americans
            Battle in Wake Island
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Wake Island to 52 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Kazakh S.S.R. to Szechwan
                  Americans take Szechwan from Japanese
            1 infantry moved from Persia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
            2 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 artillery moved from Finland to Karelia S.S.R.
            1 infantry moved from West Russia to Karelia S.S.R.
            1 infantry moved from Caucasus to West Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour placed in Karelia S.S.R.
            1 armour and 3 infantry placed in Caucasus
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belorussia
            4 armour moved from Germany to Belorussia
            1 infantry moved from Ukraine S.S.R. to West Russia
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 infantry moved from Ukraine S.S.R. to West Russia
            1 infantry moved from Poland to Germany
            2 armour, 5 artilleries and 1 infantry moved from Poland to Belorussia
            1 infantry moved from France to Italy
            2 armour moved from Germany to Italy
            5 fighters moved from Ukraine S.S.R. to West Russia
    
        Combat - Germans
            Battle in West Russia
                Germans attack with 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in West Russia, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                Germans win, taking West Russia from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 fighters moved from West Russia to Ukraine S.S.R.
    
        Place Units - Germans
            1 fighter placed in Italy
            4 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
                  British take Egypt from Germans
            1 fighter moved from Anglo-Egyptian Sudan to Morocco
            1 destroyer moved from 1 Sea Zone to 7 Sea Zone
            2 bombers moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from United Kingdom to 7 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 6,4,4,3 and causes: 12 damage to unit: factory
                Bombing raid in Germany causes 12 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Germany to United Kingdom
    
        Place Units - British
            1 carrier placed in 7 Sea Zone
            1 fighter placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 6 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from India to Persia
            3 infantry moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Manchuria to Russia
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 submarine moved from 48 Sea Zone to 61 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 35 Sea Zone to 61 Sea Zone
            2 battleships, 1 destroyer and 1 transport moved from 36 Sea Zone to 61 Sea Zone
            2 fighters moved from 35 Sea Zone to Persia
            3 fighters moved from Manchuria to Buryatia S.S.R.
            2 fighters moved from Japan to Buryatia S.S.R.
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 5,1 and causes: 6 damage to unit: factory
                Bombing raid in Russia causes 6 damage total. 
            Battle in Buryatia S.S.R.
                Japanese attack with 5 fighters and 3 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 5 fighters and 3 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 3.00 expected hits
                    Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Persia
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Persia to Sinkiang
            2 bombers moved from Russia to Sinkiang
            2 fighters moved from Buryatia S.S.R. to 61 Sea Zone
            3 fighters moved from Buryatia S.S.R. to Japan
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    British : -0.33
    Russians : 0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Wake Island to 52 Sea Zone
            1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            1 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
            2 destroyers moved from 52 Sea Zone to 44 Sea Zone
            1 carrier moved from 52 Sea Zone to 44 Sea Zone
            1 battleship moved from 52 Sea Zone to 44 Sea Zone
            2 fighters moved from 52 Sea Zone to Solomon Islands
            1 submarine moved from 52 Sea Zone to 44 Sea Zone
            2 fighters moved from Hawaiian Islands to Solomon Islands
            1 battleship and 1 carrier moved from 56 Sea Zone to 44 Sea Zone
            1 bomber moved from Hawaiian Islands to Solomon Islands
            1 armour, 1 artillery and 2 infantry moved from Morocco to 13 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom
            2 infantry moved from 44 Sea Zone to Solomon Islands
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships in Solomon Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Solomon Islands to Hawaiian Islands
            4 fighters moved from Solomon Islands to 44 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 transports placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians repair damage of 6x factory; Remaining resources: 21 PUs; 1 techTokens; 
            Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Szechwan to Sinkiang
            1 infantry moved from Kazakh S.S.R. to Sinkiang
            1 infantry moved from Novosibirsk to Sinkiang
            4 armour moved from Caucasus to Sinkiang
            1 artillery moved from Caucasus to West Russia
            13 infantry moved from Caucasus to Russia
            1 artillery moved from Karelia S.S.R. to Baltic States
            2 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery moved from Karelia S.S.R. to Finland
            1 infantry moved from Karelia S.S.R. to Finland
            1 armour moved from Karelia S.S.R. to Finland
            1 armour moved from Karelia S.S.R. to Russia
            3 infantry moved from Caucasus to West Russia
            2 infantry moved from Caucasus to Russia
            1 fighter moved from Caucasus to Sinkiang
            1 fighter moved from Caucasus to Sinkiang
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in West Russia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sinkiang
                Russians attack with 4 armour, 2 fighters and 3 infantry
                Japanese defend with 1 artillery, 2 bombers and 2 fighters
                    Russians roll dice for 4 armour, 2 fighters and 3 infantry in Sinkiang, round 2 : 1/9 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Sinkiang, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Sinkiang
                    Russians roll dice for 4 armour and 2 fighters in Sinkiang, round 3 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Sinkiang, round 3 : 1/4 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 33
                Casualties for Russians: 1 armour and 3 infantry
                Casualties for Japanese: 1 artillery, 2 bombers and 2 fighters
    
