good luck
Jim010 X vs crockett36 A with bid of 12 g40.2
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 29 Sea Zone to 26 Sea Zone 3 fighters moved from Java to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 fighter moved from Algeria to Egypt 1 infantry moved from Algeria to Tunisia 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Trans-Jordan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Romania 2 fighters moved from Germany to Romania 2 tactical_bombers moved from Germany to Romania 7 infantry moved from Vyborg to Novgorod 3 armour moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 7 infantry moved from Baltic States to Novgorod 2 infantry moved from Baltic States to Novgorod 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to 112 Sea Zone 3 fighters moved from Germany to Novgorod 3 tactical_bombers moved from Germany to Novgorod
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Romania 2 fighters moved from Germany to Romania 2 tactical_bombers moved from Germany to Romania 7 infantry moved from Vyborg to Novgorod 3 armour moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 7 infantry moved from Baltic States to Novgorod 2 infantry moved from Baltic States to Novgorod 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to 112 Sea Zone 3 fighters moved from Germany to Novgorod 3 tactical_bombers moved from Germany to Novgorod Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Germans attack with 1 bomber British defend with 1 bomber Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Romania Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Romania, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/5 hits, 1.83 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania Germans roll dice for 2 fighters and 2 tactical_bombers in Romania, round 3 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Romania Germans win with 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Germans: 2 fighters and 4 infantry Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Novgorod Germans attack with 3 armour, 3 fighters, 16 infantry and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry AA fire in Novgorod : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 2 fighters, 16 infantry and 3 tactical_bombers in Novgorod, round 2 : 8/24 hits, 7.17 expected hits Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Novgorod, round 2 : 5/12 hits, 4.17 expected hits 6 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 2 fighters, 11 infantry and 3 tactical_bombers in Novgorod, round 3 : 7/19 hits, 6.33 expected hits Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Baltic States 2 tactical_bombers moved from Romania to Baltic States 2 fighters moved from Novgorod to Baltic States 3 tactical_bombers moved from Novgorod to Baltic States 1 bomber moved from 112 Sea Zone to Western Germany 3 artilleries moved from Baltic States to Belarus 7 infantry moved from Baltic States to Belarus 2 infantry moved from Poland to Baltic States 2 artilleries moved from Poland to Baltic States 8 infantry moved from Germany to Poland 4 armour moved from Germany to Baltic States 10 artilleries moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 4 armour moved from Western Germany to Poland 2 artilleries moved from France to Western Germany Place Units - Germans 1 mech_infantry placed in Western Germany 7 armour placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 3.50 AA fire in Novgorod : : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 4,3 and gets 0 hits Purchase Units - Russians Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 4 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Bryansk to Russia 1 artillery and 11 infantry moved from Finland to Karelia 1 infantry moved from Olgiy to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 4 artilleries moved from Western Ukraine to Bryansk 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Neutral_Allies 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Yakut S.S.R. to Ulaanbaatar 1 aaGun moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Finland to Karelia Place Units - Russians 10 infantry placed in Russia 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Jehol 1 artillery moved from Chahar to Jehol 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 4 infantry moved from Hopei to Suiyuyan 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 submarine moved from 38 Sea Zone to 79 Sea Zone 1 fighter moved from 38 Sea Zone to West India 1 tactical_bomber moved from 38 Sea Zone to West India 2 bombers moved from Kwangsi to West India 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 6 artilleries moved from French Indo China to 36 Sea Zone 6 infantry moved from French Indo China to 36 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone 6 infantry moved from 39 Sea Zone to India 6 artilleries moved from 39 Sea Zone to India 10 fighters moved from Kwangsi to India 7 tactical_bombers moved from Kwangsi to India
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Jehol 1 artillery moved from Chahar to Jehol 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 4 infantry moved from Hopei to Suiyuyan 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 tactical_bomber moved from 38 Sea Zone to West India 1 fighter moved from 38 Sea Zone to West India 2 bombers moved from Kwangsi to West India 10 fighters moved from Kwangsi to India 7 tactical_bombers moved from Kwangsi to India 6 artilleries moved from French Indo China to 36 Sea Zone 6 infantry moved from French Indo China to 36 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone 6 artilleries moved from 39 Sea Zone to India 6 infantry moved from 39 Sea Zone to India 1 submarine moved from 38 Sea Zone to 79 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 2 carriers moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
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The second one is the actual moves. I need scramble orders for sz36
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no scramble
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Jehol 1 artillery moved from Chahar to Jehol 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 4 infantry moved from Hopei to Suiyuyan 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 tactical_bomber moved from 38 Sea Zone to West India 1 fighter moved from 38 Sea Zone to West India 2 bombers moved from Kwangsi to West India 10 fighters moved from Kwangsi to India 7 tactical_bombers moved from Kwangsi to India 6 artilleries moved from French Indo China to 36 Sea Zone 6 infantry moved from French Indo China to 36 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone 6 artilleries moved from 39 Sea Zone to India 6 infantry moved from 39 Sea Zone to India 1 submarine moved from 38 Sea Zone to 79 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 2 carriers moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 2/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 1 infantry owned by the British lost in West India UK_Pacific win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -38 Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for British: 1 infantry and 1 mech_infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour, 6 artilleries, 10 fighters, 6 infantry and 7 tactical_bombers British defend with 2 aaGuns and 10 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 6 artilleries, 9 fighters, 6 infantry and 7 tactical_bombers in India, round 2 : 18/29 hits, 13.67 expected hits UK_Pacific roll dice for 2 aaGuns, 3 fighters and 10 infantry in India, round 2 : 4/13 hits, 5.33 expected hits 4 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 9 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 2 aaGuns and 10 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 1 aaGun moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 destroyer moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 carrier moved from 38 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 1 tactical_bomber moved from India to 79 Sea Zone 2 artilleries moved from Kwangsi to French Indo China 4 infantry moved from Kwangsi to French Indo China 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 6 tactical_bombers moved from India to Shan State 8 fighters moved from India to Shan State Place Units - Japanese 8 infantry placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 AA fire in India : : 0.00 Japanese : 2.33
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I’m going to have to concede this game to you. I have been opening maps in local so I can mess around and plan. But I am discovering that I have not always done this in local. Which means I have unwittingly been making moves and battles not knowing that I was not in local but in email. Means the game is corrupted because of what I did.
We can continue as I’m playing for fun, but the game got messed.
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no worries. it’s just for fun. we’ll just go back to the capture of india.
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or to russia 3?
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So this game is over?
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Sorry. No i have a good plan. I’ll pull the trigger today. Apologies. A lot going on.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 tactical_bomber moved from Algeria to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Scotland to 95 Sea Zone 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Central America to Central United States 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Ulaanbaatar to Sikang Combat - Americans
Combat Hit Differential Summary :
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scramble?
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No scramble
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 tactical_bomber moved from Algeria to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Scotland to 95 Sea Zone 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Central America to Central United States 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Ulaanbaatar to Sikang Combat - Americans Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 41 Casualties for Americans: 1 cruiser and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 bomber moved from 95 Sea Zone to Tunisia 3 bombers moved from Eastern United States to Gibraltar Place Units - Americans 4 bombers and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : -2.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 4 infantry moved from Yunnan to Hunan 5 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 3 artilleries moved from Szechwan to Shensi 3 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Hunan 3 artilleries moved from Szechwan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Italians
Combat Hit Differential Summary :