Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

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    TripleA Turn Summary: Pontus round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Pontus
            1 archer and 1 trireme moved from SZ 80 to SZ 76
            8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers moved from Sinope to Trapezus
    
        Purchase Units - Pontus
            Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Trapezus
                Pontus attack with 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers
                Armenia defend with 1 catapult, 3 skirmishers and 3 spearmen
                    Pontus roll dice for 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers in Trapezus, round 2 : 10/26 hits, 8.33 expected hits
                    Armenia roll dice for 1 catapult, 3 skirmishers and 3 spearmen in Trapezus, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 leader owned by the Pontus
                    3 skirmishers owned by the Armenia, 1 catapult owned by the Armenia and 3 spearmen owned by the Armenia lost in Trapezus
                Pontus win, taking Trapezus from Armenia with 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers remaining. Battle score for attacker is 34
                Casualties for Armenia: 1 catapult, 3 skirmishers and 3 spearmen
    
        Non Combat Move - Pontus
    
        Place Units - Pontus
            2 chariots placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 14 PUs; end with 14 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 12 PUs
    

    Combat Hit Differential Summary :

    Pontus : 1.67
    Armenia : -1.00
    Pontus rolls : : 0.00
    

    Savegame

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    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 cataphract moved from Edessa to Damascus
            1 cataphract moved from Antioch to Sidon
            2 phalanxs moved from Antioch to Damascus
            1 phalanx moved from Antioch to Sidon
            1 phalanx moved from Seleucia to Palmyra
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 cataphract and 1 phalanx
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 cataphract and 1 phalanx in Sidon, round 2 : 1/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 cataphract owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 cataphract
                Casualties for Egypt: 1 phalanx
            Battle in Damascus
                Seleucid attack with 1 cataphract and 2 phalanxs
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 cataphract and 2 phalanxs in Damascus, round 2 : 1/3 hits, 1.50 expected hits
                    Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
                    1 cataphract owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 2 phalanxs remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 cataphract
                Casualties for Egypt: 1 phalanx
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            7 hoplites placed in Seleucia
            Seleucid undo move 1.
            1 cataphract and 7 hoplites placed in Antioch
            3 hoplites placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 69 PUs
            Seleucid collect 5 PUs from War Bonds; end with 74 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.67
    Seleucid : -0.50
    

    Savegame

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    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Egypt
            1 phalanx moved from Pharan to SZ 58
            1 archer moved from Pharan to SZ 58
            1 archer, 1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
            1 archer and 1 phalanx moved from SZ 59 to Sidon
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 1 chariot, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer and 1 phalanx
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 archer
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Egypt
            1 archer and 1 phalanx moved from Alexandria to SZ 57
            1 archer, 1 phalanx and 1 quinquereme moved from SZ 57 to SZ 59
            1 archer and 1 phalanx moved from SZ 59 to Jerusalem
            1 catapult and 2 phalanxs moved from Pharan to Jerusalem
            2 chariots moved from Alexandria to Jerusalem
    
        Place Units - Egypt
            2 archers, 1 chariot, 1 phalanx and 2 warelephants placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 47 PUs; end with 47 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 44 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 43 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 45 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Egypt rolls : : 0.00
    Seleucid : 0.33
    

    Territory Summary for Egypt :

    Jerusalem : 3 archers, 2 catapults, 4 chariots, 1 leader, 9 phalanxs and 1 warelephant
    Alexandria : 2 archers, 1 catapult, 1 chariot, 1 city, 1 phalanx, 2 walls and 2 warelephants
    Cyrene : 1 archer
    Bostra : 1 flag, 1 phalanx
    SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
    Sidon : 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 66 / 72
    GreekCityStates : 21 / 15
    Pergamon : 24 / 25
    Carthage : 60 / 61
    Macedonia : 57 / 58
    Bosporus : 33 / 34
    Pontus : 14 / 12
    Seleucid : 63 / 72
    Egypt : 47 / 45
    Parthia : 31 / 34
    Armenia : 24 / 29
    AI_Barbarians : 12 / 30
    AI_Neutral : 130 / 739
    

    Savegame

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    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Parthia
            2 archers, 1 horsearcher and 1 warelephant moved from Cyropolis to Ctesiphon
            1 cataphract and 1 horsearcher moved from Persepolis to Ctesiphon
            1 horsearcher moved from Susa to Ctesiphon
            1 cataphract moved from Susa to Ctesiphon
    
        Purchase Units - Parthia
            Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
            Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
            Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Ctesiphon
                Parthia attack with 2 archers, 2 cataphracts, 3 horsearchers and 1 warelephant
                AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Parthia roll dice for 2 archers, 2 cataphracts, 3 horsearchers and 1 warelephant in Ctesiphon, round 2 : 2/8 hits, 3.50 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 3 spearman_neutrals in Ctesiphon, round 2 : 5/6 hits, 3.00 expected hits
                    2 archers owned by the Parthia, 3 horsearchers owned by the Parthia and 2 spearman_neutrals owned by the AI_Neutral lost in Ctesiphon
                1 warelephant owned by the Parthia and 2 cataphracts owned by the Parthia retreated to Susa
                AI_Neutral win with 3 archer_neutrals and 1 spearman_neutral remaining. Battle score for attacker is -34
                Casualties for Parthia: 2 archers and 3 horsearchers
                Casualties for AI_Neutral: 2 spearman_neutrals
    
        Non Combat Move - Parthia
            1 archer moved from East to SZ 84
            1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
            1 archer moved from Persepolis to Susa
    
        Place Units - Parthia
            1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 31 PUs; end with 31 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 27 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 31 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.50
    AI_Neutral : 2.00
    

    Territory Summary for Parthia :

    Sanina : 1 flag
    SZ 86 : 2 flagships and 1 trireme
    Susa : 12 archers, 6 cataphracts, 3 catapults, 6 horsearchers, 1 leader, 2 walls and 7 warelephants
    Cyropolis : 1 archer
    Persepolis : 1 archer, 1 cataphract, 1 city, 3 horsearchers and 5 walls
    East : 1 catapult, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 66 / 72
    GreekCityStates : 21 / 15
    Pergamon : 24 / 25
    Carthage : 60 / 61
    Macedonia : 57 / 58
    Bosporus : 33 / 34
    Pontus : 14 / 12
    Seleucid : 63 / 72
    Egypt : 47 / 45
    Parthia : 31 / 31
    Armenia : 24 / 29
    AI_Barbarians : 12 / 30
    AI_Neutral : 130 / 739
    

