Bjergmose (ax) vs Makalakalane (al)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Manchuria to Siberia
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 armour moved from Kiangsu to Kwangtung
            2 fighters moved from Manchuria to Korea
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            2 artilleries and 1 mech_infantry moved from Kweichow to Shensi
            2 infantry moved from Kweichow to Shensi
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
            2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            2 bombers moved from Anhwe to Shan State
            1 fighter moved from Anhwe to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 3,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
                British defend with 1 battleship; ANZAC defend with 1 transport
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 27
                Casualties for British: 1 battleship
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Siberia
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                 retreated to Siberia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 4,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 2 fighters and 1 infantry in Korea, round 4 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Malaya
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hainan
            2 bombers moved from Shan State to Hainan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to Kwangsi
            1 fighter moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Siberia to Manchuria
            1 fighter moved from Korea to Manchuria
            1 armour moved from Manchuria to Anhwe
            5 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            3 mech_infantrys placed in Kiangsu
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0,00
    ANZAC : -0,33
    UK_Pacific : 2,67
    Russians : 1,67
    Japanese : -5,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    det var da imponerende ringe terninger med japanerne…
    og så sendte jeg 2 fly efter en us-destroyer…hmpf

  • '18 '17 '16 '15 '13 '11 '10

    editede lige 2 destoyers

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Manchuria to Siberia
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 armour moved from Kiangsu to Kwangtung
            2 fighters moved from Manchuria to Korea
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            2 artilleries and 1 mech_infantry moved from Kweichow to Shensi
            2 infantry moved from Kweichow to Shensi
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
            2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            2 bombers moved from Anhwe to Shan State
            1 fighter moved from Anhwe to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 3,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
                British defend with 1 battleship; ANZAC defend with 1 transport
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 27
                Casualties for British: 1 battleship
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Siberia
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                 retreated to Siberia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 4,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 2 fighters and 1 infantry in Korea, round 4 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Malaya
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hainan
            2 bombers moved from Shan State to Hainan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to Kwangsi
            1 fighter moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Siberia to Manchuria
            1 fighter moved from Korea to Manchuria
            1 armour moved from Manchuria to Anhwe
            5 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            3 mech_infantrys placed in Kiangsu
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,00
    ANZAC : -0,33
    UK_Pacific : 2,67
    Russians : 1,67
    Japanese : -5,00
    

    Savegame


  • @Bjergmose det må man da sige… -5! Vildt. Har også lige tabt en 95%s kamp i et andet spil… -.-


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 52 to 51
            EDIT: Turning off Edit Mode
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 30 Sea Zone to Western United States
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Szechwan
            3 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,67
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 52 to 51
            EDIT: Turning off Edit Mode
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 30 Sea Zone to Western United States
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Szechwan
            3 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
            4 mech_infantrys moved from Yunnan to Malaya
            1 fighter moved from Yunnan to Malaya
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 fighter
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 artillery and 1 fighter
            Battle in Malaya
                British attack with 1 fighter, 1 infantry and 4 mech_infantrys
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 fighter, 1 infantry and 4 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Malaya to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 armour moved from Kenya to Egypt
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 83 Sea Zone to 85 Sea Zone
            1 armour moved from French West Africa to French Equatorial Africa
            1 transport moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            2 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,2,5,1,2,6,4,4,6,3
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 2 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1,67
    Chinese : -2,67
    Japanese : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour moved from Morocco to Algeria
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Poland to Poland
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 armour moved from Romania to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Algeria to Tunisia
            3 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Italians rolls : : 0,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 24 to 23
            EDIT: Turning off Edit Mode
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Siam to French Indo China
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,4,1,5,3,5,6,6,3,3,6
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC rolls : : 0,00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 24 to 23
            EDIT: Turning off Edit Mode
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Siam to French Indo China
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,4,1,5,3,5,6,6,3,3,6
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Baltic States
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            2 bombers moved from Western Germany to Novgorod
            1 infantry moved from Poland to Baltic States
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in Bessarabia
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in 114 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 bomber moved from Novgorod to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            5 infantry moved from Romania to Eastern Poland
            3 aaGuns, 8 armour, 3 artilleries, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Southern Italy
            6 bombers moved from Gibraltar to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Germany
            1 destroyer placed in 113 Sea Zone
            7 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,83
    AA fire in Novgorod : : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 1/1 hits, 0,00 expected hits
            Russians removing all Technology Tokens after successful research.
            Russians discover Improved_Mech_Inf
    
        Activate Technology - Russians
            Russians activating Improved_Mech_Inf
            Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            3 artilleries and 3 infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Belarus to Karelia
            3 armour moved from Belarus to Karelia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 infantry moved from Sakha to Amur
            14 infantry moved from Buryatia to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Buyant-Uhaa to Amur
    
