dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Maxi VS David
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 artillery moved from 86 Sea Zone to Brazil Combat - Italians Battle in Brazil Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 2 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Brazil Italians roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Brazil Italians win, taking Brazil from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Albania to Greece Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,67 British : -1,00 -
@Maxiheimer hehe tænkte nok du ville åg i Sydamerika eller Afrika… Men turde ikke gå all in på at forsvare det ene eller det andet :p
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 2 armour moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter EDIT: Adding units owned by ANZAC to Hopei: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2 ANZAC collect 9 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 2 armour moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter EDIT: Adding units owned by ANZAC to Hopei: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2 ANZAC collect 9 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Kunne ikke dy mig:)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 2 tactical_bombers moved from Eastern Poland to Rostov 2 infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Smolensk 2 bombers moved from Germany to Archangel 1 tactical_bomber moved from Poland to Archangel 1 fighter and 1 tactical_bomber moved from Poland to Smolensk Combat - Germans Battle in Rostov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 bombers moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 3 armour moved from Novgorod to Bryansk 9 infantry moved from Belarus to Bryansk 14 infantry moved from Western Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 7 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Southern Italy 3 aaGuns moved from Holland Belgium to Western Germany 1 submarine moved from 109 Sea Zone to 107 Sea Zone 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 bombers placed in Western Germany 1 submarine placed in 112 Sea Zone Germans undo move 2. 2 armour placed in Western Germany 1 armour placed in Novgorod Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 Russians : -0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 4 fighters moved from Russia to Rostov 1 infantry moved from Tambov to Rostov 3 armour moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 4 fighters and 4 infantry Germans defend with 2 infantry Russians roll dice for 4 fighters and 4 infantry in Rostov, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 4 fighters and 3 infantry in Rostov, round 3 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 3 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Rostov to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Novosibirsk 1 fighter moved from 19 Sea Zone to Korea 1 fighter moved from Suiyuyan to Korea 1 infantry moved from Suiyuyan to Hopei 4 aaGuns, 1 artillery and 44 infantry moved from Russia to Samara 3 armour moved from Russia to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Russia 1 armour and 2 fighters placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -2,17 -
@Maxiheimer fuck mand, har ikke talt langt nok fremad med Rusland, troede jeg havde det under kontrol en tur eller 2 endnu… Nedtur at være ham den sidste inf, Stalin har efterladt i Moskva haha
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 35 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 41 Sea Zone to Dutch New Guinea 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 41 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Philippines Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kiangsi Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Kiangsi to Jehol 2 artilleries and 6 infantry moved from Anhwe to Jehol 3 infantry moved from Shantung to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 2 fighters moved from Japan to Jehol 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 artilleries placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,4,3,1,1,4,1 Japanese collect 24 PUs (15 lost to blockades); end with 25 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,33 Chinese : 0,67 Japanese : 0,83 -
hehe tysklands inf krævede lige en ekstra tur for at nå frem, men de gav mig overtaget:)
Jeg undrer mig lidt over de 3 tanks i arcangel? -
@Maxiheimer havde ik set dine 9 mechs i E. POland :/
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@Makalakalane intercepter du i Japan? Jeg kommer med 3 bombers og 5 fighters
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@Maxiheimer intercepter du i Japan? Jeg kommer med 3 bombers og 5 fighters. Du har 1 fighter og 2 bombers
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 armour moved from Korea to Buryatia Russians take Buryatia from JapaneseCombat Hit Differential Summary :
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nej tak!!!
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@Maxiheimer haha, tænkte jeg nok :p
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Jeg tænker jo lige så meget på at du ikke får bonussen alligevel, når UK er i rusland, og samtidig - hvis du havde fået den ville pengene jo bare gå til tyskland…
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@Maxiheimer ja, jeg ved det. Det er mere fordi jeg har et halv-kamikaze raid jeg ville lave med engelske fly, men jeg genovervejer det nok, nu hvor du ka sende 9 enheder +1 bomber ind i landet no matter what
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 armour moved from Korea to Buryatia Russians take Buryatia from Japanese Combat - Americans Air Battle in Japan Americans attacks with 8 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits Bombing raid in Japan rolls: 6,4,5 and causes: 15 damage to unit: factory_major Bombing raid in Japan causes 15 damage total. Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 3 bombers moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 4 mech_infantrys moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 10 Sea Zone 6 infantry placed in Western United States 3 tactical_bombers placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
AA fire in Japan : : -0,50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 7 infantry moved from Hunan to Anhwe Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hunan to Manchuria Place Units - Chinese 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :





