Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 6 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits
8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits
2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21
Casualties for Chinese: 1 artillery and 14 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
6 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,17
Jeg reparerede lufthavnen.
Nej det vil jeg ikke
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
1 battleship moved from 25 Sea Zone to 6 Sea Zone
10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Japan
4 mech_infantrys moved from 6 Sea Zone to Japan
1 bomber moved from Korea to Japan
1 fighter and 4 tactical_bombers moved from Korea to Japan
3 bombers moved from Amur to Japan
3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
3 infantry moved from Amur to 5 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 armour moved from 6 Sea Zone to Japan
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt
Japanese defend with 1 carrier
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Japan
Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
AA fire in Japan : 2/9 hits, 1,50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits
Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits
3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry
Non Combat Move - Americans
3 fighters moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
4 bombers moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 6 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits
8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits
2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21
Casualties for Chinese: 1 artillery and 14 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
6 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 airfield, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
1 fighter moved from Eastern United States to West Indies
2 mech_infantrys moved from Northwest Persia to Rostov
1 bomber moved from Iraq to Rostov
3 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Rostov
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 artillery
British roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
British win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Rostov from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in West Indies
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in West Indies, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in West Indies, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West Indies
British roll dice for 1 fighter and 1 infantry in West Indies, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in West Indies
British win, taking West Indies from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from West Indies to Central America
1 bomber moved from Rostov to Caucasus
1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
9 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Egypt to Caucasus
1 tactical_bomber moved from Egypt to Caucasus
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
2 mech_infantrys moved from Anhwe to Shensi
4 armour moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Shensi
2 fighters moved from Anhwe to Shensi
3 aaGuns moved from Anhwe to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from Yunnan to Szechwan
4 infantry moved from Kwangsi to Yunnan
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
Place Units - British
2 destroyers placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
British undo move 2.
1 destroyer placed in 98 Sea Zone
1 airfield placed in Egypt
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,6,4,2
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 0,50
Italians : 0,33
Americans : -5,50
AA fire in Japan : : 0,50
Chinese : 0,00
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tambov to Rostov
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Malta
Battle in Rostov
Italians attack with 2 infantry
British defend with 2 mech_infantrys
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits
British roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Malta from British, taking Rostov from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 3 destroyers and 1 fighter
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 3 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer and 2 submarines
Casualties for British: 2 destroyers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 aaGun moved from Tambov to Rostov
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,00
British : -1,00
Så uheldig som du var med amerikanerne, skulle jeg da være blevet på øen med flyene:)
Til gengæld var jeg heldig med italienerne… 2 etter mod 2 toere og jeg vandt! Kan du gætte hvor:)
@Maxiheimer ejjjjj, hvor langt ude… Nå, jamen så tak for spillet da. :/
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
5 submarines moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
5 submarines moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Volgograd to Kazakhstan
2 tactical_bombers moved from Tambov to Kazakhstan
5 bombers moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Vologda to Urals
2 bombers moved from Tambov to Urals
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 tactical_bomber moved from Tambov to Kazakhstan
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 destroyer
Germans roll dice for 5 bombers in 98 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Novosibirsk
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/8 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
3 tactical_bombers moved from Kazakhstan to Volgograd
2 aaGuns, 2 artilleries and 39 infantry moved from Samara to Volgograd
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Vologda to Volgograd
3 armour moved from Ukraine to Volgograd
2 bombers moved from Urals to Russia
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Slovakia Hungary to Western Ukraine
3 bombers moved from Western Germany to Southern Italy
4 bombers moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
2 submarines placed in 112 Sea Zone
2 submarines placed in 93 Sea Zone
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,17
British : 0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
3 fighters moved from Northwest Persia to Kazakhstan
2 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Northwest Persia
4 aaGuns, 1 armour and 29 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kansu to Yenisey
1 armour moved from Buryatia to Yenisey
1 infantry moved from Hopei to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
2 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
4 bombers moved from Korea to Iwo Jima
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Philippines
Battle in Formosa
Battle in Iwo Jima
Americans attack with 2 armour, 1 artillery and 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 1 artillery and 4 bombers in Iwo Jima, round 2 : 3/7 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Americans win, taking Philippines from Japanese, taking Formosa from Japanese, taking Iwo Jima from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from Korea to Kwangtung
2 tactical_bombers moved from Korea to Kwangtung
4 bombers moved from Iwo Jima to Japan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 7 infantry moved from Shensi to Tsinghai
6 infantry moved from Jehol to Chahar
1 fighter moved from Hopei to Tsinghai
5 artilleries moved from Shantung to Anhwe
Place Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
2 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
4 bombers moved from Korea to Iwo Jima
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Philippines
Battle in Formosa
Battle in Iwo Jima
Americans attack with 2 armour, 1 artillery and 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 1 artillery and 4 bombers in Iwo Jima, round 2 : 3/7 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Americans win, taking Philippines from Japanese, taking Formosa from Japanese, taking Iwo Jima from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from Korea to Kwangtung
2 tactical_bombers moved from Korea to Kwangtung
4 bombers moved from Iwo Jima to Japan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 7 infantry moved from Shensi to Tsinghai
6 infantry moved from Jehol to Chahar
1 fighter moved from Hopei to Tsinghai
5 artilleries moved from Shantung to Anhwe
Place Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 airfield and 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 armour moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Central America to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from West Indies to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
6 mech_infantrys moved from India to Eastern Persia
1 aaGun and 2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery, 1 bomber, 3 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Yunnan to India
4 infantry moved from Yunnan to Szechwan
2 fighters moved from Shensi to India
1 tactical_bomber moved from Shensi to India
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
3 aaGuns moved from Kweichow to Shensi
3 infantry moved from Szechwan to Shensi
1 bomber moved from Northwest Persia to Egypt
1 tactical_bomber moved from Northwest Persia to Egypt
3 fighters moved from Northwest Persia to Egypt
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,6,2,6
British collect 30 PUs (8 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 infantry placed in India
3 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Americans : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 38 Sea Zone to 79 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Libya: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 38 Sea Zone to 79 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Libya: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Caucasus to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
@Maxiheimer du har da givet mig en lille livline med det move… Må se hvad det kan ende med :D Under alle omstændigheder har det været et godt spil. Du havde ret i, at det ikke var helt dumt det med de 4 artillerier med Rusland alligevel. Jeg ser bare ik altid så langt frem (endnu).
Har også overvejet 2 tanks og 1 artilleri, men Battlescore viste størst øget sandsynlighed for sejr med 4 artllerier pga alle infanterierne.
Jeg tror sq også du har mig denne gang, men vi må se om tyskerne kan holde stand
@Maxiheimer så må det være fordi du kan se væsentligt længere ud i fremtiden end jeg kan :D og forventer jeg laver alle de rigtige moves. Som jeg ser det, så har jeg x antal runder til Tysken står i Egypten, til at nuppe mig en VC på europa siden…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Rostov
3 tactical_bombers moved from Volgograd to Rostov
43 armour, 2 artilleries, 39 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 bombers moved from Russia to Kazakhstan
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
3 armour moved from Russia to Rostov
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 8 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 8 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/15 hits, 6,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Caucasus
Germans attack with 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry in Caucasus, round 2 : 34/85 hits, 29,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 tactical_bombers moved from Rostov to Volgograd
2 bombers moved from Kazakhstan to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
Place Units - Germans
2 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00
Americans : 0,67
Russians : 0,00