dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
All Vs Brett
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TripleA Turn Summary: Americans round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Purchase Units - Americans Americans buy 4 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 transport moved from 2 Sea Zone to 11 Sea Zone 3 armour moved from Eastern United States to 11 Sea Zone 3 infantry moved from Eastern United States to 11 Sea Zone 3 armour, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone 3 artilleries moved from 4 Sea Zone to Archangel 3 infantry moved from 4 Sea Zone to Archangel 1 armour moved from Archangel to Kazakh S.S.R. 2 fighters moved from Archangel to Kazakh S.S.R. 5 armour moved from Archangel to Yakut S.S.R. 2 fighters moved from Archangel to Yakut S.S.R. 2 bombers moved from Archangel to Kazakh S.S.R. 2 artilleries and 7 infantry moved from Archangel to Evenki National Okrug 2 infantry moved from West Russia to Archangel 1 armour moved from Belorussia to Archangel 1 infantry moved from Belorussia to West Russia 2 armour moved from Baltic States to Archangel Combat - Americans Battle in Yakut S.S.R. Americans attack with 5 armour and 2 fighters Japanese defend with 1 infantry Americans roll dice for 5 armour and 2 fighters in Yakut S.S.R., round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win, taking Yakut S.S.R. from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 1 armour, 2 bombers and 2 fighters Japanese defend with 1 armour Americans roll dice for 1 armour, 2 bombers and 2 fighters in Kazakh S.S.R., round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kazakh S.S.R. Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Japanese: 1 armour Non Combat Move - Americans 2 bombers moved from Kazakh S.S.R. to Archangel 2 fighters moved from Yakut S.S.R. to Archangel 2 fighters moved from Kazakh S.S.R. to Archangel Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour placed in Western United States 2 infantry placed in West Russia 2 infantry placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 2.67 Japanese : 0.17 -
TripleA Turn Summary: Russians round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Research Technology - Russians Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 30 PUs; Russians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Sinkiang 1 armour moved from Russia to Sinkiang 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 infantry moved from Russia to Caucasus 2 artilleries and 11 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Evenki National Okrug to Sinkiang 5 infantry moved from Russia to Novosibirsk 7 armour moved from Evenki National Okrug to Yakut S.S.R. Combat - Russians Battle in Sinkiang Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Sinkiang to Yakut S.S.R. Place Units - Russians 5 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 0.83 Japanese : -0.33 -
TripleA Turn Summary: British round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Purchase Units - British British buy 1 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from Russia to Persia 1 armour moved from Egypt to Persia 5 fighters moved from 17 Sea Zone to Persia 1 transport moved from 6 Sea Zone to 13 Sea Zone 2 battleships moved from 15 Sea Zone to 17 Sea Zone 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 infantry moved from Trans-Jordan to Persia 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 transport moved from 6 Sea Zone to 13 Sea Zone 3 armour moved from Evenki National Okrug to Yakut S.S.R. 5 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery moved from Evenki National Okrug to Yakut S.S.R. Combat - British Battle in Persia British attack with 1 armour, 2 bombers, 5 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 bombers, 5 fighters and 1 infantry in Persia, round 2 : 3/9 hits, 4.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 armour, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Persia to Union of South Africa 5 fighters moved from Persia to 17 Sea Zone Place Units - British 1 factory placed in Southern Europe 1 armour, 1 fighter and 1 infantry placed in Italy 1 bomber placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -1.50 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Purchase Units - Japanese Japanese buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from East Indies to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Burma 1 armour moved from Szechwan to Sinkiang 3 infantry moved from Szechwan to Sinkiang 1 bomber moved from India to Sinkiang 1 infantry moved from India to Persia 2 fighters moved from India to Persia 3 fighters moved from India to Persia 1 bomber moved from India to Sinkiang 13 armour, 3 fighters and 9 infantry moved from Buryatia