max scramble
Bjergmose (ax) vs Makalakalane (al)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 52 to 51 EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - Americans 1 tactical_bomber moved from 30 Sea Zone to Western United States 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6 Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya 4 mech_infantrys moved from Yunnan to Malaya 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 fighter British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 1 fighter Battle in Malaya British attack with 1 fighter, 1 infantry and 4 mech_infantrys Japanese defend with 1 artillery and 1 harbour British roll dice for 1 fighter, 1 infantry and 4 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Malaya to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 armour and 4 mech_infantrys moved from India to Yunnan 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Kenya to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 mech_infantry placed in Persia 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,2,5,1,2,6,4,4,6,3 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrysCombat Hit Differential Summary :
British : 1,67 Chinese : -2,67 Japanese : 0,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Morocco to Algeria 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Eastern Poland to Poland 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 armour moved from Romania to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Bulgaria to Romania 1 artillery moved from Algeria to Tunisia 3 infantry moved from Yugoslavia to Romania Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0,17 Italians rolls : : 0,00 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing PUs for ANZAC from 24 to 23 EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Siam to French Indo China Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,4,1,5,3,5,6,6,3,3,6 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing PUs for ANZAC from 24 to 23 EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Siam to French Indo China Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,4,1,5,3,5,6,6,3,3,6 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,2 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Poland to Baltic States Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Bessarabia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Germans lost in 114 Sea Zone Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Russians win with no units remaining. Battle score for attacker is -9 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 5 infantry moved from Romania to Eastern Poland 3 aaGuns, 8 armour, 3 artilleries, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 armour moved from Western Germany to Southern Italy 6 bombers moved from Gibraltar to Southern Italy 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone 7 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : 0,83 AA fire in Novgorod : : 0,67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0,00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Improved_Mech_Inf Activate Technology - Russians Russians activating Improved_Mech_Inf Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 artilleries and 3 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Belarus to Karelia 3 armour moved from Belarus to Karelia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Sakha to Amur 14 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Buyant-Uhaa to Amur Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 1 fighter and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Karelia Russians attack with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Germans defend with 8 infantry Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Karelia, round 2 : 3/11 hits, 4,17 expected hits Germans roll dice for 8 infantry in Karelia, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Karelia, round 3 : 3/9 hits, 3,50 expected hits Germans roll dice for 5 infantry in Karelia, round 3 : 4/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 3 armour and 2 mech_infantrys in Karelia, round 4 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 3 artilleries, 3 infantry and 1 mech_infantry Casualties for Germans: 8 infantry Battle in Amur Russians attack with 19 infantry Japanese defend with 1 infantry Russians roll dice for 19 infantry in Amur, round 2 : 5/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 aaGuns moved from Buryatia to Amur 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 aaGuns, 3 armour, 2 artilleries and 14 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 2 aaGuns, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy Place Units - Russians 1 artillery, 6 infantry and 3 mech_infantrys placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 1 PU from War Bonds; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Changing PUs for Russians from 41 to 43 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2,00 Russians rolls : : 1,00 Russians : 0,67 Japanese : -0,33 -
@Bjergmose jeg måtte lige redigere med Rusland, så IPC passede. Glemte at gøre det efter tech roll. Så jeg endte med at fjerne en Infantry og give mig selv 2 IPC for ham :D
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Anhwe to Kwangsi 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 fighter moved from Hainan to Malaya 1 tactical_bomber moved from Hainan to French Indo China 1 fighter moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 destroyer moved from 16 Sea Zone to 8 Sea Zone 1 artillery moved from Shensi to Tsinghai 2 bombers moved from Hainan to Philippines Combat - Japanese Battle in Aleutian Islands Battle in Sumatra Battle in Philippines Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 2 infantry Battle in Tsinghai Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/7 hits, 2,17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 3,00 expected hits French roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malaya Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 3/7 hits, 3,67 expected hits UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Malaya Japanese roll dice for 2 fighters and 3 tactical_bombers in Malaya, round 3 : 3/5 hits, 2,83 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to Hainan 1 bomber moved from Philippines to Hainan 1 fighter moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 2 fighters moved from Manchuria to Kwangtung 1 aaGun and 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 4 infantry moved from Jehol to Anhwe 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