    Savegame

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    TripleA Turn Summary: Armenia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Armenia
            1 unit repaired.
            1 skirmisher moved from Amida to Ninive
                  Armenia take Ninive from Seleucid
            1 skirmisher moved from Amida to Hatra
                  Armenia take Hatra from Seleucid
            1 catapult, 1 skirmisher and 2 spearmen moved from Amida to Edessa
            1 horsearcher moved from Albana to Gazaca
            1 cataphract, 1 catapult and 1 horsearcher moved from Nexuana to Gazaca
            1 leader moved from Nexuana to Gazaca
    
        Purchase Units - Armenia
            Armenia buy 1 horsearcher, 2 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Gazaca
                Armenia attack with 1 cataphract, 1 catapult, 2 horsearchers and 1 leader
                AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 leader in Gazaca, round 2 : 1/5 hits, 2.33 expected hits
                    AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits
                Units damaged: 1 leader owned by the Armenia
                    1 spearman_neutral owned by the AI_Neutral lost in Gazaca
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 leader in Gazaca, round 3 : 2/5 hits, 2.33 expected hits
                    AI_Neutral roll dice for 1 archer_neutral and 2 spearman_neutrals in Gazaca, round 3 : 2/3 hits, 1.33 expected hits
                    2 horsearchers owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Gazaca
                    Armenia roll dice for 1 cataphract, 1 catapult and 1 leader in Gazaca, round 4 : 2/3 hits, 1.50 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 4 : 1/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral and 1 catapult owned by the Armenia lost in Gazaca
                Armenia win, taking Gazaca from AI_Neutral with 1 cataphract and 1 leader remaining. Battle score for attacker is -19
                Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
                Casualties for Armenia: 1 catapult and 2 horsearchers
            Battle in Edessa
                Armenia attack with 1 catapult, 1 skirmisher and 2 spearmen
                Seleucid defend with 1 phalanx
                    Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Edessa, round 2 : 1/4 hits, 1.17 expected hits
                    Seleucid roll dice for 1 phalanx in Edessa, round 2 : 1/1 hits, 0.67 expected hits
                    1 skirmisher owned by the Armenia and 1 phalanx owned by the Seleucid lost in Edessa
                Armenia win, taking Edessa from Seleucid with 1 catapult and 2 spearmen remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 skirmisher
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Armenia
            5 cataphracts, 1 catapult, 2 horsearchers, 1 leader and 6 spearmen moved from Satala to Artaxata
            3 skirmishers moved from Satala to Artaxata
            1 skirmisher and 5 spearmen moved from Armavira to Artaxata
            1 spearman moved from Albana to Artaxata
    
        Place Units - Armenia
            1 horsearcher, 1 skirmisher and 2 spearmen placed in Armavira
            1 skirmisher and 1 spearman placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 4,2 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 40 PUs; end with 40 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 39 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 37 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 36 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 35 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 41 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.33
    Seleucid : 0.33
    AI_Neutral : 0.33
    

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 1 skirmisher, 1 spearman and 4 walls
    Edessa : 1 flag, 1 catapult and 2 spearmen
    Phasis : 1 spearman
    Ninive : 1 flag, 1 skirmisher
    Amida : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 1 catapult, 1 city, 1 horsearcher, 1 skirmisher, 2 spearmen and 6 walls
    SZ 83 : 1 bireme
    Hatra : 1 flag, 1 skirmisher
    Satala : 1 skirmisher
    Gazaca : 1 flag, 1 cataphract and 1 leader
    Artaxata : 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader, 4 skirmishers and 12 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 66 / 72
    GreekCityStates : 21 / 15
    Pergamon : 24 / 25
    Carthage : 60 / 61
    Macedonia : 57 / 58
    Bosporus : 33 / 34
    Pontus : 14 / 12
    Seleucid : 49 / 72
    Egypt : 47 / 45
    Parthia : 31 / 31
    Armenia : 40 / 41
    AI_Barbarians : 12 / 30
    AI_Neutral : 128 / 739
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
    
        Purchase Units - RomanRepublic
            Trigger ROMbiremes: buyBireme removed from RomanRepublicProduction
            Trigger ROMbiremes: buyBiremeX added to RomanRepublicProduction
            Trigger ROMbiremesWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 3 biremes, 1 catapult, 2 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; 
    
        Non Combat Move - RomanRepublic
            1 legionaire and 1 skirmisher moved from Roma to Salapia
            1 legionaire and 1 skirmisher moved from Tarraco to Barcino
            1 legionaire and 1 skirmisher moved from Valentia to Tarraco
    
        Place Units - RomanRepublic
            1 catapult and 1 wall placed in Patavium
            3 biremes and 1 trireme placed in SZ 28
            2 legionaires and 1 skirmisher placed in Valentia
            1 skirmisher placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 6,3,1 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover conscription
    
        Activate Technology - RomanRepublic
            RomanRepublic activating conscription
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 65 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 60 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 56 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 65 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for RomanRepublic :

    Sparta : 1 legionaire and 1 skirmisher
    Croton : 1 legionaire
    Barcino : 1 legionaire and 1 skirmisher
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag, 1 legionaire and 1 skirmisher
    Messana : 7 legionaires, 3 skirmishers and 1 wall
    Toletum : 1 flag, 1 legionaire and 1 skirmisher
    Capua : 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 legionaire, 1 skirmisher and 1 wall
    Senio : 1 flag, 2 legionaires
    SZ 28 : 3 biremes, 3 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 2 catapults, 1 city, 5 legionaires, 6 skirmishers and 4 walls
    Patavium : 1 flag, 2 ballistas, 2 cataphracts, 1 catapult, 1 city, 1 leader, 10 legionaires, 3 skirmishers and 1 wall
    

