@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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i didnt expect that u will play so fast, i have to go now and will be back for 1.5 - 2 hours
U re like fast chess AI
or U prepair Ur moves in advance? but U couldnt prepare this, cus u did not know i will play like this with jap right?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok the sub is back to sz 11 , i ve loaded the old map again
Thanks! But hey, it’s a fun move! :laughing: Now I got to make it, even if I cancelled it. ;)
i dont understand, what is the final version then?
The one you’re working on, with the sub in sz11.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i didnt expect that u will play so fast, i have to go now and will be back for 1.5 - 2 hours
U re like fast chess AI
or U prepair Ur moves in advance? but U couldnt prepare this, cus u did not know i will play like this with jap right?
Nah, I played it from the bat. Just don’t have so many complex plans with neither US nor UK, and definitely not the fucking Chinese! :laughing:
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Then I have time to contemplate that sub move. It all depends on WUS, I guess.
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Actually, with only 1 des in the region I think I’ll go with that sneaky sub move. Load the last game post, please! :)
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 5 carriers and 2 cruisers moved from 10 Sea Zone to 11 Sea Zone 3 destroyers moved from 10 Sea Zone to 11 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to British Columbia 2 fighters moved from Western United States to British Columbia 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in 11 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 11 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 11 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 9 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 3 fighters Japanese defend with 1 cruiser, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 3 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 12 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 2 fighters and 1 infantry Japanese defend with 1 marine Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 2 fighters moved from British Columbia to Western United States 2 fighters moved from 9 Sea Zone to Western United States 2 fighters moved from 12 Sea Zone to Western United States 3 fighters moved from 26 Sea Zone to 11 Sea Zone 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 11 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 10 Sea Zone to 11 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 artillery moved from Nigeria to French West Africa Place Units - Americans 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry placed in Western United States 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone Americans undo move 1. Americans undo move 1. 1 artillery placed in Central United States 1 armour, 4 fighters, 4 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 bomber moved from India to Burma 2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia Combat - British British creates battle in territory 39 Sea Zone Battle in Burma British attack with 1 bomber and 1 infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking 39 Sea Zone from Japanese, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Northwest Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from Burma to Persia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 1 infantry moved from South West Africa to Rhodesia 3 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 10 Sea Zone to 11 Sea Zone Place Units - British 1 fighter and 1 submarine placed in 80 Sea Zone 1 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3,3,5,2,1,4,6,5,5,5,3,1,3,5,5,2,4,6,4,5,6,5,3,6,3,5,3,6,5,1,6,2 British collect 22 PUs (1 lost to blockades); end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 1 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1,17 Italians : -0,33 Americans : 1,00 AA fire in Southern France : : 0,83 AA fire in Normandy Bordeaux : : -0,17 Japanese : -1,17 -
Now we have three maps to choose from. I thought of hitting your lonely tr by Midway, but reconsidered now. It’s a big sacrifice for a tr. Go with the first map. Sub in sz1. 5 ac in sz11.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Actually, with only 1 des in the region I think I’ll go with that sneaky sub move. Load the last game post, please! :)
but what is ur gain there, convoy blockade ?
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dont post so many maps we can get confused , just write here ur edits later.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but what is ur gain there, convoy blockade ?
There are actually several ideas combined. The first is of course to disrupt convoys if possible. The second is that any ship that attacks the sub will be stuck in the sea zone. The third is that if the sub is attacked, then a bs can’t pick up the marine from sz1 The last one is not much to brag about since sz2 is available, but might still make a slight difference atleast.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
dont post so many maps we can get confused , just write here ur edits later.
I’ll try to.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Now we have three maps to choose from. I thought of hitting your lonely tr by Midway, but reconsidered now. It’s a big sacrifice for a tr. Go with the first map. Sub in sz1. 5 ac in sz11.
U mean Wake Island
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but what is ur gain there, convoy blockade ?
There are actually several ideas combined. The first is of course to disrupt convoys if possible. The second is that any ship that attacks the sub will be stuck in the sea zone. The third is that if the sub is attacked, then a bs can’t pick up the marine from sz1 The last one is not much to brag about since sz2 is available, but might still make a slight difference atleast.
yeah for 6 ipc its probably worth it
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
U mean Wake Island
Yes, that’s right.
Oh, a fourth idea is that there’s only one des around, so Japan can only hit one of the subs anyway. Might as well use this second one for something interesting.
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but ur sub in sz 1 cant prevent me from loading my transport even if i attack the sub. it can only prevent me for doing a ncm with my transport, sorry, batleship
i can load by bat with a marine , move or not move and attack with it, while other units destroy ur sub. ur sub cant prevent any load/unload in my cm, just in ncm
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but ur sub in sz 1 cant prevent me from loading my transport even if i attack the sub. it can only prevent me for doing a ncm with my transport, sorry, batleship
i can load by bat with a marine , move or not move and attack with it, while other units destroy ur sub. ur sub cant prevent any load/unload in my cm, just in ncm
It’s not fully the case. If you load the marine during CM, you must do an amphibious assault with the marine as well. It’s possible of course in British Columbia. If the marine was pre-loaded, it would be the case you described.
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But perhaps that’s what you meant?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
t fully the case. If you load the marine during CM, you must do an amphib
i can attack WUS too
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WUS is certainly possible as a target.
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- u cant stop my CM in any case
- u cant stop even my NCM if I choose to ignore the sub