        Non Combat Move - Russians
            1 aaGun moved from Caucasus to Russia
            2 fighters moved from Sinkiang to Russia
    
        Place Units - Russians
            1 infantry placed in Caucasus
            1 infantry placed in Karelia S.S.R.
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians rolls : : 0.00
    Russians : -1.67
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans repair damage of 16x factory; Remaining resources: 26 PUs; 
            Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Algeria to Morocco
            1 fighter moved from Italy to Morocco
            2 infantry moved from Ukraine S.S.R. to Caucasus
            6 armour, 5 artilleries and 4 infantry moved from Belorussia to West Russia
            2 armour moved from Italy to Baltic States
            1 infantry moved from Germany to Baltic States
            3 fighters moved from Ukraine S.S.R. to Caucasus
            3 fighters moved from Germany to Baltic States
            2 fighters moved from Ukraine S.S.R. to Baltic States
            1 fighter moved from Germany to Baltic States
            1 bomber moved from Germany to Baltic States
            6 armour, 2 artilleries and 7 infantry moved from Ukraine S.S.R. to West Russia
            1 infantry moved from Italy to Germany
    
        Combat - Germans
            Battle in Morocco
                Germans attack with 1 fighter and 1 infantry
                British defend with 1 fighter
                    Germans roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 fighter
            Battle in West Russia
                Germans attack with 12 armour, 7 artilleries and 11 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 12 armour, 7 artilleries and 11 infantry in West Russia, round 2 : 11/30 hits, 11.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                Germans win, taking West Russia from Russians with 12 armour, 7 artilleries and 9 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 1 bomber, 6 fighters and 1 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 bomber, 6 fighters and 1 infantry in Baltic States, round 2 : 6/10 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Caucasus
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 factory and 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Caucasus to Belorussia
            6 fighters moved from Baltic States to Belorussia
            1 bomber moved from Baltic States to Belorussia
            1 fighter moved from Morocco to Algeria
    
        Place Units - Germans
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 cruiser and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - British
            1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone
            1 infantry moved from Egypt to Libya
                  British take Libya from Germans
            2 bombers moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 5,3,4,1 and causes: 11 damage to unit: factory
                Bombing raid in Germany causes 11 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Germany to United Kingdom
    
        Place Units - British
            1 cruiser and 2 transports placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : -0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:54:23 AM
    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 3,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 1 carrier; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            4 armour moved from India to Kazakh S.S.R.
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Americans
            3 transports moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
            2 armour and 2 infantry moved from Japan to 62 Sea Zone
            2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 61 Sea Zone to 60 Sea Zone
            3 fighters moved from Japan to Yunnan
            1 artillery and 2 infantry moved from India to Persia
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 fighters moved from 60 Sea Zone to Yunnan
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in India
            1 carrier placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Solomon Islands to 44 Sea Zone
            2 battleships, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 53 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 bomber moved from Western United States to Midway
            2 infantry moved from Eastern United States to Eastern Canada
            2 artilleries moved from Eastern United States to Eastern Canada
            2 transports moved from 11 Sea Zone to 10 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 7 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to France
            1 armour moved from 8 Sea Zone to France
            1 artillery and 1 infantry moved from 8 Sea Zone to Northwestern Europe
                  Americans take Northwestern Europe from Germans
            1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western United States
    
        Combat - Americans
            Battle in France
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 aaGun
                    Americans roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits
                    1 aaGun owned by the Germans lost in France
                Americans win, taking France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship placed in 56 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -0.17
    

    Savegame

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