        Combat - Russians
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer, 1 fighter and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Karelia
                Russians attack with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                Germans defend with 8 infantry
                    Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Karelia, round 2 : 3/11 hits, 4,17 expected hits
                    Germans roll dice for 8 infantry in Karelia, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Karelia, round 3 : 3/9 hits, 3,50 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 3 : 4/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 3 armour and 2 mech_infantrys in Karelia, round 4 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 3 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Germans: 8 infantry
            Battle in Amur
                Russians attack with 19 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 19 infantry in Amur, round 2 : 5/19 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Amur
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 aaGuns, 3 armour, 2 artilleries and 14 infantry moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bessarabia
            2 aaGuns, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
    
        Place Units - Russians
            1 artillery, 6 infantry and 3 mech_infantrys placed in Russia
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Russians collect 1 PU from War Bonds; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 1 infantry
            EDIT: Changing PUs for Russians from 41 to 43
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians rolls : : 1,00
    Russians : 0,67
    Japanese : -0,33
    

    Savegame


  • @Bjergmose jeg måtte lige redigere med Rusland, så IPC passede. Glemte at gøre det efter tech roll. Så jeg endte med at fjerne en Infantry og give mig selv 2 IPC for ham :D

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 2,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kiangsi to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Anhwe to Kwangsi
            1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to Malaya
            1 fighter moved from Hainan to Malaya
            1 tactical_bomber moved from Hainan to French Indo China
            1 fighter moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 destroyer moved from 16 Sea Zone to 8 Sea Zone
            1 artillery moved from Shensi to Tsinghai
            2 bombers moved from Hainan to Philippines
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Sumatra
            Battle in Philippines
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2,83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Tsinghai
                Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/7 hits, 2,17 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 transport remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 3,00 expected hits
                    French roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Malaya, round 2 : 0/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 3/7 hits, 3,67 expected hits
                    UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Malaya
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in Malaya, round 3 : 3/5 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Malaya
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 fighters moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to Hainan
            1 bomber moved from Philippines to Hainan
            1 fighter moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            2 fighters moved from Manchuria to Kwangtung
            1 aaGun and 1 infantry moved from Manchuria to Korea
            1 infantry moved from Jehol to Manchuria
            4 infantry moved from Jehol to Anhwe
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    French : -0,67
    Americans : 2,33
    Chinese : -1,33
    UK_Pacific : 0,33
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 68 to 66
            EDIT: Turning off Edit Mode
            Americans buy 4 armour, 4 infantry and 4 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 tactical_bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Hawaiian Islands to 8 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to Caroline Islands
            2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in 8 Sea Zone
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to Alaska
            1 bomber moved from 8 Sea Zone to Midway
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,17
    AA fire in Caroline Islands : : -0,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 68 to 66
            EDIT: Turning off Edit Mode
            Americans buy 4 armour, 4 infantry and 4 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 tactical_bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Hawaiian Islands to 8 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to Caroline Islands
            2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in 8 Sea Zone
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to Alaska
            1 bomber moved from 8 Sea Zone to Midway
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour and 4 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Yunnan to French Indo China
            4 mech_infantrys moved from Yunnan to Kwangsi
            1 armour moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to French Indo China
            2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
            Battle in French Indo China
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Alexandria
                British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 3,67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 0/4 hits, 1,33 expected hits
                    1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Alexandria to Iraq
            1 tactical_bomber moved from Alexandria to Iraq
            1 bomber moved from Alexandria to Iraq
            2 armour and 1 mech_infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour moved from India to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 85 Sea Zone to 88 Sea Zone
            4 infantry moved from Brazil to Suriname
            1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
            British collect 34 PUs (1 lost to blockades); end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,4,3,1,1,1,1,1,2,3,2,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,2,3
            UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,00
    Italians : -1,33
    Americans : -1,17
    AA fire in Caroline Islands : : -0,50
    Japanese : -2,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            4 infantry moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Poland to Western Ukraine
            2 artilleries and 1 infantry moved from Eastern Poland to Belarus
            2 armour moved from Eastern Poland to Belarus
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour moved from Algeria to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 armour and 1 infantry
                British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 2 armour, 2 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 2 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Ukraine to Romania
            2 aaGuns moved from France to Northern Italy
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
            1 artillery and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    British : 0,00
    Italians rolls : : 0,00
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 61 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,5,4,6,2,4,4,4,3,5,5
            ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    ANZAC rolls : : 0,00
    Japanese : -0,33
    

    Savegame

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