L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Except that my computer is slow, laggy and simply crap…

    hah dont worry

    but as how much u play u should consider buyin a new one, or simply buying RAM memory and a faster Hard drive


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 11 Sea Zone
            2 fighters moved from Queensland to 11 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
            3 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    I was asking myself when will U buy the sub ;)


  • And you of course disrupt convoys very well as usual.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And you of course disrupt convoys very well as usual.

    i was unlucky, scored 1 when i could 3, in other sz i scored 2 and 3 , where max was 2

    well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here

    I’d say that the average is 1,5. So by average you should convoy 4-5. In this case though there are two territories where the max is 2 though, which inflicts on the equation. I’d say that you’ve convoyed above average every round by Australia.


  • On the contrary, it’s spectacular! :)


  • I will NOT let you take Line Islands!


  • I’ve actually never seen Japan control so many islands before.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here

    I’d say that the average is 1,5. So by average you should convoy 4-5. In this case though there are two territories where the max is 2 though, which inflicts on the equation. I’d say that you’ve convoyed above average every round by Australia.

    its true, but even if i convoyed more its 1 ipc per round, something like that, nothing spectacular there. and it is ur issue u allowed me to convoy it ;) xd


  • I tried to not allow it, but you disallowed my disallowance.


  • I have to leave in about 30-60 min and will be gone for a few hours. If I see a G16 I can do Russia quickly. If not, it will be later. No need to rush.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    I tried to not allow it, but you disallowed my disallowance.

    U put it very well


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    I have to leave in about 30-60 min and will be gone for a few hours. If I see a G16 I can do Russia quickly. If not, it will be later. No need to rush.

    its already in progress will be over in 10 minutes


  • over soon


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
            1 armour moved from Poland to Slovakia Hungary
            14 armour and 9 mech_infantrys moved from Poland to Romania
            1 mech_infantry moved from Romania to Poland
            1 armour moved from Slovakia Hungary to Poland
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 infantry placed in Novgorod
            1 artillery and 3 infantry placed in Romania
            3 mech_infantrys placed in Western Germany
            1 submarine placed in 110 Sea Zone
            Germans undo move 4.
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 113 Sea Zone
            2 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    Russians : 0.00
    

    Savegame


  • Russia roars…


  • German fig hero :)

    wait 5 min to see if its all ok. u have yellow light for now


  • That british des had a shot for glory. Damn twits.

    I’m preparing Russia now, but will look back here before executing.


  • u have green light. germany over. roll.

    i have to go now

    i ll play japan at some time, i hope in an hour or two

    cheers

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