    Production/PUs Summary :

    RomanRepublic : 66 / 65
    GreekCityStates : 21 / 15
    Pergamon : 24 / 25
    Carthage : 53 / 61
    Macedonia : 55 / 58
    Bosporus : 29 / 34
    Pontus : 14 / 12
    Seleucid : 49 / 72
    Egypt : 47 / 45
    Parthia : 31 / 31
    Armenia : 40 / 41
    AI_Barbarians : 16 / 28
    AI_Neutral : 137 / 876
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 unit repaired.
            1 flagship and 1 quadrireme moved from SZ 68 to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 hoplite moved from SZ 67 to Cydonia
    
        Purchase Units - GreekCityStates
            Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
            Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
            Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
            Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
            GreekCityStates buy 1 archer and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in Cydonia
                GreekCityStates attack with 1 hoplite
                Seleucid defend with 1 hoplite
                    GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 hoplite in Cydonia, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Cydonia
                Seleucid win with no units remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 1 catapult, 1 hoplite and 1 wall placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 21 PUs; end with 21 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 19 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 16 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 19 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    Seleucid : 0.50
    GreekCityStates : 0.00
    

    Territory Summary for GreekCityStates :

    Sparta : 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls
    SZ 67 : 1 flagship and 1 quadrireme
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 28 : 1 trireme
    SZ 25 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 66 / 65
    GreekCityStates : 21 / 19
    Pergamon : 24 / 25
    Carthage : 53 / 61
    Macedonia : 55 / 58
    Bosporus : 29 / 34
    Pontus : 14 / 12
    Seleucid : 49 / 72
    Egypt : 47 / 45
    Parthia : 31 / 31
    Armenia : 40 / 41
    AI_Barbarians : 16 / 28
    AI_Neutral : 137 / 876
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Pergamon
            1 spearman moved from Halicarnassus to SZ 68
            1 spearman and 1 trireme moved from SZ 68 to SZ 70
            1 spearman moved from SZ 70 to Byzantium
            1 spearman moved from Rhodos to SZ 68
            1 flagship, 1 spearman and 1 trireme moved from SZ 68 to SZ 67
            1 spearman moved from SZ 67 to Cydonia
            1 spearman moved from Attalia to Tarsus
                  Pergamon take Tarsus from Seleucid
    
        Purchase Units - Pergamon
            Pergamon buy 1 cavalry, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Cydonia
            Battle in Byzantium
    
        Non Combat Move - Pergamon
            1 catapult and 1 phalanx moved from Pessinus to Sardis
            1 skirmisher moved from Pessinus to Sardis
            1 spearman moved from Pessinus to Attalia
            1 spearman moved from Sardis to Halicarnassus
            1 catapult moved from Sardis to Halicarnassus
            1 phalanx moved from Sardis to Halicarnassus
            1 spearman moved from Sardis to Halicarnassus
    
        Place Units - Pergamon
            1 cavalry, 1 phalanx and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 1/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after successful research.
            Pergamon discover warCollege
    
        Activate Technology - Pergamon
            Pergamon activating warCollege
    
        Turn Complete - Pergamon
            Pergamon collect 39 PUs; end with 39 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 37 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 40 PUs
    

    Combat Hit Differential Summary :

    Pergamon rolls : : 1.00
    

    Territory Summary for Pergamon :

    Sparta : 2 cavalrys and 2 phalanxs
    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 1 catapult, 1 phalanx, 2 spearmen and 2 walls
    Byzantium : 1 flag, 1 spearman
    Pergamum : 1 skirmisher and 2 walls
    Pessinus : 1 flag, 1 spearman
    SZ 70 : 1 trireme
    SZ 67 : 1 flagship and 1 trireme
    Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers, 4 spearmen and 4 walls
    Tarsus : 1 flag, 1 spearman
    Cydonia : 1 spearman
    Attalia : 1 flag, 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 66 / 65
    GreekCityStates : 21 / 19
    Pergamon : 39 / 40
    Carthage : 53 / 61
    Macedonia : 49 / 58
    Bosporus : 29 / 34
    Pontus : 14 / 12
    Seleucid : 40 / 72
    Egypt : 47 / 45
    Parthia : 31 / 31
    Armenia : 40 / 41
    AI_Barbarians : 16 / 28
    AI_Neutral : 137 / 876
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Carthage
            1 cavalry moved from Banasa to Cartenna
            2 hoplites moved from Aleria to SZ 24
            2 hoplites and 2 triremes moved from SZ 24 to SZ 33
            3 phalanxs moved from Lilybaeum to Messana
            3 warelephants moved from Lilybaeum to Messana
            1 warelephant moved from Lilybaeum to Messana
            1 cavalry moved from Lilybaeum to Messana
            2 catapults moved from Lilybaeum to Messana
            1 hoplite moved from Lilybaeum to Messana
            1 hoplite moved from Lilybaeum to Messana
            1 hoplite moved from Thenae to Thapsus
            1 cavalry, 1 hoplite, 1 leader and 3 warelephants moved from Siga to Cartenna
    
        Purchase Units - Carthage
            Carthage buy 3 hoplites, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Messana
                Carthage attack with 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants
                RomanRepublic defend with 7 legionaires, 3 skirmishers and 1 wall
                    AAwall fire in Messana : 0/1 hits, 0.50 expected hits
                    Carthage roll dice for 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 2 : 6/12 hits, 7.50 expected hits
                    RomanRepublic roll dice for 7 legionaires, 3 skirmishers and 1 wall in Messana, round 2 : 3/9 hits, 2.83 expected hits
                    1 cavalry owned by the Carthage, 3 skirmishers owned by the RomanRepublic, 1 wall owned by the RomanRepublic, 2 catapults owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 3 : 7/9 hits, 5.67 expected hits
                    RomanRepublic roll dice for 6 legionaires in Messana, round 3 : 2/6 hits, 2.00 expected hits
                    2 hoplites owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Messana
                Carthage win, taking Messana from RomanRepublic with 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 42
                Casualties for Carthage: 2 catapults, 1 cavalry and 2 hoplites
                Casualties for RomanRepublic: 7 legionaires, 3 skirmishers and 1 wall
            Battle in Cartenna
                Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants in Cartenna, round 2 : 4/7 hits, 4.17 expected hits
                    AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Cartenna
                Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Carthage
            7 hoplites moved from Lilybaeum to Messana
            2 hoplites moved from SZ 33 to Lilybaeum
            3 triremes moved from SZ 33 to SZ 32
            3 hoplites moved from Carthago to SZ 32
            3 hoplites and 3 triremes moved from SZ 32 to SZ 33
            3 hoplites moved from SZ 33 to Lilybaeum
            5 hoplites moved from Lilybaeum to Messana
    
