Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
thats how you do it!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
1 horsearcher moved from Artaxata to Phasis
1 horsearcher moved from Armavira to Phasis
1 skirmisher moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Phasis
Armenia attack with 2 horsearchers and 1 skirmisher
Bosporus defend with 2 cavalrys
Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 2 : 1/3 hits, 0.50 expected hits
Bosporus roll dice for 2 cavalrys in Phasis, round 2 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Bosporus lost in Phasis
Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 3 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry in Phasis, round 3 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Phasis
Armenia roll dice for 2 horsearchers in Phasis, round 4 : 1/2 hits, 0.33 expected hits
Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Bosporus lost in Phasis
Armenia win, taking Phasis from Bosporus with 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Bosporus: 2 cavalrys
Casualties for Armenia: 1 skirmisher
Non Combat Move - Armenia
1 flagship and 2 triremes moved from SZ 78 to SZ 76
Place Units - Armenia
3 catapults and 1 skirmisher placed in Armavira
Research Technology - Armenia
Armenia roll 2,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Bosporus : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 legionaire moved from Valentia to Carthago Nova
1 skirmisher moved from Valentia to Carthago Nova
1 bireme and 1 trireme moved from SZ 47 to SZ 45
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista and 3 supraremes; Remaining resources: 1 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Carthago Nova
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Carthago Nova, round 2 : 1/2 hits, 0.50 expected hits
Carthage roll dice for 1 hoplite in Carthago Nova, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Carthago Nova
RomanRepublic win, taking Carthago Nova from Carthage with 1 legionaire remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 skirmisher
Casualties for Carthage: 1 hoplite
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 supraremes placed in SZ 28
1 ballista placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 3,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 67 PUs
RomanRepublic collect 6 PUs from War Bonds; end with 73 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 74 PUs
Combat Hit Differential Summary :
Carthage : 0.50
RomanRepublic : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
2 skirmishers moved from Sparta to SZ 67
1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 68
2 skirmishers moved from SZ 68 to Rhodos
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 3 archers and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 2 skirmishers
Seleucid defend with 1 hoplite
GreekCityStates roll dice for 1 flagship in Rhodos, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Rhodos, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Rhodos
GreekCityStates win, taking Rhodos from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 skirmisher
Casualties for Seleucid: 1 hoplite
Non Combat Move - GreekCityStates
1 hoplite moved from Messana to SZ 35
1 bireme and 1 hoplite moved from SZ 35 to SZ 34
1 bireme and 1 hoplite moved from SZ 34 to SZ 28
1 hoplite moved from SZ 28 to Capua
1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
3 archers, 2 skirmishers and 1 wall placed in Athens
2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,6 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover quinqueremes
Activate Technology - GreekCityStates
GreekCityStates activating quinqueremes
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 35 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 29 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 35 PUs
Combat Hit Differential Summary :
Seleucid : 0.50
GreekCityStates : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
7 catapults, 4 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Nicaea to Byzantium
5 cavalrys moved from Sardis to Byzantium
1 flagship and 2 triremes moved from SZ 69 to SZ 68
Purchase Units - Pergamon
Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
Macedonia defend with 1 skirmisher
Pergamon roll dice for 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen in Byzantium, round 2 : 17/47 hits, 16.17 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 31 PUs
Combat Hit Differential Summary :
Pergamon : 0.83
Macedonia : -0.17
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 cavalry, 1 leader and 4 phalanxs moved from Corduba to Carthago Nova
2 cavalrys moved from Gades to Carthago Nova
2 cavalrys moved from Hispatis to Carthago Nova
1 leader moved from Hispatis to Carthago Nova
Purchase Units - Carthage
Carthage buy 2 biremes, 1 hoplite, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 3 techTokens;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 5 cavalrys, 2 leaders and 4 phalanxs
RomanRepublic defend with 1 legionaire
Carthage roll dice for 5 cavalrys, 2 leaders and 4 phalanxs in Carthago Nova, round 2 : 6/11 hits, 4.67 expected hits
RomanRepublic roll dice for 1 legionaire in Carthago Nova, round 2 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the RomanRepublic lost in Carthago Nova
Carthage win, taking Carthago Nova from RomanRepublic with 5 cavalrys, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Carthage
1 catapult moved from Gades to Acci
1 hoplite moved from Hispatis to Corduba
1 hoplite moved from Banasa to SZ 12
1 hoplite moved from SZ 12 to Hispatis
1 suprareme and 2 triremes moved from SZ 32 to SZ 27
Place Units - Carthage
2 biremes, 1 suprareme and 1 trireme placed in SZ 32
