Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Chinese : 0.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Egypt to Caucasus
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Caucasus causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            1 bomber moved from Caucasus to Trans-Jordan
            1 bomber moved from Volgograd to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            4 fighters and 1 tactical_bomber moved from Egypt to Iraq
            6 fighters and 1 tactical_bomber moved from India to Shensi
            1 armour, 1 bomber and 2 mech_infantrys moved from Yunnan to Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Anhwe to Chahar
            5 infantry moved from Anhwe to Hopei
    
        Combat - British
            Battle in Chahar
                British attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Chahar
                    British roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hopei
                    British roll dice for 4 infantry in Hopei, round 4 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
                British win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Shensi
                British attack with 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 armour
                    British roll dice for 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.17 expected hits
                    Germans roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits
                    2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Shensi
                British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 4 armour
    
        Non Combat Move - British
            3 aaGuns and 1 armour moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            5 infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Iraq to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 bomber moved from Shensi to India
            6 fighters and 1 tactical_bomber moved from Shensi to Szechwan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 fighter placed in Egypt
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.33
    British : 0.00
    AA fire in Volgograd : : -0.17
    AA fire in Western Germany : : -0.50
    Americans : 0.33
    Chinese : 0.83
    Japanese : 2.00
    AA fire in Caucasus : : -0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Sikang to Kweichow
            1 armour moved from Suiyuyan to Kweichow
            1 infantry moved from Novosibirsk to Vologda
                  Italians take Vologda from Russians
            2 armour moved from Kansu to Urals
            1 mech_infantry moved from Southern Italy to France
            2 infantry moved from Southern France to France
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from 97 Sea Zone to Iraq
            2 artilleries and 3 infantry moved from Kazakhstan to Samara
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Samara
    
        Combat - Italians
            Battle in Cyprus
            Battle in Kweichow
                Italians attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Italians win, taking Cyprus from British, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Urals
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals
                Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Kazakhstan to Samara
            1 aaGun moved from Kazakhstan to Samara
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Chinese : -0.67
    Russians : 1.33
    

    Savegame

  • '22 '16

    @BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Kiangsi to Guam
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Iraq
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                ANZAC attack with 2 fighters and 2 infantry
                Italians defend with 2 fighters
                    ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
                ANZAC win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Italians: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Egypt
            1 bomber moved from Yunnan to Eastern Persia
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 bomber moved from New South Wales to Philippines
            1 bomber moved from Guam to Philippines
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!

    Yeah, don’t think I’ve ever done this many bombing runs without getting shot down. Truly is feast or famine. This has been a tense game and yeah, I’d be utterly hosed if Japan was still making money.

    Almost threw it away with Iraq though. Didn’t think of the italian fighters until mid-British combat. Yikes! We can play as long as you’d like, I’m in no rush.

  • '22 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor, 20x factory_major, 6x factory_minor; Remaining resources: 58 PUs; 
            Germans buy 4 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 armour and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            5 fighters moved from Western Germany to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            3 fighters moved from Yugoslavia to Normandy Bordeaux
            1 bomber moved from Novgorod to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Caucasus to Iraq
            5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
            5 mech_infantrys moved from Tsinghai to Samara
            4 artilleries, 16 infantry and 1 mech_infantry moved from Volgograd to Samara
            12 mech_infantrys moved from Caucasus to Samara
            2 mech_infantrys moved from Ukraine to Volgograd
            2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iraq
                Germans win, taking Iraq from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Persia
                Germans attack with 5 armour and 5 mech_infantrys
                ANZAC defend with 1 bomber
                    Germans roll dice for 5 armour and 5 mech_infantrys in Eastern Persia, round 2 : 7/10 hits, 3.33 expected hits
                    British roll dice for 1 bomber in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the ANZAC lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 bomber
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/23 hits, 10.00 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/21 hits, 8.00 expected hits
                    2 aaGuns owned by the British, 4 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 bombers, 13 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/18 hits, 9.17 expected hits
                    British roll dice for 2 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/13 hits, 5.33 expected hits
                    5 fighters owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 bombers, 8 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 6/12 hits, 6.50 expected hits
                    British roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/6 hits, 3.00 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 6 fighters, 6 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 6 infantry
                Casualties for French: 1 fighter and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            3 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to France
            2 fighters moved from Western Germany to 113 Sea Zone
            2 infantry moved from Norway to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Iraq to Caucasus
            1 aaGun moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            15 armour and 20 mech_infantrys moved from Persia to Caucasus
            2 aaGuns moved from Volgograd to Samara
            1 infantry moved from Novgorod to Baltic States
            1 armour and 3 mech_infantrys moved from Novgorod to Poland
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 1 mech_infantry placed in Caucasus
            3 infantry placed in Persia
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -3.50
    ANZAC : -0.33
    Americans : -0.67
    AA fire in Normandy Bordeaux : : -1.00
    

    Savegame

  • '22 '16

    @BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Archangel to Vologda
            2 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 fighter moved from Russia to Baltic States
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 6 artilleries and 26 infantry moved from Bryansk to Russia
            1 armour moved from Belarus to Russia
            1 armour moved from Archangel to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Baltic States to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            11 infantry moved from Archangel to Smolensk
            2 aaGuns and 52 infantry moved from Belarus to Smolensk
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    Russians : 0.83
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.

