Maxi VS David
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 5 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Hunan 1 artillery and 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Manchuria 1 fighter moved from Korea to Manchuria 2 artilleries moved from Korea to Manchuria 1 bomber moved from Korea to Shantung 2 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 infantry moved from 19 Sea Zone to Manchuria Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Manchuria Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry Japanese defend with 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Manchuria, round 2 : 2/7 hits, 2,50 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - Americans 1 fighter moved from Manchuria to Korea 2 carriers and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone 1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Shantung to Korea 1 infantry moved from Central United States to Western United States Place Units - Americans 1 armour and 2 bombers placed in Korea 4 transports placed in 10 Sea Zone 4 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 5 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Hunan 1 artillery and 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 127 Sea Zone Combat - British Battle in 127 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 127 Sea Zone to Urals 2 armour moved from Yunnan to Hopei 3 aaGuns moved from Yunnan to Hunan 1 mech_infantry moved from Siam to Yunnan 1 artillery and 4 infantry moved from Shan State to Malaya 3 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Hunan 1 armour moved from Kwangtung to Hunan 1 armour moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 tactical_bomber moved from India to Hopei 2 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to Burma 1 mech_infantry moved from Egypt to Tobruk 1 armour moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Trans-Jordan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Persia to 98 Sea Zone 3 mech_infantrys moved from Northwest Persia to Volgograd 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Persia to Russia 2 infantry moved from French West Africa to Gold Coast 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone 1 infantry placed in Egypt 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,4 British collect 34 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 2 submarines placed in 39 Sea Zone 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 3 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17 Americans : 0,33 Japanese : -1,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 artillery moved from 86 Sea Zone to Brazil Combat - Italians Battle in Brazil Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 2 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Brazil Italians roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Brazil Italians win, taking Brazil from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Albania to Greece Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,67 British : -1,00
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@Maxiheimer hehe tænkte nok du ville åg i Sydamerika eller Afrika… Men turde ikke gå all in på at forsvare det ene eller det andet :p
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 2 armour moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter EDIT: Adding units owned by ANZAC to Hopei: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2 ANZAC collect 9 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 2 armour moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter EDIT: Adding units owned by ANZAC to Hopei: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2 ANZAC collect 9 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Kunne ikke dy mig:)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 2 tactical_bombers moved from Eastern Poland to Rostov 2 infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Smolensk 2 bombers moved from Germany to Archangel 1 tactical_bomber moved from Poland to Archangel 1 fighter and 1 tactical_bomber moved from Poland to Smolensk Combat - Germans Battle in Rostov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 bombers moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 3 armour moved from Novgorod to Bryansk 9 infantry moved from Belarus to Bryansk 14 infantry moved from Western Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 7 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Southern Italy 3 aaGuns moved from Holland Belgium to Western Germany 1 submarine moved from 109 Sea Zone to 107 Sea Zone 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 bombers placed in Western Germany 1 submarine placed in 112 Sea Zone Germans undo move 2. 2 armour placed in Western Germany 1 armour placed in Novgorod Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 4 fighters moved from Russia to Rostov 1 infantry moved from Tambov to Rostov 3 armour moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 4 fighters and 4 infantry Germans defend with 2 infantry Russians roll dice for 4 fighters and 4 infantry in Rostov, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 4 fighters and 3 infantry in Rostov, round 3 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 3 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Rostov to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Novosibirsk 1 fighter moved from 19 Sea Zone to Korea 1 fighter moved from Suiyuyan to Korea 1 infantry moved from Suiyuyan to Hopei 4 aaGuns, 1 artillery and 44 infantry moved from Russia to Samara 3 armour moved from Russia to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Russia 1 armour and 2 fighters placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -2,17
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@Maxiheimer fuck mand, har ikke talt langt nok fremad med Rusland, troede jeg havde det under kontrol en tur eller 2 endnu… Nedtur at være ham den sidste inf, Stalin har efterladt i Moskva haha
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 35 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 41 Sea Zone to Dutch New Guinea 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 41 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Philippines Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kiangsi Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Kiangsi to Jehol 2 artilleries and 6 infantry moved from Anhwe to Jehol 3 infantry moved from Shantung to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 2 fighters moved from Japan to Jehol 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 artilleries placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,4,3,1,1,4,1 Japanese collect 24 PUs (15 lost to blockades); end with 25 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,33 Chinese : 0,67 Japanese : 0,83
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hehe tysklands inf krævede lige en ekstra tur for at nå frem, men de gav mig overtaget:)
Jeg undrer mig lidt over de 3 tanks i arcangel? -
@Maxiheimer havde ik set dine 9 mechs i E. POland :/
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@Makalakalane intercepter du i Japan? Jeg kommer med 3 bombers og 5 fighters
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@Maxiheimer intercepter du i Japan? Jeg kommer med 3 bombers og 5 fighters. Du har 1 fighter og 2 bombers
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 armour moved from Korea to Buryatia Russians take Buryatia from Japanese
Combat Hit Differential Summary :
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nej tak!!!
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@Maxiheimer haha, tænkte jeg nok :p
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Jeg tænker jo lige så meget på at du ikke får bonussen alligevel, når UK er i rusland, og samtidig - hvis du havde fået den ville pengene jo bare gå til tyskland…
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@Maxiheimer ja, jeg ved det. Det er mere fordi jeg har et halv-kamikaze raid jeg ville lave med engelske fly, men jeg genovervejer det nok, nu hvor du ka sende 9 enheder +1 bomber ind i landet no matter what