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 4,3,3 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 68 PUs; end with 70 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 1.33
RomanRepublic : -0.33
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city and 1 wall
Aleria : 1 hoplite
Carthago Nova : 1 flag, 5 cavalrys, 2 leaders and 4 phalanxs
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes, 1 suprareme and 1 trireme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 catapult
Gades : 1 city, 1 hoplite and 2 walls
SZ 27 : 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall and 7 warelephants
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag, 1 hoplite
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 3 phalanxs, 3 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens;
Combat - Macedonia
Non Combat Move - Macedonia
1 skirmisher moved from Thessalonica to Odessus
1 catapult, 1 leader, 10 phalanxs, 3 skirmishers and 3 warriors moved from Larissa to Thessalonica
1 warrior moved from Delphi to Dodona
1 phalanx moved from Delphi to Dodona
1 skirmisher moved from Larissa to Delphi
1 cavalry moved from Apollonia to Thessalonica
2 cavalrys moved from Sardica to Thessalonica
1 warrior moved from Sardica to Pella
1 skirmisher moved from Pella to Sardica
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Pella to Thessalonica
Place Units - Macedonia
3 phalanxs and 3 skirmishers placed in Thessalonica
1 skirmisher and 1 warrior placed in Apollonia
Turning on Edit Mode
EDIT: Adding units owned by Macedonia to SZ 69: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
EDIT: Removing units owned by Macedonia from SZ 70: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
EDIT: Turning off Edit Mode
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,1 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 40 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 40 PUs
Combat Hit Differential Summary :
Territory Summary for Macedonia :
Pella : 1 skirmisher and 2 warriors
Thessalonica : 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
Larissa : 1 skirmisher
Delphi : 1 flag, 1 skirmisher
SZ 69 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Odessus : 1 skirmisher
Sardica : 1 skirmisher
Apollonia : 1 flag, 1 city, 1 skirmisher, 1 wall and 1 warrior
Dodona : 1 phalanx and 1 warrior
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa
1 cataphract and 2 hoplites moved from Seleucia to Babylon
1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62
1 catapult moved from Salamis to SZ 62
1 hoplite moved from Salamis to SZ 62
1 hoplite moved from Salamis to SZ 62
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64
1 catapult and 2 hoplites moved from SZ 64 to Cydonia
1 cataphract and 2 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Sidon to Jerusalem
1 hoplite moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Cydonia
Seleucid attack with 1 catapult and 2 hoplites
Pergamon defend with 2 cavalrys
Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits
Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Pergamon lost in Cydonia
Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Pergamon: 2 cavalrys
Battle in Babylon
Seleucid attack with 1 cataphract and 2 hoplites
Parthia defend with 1 warelephant
Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Babylon
Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits
1 warelephant owned by the Parthia lost in Babylon
Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 warelephant
Battle in Susa
Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants
Parthia defend with 5 archers, 1 catapult and 1 wall
AAwall fire in Susa : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits
Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits
1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa
Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46
Casualties for Seleucid: 3 hoplites
Casualties for Parthia: 5 archers, 1 catapult and 1 wall
Non Combat Move - Seleucid
2 hoplites moved from Tarsus to Tavium
1 cataphract and 1 warelephant moved from Tavium to Pessinus
1 hoplite moved from Heraclea Pontica to Pessinus
Place Units - Seleucid
1 bireme placed in SZ 61
1 hoplite and 2 warelephants placed in Antioch
3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
1 hoplite placed in Seleucia
Seleucid undo move 3.
2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
1 cataphract placed in Antioch
Seleucid undo move 4.
2 cataphracts and 1 hoplite placed in Seleucia
1 warelephant placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,5 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 91 PUs; end with 91 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 89 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Parthia : -1.00
AAwall fire in Susa : : -0.50
Seleucid : 3.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants
Pessinus : 1 cataphract, 1 hoplite and 1 warelephant
Petra : 1 flag
Babylon : 1 flag, 1 cataphract and 1 hoplite
Tavium : 2 hoplites
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants
SZ 61 : 1 bireme
SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants
Cydonia : 1 flag, 1 catapult and 2 hoplites
Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls
Sidon : 1 flag, 1 hoplite
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 27
Parthia : 24 / 42
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
@Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.
Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 archer and 3 chariots; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Egypt
5 chariots and 4 warelephants moved from Memphis to Alexandria
1 chariot and 1 leader moved from Memphis to Alexandria
1 archer moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
1 archer and 3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after successful research.