S.S.R. to Manchuria 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from India to Sinkiang 1 bomber moved from India to Persia 1 armour moved from Burma to India 5 infantry moved from Szechwan to Sinkiang 1 armour moved from Burma to India 1 infantry moved from India to Persia 1 fighter moved from India to Persia Combat - Japanese Battle in Persia Japanese attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber, 6 fighters and 2 infantry in Persia, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Japanese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 1 infantry Battle in Sinkiang Japanese attack with 1 armour, 3 bombers and 8 infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 3 bombers and 8 infantry in Sinkiang, round 2 : 2/12 hits, 3.83 expected hits Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour, 3 bombers and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Japanese 1 bomber and 6 fighters moved from Persia to India 3 bombers moved from Sinkiang to India Place Units - Japanese 3 infantry placed in Manchuria 1 submarine placed in 60 Sea Zone 4 infantry placed in East Indies 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
British : 1.17 Americans : 0.17 Japanese : -0.83 -
TripleA Turn Summary: Americans round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Purchase Units - Americans Americans buy 3 armour and 2 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 armour moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 2 artilleries and 9 infantry moved from Evenki National Okrug to Sinkiang 2 bombers moved from Archangel to Sinkiang 4 fighters moved from Archangel to Sinkiang 4 armour moved from Yakut S.S.R. to Sinkiang 1 armour moved from Soviet Far East to Buryatia S.S.R. 3 armour moved from Archangel to Sinkiang 3 artilleries and 5 infantry moved from Archangel to Evenki National Okrug 3 fighters moved from Alaska to Buryatia S.S.R. 3 infantry moved from West Russia to Russia 2 infantry moved from Belorussia to West Russia 2 armour moved from Baltic States to Archangel 3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone 3 armour moved from 4 Sea Zone to Archangel 3 infantry moved from 4 Sea Zone to Archangel 3 transports moved from 4 Sea Zone to 2 Sea Zone 1 transport moved from 2 Sea Zone to 11 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 2 armour moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 armour moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in Buryatia S.S.R. Americans attack with 1 armour and 3 fighters Japanese defend with 1 infantry Americans roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Americans win, taking Buryatia S.S.R. from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hawaiian Islands Americans attack with 2 armour and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 2 armour and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Sinkiang Americans attack with 7 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry Japanese defend with 1 armour and 7 infantry Americans roll dice for 7 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry in Sinkiang, round 2 : 11/24 hits, 9.33 expected hits Japanese roll dice for 1 armour and 7 infantry in Sinkiang, round 2 : 3/8 hits, 2.83 expected hits 7 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Sinkiang Americans win, taking Sinkiang from Japanese with 7 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour and 7 infantry Non Combat Move - Americans 2 bombers moved from Sinkiang to Evenki National Okrug 4 fighters moved from Sinkiang to Evenki National Okrug 3 fighters moved from Buryatia S.S.R. to Yakut S.S.R. 1 cruiser moved from 11 Sea Zone to 19 Sea Zone 1 destroyer moved from 11 Sea Zone to 19 Sea Zone Place Units - Americans 2 armour placed in West Russia 1 armour and 1 bomber placed in Belorussia 1 bomber placed in Baltic States Turn Complete - Americans Americans collect 49 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : 2.17 Japanese : -0.17 -
TripleA Turn Summary: Russians round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Research Technology - Russians Purchase Units - Russians Russians buy 2 bombers; Remaining resources: 8 PUs; Combat Move - Russians 7 armour, 2 artilleries, 1 fighter and 11 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Kazakh S.S.R. to Szechwan 5 armour moved from Russia to Szechwan 5 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Szechwan Russians attack with 5 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 5 armour and 1 infantry in Szechwan, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 5 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 2 bombers placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 42 PUsCombat Hit Differential Summary :