        Place Units - Carthage
            2 triremes placed in SZ 33
            2 hoplites and 1 warelephant placed in Lilybaeum
            1 hoplite placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 1,6,3 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover triremes
    
        Activate Technology - Carthage
            Carthage activating triremes
    
        Turn Complete - Carthage
            Carthage collect 59 PUs; end with 59 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 56 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 59 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    RomanRepublic : 0.17
    AAwall fire in Messana : : -0.50
    AI_Neutral : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Macedonia
            13 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors moved from Corinth to Sparta
            3 cavalrys moved from Athens to Sparta
            4 phalanxs and 1 warrior moved from Pella to Sardica
            5 warriors moved from Thessalonica to Byzantium
    
        Purchase Units - Macedonia
            Macedonia buy 1 skirmisher and 9 warriors; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 5 warriors
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 5 warriors in Byzantium, round 2 : 1/5 hits, 1.67 expected hits
                    Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 5 warriors remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
            Battle in Sardica
                Macedonia attack with 4 phalanxs and 1 warrior
                AI_Barbarians defend with 1 horsearcher and 1 warrior
                    Macedonia roll dice for 4 phalanxs and 1 warrior in Sardica, round 2 : 1/5 hits, 2.33 expected hits
                    AI_Barbarians roll dice for 1 horsearcher and 1 warrior in Sardica, round 2 : 2/2 hits, 0.67 expected hits
                    1 horsearcher owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Sardica
                    Macedonia roll dice for 3 phalanxs in Sardica, round 3 : 0/3 hits, 1.50 expected hits
                    AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 1/1 hits, 0.33 expected hits
                    1 phalanx owned by the Macedonia lost in Sardica
                    Macedonia roll dice for 2 phalanxs in Sardica, round 4 : 0/2 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 warrior in Sardica, round 4 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 2 phalanxs in Sardica, round 5 : 1/2 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 warrior in Sardica, round 5 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Sardica
                Macedonia win, taking Sardica from AI_Barbarians with 2 phalanxs remaining. Battle score for attacker is -12
                Casualties for Macedonia: 2 phalanxs and 1 warrior
                Casualties for AI_Barbarians: 1 horsearcher and 1 warrior
            Battle in Sparta
                Macedonia attack with 16 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors
                Pergamon defend with 2 cavalrys and 2 phalanxs; RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls
                    AAwall fire in Sparta : 5/5 hits, 2.50 expected hits
                    1 warrior owned by the Macedonia, 2 cavalrys owned by the Macedonia and 2 skirmishers owned by the Macedonia lost in Sparta
                    Macedonia roll dice for 14 cavalrys, 1 leader, 10 phalanxs, 5 skirmishers and 10 warriors in Sparta, round 2 : 16/40 hits, 14.67 expected hits
                Units damaged: 1 leader owned by the GreekCityStates and 4 walls owned by the GreekCityStates
                    GreekCityStates roll dice for 4 archers, 5 catapults, 2 cavalrys, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs, 3 skirmishers and 5 walls in Sparta, round 2 : 10/24 hits, 11.17 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    4 catapults owned by the GreekCityStates, 1 skirmisher owned by the RomanRepublic, 2 cavalrys owned by the Pergamon, 4 cavalrys owned by the Macedonia, 5 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 2 skirmishers owned by the GreekCityStates lost in Sparta
                    Macedonia roll dice for 10 cavalrys, 1 leader, 10 phalanxs and 10 warriors in Sparta, round 3 : 10/31 hits, 12.33 expected hits
                    GreekCityStates roll dice for 4 archers, 1 catapult, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs and 4 walls in Sparta, round 3 : 11/17 hits, 9.50 expected hits
                    1 warrior owned by the Macedonia, 4 archers owned by the GreekCityStates, 2 phalanxs owned by the Pergamon, 10 cavalrys owned by the Macedonia and 4 walls owned by the GreekCityStates lost in Sparta
                    Macedonia roll dice for 1 leader, 10 phalanxs and 9 warriors in Sparta, round 4 : 8/20 hits, 8.50 expected hits
                    GreekCityStates roll dice for 1 catapult, 4 hoplites, 1 leader and 1 legionaire in Sparta, round 4 : 1/6 hits, 3.50 expected hits
                    1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 4 hoplites owned by the GreekCityStates, 1 warrior owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Sparta
                Macedonia win, taking Sparta from GreekCityStates with 1 leader, 10 phalanxs and 8 warriors remaining. Battle score for attacker is 96
                Casualties for Macedonia: 16 cavalrys, 7 skirmishers and 3 warriors
                Casualties for GreekCityStates: 4 archers, 5 catapults, 4 hoplites, 1 leader, 2 skirmishers and 5 walls
                Casualties for Pergamon: 2 cavalrys and 2 phalanxs
                Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
    
        Non Combat Move - Macedonia
            1 skirmisher moved from Larissa to Dodona
            1 warrior moved from Dodona to Thessalonica
            2 skirmishers and 1 warrior moved from Apollonia to Pella
            1 phalanx and 2 warriors moved from Athens to Larissa
            1 warrior moved from Athens to Larissa
    
        Place Units - Macedonia
            6 warriors placed in Corinth
            1 skirmisher and 3 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 6,3,3 and gets 1 hit
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover economics
    