    Yeah, having that flexibility is really nice ;) . There’s no way you could have expected that battle to turn out so well. +60 from expected TUV? I think Marti is mocking you with good dice now :D .

  • '22 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to Guam
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Amur to Jehol
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 tactical_bomber moved from Japan to Shantung
            4 fighters moved from 6 Sea Zone to Shantung
            1 fighter moved from 6 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Jehol
                Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shantung
                Japanese attack with 5 fighters and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in Shantung, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shantung
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Korea to Manchuria
            1 fighter moved from 6 Sea Zone to Japan
            5 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Guam to Manchuria
    
        Place Units - Japanese
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            4 bombers and 1 fighter moved from United Kingdom to 113 Sea Zone
            10 fighters moved from 110 Sea Zone to 113 Sea Zone
            5 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to 19 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from Trans-Jordan to Caucasus
    

    Savegame


  • Scramble?

  • '22 '16

    @BobbaRossa I told you I rushed my German turn. Left Berlin wide open for you. I realized after I posted. Oh well GG I will post after you roll. Good luck in the championship! Do me a favor and scramble. If by some miracle I survive land fighters in Germany. And I won’t concede just yet. I just really want to shoot down that freaking bomber in the Caucasus!


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            4 bombers and 1 fighter moved from United Kingdom to 113 Sea Zone
            10 fighters moved from 110 Sea Zone to 113 Sea Zone
            5 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to 19 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from Trans-Jordan to Caucasus
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Caucasus causes 6 damage total. 
            Battle in 113 Sea Zone
                Americans attack with 4 bombers and 11 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
                    Americans roll dice for 4 bombers and 11 fighters in 113 Sea Zone, round 2 : 6/15 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 113 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                    3 destroyers owned by the Germans, 1 carrier owned by the Germans and 6 fighters owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 4 bombers and 5 fighters in 113 Sea Zone, round 3 : 4/9 hits, 5.17 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 113 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 4 bombers in 113 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 bomber owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber and 11 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
            Battle in 112 Sea Zone
                Americans attack with 6 carriers, 3 destroyers, 2 fighters and 3 transports
                Germans defend with 1 submarine
                    Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 6 carriers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Norway
            Battle in Denmark
            Battle in 19 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Norway from Germans, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            4 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 bombers moved from 113 Sea Zone to United Kingdom
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Tobruk to Egypt
            1 bomber moved from Caucasus to Trans-Jordan
            1 bomber moved from Trans-Jordan to Egypt
            3 fighters moved from Eastern United States to Gibraltar
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            4 transports placed in 101 Sea Zone
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery and 4 infantry moved from Szechwan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 3/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Kweichow
                Chinese win, taking Shensi from Germans, taking Suiyuyan from Germans, taking Kansu from Germans, taking Tsinghai from Germans, taking Sikang from Japanese, taking Kweichow from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British repair damage of 5x harbour; Remaining resources: 38 PUs; 
            British buy 1 artillery, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            1 infantry and 1 mech_infantry moved from 114 Sea Zone to Germany
            1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            3 armour, 12 artilleries, 20 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
            3 armour and 11 mech_infantrys moved from Egypt to Iraq
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            3 fighters moved from Egypt to Persia
            1 bomber moved from India to Persia
            1 artillery and 2 infantry moved from Anhwe to Jehol
            4 infantry moved from Chahar to Jehol
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 carrier, 2 fighters and 1 tactical_bomber
                Italians defend with 1 carrier and 1 transport
                    British roll dice for 1 carrier, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Italians: 1 carrier and 1 transport
            Battle in Germany
                British captures 89PUs while taking Germans capital
                British converts factory_major into different units
            Battle in Persia
                British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Persia, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Germany from Germans, taking Persia from Germans with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Jehol
                British attack with 1 artillery and 6 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Jehol
                British win, taking Jehol from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Iraq
                British attack with 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys
                Germans defend with 1 aaGun and 3 infantry
                    British roll dice for 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys in Iraq, round 2 : 10/51 hits, 14.50 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 aaGun and 3 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 fighters moved from Persia to West India
            1 artillery and 9 infantry moved from India to West India
            1 armour moved from Burma to West India
            6 fighters and 1 tactical_bomber moved from Szechwan to West India
            1 bomber moved from Persia to Egypt
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from Hopei to Anhwe
            3 aaGuns moved from Burma to India
            1 armour moved from Belgian Congo to Egypt
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            2 mech_infantrys placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 133 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 136 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Italians : -0.17
    British : -5.17
    Americans : -4.33
    Chinese : 1.33
    Japanese : 1.00
    AA fire in Caucasus : : -0.17
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa I told you I rushed my German turn. Left Berlin wide open for you. I realized after I posted. Oh well GG I will post after you roll. Good luck in the championship! Do me a favor and scramble. If by some miracle I survive land fighters in Germany. And I won’t concede just yet. I just really want to shoot down that freaking bomber in the Caucasus!

    Nope, no luck :( . One more miss for the road. The navy acquitted themselves very well! Just not quite enough. Good game!

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