Russians : 0.33 Japanese : 0.67 -
TripleA Turn Summary: British round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Purchase Units - British British buy 2 armour, 2 bombers and 2 infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 2 transports moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 17 Sea Zone 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Union of South Africa Non Combat Move - British 3 armour, 1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Place Units - British 2 bombers placed in United Kingdom British undo move 1. 1 armour and 1 infantry placed in Italy 2 bombers placed in Southern Europe 1 armour placed in Italy 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Purchase Units - Japanese Japanese buy 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from Burma to 36 Sea Zone 4 battleships moved from 36 Sea Zone to 62 Sea Zone 2 battleships moved from 36 Sea Zone to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 62 Sea Zone 4 bombers moved from India to Buryatia S.S.R. 4 infantry and 2 transports moved from 36 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 4 armour moved from India to Yunnan 13 armour, 3 fighters and 14 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Anhwei 2 infantry moved from 61 Sea Zone to Kwangtung 1 submarine moved from 60 Sea Zone to 52 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 13 armour, 4 bombers, 3 fighters and 18 infantry British defend with 3 armour, 1 artillery and 5 infantry; Americans defend with 1 armour; Russians defend with 7 armour, 2 artilleries, 1 fighter and 11 infantry Japanese roll dice for 4 battleships in Buryatia S.S.R., round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 13 armour, 4 bombers, 3 fighters and 18 infantry in Buryatia S.S.R., round 2 : 13/38 hits, 13.67 expected hits Russians roll dice for 11 armour, 3 artilleries, 1 fighter and 16 infantry in Buryatia S.S.R., round 2 : 12/31 hits, 12.50 expected hits 12 infantry owned by the Japanese, 11 infantry owned by the Russians and 4 infantry owned by the British lost in Buryatia S.S.R. Japanese roll dice for 13 armour, 4 bombers, 3 fighters and 6 infantry in Buryatia S.S.R., round 3 : 11/26 hits, 11.67 expected hits Russians roll dice for 11 armour, 3 artilleries, 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 9/16 hits, 7.50 expected hits 6 infantry owned by the Japanese, 6 armour owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Japanese, 1 armour owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Buryatia S.S.R. Japanese roll dice for 10 armour, 4 bombers and 3 fighters in Buryatia S.S.R., round 4 : 5/17 hits, 9.17 expected hits Russians roll dice for 4 armour and 1 fighter in Buryatia S.S.R., round 4 : 3/5 hits, 2.67 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 3 armour owned by the Japanese and 3 armour owned by the British lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 7 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 46 Casualties for Japanese: 6 armour and 18 infantry Casualties for Russians: 7 armour, 2 artilleries, 1 fighter and 11 infantry Casualties for British: 3 armour, 1 artillery and 5 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 4 bombers moved from Buryatia S.S.R. to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 4 infantry placed in East Indies 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians : 1.33 Japanese : -6.17 -
TripleA Turn Summary: Americans round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Purchase Units - Americans Americans buy 3 armour and 3 bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 3 transports moved from 2 Sea Zone to 11 Sea Zone 3 transports moved from 4 Sea Zone to 2 Sea Zone 2 armour moved from Hawaiian Islands to 53 Sea Zone 2 armour and 2 transports moved from 53 Sea Zone to 56 Sea Zone 2 armour moved from 56 Sea Zone to Western United States 1 destroyer moved from 19 Sea Zone to 56 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Sinkiang to Anhwei 1 artillery moved from Sinkiang to Anhwei 3 artilleries moved from Evenki National Okrug to Sinkiang 4 infantry moved from Evenki National Okrug to Sinkiang 5 armour moved from Archangel to Sinkiang 3 infantry moved from Archangel to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 armour moved from West Russia to Evenki National Okrug 1 armour moved from Belorussia to Archangel 2 infantry moved from West Russia to Archangel 2 armour moved from Sinkiang to Yunnan 2 bombers moved from Evenki National Okrug to Yunnan 5 armour, 1 artillery and 5 infantry moved from Sinkiang to Szechwan 1 bomber moved from Belorussia to Yunnan 1 bomber moved from Baltic States to Szechwan 4 fighters moved from Evenki National Okrug to Yunnan 3 fighters moved from Yakut S.S.R. to Anhwei Combat - Americans Battle in Anhwei Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwei, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwei Americans win, taking Anhwei from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 2 armour, 3 bombers and 4 fighters Japanese defend with 4 armour Americans roll dice for 2 armour, 3 bombers and 4 fighters in Yunnan, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 4 armour in Yunnan, round 2 : 2/4 hits, 2.00 expected hits 3 armour owned by the Japanese and 2 armour owned by the Americans lost in Yunnan Americans roll dice for 3 bombers and 4 fighters in Yunnan, round 3 : 6/7 hits, 4.