        Activate Technology - Macedonia
            Macedonia activating economics
    
        Turn Complete - Macedonia
            Macedonia collect 64 PUs; end with 64 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 63 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 62 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs
            Units generate 4 techTokens; Macedonia end with 4 techTokens
            Units generate 12 PUs; Macedonia end with 70 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Macedonia : -6.00
    AI_Barbarians : 1.33
    AAwall fire in Sparta : : 2.50
    GreekCityStates : -2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Bosporus round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Bosporus
            6 archers and 3 hoplites moved from Heraclea Pontica to Pessinus
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Theodesia to Olbia
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Olbia to Tyras
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Tyras to Sarmizegetusa
            1 hoplite moved from Tanais to Azara
            4 hoplites moved from Azara to Sinda
    
        Purchase Units - Bosporus
            Bosporus buy 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Sarmizegetusa
                Bosporus attack with 1 cataphract, 2 cavalrys and 1 horsearcher
                AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 2 : 1/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Sarmizegetusa, round 2 : 0/2 hits, 0.50 expected hits
                    1 skirmisher_neutral owned by the AI_Neutral lost in Sarmizegetusa
                    Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 3 : 1/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 1 warrior_neutral in Sarmizegetusa, round 3 : 0/1 hits, 0.33 expected hits
                    1 warrior_neutral owned by the AI_Neutral lost in Sarmizegetusa
                Bosporus win, taking Sarmizegetusa from AI_Neutral with 1 cataphract, 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
            Battle in Pessinus
                Bosporus attack with 6 archers and 3 hoplites
                Pergamon defend with 1 spearman
                    Bosporus roll dice for 6 archers and 3 hoplites in Pessinus, round 2 : 3/9 hits, 3.50 expected hits
                    Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Pessinus
                Bosporus win, taking Pessinus from Pergamon with 6 archers and 3 hoplites remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Bosporus
            1 archer moved from SZ 76 to Heraclea Pontica
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80
            3 hoplites moved from Sinda to SZ 80
            1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 76
            3 hoplites moved from SZ 76 to Heraclea Pontica
            1 hoplite moved from Theodesia to Tanais
    
        Place Units - Bosporus
            1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 34 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Bosporus rolls : : 0.00
    Bosporus : -1.17
    AI_Neutral : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Pontus round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Pontus
            1 unit repaired.
            3 phalanxs moved from Heraclea Pontica to Pessinus
            8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers moved from Trapezus to Phasis
            2 chariots moved from Sinope to Phasis
            1 trireme moved from SZ 76 to SZ 80
    
        Purchase Units - Pontus
            Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Phasis
                Pontus attack with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers
                Armenia defend with 1 spearman
                    Pontus roll dice for 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers in Phasis, round 2 : 3/27 hits, 8.83 expected hits
                    Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 leader owned by the Pontus
                    1 spearman owned by the Armenia lost in Phasis
                Pontus win, taking Phasis from Armenia with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
    
        Non Combat Move - Pontus
    
        Place Units - Pontus
            2 chariots placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 18 PUs; end with 18 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 16 PUs
    

    Combat Hit Differential Summary :

    Pontus : -5.83
    Armenia : 0.67
    Pontus rolls : : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 phalanx and 1 warelephant moved from Seleucia to Ninive
            1 hoplite and 1 phalanx moved from Palmyra to Bostra
            1 hoplite and 1 phalanx moved from Seleucia to Hatra
            1 hoplite and 1 phalanx moved from Antioch to Sidon
            1 hoplite and 1 phalanx moved from Antioch to Tarsus
            1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to Edessa
            1 hoplite moved from Antioch to SZ 61
            1 hoplite and 1 trireme moved from SZ 61 to SZ 65
            1 hoplite moved from SZ 65 to Rhodos
            1 hoplite and 1 phalanx moved from Antioch to SZ 61
            1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme and 1 quinquereme moved from SZ 61 to SZ 64
            1 hoplite and 1 phalanx moved from SZ 64 to Cydonia
    
        Purchase Units - Seleucid
            Seleucid buy 9 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Rhodos
            Battle in Tarsus
                Seleucid attack with 1 hoplite and 1 phalanx
                Pergamon defend with 1 spearman
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Tarsus, round 2 : 1/2 hits, 0.83 expected hits
                    Pergamon roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Tarsus
                Seleucid win, taking Rhodos from GreekCityStates, taking Tarsus from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
            Battle in Sidon
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 2 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 phalanx
            Battle in Bostra
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 2/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Bostra
                Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 phalanx
            Battle in Hatra
                Seleucid attack with 1 hoplite and 1 phalanx
                Armenia defend with 1 skirmisher
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Hatra, round 2 : 1/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 skirmisher in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Hatra
                Seleucid win, taking Hatra from Armenia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
            Battle in Cydonia
                Seleucid attack with 1 hoplite and 1 phalanx
                Pergamon defend with 1 spearman
                    Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
                    Pergamon roll dice for 1 spearman in Cydonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Cydonia
                Seleucid win, taking Cydonia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
            Battle in Edessa
                Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx
                Armenia defend with 1 catapult and 2 spearmen
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 phalanx in Edessa, round 2 : 2/3 hits, 1.33 expected hits
                    Armenia roll dice for 1 catapult and 2 spearmen in Edessa, round 2 : 1/2 hits, 1.00 expected hits
                    1 catapult owned by the Armenia, 1 hoplite owned by the Seleucid and 1 spearman owned by the Armenia lost in Edessa
                    Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 0/2 hits, 1.00 expected hits
                    Armenia roll dice for 1 spearman in Edessa, round 3 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 4 : 2/2 hits, 1.00 expected hits
                    Armenia roll dice for 1 spearman in Edessa, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Edessa
                Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 10
                Casualties for Seleucid: 1 hoplite
                Casualties for Armenia: 1 catapult and 2 spearmen
            Battle in Ninive
                Seleucid attack with 1 phalanx and 1 warelephant
                Armenia defend with 1 skirmisher
                    Seleucid roll dice for 1 phalanx and 1 warelephant in Ninive, round 2 : 1/2 hits, 1.33 expected hits
                    Armenia roll dice for 1 skirmisher in Ninive, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Ninive
                Seleucid win, taking Ninive from Armenia with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            7 hoplites and 1 phalanx placed in Antioch
            2 hoplites placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,6 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover quadriremes
    
