@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
Maxi VS David
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,17 -
Jeg reparerede lufthavnen.
Nej det vil jeg ikke
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 25 Sea Zone to 6 Sea Zone 10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Japan 4 mech_infantrys moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 fighter and 4 tactical_bombers moved from Korea to Japan 3 bombers moved from Amur to Japan 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Amur to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 3 infantry moved from Amur to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt Japanese defend with 1 carrier Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Japan Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry AA fire in Japan : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry Non Combat Move - Americans 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 4 bombers moved from Japan to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 airfield, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 1 fighter moved from Eastern United States to West Indies 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Iraq to Rostov 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Java Battle in Borneo Battle in Sumatra Battle in Rostov British attack with 1 bomber and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Rostov from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in West Indies British attack with 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 2 infantry in West Indies, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in West Indies, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Indies British roll dice for 1 fighter and 1 infantry in West Indies, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in West Indies British win, taking West Indies from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from West Indies to Central America 1 bomber moved from Rostov to Caucasus 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 9 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Egypt to Caucasus 1 tactical_bomber moved from Egypt to Caucasus 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Anhwe to Shensi 4 armour moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 2 fighters moved from Anhwe to Shensi 3 aaGuns moved from Anhwe to Kweichow 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from Yunnan to Szechwan 4 infantry moved from Kwangsi to Yunnan 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode British undo move 2. 1 destroyer placed in 98 Sea Zone 1 airfield placed in Egypt 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,6,4,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 6 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33 British : 0,50 Italians : 0,33 Americans : -5,50 AA fire in Japan : : 0,50 Chinese : 0,00 Japanese : 1,83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tambov to Rostov 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Malta Battle in Rostov Italians attack with 2 infantry British defend with 2 mech_infantrys Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Rostov Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Malta from British, taking Rostov from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 submarines British defend with 3 destroyers and 1 fighter Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 3 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 2 destroyers Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 aaGun moved from Tambov to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1,00 British : -1,00 -
Så uheldig som du var med amerikanerne, skulle jeg da være blevet på øen med flyene:)
Til gengæld var jeg heldig med italienerne… 2 etter mod 2 toere og jeg vandt! Kan du gætte hvor:) -
@Maxiheimer ejjjjj, hvor langt ude… Nå, jamen så tak for spillet da. :/
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iraq to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Nenetsia to Urals 1 mech_infantry moved from Volgograd to Kazakhstan 2 tactical_bombers moved from Tambov to Kazakhstan 5 bombers moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Vologda to Urals 2 bombers moved from Tambov to Urals 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 tactical_bomber moved from Tambov to Kazakhstan Combat - Germans Battle in 98 Sea Zone Germans attack with 5 bombers British defend with 1 destroyer Germans roll dice for 5 bombers in 98 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in Novosibirsk Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/8 hits, 3,17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 3 tactical_bombers moved from Kazakhstan to Volgograd 2 aaGuns, 2 artilleries and 39 infantry moved from Samara to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Vologda to Volgograd 3 armour moved from Ukraine to Volgograd 2 bombers moved from Urals to Russia 2 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 armour moved from Slovakia Hungary to Western Ukraine 3 bombers moved from Western Germany to Southern Italy 4 bombers moved from 98 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 2 submarines placed in 112 Sea Zone 2 submarines placed in 93 Sea Zone 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 0,17 British : 0,67 Russians : 1,00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Northwest Persia to Kazakhstan 2 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 1 infantry Battle in Kazakhstan Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Northwest Persia 4 aaGuns, 1 armour and 29 infantry moved from Caucasus to Northwest Persia 1 armour moved from Kansu to Yenisey 1 armour moved from Buryatia to Yenisey 1 infantry moved from Hopei to Suiyuyan Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : 1,33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 2 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 4 bombers moved from Korea to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Philippines Battle in Formosa Battle in Iwo Jima Americans attack with 2 armour, 1 artillery and 4 bombers Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 artillery and 4 bombers in Iwo Jima, round 2 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Americans win, taking Philippines from Japanese, taking Formosa from Japanese, taking Iwo Jima from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 transports moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Korea to Kwangtung 2 tactical_bombers moved from Korea to Kwangtung 4 bombers moved from Iwo Jima to Japan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : -1,00 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Jehol to Chahar 1 fighter moved from Hopei to Tsinghai 5 artilleries moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 2 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 4 bombers moved from Korea to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Philippines Battle in Formosa Battle in Iwo Jima Americans attack with 2 armour, 1 artillery and 4 bombers Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 artillery and 4 bombers in Iwo Jima, round 2 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Americans win, taking Philippines from Japanese, taking Formosa from Japanese, taking Iwo Jima from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 transports moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Korea to Kwangtung 2 tactical_bombers moved from Korea to Kwangtung 4 bombers moved from Iwo Jima to Japan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Jehol to Chahar 1 fighter moved from Hopei to Tsinghai 5 artilleries moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 airfield and 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 96 Sea Zone to Egypt 1 armour moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Central America to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from West Indies to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 6 mech_infantrys moved from India to Eastern Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Syria to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 artillery, 1 bomber, 3 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Yunnan to India 4 infantry moved from Yunnan to Szechwan 2 fighters moved from Shensi to India 1 tactical_bomber moved from Shensi to India 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 3 aaGuns moved from Kweichow to Shensi 3 infantry moved from Szechwan to Shensi 1 bomber moved from Northwest Persia to Egypt 1 tactical_bomber moved from Northwest Persia to Egypt 3 fighters moved from Northwest Persia to Egypt Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,6,2,6 British collect 30 PUs (8 lost to blockades); end with 32 PUs Place Units - UK_Pacific 4 infantry placed in India 3 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in 39 Sea Zone change ownership: 3 transportsCombat Hit Differential Summary :
Americans : -1,00 Japanese : 0,67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 submarines moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 38 Sea Zone to 79 Sea Zone 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 66 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 submarines moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 38 Sea Zone to 79 Sea Zone 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 66 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
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@Maxiheimer du har da givet mig en lille livline med det move… Må se hvad det kan ende med :D Under alle omstændigheder har det været et godt spil. Du havde ret i, at det ikke var helt dumt det med de 4 artillerier med Rusland alligevel. Jeg ser bare ik altid så langt frem (endnu).
Har også overvejet 2 tanks og 1 artilleri, men Battlescore viste størst øget sandsynlighed for sejr med 4 artllerier pga alle infanterierne. -
Jeg tror sq også du har mig denne gang, men vi må se om tyskerne kan holde stand
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@Maxiheimer så må det være fordi du kan se væsentligt længere ud i fremtiden end jeg kan :D og forventer jeg laver alle de rigtige moves. Som jeg ser det, så har jeg x antal runder til Tysken står i Egypten, til at nuppe mig en VC på europa siden…
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 infantry moved from Bryansk to Rostov 2 armour moved from Western Ukraine to Rostov 3 tactical_bombers moved from Volgograd to Rostov 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry moved from Volgograd to Caucasus 2 bombers moved from Russia to Kazakhstan 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 3 armour moved from Russia to Rostov 3 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 8 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 8 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/15 hits, 6,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits, 3,17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in Caucasus Germans attack with 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry in Caucasus, round 2 : 34/85 hits, 29,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 tactical_bombers moved from Rostov to Volgograd 2 bombers moved from Kazakhstan to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 107 Sea Zone Place Units - Germans 2 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Novgorod 1 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,00 Americans : 0,67 Russians : 0,00