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 armour and 1 fighter Casualties for Japanese: 4 armour Non Combat Move - Americans 3 fighters moved from Yunnan to Szechwan 3 bombers moved from Yunnan to Szechwan 3 fighters moved from Anhwei to Sinkiang Place Units - Americans 2 armour placed in West Russia 1 armour and 1 bomber placed in Belorussia 2 bombers placed in Baltic States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : -1.17 Japanese : 0.17 -
TripleA Turn Summary: Russians round 36
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 36 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 3 bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to 61 Sea Zone 1 armour moved from Szechwan to Yunnan Americans take Yunnan from Japanese 5 infantry moved from Sinkiang to Szechwan 1 armour moved from Yunnan to French Indo-China Thailand Russians take French Indo-China Thailand from Japanese 1 bomber moved from Russia to Szechwan Combat - Russians Battle in 61 Sea Zone Russians attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 61 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Russians 1 bomber moved from 61 Sea Zone to Szechwan Place Units - Russians 1 armour and 3 bombers placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 36
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 36 Purchase Units - British British buy 2 armour, 1 bomber, 1 factory and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 infantry moved from Trans-Jordan to 17 Sea Zone 2 armour, 2 infantry and 2 transports moved from 17 Sea Zone to 35 Sea Zone 6 battleships, 3 carriers, 2 cruisers, 6 fighters and 2 submarines moved from 17 Sea Zone to 35 Sea Zone 6 fighters moved from 35 Sea Zone to India 2 armour and 2 infantry moved from 35 Sea Zone to India 2 armour and 1 infantry moved from Italy to 15 Sea Zone 2 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 17 Sea Zone 2 armour and 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from Southern Europe to India 3 bombers moved from Union of South Africa to India 1 armour moved from Trans-Jordan to India 1 infantry moved from Trans-Jordan to Persia 1 bomber moved from Southern Europe to India Combat - British Battle in 35 Sea Zone British attack with 6 battleships, 3 carriers, 2 cruisers, 2 submarines and 2 transports Japanese defend with 1 destroyer British roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 6 battleships, 3 carriers, 2 cruisers and 2 transports in 35 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone British win with 6 battleships, 3 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in India British attack with 3 armour, 5 bombers, 6 fighters and 2 infantry Germans defend with 1 factory and 1 infantry; Japanese defend with 6 fighters and 9 infantry British roll dice for 3 armour, 5 bombers, 6 fighters and 2 infantry in India, round 2 : 7/16 hits, 8.17 expected hits Germans roll dice for 6 fighters and 10 infantry in India, round 2 : 8/16 hits, 7.33 expected hits 6 infantry owned by the Japanese, 1 infantry owned by the Germans, 4 fighters owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in India British roll dice for 1 armour, 5 bombers and 2 fighters in India, round 3 : 4/8 hits, 4.83 expected hits Germans roll dice for 6 fighters and 3 infantry in India, round 3 : 7/9 hits, 5.00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 5 bombers owned by the British and 2 fighters owned by the British lost in India British roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 5 fighters in India, round 4 : 5/5 hits, 3.33 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in India Germans win with 4 fighters remaining. Battle score for attacker is -94 Casualties for British: 3 armour, 5 bombers, 6 fighters and 2 infantry Casualties for Germans: 1 infantry Casualties for Japanese: 2 fighters and 9 infantry Non Combat Move - British Place Units - British 1 factory placed in Egypt 1 armour, 1 bomber and 1 infantry placed in Italy 1 armour and 1 infantry placed in Southern Europe 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 4.33 British : -3.67 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 36