        Activate Technology - Seleucid
            Seleucid activating quadriremes
    
        Turn Complete - Seleucid
            Seleucid collect 77 PUs; end with 77 PUs
            Seleucid collect 6 PUs from War Bonds; end with 83 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 82 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    Armenia : -1.00
    Egypt : 0.67
    Seleucid : 2.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:13:40 AM
    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Egypt
            1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 59 to SZ 64
            1 catapult moved from Jerusalem to Sidon
            1 phalanx moved from Jerusalem to Sidon
            1 archer and 1 phalanx moved from Jerusalem to Bostra
            1 phalanx moved from Jerusalem to Sidon
            1 chariot moved from Jerusalem to Sidon
            2 chariots and 1 warelephant moved from Jerusalem to Damascus
            1 chariot moved from Jerusalem to Damascus
            1 archer moved from Jerusalem to Damascus
            1 leader moved from Jerusalem to Bostra
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Bostra
                Egypt attack with 1 archer, 1 leader and 1 phalanx
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 archer, 1 leader and 1 phalanx in Bostra, round 2 : 1/3 hits, 1.50 expected hits
                    Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Egypt
                    1 phalanx owned by the Seleucid lost in Bostra
                Egypt win, taking Bostra from Seleucid with 1 archer, 1 leader and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 phalanx
            Battle in Sidon
                Egypt attack with 1 catapult, 1 chariot and 2 phalanxs
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 catapult, 1 chariot and 2 phalanxs in Sidon, round 2 : 3/4 hits, 2.17 expected hits
                    Seleucid roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 catapult, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 phalanx
            Battle in Damascus
                Egypt attack with 1 archer, 3 chariots and 1 warelephant
                Seleucid defend with 2 phalanxs
                    Egypt roll dice for 1 archer, 3 chariots and 1 warelephant in Damascus, round 2 : 2/5 hits, 2.50 expected hits
                    Seleucid roll dice for 2 phalanxs in Damascus, round 2 : 1/2 hits, 1.33 expected hits
                    1 chariot owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 archer, 2 chariots and 1 warelephant remaining. Battle score for attacker is 12
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 2 phalanxs
            Battle in SZ 64
                Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
                Seleucid defend with 1 flagship, 1 quadrireme and 1 quinquereme
                    quin_VS_quad fire in SZ 64 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 64 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 64 : 1/1 hits, 0.17 expected hits
                    1 quadrireme owned by the Egypt lost in SZ 64
                    Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 2 : 3/5 hits, 2.17 expected hits
                    Seleucid roll dice for 1 flagship, 1 quadrireme and 1 quinquereme in SZ 64, round 2 : 1/3 hits, 2.00 expected hits
                Units damaged: 1 flagship owned by the Egypt
                    1 quadrireme owned by the Seleucid and 1 flagship owned by the Seleucid lost in SZ 64
                    Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 3 : 2/5 hits, 2.17 expected hits
                    Seleucid roll dice for 1 quinquereme in SZ 64, round 3 : 1/1 hits, 0.83 expected hits
                    1 bireme owned by the Egypt and 1 quinquereme owned by the Seleucid lost in SZ 64
                Egypt win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 9
                Casualties for Egypt: 1 bireme and 1 quadrireme
                Casualties for Seleucid: 1 flagship, 1 quadrireme and 1 quinquereme
    
        Non Combat Move - Egypt
            1 chariot moved from Alexandria to Jerusalem
            2 warelephants moved from Alexandria to Pharan
            2 archers and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer, 3 chariots, 1 phalanx and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 53 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Egypt rolls : : 0.00
    quin_VS_quad fire in SZ 64 : : 0.67
    Seleucid : -1.50
    quad_VS_tri fire in SZ 64 : : -0.17
    

    Territory Summary for Egypt :

    Memphis : 2 archers and 1 phalanx
    Jerusalem : 1 archer, 1 catapult, 1 chariot and 6 phalanxs
    Alexandria : 1 archer, 1 catapult, 3 chariots, 1 city, 1 phalanx, 2 walls and 1 warelephant
    Damascus : 1 flag, 1 archer, 2 chariots and 1 warelephant
    SZ 64 : 1 flagship, 1 quinquereme and 2 triremes
    Cyrene : 1 archer
    Bostra : 1 flag, 1 archer, 1 leader and 1 phalanx
    Sidon : 1 catapult, 1 chariot and 2 phalanxs
    Pharan : 2 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 9 / 19
    Pergamon : 21 / 40
    Carthage : 59 / 59
    Macedonia : 64 / 70
    Bosporus : 33 / 34
    Pontus : 18 / 16
    Seleucid : 63 / 82
    Egypt : 52 / 53
    Parthia : 31 / 31
    Armenia : 22 / 41
    AI_Barbarians : 14 / 28
    AI_Neutral : 134 / 876
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 archer moved from Cyropolis to Ctesiphon
            1 catapult moved from Susa to Ctesiphon
            2 horsearchers moved from Susa to Ctesiphon
            1 cataphract moved from Susa to Ctesiphon
            1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon
            1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon
            3 horsearchers moved from Persepolis to Babylon
            1 archer moved from Persepolis to Babylon
            1 horsearcher moved from Susa to Babylon
            1 archer moved from Susa to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 2 cataphracts and 1 horsearcher; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Ctesiphon
                Parthia attack with 2 archers, 1 cataphract, 1 catapult and 2 horsearchers
                AI_Neutral defend with 3 archer_neutrals and 1 spearman_neutral
                    Parthia roll dice for 2 archers, 1 cataphract, 1 catapult and 2 horsearchers in Ctesiphon, round 2 : 3/6 hits, 2.33 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 1 spearman_neutral in Ctesiphon, round 2 : 3/4 hits, 2.33 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 2 horsearchers owned by the Parthia and 1 spearman_neutral owned by the AI_Neutral lost in Ctesiphon
                    Parthia roll dice for 1 archer, 1 cataphract and 1 catapult in Ctesiphon, round 3 : 0/3 hits, 1.33 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits
                    1 catapult owned by the Parthia lost in Ctesiphon
                    Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 4 : 2/2 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 4 : 1/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Ctesiphon
                Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -35
                Casualties for Parthia: 1 archer, 1 cataphract, 1 catapult and 2 horsearchers
                Casualties for AI_Neutral: 3 archer_neutrals and 1 spearman_neutral
            Battle in Babylon
                Parthia attack with 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants
                AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                    Parthia roll dice for 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants in Babylon, round 2 : 5/11 hits, 4.50 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits
                    5 horsearchers owned by the Parthia and 5 spearman_neutrals owned by the AI_Neutral lost in Babylon
                    Parthia roll dice for 1 archer, 2 cataphracts, 1 horsearcher and 2 warelephants in Babylon, round 3 : 4/6 hits, 3.33 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Babylon, round 3 : 3/5 hits, 2.67 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 1 horsearcher owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Babylon
                    Parthia roll dice for 1 cataphract and 2 warelephants in Babylon, round 4 : 2/3 hits, 2.00 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Babylon, round 4 : 0/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral lost in Babylon
                Parthia win, taking Babylon from AI_Neutral with 1 cataphract and 2 warelephants remaining. Battle score for attacker is -52
                Casualties for Parthia: 1 archer, 1 cataphract and 6 horsearchers
                Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
    
