Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
2 fighters moved from Germany to Romania
2 tactical_bombers moved from Germany to Romania
7 infantry moved from Vyborg to Novgorod
3 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
7 infantry moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Germany to Novgorod
3 tactical_bombers moved from Germany to Novgorod
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 1 bomber
British defend with 1 bomber
Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Romania
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Romania, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/5 hits, 1.83 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
Germans roll dice for 2 fighters and 2 tactical_bombers in Romania, round 3 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Romania
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters and 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 3 armour, 3 fighters, 16 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
AA fire in Novgorod : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 2 fighters, 16 infantry and 3 tactical_bombers in Novgorod, round 2 : 8/24 hits, 7.17 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Novgorod, round 2 : 5/12 hits, 4.17 expected hits
6 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 2 fighters, 11 infantry and 3 tactical_bombers in Novgorod, round 3 : 7/19 hits, 6.33 expected hits
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Baltic States
2 tactical_bombers moved from Romania to Baltic States
2 fighters moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
1 bomber moved from 112 Sea Zone to Western Germany
3 artilleries moved from Baltic States to Belarus
7 infantry moved from Baltic States to Belarus
2 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
8 infantry moved from Germany to Poland
4 armour moved from Germany to Baltic States
10 artilleries moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
4 armour moved from Western Germany to Poland
2 artilleries moved from France to Western Germany
Place Units - Germans
1 mech_infantry placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 3.50
AA fire in Novgorod : : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4,3 and gets 0 hits
Purchase Units - Russians
Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
4 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Bryansk to Russia
1 artillery and 11 infantry moved from Finland to Karelia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yenisey to Timguska
12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Finland to Karelia
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Jehol
1 artillery moved from Chahar to Jehol
5 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from 38 Sea Zone to West India
1 tactical_bomber moved from 38 Sea Zone to West India
2 bombers moved from Kwangsi to West India
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
6 artilleries moved from French Indo China to 36 Sea Zone
6 infantry moved from French Indo China to 36 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
6 infantry moved from 39 Sea Zone to India
6 artilleries moved from 39 Sea Zone to India
10 fighters moved from Kwangsi to India
7 tactical_bombers moved from Kwangsi to India
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Jehol
1 artillery moved from Chahar to Jehol
5 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
2 bombers moved from Kwangsi to West India
10 fighters moved from Kwangsi to India
7 tactical_bombers moved from Kwangsi to India
6 artilleries moved from French Indo China to 36 Sea Zone
6 infantry moved from French Indo China to 36 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
6 artilleries moved from 39 Sea Zone to India
6 infantry moved from 39 Sea Zone to India
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
The second one is the actual moves. I need scramble orders for sz36
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Jehol
1 artillery moved from Chahar to Jehol
5 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
2 bombers moved from Kwangsi to West India
10 fighters moved from Kwangsi to India
7 tactical_bombers moved from Kwangsi to India
6 artilleries moved from French Indo China to 36 Sea Zone
6 infantry moved from French Indo China to 36 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
6 artilleries moved from 39 Sea Zone to India
6 infantry moved from 39 Sea Zone to India
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 2/4 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 1 infantry owned by the British lost in West India
UK_Pacific win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -38
Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries, 10 fighters, 6 infantry and 7 tactical_bombers
British defend with 2 aaGuns and 10 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 9 fighters, 6 infantry and 7 tactical_bombers in India, round 2 : 18/29 hits, 13.67 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 fighters and 10 infantry in India, round 2 : 4/13 hits, 5.33 expected hits
4 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 9 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for British: 2 aaGuns and 10 infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
2 artilleries moved from Kwangsi to French Indo China
4 infantry moved from Kwangsi to French Indo China
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
6 tactical_bombers moved from India to Shan State
8 fighters moved from India to Shan State
Place Units - Japanese
8 infantry placed in Japan
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 44 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
AA fire in India : : 0.00
Japanese : 2.33
I’m going to have to concede this game to you. I have been opening maps in local so I can mess around and plan. But I am discovering that I have not always done this in local. Which means I have unwittingly been making moves and battles not knowing that I was not in local but in email. Means the game is corrupted because of what I did.
We can continue as I’m playing for fun, but the game got messed.
no worries. it’s just for fun. we’ll just go back to the capture of india.
or to russia 3?
So this game is over?
Sorry. No i have a good plan. I’ll pull the trigger today. Apologies. A lot going on.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Scotland to 95 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Central America to Central United States
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Ulaanbaatar to Sikang
Combat - Americans
Combat Hit Differential Summary :
scramble?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Scotland to 95 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Central America to Central United States
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Ulaanbaatar to Sikang
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 cruiser and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 bomber moved from 95 Sea Zone to Tunisia
3 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
4 bombers and 1 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : -2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
3 artilleries moved from Szechwan to Shensi
3 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Hunan
3 artilleries moved from Szechwan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Italians
Combat Hit Differential Summary :
hey you had a scramble to prevent me from takikng Sicily. if you want to me to roll that battle I can. you had already said no to the American attack. I figured you wouldn’t want to.
No, that’s fine.