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 36 Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from Japan to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to Kiangsu 1 armour moved from Buryatia S.S.R. to Kiangsu 1 fighter moved from India to Persia 3 fighters moved from India to Trans-Jordan 1 infantry moved from Kwangtung to Kiangsu 1 armour moved from Buryatia S.S.R. to Anhwei 1 armour moved from Buryatia S.S.R. to Anhwei 3 fighters moved from Manchuria to Anhwei 4 bombers moved from Manchuria to Anhwei 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Kiangsu 4 armour moved from Buryatia S.S.R. to Kiangsu 3 battleships moved from 62 Sea Zone to 36 Sea Zone 2 battleships moved from 62 Sea Zone to 58 Sea Zone 2 battleships moved from 62 Sea Zone to 58 Sea Zone 1 fighter moved from Japan to Kiangsu Combat - Japanese Battle in Persia Japanese attack with 1 fighter British defend with 1 infantry Japanese roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Persia, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Persia British win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for British: 1 infantry Battle in Anhwei Japanese attack with 2 armour, 4 bombers and 3 fighters Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 4 bombers and 3 fighters in Anhwei, round 2 : 6/9 hits, 5.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Americans: 1 artillery and 1 infantry Battle in Trans-Jordan Japanese attack with 3 fighters British defend with 2 armour and 1 infantry Japanese roll dice for 3 fighters in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan Japanese roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Trans-Jordan British win with 1 armour remaining. Battle score for attacker is -21 Casualties for Japanese: 3 fighters Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 4 bombers moved from Anhwei to India 3 fighters moved from Anhwei to Kiangsu 1 submarine moved from 52 Sea Zone to 48 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
British : 0.33 Americans : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Americans round 36
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 36 Purchase Units - Americans Americans buy 4 armour and 2 bombers; Remaining resources: 3 PUs; Combat Move - Americans 5 armour, 3 artilleries, 3 fighters and 4 infantry moved from Sinkiang to Anhwei 5 armour, 1 artillery, 4 bombers, 3 fighters and 5 infantry moved from Szechwan to Anhwei 2 armour moved from Evenki National Okrug to Anhwei 3 infantry moved from Evenki National Okrug to Sinkiang 3 infantry moved from Novosibirsk to Sinkiang 2 armour moved from Archangel to Sinkiang 3 infantry moved from Archangel to Evenki National Okrug 2 armour moved from West Russia to Evenki National Okrug 1 armour moved from Belorussia to Archangel 1 bomber moved from Belorussia to Anhwei 2 bombers moved from Baltic States to Anhwei 3 transports moved from 2 Sea Zone to 11 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 2 armour moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 56 Sea Zone to 44 Sea Zone Combat - Americans Battle in Anhwei Americans attack with 12 armour, 4 artilleries, 7 bombers, 6 fighters and 9 infantry Japanese defend with 1 armour Americans roll dice for 12 armour, 4 artilleries, 7 bombers, 6 fighters and 9 infantry in Anhwei, round 2 : 17/38 hits, 17.17 expected hits Japanese roll dice for 1 armour in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Americans win, taking Anhwei from Japanese with 12 armour, 4 artilleries, 7 bombers, 6 fighters and 8 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 7 bombers and 6 fighters moved from Anhwei to Sinkiang Place Units - Americans 2 armour placed in West Russia Americans undo move 1. 2 bombers placed in West Russia 2 armour placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : 0.50 -
TripleA Turn Summary: Russians round 37
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 37 Purchase Units - Russians Russians buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from French Indo-China Thailand to Kwangtung 2 bombers moved from Szechwan to Kwangtung 4 armour and 5 infantry moved from Szechwan to Anhwei 1 armour moved from Russia to Sinkiang 3 bombers moved from Russia to Kwangtung Combat - Russians Battle in Kwangtung Russians attack with 1 armour and 5 bombers Japanese defend with 1 infantry Russians roll dice for 1 armour and 5 bombers in Kwangtung, round 2 : 2/6 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwangtung Russians win with 5 bombers remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Russians 5 bombers moved from Kwangtung to Sinkiang Place Units - Russians 2 bombers and 1 fighter placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians : -1.83 Japanese : 0.67 -