        Non Combat Move - Parthia
            1 cataphract moved from Persepolis to Susa
            2 flagships and 1 trireme moved from SZ 86 to SZ 84
            1 catapult moved from East to SZ 84
            1 catapult moved from SZ 84 to Sanina
    
        Place Units - Parthia
            1 archer, 2 cataphracts and 1 horsearcher placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,3 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 43 PUs; end with 44 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 43 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 42 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 41 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 40 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 46 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.50
    AI_Neutral : 1.67
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 cataphract and 2 warelephants
    Sanina : 1 flag, 1 catapult
    SZ 84 : 2 flagships and 1 trireme
    Susa : 11 archers, 4 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer
    Persepolis : 1 archer, 2 cataphracts, 1 city, 1 horsearcher and 5 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 9 / 19
    Pergamon : 21 / 40
    Carthage : 59 / 59
    Macedonia : 64 / 70
    Bosporus : 33 / 34
    Pontus : 18 / 16
    Seleucid : 63 / 82
    Egypt : 52 / 53
    Parthia : 43 / 46
    Armenia : 22 / 41
    AI_Barbarians : 14 / 28
    AI_Neutral : 122 / 876
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Armenia
            1 unit repaired.
            1 skirmisher moved from Satala to Trapezus
            1 cataphract moved from Gazaca to Trapezus
    
        Purchase Units - Armenia
            Armenia buy 2 catapults, 3 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Trapezus
                Armenia attack with 1 cataphract and 1 skirmisher
                Pontus defend with 1 skirmisher
                    Armenia roll dice for 1 cataphract and 1 skirmisher in Trapezus, round 2 : 2/2 hits, 0.67 expected hits
                    Pontus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pontus lost in Trapezus
                Armenia win, taking Trapezus from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Pontus: 1 skirmisher
    
        Non Combat Move - Armenia
            1 skirmisher moved from Artaxata to Gazaca
            1 skirmisher moved from Artaxata to Satala
            1 leader moved from Gazaca to Albana
            1 catapult moved from Artaxata to Armavira
            5 cataphracts, 2 horsearchers, 1 leader and 12 spearmen moved from Artaxata to Armavira
            1 skirmisher moved from Artaxata to Armavira
            1 catapult and 1 skirmisher moved from Albana to Armavira
    
        Place Units - Armenia
            2 catapults and 2 spearmen placed in Armavira
            3 skirmishers and 1 spearman placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 3,3 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 27 PUs; end with 27 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 27 PUs
    

    Combat Hit Differential Summary :

    Armenia : 1.33
    Pontus : -0.17
    

    Territory Summary for Armenia :

    Albana : 1 city, 1 leader, 3 skirmishers, 2 spearmen and 4 walls
    Amida : 1 flag, 1 spearman
    Trapezus : 1 flag, 1 cataphract and 1 skirmisher
    Nexuana : 1 flag
    Armavira : 5 cataphracts, 5 catapults, 1 city, 3 horsearchers, 1 leader, 3 skirmishers, 16 spearmen and 6 walls
    SZ 83 : 1 bireme
    Satala : 1 skirmisher
    Gazaca : 1 flag, 1 skirmisher
    Artaxata : 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 9 / 19
    Pergamon : 21 / 40
    Carthage : 59 / 59
    Macedonia : 64 / 70
    Bosporus : 33 / 34
    Pontus : 13 / 16
    Seleucid : 63 / 82
    Egypt : 52 / 53
    Parthia : 43 / 46
    Armenia : 27 / 27
    AI_Barbarians : 14 / 28
    AI_Neutral : 122 / 876
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Castulo
            2 ballistas moved from Patavium to Veldidena
            2 legionaires moved from Patavium to Veldidena
            3 skirmishers moved from Patavium to Veldidena
            2 legionaires moved from Patavium to Veldidena
            1 leader moved from Patavium to Veldidena
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 bireme, 1 catapult, 3 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Veldidena
                RomanRepublic attack with 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers
                AI_Neutral defend with 5 warrior_neutrals
                    RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 2 : 1/10 hits, 3.17 expected hits
                    AI_Neutral roll dice for 5 warrior_neutrals in Veldidena, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    1 warrior_neutral owned by the AI_Neutral lost in Veldidena
                    RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 3 : 1/10 hits, 3.17 expected hits
                    AI_Neutral roll dice for 4 warrior_neutrals in Veldidena, round 3 : 1/4 hits, 1.33 expected hits
                    1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Veldidena
                    RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 2 skirmishers in Veldidena, round 4 : 3/9 hits, 3.00 expected hits
                    AI_Neutral roll dice for 3 warrior_neutrals in Veldidena, round 4 : 2/3 hits, 1.00 expected hits
                    3 warrior_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Veldidena
                RomanRepublic win, taking Veldidena from AI_Neutral with 2 ballistas, 1 leader and 4 legionaires remaining. Battle score for attacker is -12
                Casualties for AI_Neutral: 5 warrior_neutrals
                Casualties for RomanRepublic: 3 skirmishers
            Battle in Castulo
                RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 warrior
                    RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
                    AI_Neutral roll dice for 1 warrior in Castulo, round 2 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Castulo
                RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult and 2 legionaires remaining. Battle score for attacker is 2
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - RomanRepublic
            1 legionaire and 1 skirmisher moved from Tarraco to Barcino
            1 legionaire and 1 skirmisher moved from Valentia to Tarraco
            1 legionaire and 1 skirmisher moved from Salapia to Ariminum
            1 legionaire moved from Patavium to Veldidena
    