Egypt discover navalAcademy
Activate Technology - Egypt
Egypt activating navalAcademy
Turn Complete - Egypt
Egypt collect 28 PUs; end with 29 PUs
Egypt collect 6 PUs from War Bonds; end with 35 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 30 PUs
Combat Hit Differential Summary :
Egypt rolls : : 1.00
Territory Summary for Egypt :
Memphis : 10 archers, 2 catapults and 13 phalanxs
Alexandria : 1 archer, 1 catapult, 10 chariots, 1 city, 1 leader, 1 phalanx, 3 walls and 4 warelephants
Cyrene : 1 archer
Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 30
Parthia : 24 / 42
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 archers and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Parthia
1 archer moved from Cyropolis to Ecbatana
Place Units - Parthia
3 archers and 3 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 5,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 24 PUs; end with 24 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Parthia :
Albana : 1 archer
Armavira : 1 archer
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 1 archer
Gazaca : 1 flag
Persepolis : 7 archers, 1 cataphract, 1 catapult, 1 city, 7 horsearchers, 1 leader and 4 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 30
Parthia : 24 / 27
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Place Units - Armenia
3 catapults and 1 skirmisher placed in Armavira
Research Technology - Armenia
Armenia roll 6,1 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover supraremes
Activate Technology - Armenia
Armenia activating supraremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in SZ 27
RomanRepublic attack with 3 quadriremes and 3 supraremes
Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits
supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits
bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits
quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits
1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits
Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits
2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27
Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57
Casualties for RomanRepublic: 3 quadriremes and 3 supraremes
Casualties for Carthage: 2 biremes and 1 quinquereme
Non Combat Move - RomanRepublic
2 legionaires moved from Roma to Arretium
2 legionaires moved from Capua to Roma
1 bireme and 1 trireme moved from SZ 45 to SZ 35
1 leader moved from Messana to SZ 35
1 leader moved from SZ 35 to Capua
1 legionaire moved from Syracuse to Messana
1 skirmisher moved from Roma to Salapia
1 skirmisher moved from Capua to Salapia
Place Units - RomanRepublic
2 biremes and 2 supraremes placed in SZ 28
1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic roll 5,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeapons
Activate Technology - RomanRepublic
RomanRepublic activating siegeWeapons
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 68 PUs
Combat Hit Differential Summary :
Carthage : 0.00
quad_VS_tri fire in SZ 27 : : -0.33
RomanRepublic : -1.17
supra_VS_quin fire in SZ 27 : : 0.83
quin_VS_quad fire in SZ 27 : : 1.50
bi_VS_supra fire in SZ 27 : : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 catapult moved from Athens to SZ 68
2 hoplites moved from Athens to SZ 68
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
2 skirmishers moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66
1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia
3 cavalrys moved from Athens to Larissa
1 skirmisher moved from Athens to Larissa
1 skirmisher moved from Athens to Delphi
1 catapult moved from Athens to Larissa
1 archer and 1 hoplite moved from Athens to Delphi
3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa
Purchase Units - GreekCityStates
Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits
Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Cydonia
GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers
Seleucid defend with 1 catapult and 2 hoplites
GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits
Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits
1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia
GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits
Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Cydonia
GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 1 skirmisher
Casualties for Seleucid: 1 catapult and 2 hoplites
Battle in Delphi
GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to Syracuse
1 skirmisher moved from Messana to Lilybaeum
1 hoplite moved from Lilybaeum to Messana
Place Units - GreekCityStates
5 cavalrys and 1 wall placed in Athens
2 skirmishers and 1 wall placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 2,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 43 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 43 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
Seleucid : -0.83
GreekCityStates : -3.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 phalanx and 1 spearman moved from Sardis to Nicaea
7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica
Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx and 1 spearman
Pontus defend with 1 chariot
Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits
Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 chariot
Battle in Thessalonica
Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits
1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica
Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits
Units damaged: 1 leader owned by the Macedonia
Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits
Units damaged: 1 leader owned by the Pergamon
11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica
Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits
Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits
1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica
Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits
Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits
2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen
Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
Casualties for Bosporus: 2 cataphracts and 4 horsearchers
Non Combat Move - Pergamon
2 spearmen moved from Sardis to SZ 68
1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66
2 spearmen moved from SZ 66 to Rhodos
2 spearmen moved from Athens to Larissa
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 40 PUs; end with 71 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs
Units generate 2 techTokens; Pergamon end with 2 techTokens
Units generate 6 PUs; Pergamon end with 75 PUs
Combat Hit Differential Summary :
Pergamon : 5.67
Pontus : 0.67
AAwall fire in Thessalonica : : 0.50
Macedonia : -2.33
Pergamon rolls : : 0.00
@redrum said in Total Ancient War UK vs US Game 1:
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
It’s going to be tough for Macedonia to recover from that… good for Pontus though.
@captainwalker @redrum Very true. :sob: I thought the odds were going to be 50/50, so must have missed something. Nevertheless Perg got a 60 TUV gain above the probable.