TripleA Turn Summary: British round 37
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 37 Purchase Units - British British buy 2 bombers, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from Trans-Jordan to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to India 2 transports moved from 17 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Southern Europe to 15 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 17 Sea Zone 2 armour moved from 17 Sea Zone to Egypt 2 infantry moved from 17 Sea Zone to Egypt 1 bomber moved from Italy to India Combat - British Battle in India British attack with 1 armour and 1 bomber Germans defend with 1 factory; Japanese defend with 4 bombers British roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour and 1 bomber in India, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 bombers in India, round 2 : 1/4 hits, 0.67 expected hits 2 bombers owned by the Japanese and 1 bomber owned by the British lost in India British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 bombers in India, round 3 : 1/2 hits, 0.33 expected hits 1 armour owned by the British lost in India Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour and 1 bomber Casualties for Japanese: 2 bombers Non Combat Move - British Place Units - British 2 infantry placed in Egypt 2 bombers placed in Southern Europe 1 factory placed in Ukraine S.S.R. Turn Complete - British British collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.33 -
TripleA Turn Summary: Japanese round 37
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 37 Purchase Units - Japanese Japanese buy 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from India to 17 Sea Zone 1 bomber moved from India to 44 Sea Zone 1 submarine moved from 48 Sea Zone to 44 Sea Zone 1 battleship moved from 58 Sea Zone to 61 Sea Zone 2 battleships moved from 58 Sea Zone to 61 Sea Zone 3 battleships, 4 carriers and 1 destroyer moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from Japan to Kiangsu 1 battleship moved from 58 Sea Zone to 61 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to Kiangsu 1 fighter moved from Kiangsu to India Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -10 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 17 Sea Zone to India Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 4 infantry placed in Japan 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Americans round 37
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 37 Purchase Units - Americans Americans buy 4 armour and 2 bombers; Remaining resources: 7 PUs; Combat Move - Americans 12 armour, 4 artilleries and 8 infantry moved from Anhwei to Kiangsu 2 armour, 7 bombers and 6 fighters moved from Sinkiang to Kiangsu 4 infantry moved from Sinkiang to Anhwei 2 armour moved from Evenki National Okrug to Anhwei 3 infantry moved from Evenki National Okrug to Sinkiang 2 infantry moved from Sinkiang to Anhwei 2 bombers moved from West Russia to Kiangsu 2 armour moved from Belorussia to Archangel 1 armour moved from Archangel to Sinkiang 2 armour moved from Baltic States to Archangel 2 armour, 1 cruiser, 2 infantry and 2 transports moved from 44 Sea Zone to 48 Sea Zone 2 armour moved from 48 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 2 infantry moved from 48 Sea Zone to Philippine Islands Combat - Americans Battle in Kiangsu Americans attack with 14 armour, 4 artilleries, 9 bombers, 6 fighters and 8 infantry Japanese defend with 5 armour, 5 fighters and 13 infantry Americans roll dice for 14 armour, 4 artilleries, 9 bombers, 6 fighters and 8 infantry in Kiangsu, round 2 : 15/41 hits, 19.33 expected hits Japanese roll dice for 5 armour, 5 fighters and 13 infantry in Kiangsu, round 2 : 9/23 hits, 10.17 expected hits 13 infantry owned by the Japanese, 2 armour owned by the Japanese, 8 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 14 armour, 3 artilleries, 9 bombers and 6 fighters in Kiangsu, round 3 : 13/32 hits, 17.00 expected hits Japanese roll dice for 3 armour and 5 fighters in Kiangsu, round 3 : 6/8 hits, 4.83 expected hits 5 fighters owned by the Japanese, 3 armour owned by the Japanese, 3 armour owned by the Americans and 3 artilleries owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 11 armour, 9 bombers and 6 fighters remaining. Battle score for attacker is 61 Casualties for Americans: 3 armour, 4 artilleries and 8 infantry Casualties for Japanese: 5 armour, 5 fighters and 13 infantry Non Combat Move - Americans 9 bombers moved from Kiangsu to Anhwei 6 fighters moved from Kiangsu to Anhwei Place Units - Americans 2 bombers placed in West Russia 2 armour placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 57 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : -8.33 Japanese : 0.00