        Place Units - RomanRepublic
            1 catapult, 2 skirmishers and 1 wall placed in Patavium
            1 legionaire and 2 skirmishers placed in Valentia
            1 bireme and 1 quadrireme placed in SZ 28
            2 legionaires placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 6,6,5 and gets 2 hits
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover navalAcademy
    
        Activate Technology - RomanRepublic
            RomanRepublic activating navalAcademy
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 67 PUs; end with 67 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 68 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -4.83
    AI_Neutral : 0.67
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag, 2 ballistas, 1 leader and 5 legionaires
    Croton : 1 legionaire
    Barcino : 2 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag, 1 legionaire and 1 skirmisher
    Castulo : 1 flag, 1 catapult and 2 legionaires
    Toletum : 1 flag, 1 legionaire and 1 skirmisher
    Capua : 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag, 2 legionaires
    SZ 28 : 4 biremes, 4 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
    Genua : 1 flag, 1 legionaire
    Ariminum : 1 legionaire and 1 skirmisher
    Valentia : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 6 skirmishers and 4 walls
    Patavium : 1 flag, 2 cataphracts, 2 catapults, 1 city, 7 legionaires, 2 skirmishers and 2 walls
    

    Production/PUs Summary :

    RomanRepublic : 67 / 68
    GreekCityStates : 9 / 19
    Pergamon : 21 / 40
    Carthage : 57 / 59
    Macedonia : 64 / 70
    Bosporus : 31 / 34
    Pontus : 13 / 16
    Seleucid : 63 / 82
    Egypt : 52 / 53
    Parthia : 43 / 46
    Armenia : 27 / 27
    AI_Barbarians : 14 / 26
    AI_Neutral : 121 / 1002
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 flagship and 1 quadrireme moved from SZ 67 to SZ 66
    
        Purchase Units - GreekCityStates
            GreekCityStates buy nothing; Remaining resources: 19 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in SZ 66
                GreekCityStates attack with 1 flagship and 1 quadrireme
                Seleucid defend with 1 bireme
                    GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 66, round 2 : 1/2 hits, 0.83 expected hits
                    Seleucid roll dice for 1 bireme in SZ 66, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Seleucid lost in SZ 66
                GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 12
                Casualties for Seleucid: 1 bireme
    
        Non Combat Move - GreekCityStates
            1 bireme moved from SZ 25 to SZ 27
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 9 PUs; end with 28 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    Seleucid : -0.33
    GreekCityStates : 0.17
    

    Territory Summary for GreekCityStates :

    SZ 66 : 1 flagship and 1 quadrireme
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 28 : 1 trireme
    SZ 27 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 67 / 68
    GreekCityStates : 9 / 26
    Pergamon : 21 / 40
    Carthage : 57 / 59
    Macedonia : 64 / 70
    Bosporus : 31 / 34
    Pontus : 13 / 16
    Seleucid : 63 / 82
    Egypt : 52 / 53
    Parthia : 43 / 46
    Armenia : 27 / 27
    AI_Barbarians : 14 / 26
    AI_Neutral : 121 / 1002
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Pergamon
            1 flagship and 1 trireme moved from SZ 67 to SZ 65
    
        Purchase Units - Pergamon
            Trigger PERwarWALL: 1 wall gained by PlayerID named:Pergamon
            Trigger PERwarCollege: 1 leader gained by PlayerID named:Pergamon
            Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 15 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in SZ 65
                Pergamon attack with 1 flagship and 1 trireme
                Seleucid defend with 1 trireme
                    Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 trireme in SZ 65, round 2 : 0/1 hits, 0.50 expected hits
                    Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 3 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 trireme in SZ 65, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 flagship owned by the Pergamon
                    Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 4 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 trireme in SZ 65, round 4 : 0/1 hits, 0.50 expected hits
                    Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 5 : 1/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 trireme in SZ 65, round 5 : 1/1 hits, 0.50 expected hits
                    1 flagship owned by the Pergamon and 1 trireme owned by the Seleucid lost in SZ 65
                Pergamon win with 1 trireme remaining. Battle score for attacker is 15
                Casualties for Pergamon: 1 flagship
                Casualties for Seleucid: 1 trireme
    
        Non Combat Move - Pergamon
            1 catapult and 1 phalanx moved from Halicarnassus to Sardis
            1 spearman moved from Halicarnassus to Sardis
            1 spearman moved from Halicarnassus to Sardis
    
        Place Units - Pergamon
            1 catapult, 1 leader, 2 phalanxs and 1 wall placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 21 PUs; end with 36 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 36 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -1.67
    Seleucid : 0.00
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 1 skirmisher and 2 walls
    SZ 70 : 1 trireme
    SZ 65 : 1 trireme
    Sardis : 3 catapults, 1 cavalry, 1 city, 2 leaders, 6 phalanxs, 3 skirmishers, 6 spearmen and 5 walls
    Attalia : 1 flag, 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 67 / 68
    GreekCityStates : 9 / 26
    Pergamon : 21 / 36
    Carthage : 57 / 59
    Macedonia : 64 / 70
    Bosporus : 31 / 34
    Pontus : 13 / 16
    Seleucid : 63 / 82
    Egypt : 52 / 53
    Parthia : 43 / 46
    Armenia : 27 / 27
    AI_Barbarians : 14 / 26
    AI_Neutral : 121 / 1002
    

    Savegame

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