It seems that Carthage were equally lucky against Rome’s fleet. Although Rome attacked with only 40% odds, the TUV swing represented a 60 TUV gain for Carthage.
I would rather it had been the other way round!!! I think?! :thinking_face:
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
4 cavalrys, 2 leaders and 4 phalanxs moved from Carthago Nova to Corduba
1 catapult moved from Acci to Corduba
1 hoplite moved from Hispatis to Corduba
Purchase Units - Carthage
Carthage buy 2 biremes, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens;
Combat - Carthage
Battle in Corduba
Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs
AI_Barbarians defend with 1 horsearcher and 2 warriors
Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs in Corduba, round 2 : 3/12 hits, 5.83 expected hits
AI_Neutral roll dice for 1 horsearcher and 2 warriors in Corduba, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 leader owned by the Carthage
1 horsearcher owned by the AI_Barbarians and 2 warriors owned by the AI_Barbarians lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 18
Casualties for AI_Barbarians: 1 horsearcher and 2 warriors
Non Combat Move - Carthage
1 hoplite moved from Gades to Hispatis
2 biremes moved from SZ 12 to SZ 14
2 biremes, 1 suprareme and 1 trireme moved from SZ 32 to SZ 27
Place Units - Carthage
1 quinquereme placed in SZ 12
2 biremes and 1 quinquereme placed in SZ 32
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 3,3,2 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 68 PUs; end with 71 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 70 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : -2.83
AI_Neutral : 0.00
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city and 1 wall
Aleria : 1 hoplite
Carthago Nova : 1 flag, 1 cavalry
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes and 1 quinquereme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag
Gades : 1 city, 1 hoplite and 2 walls
SZ 27 : 3 biremes, 2 supraremes and 3 triremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall and 7 warelephants
Melita : 1 cavalry
SZ 12 : 1 quinquereme
SZ 14 : 2 biremes
Corduba : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs
Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
5 biremes, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 69 to SZ 66
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 2 walls; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in SZ 66
Macedonia attack with 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Pergamon defend with 1 flagship and 2 triremes; GreekCityStates defend with 1 flagship, 2 quadriremes and 1 trireme
quad_VS_tri fire in SZ 66 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 66 : 0/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 66 : 0/3 hits, 0.50 expected hits
Macedonia roll dice for 5 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 2 : 2/9 hits, 2.67 expected hits
Units damaged: 1 flagship owned by the Pergamon and 1 flagship owned by the GreekCityStates
GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 2 : 3/7 hits, 3.83 expected hits
Units damaged: 1 flagship owned by the Macedonia
2 biremes owned by the Macedonia lost in SZ 66
Macedonia roll dice for 3 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 3 : 3/7 hits, 2.33 expected hits
GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 3 : 2/7 hits, 3.83 expected hits
2 biremes owned by the Macedonia, 1 flagship owned by the Pergamon, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 66
Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 4 : 1/5 hits, 2.00 expected hits
GreekCityStates roll dice for 2 quadriremes and 2 triremes in SZ 66, round 4 : 1/4 hits, 2.33 expected hits
1 bireme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 66
Macedonia roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 5 : 2/4 hits, 1.67 expected hits
GreekCityStates roll dice for 2 quadriremes and 1 trireme in SZ 66, round 5 : 1/3 hits, 1.83 expected hits
1 trireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates and 1 trireme owned by the Pergamon lost in SZ 66
Macedonia roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 66, round 6 : 1/3 hits, 1.33 expected hits
GreekCityStates roll dice for 1 quadrireme in SZ 66, round 6 : 1/1 hits, 0.67 expected hits
1 trireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 66
Macedonia win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is -9
Casualties for Macedonia: 5 biremes and 2 triremes
Casualties for GreekCityStates: 1 flagship, 2 quadriremes and 1 trireme
Casualties for Pergamon: 1 flagship and 2 triremes
Non Combat Move - Macedonia
2 warriors moved from Pella to Apollonia
1 skirmisher moved from Pella to Apollonia
1 skirmisher moved from Sardica to Pella
1 warrior moved from Dodona to Apollonia
1 phalanx moved from Dodona to Apollonia
Place Units - Macedonia
1 skirmisher and 2 walls placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 23 PUs; end with 23 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 22 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 25 PUs
Combat Hit Differential Summary :
tri_VS_bi fire in SZ 66 : : -0.50
Macedonia : -1.00
quad_VS_tri fire in SZ 66 : : -0.50
GreekCityStates : -4.50
Territory Summary for Macedonia :
Pella : 1 skirmisher
SZ 66 : 1 flagship and 1 quadrireme
Odessus : 1 skirmisher
Apollonia : 1 flag, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 4 warriors