French : -0,67 Americans : 2,33 Chinese : -1,33 UK_Pacific : 0,33 Japanese : -1,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 68 to 66 EDIT: Turning off Edit Mode Americans buy 4 armour, 4 infantry and 4 transports; Remaining resources: 2 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Battle in 8 Sea Zone Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Alaska 1 bomber moved from 8 Sea Zone to Midway 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 armour and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : -1,17 AA fire in Caroline Islands : : -0,50 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 68 to 66 EDIT: Turning off Edit Mode Americans buy 4 armour, 4 infantry and 4 transports; Remaining resources: 2 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Battle in 8 Sea Zone Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Alaska 1 bomber moved from 8 Sea Zone to Midway 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 armour and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 armour and 4 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yunnan to French Indo China 4 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to French Indo China 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Kwangsi British attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys Battle in French Indo China British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Alexandria British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 3,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Alexandria to Iraq 1 tactical_bomber moved from Alexandria to Iraq 1 bomber moved from Alexandria to Iraq 2 armour and 1 mech_infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from India to Yunnan 1 fighter moved from French Indo China to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 transport moved from 85 Sea Zone to 88 Sea Zone 4 infantry moved from Brazil to Suriname 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1 British collect 34 PUs (1 lost to blockades); end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,4,3,1,1,1,1,1,2,3,2,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,2,3 UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : -0,00 Italians : -1,33 Americans : -1,17 AA fire in Caroline Islands : : -0,50 Japanese : -2,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 4 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Western Ukraine 2 artilleries and 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Belarus 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Bessarabia Italians attack with 4 infantry Russians defend with 1 infantry Italians roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 1 armour and 1 infantry British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Gibraltar British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour and 1 infantry Battle in Western Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 2 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Romania 2 aaGuns moved from France to Northern Italy 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 artillery and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,00 British : 0,00 Italians rolls : : 0,00 Russians : 1,00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,5,4,6,2,4,4,4,3,5,5 ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : 0,50 ANZAC rolls : : 0,00 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,5,4,6,2,4,4,4,3,5,5 ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,50 ANZAC rolls : : 0,00 Japanese : -0,33 -
har jeg ikke rykket Tyskland?
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@Bjergmose det ser ikke sådan ud. Der er i hvert fald ikke nogen post fra det…
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Vyborg to Karelia 4 infantry moved from Germany to 113 Sea Zone 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 5 bombers moved from Southern Italy to Karelia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 1 bomber moved from Eastern Poland to Russia 1 armour moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Gibraltar causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Novgorod Germans attack with 1 armour and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 4 infantry in Novgorod, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 3 armour and 1 mech_infantry Germans roll dice for 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Karelia, round 2 : 6/10 hits, 5,83 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1,83 expected hits 1 mech_infantry owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Karelia Germans win with 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Karelia to Finland 4 bombers, 1 fighter and 2 tactical_bombers moved from Karelia to Finland 2 infantry moved from Baltic States to Belarus 3 aaGuns, 5 armour, 5 artilleries and 26 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Gibraltar to Southern France 6 infantry moved from Western Germany to Northern Italy 2 aaGuns moved from Western Germany to Northern Italy 1 bomber moved from Russia to Belarus 3 infantry moved from Germany to Poland 1 submarine moved from 109 Sea Zone to 119 Sea Zone Place Units - Germans 2 infantry placed in Southern France 1 bomber placed in France 1 infantry placed in France 2 infantry placed in Western Germany 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,17 Germans : 1,00 AA fire in Gibraltar : : -0,17 Russians : 0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 36 PUs; 0 techTokens; Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 16 infantry moved from Amur to Korea 2 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Korea Russians attack with 16 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 16 infantry in Korea, round 2 : 4/16 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Timguska 2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk 3 mech_infantrys moved from Russia to Novosibirsk 2 infantry moved from Russia to Vologda 4 aaGuns, 4 armour, 2 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Russians collect 2 PUs from War Bonds; end with 30 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 2,00 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 armour moved from Kwangtung to Kwangsi 5 fighters moved from Kwangtung to Kwangsi 3 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 bomber and 1 tactical_bomber moved from Hainan to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi Combat - Japanese Battle in Malaya Battle in Celebes Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 4 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 5 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 6 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 7 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 8 : 1/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Malaya from UK_Pacific, taking Celebes from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 6 tactical_bombers British defend with 1 armour and 4 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 8/17 hits, 9,33 expected hits Chinese roll dice for 1 armour and 4 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits 1 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 4 mech_infantrys Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Non Combat Move - Japanese 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Philippines 4 fighters moved from Kwangsi to 35 Sea Zone 3 artilleries, 1 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 fighter moved from Kwangsi to Philippines 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to Kiangsu 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 fighter moved from Japan to Shantung 1 infantry moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 carrier and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Chinese : -0,83 UK_Pacific : -1,33 Japanese : -3,50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,3 and gets 0 hits Purchase Units - Americans Americans buy 4 artilleries, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 1 armour moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 92 Sea Zone 4 armour moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Manchuria Combat - Americans Battle in Manchuria Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Manchuria from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 5 armour, 1 artillery, 4 fighters, 8 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 5 armour, 1 artillery, 4 fighters, 8 infantry and 2 mech_infantrys in Spain, round 2 : 7/20 hits, 7,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 4 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Eastern United States 4 fighters moved from Spain to 91 Sea Zone Place Units - Americans 2 submarines and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 tactical_bomber EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0,17 Neutral_True : -1,00 Japanese : -0,33





