Bjergmose (ax) vs Makalakalane (al)
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@Makalakalane du editer bare de canadiere
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@Bjergmose tak. Og ingen problemer med Japan. Jeg håber jeg selv har husket det hver gang (det mener jeg… Har vidst kun udviklet med USA og Rusland)
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hvor blev kina og england af?
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Americans Americans buy 1 battleship, 2 infantry and 3 transports; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry EDIT: Adding units owned by British to New Brunswick Nova Scotia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode British buy 1 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 4 infantry moved from Persia to Iraq 1 fighter moved from Syria to Iraq 1 bomber moved from Syria to Kenya 1 infantry moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Syria to Iraq 1 artillery moved from Trans-Jordan to Iraq Combat - British Battle in Kenya British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Kenya, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 armour and 1 bomber in Kenya, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 2,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from Kenya to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Malaya to Shan State 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 armour moved from Suriname to 88 Sea Zone 1 armour and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 armour moved from 83 Sea Zone to French West Africa 1 fighter moved from French West Africa to Morocco 1 fighter moved from Malta to Morocco 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
British : -1,17 Italians : 0,33 Americans rolls : : 0,00 Chinese : 0,17 Neutral_Axis : 0,67 Japanese : 0,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 10 to 9 EDIT: Turning off Edit Mode Italians buy 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Tunisia to Algeria 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Gibraltar Non Combat Move - Italians 2 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 aaGuns moved from Southern France to France 2 aaGuns moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians rolls : : 0,00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Malaya to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Siam to Yunnan 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Java to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Malaya to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Siam to Yunnan 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Java to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 fighter moved from French West Africa to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Morocco 2 infantry moved from United Kingdom to Scotland 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 7 bombers moved from Western Germany to Morocco 1 fighter moved from Southern Italy to Morocco Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Germans attack with 7 bombers and 1 fighter British defend with 2 fighters; French defend with 1 fighter and 2 infantry Germans roll dice for 7 bombers and 1 fighter in Morocco, round 2 : 5/8 hits, 5,17 expected hits French roll dice for 3 fighters and 2 infantry in Morocco, round 2 : 2/5 hits, 2,67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the French, 1 fighter owned by the French and 2 fighters owned by the British lost in Morocco Germans win with 6 bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 2 fighters Casualties for French: 1 fighter and 2 infantry Non Combat Move - Germans 6 bombers moved from Morocco to Gibraltar 5 armour, 4 infantry and 2 mech_infantrys moved from Germany to Poland 2 artilleries moved from Normandy Bordeaux to France 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Yugoslavia to Western Germany 2 mech_infantrys moved from Yugoslavia to Poland 3 armour moved from Slovakia Hungary to Poland Place Units - Germans 1 transport placed in 112 Sea Zone 3 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0,50 French : -0,67 -
@Bjergmose øøh, en lidt skør situation her… Jeg startede på min tur, købte en ekstra tech terning og fik succes = War Bonds til Rusland. Jeg købte så ind i den misforståede tro, at Rusland var i krig med Tyskland, så jeg ku nakke dine Transports… Da jeg opdagede min fejl, startede jeg om, så jeg kunne købe anderledes ind (før nogen krig havde fundet sted). Jeg købte igen en ekstra tech terning og fik succes igen - denne gang med Industrial tech halløj. Det mest fair er vel, at jeg skal ta den første tech? Jeg ved bare ik, hvordan man ændrer det i så fald? Hvad tænker du?
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kan man ikke bare edite tech?
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@Bjergmose nå, jo da! :) Har bare aldrig gjort det før. Det var nu også om du syntes det var fair med hvilken tech det blev…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 6,3 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Increased Factory Production Activate Technology - Russians Russians activating Increased Factory Production Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding Technology War Bonds for Russians EDIT: Removing Technology Increased Factory Production for Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 32 to 31 EDIT: Turning off Edit Mode Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 2 infantry moved from Amur to Sakha 2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Sakha Combat - Russians Battle in Sakha Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Sakha, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Korea from Japanese to Russians EDIT: Adding units owned by Russians to Korea: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Turning off Edit Mode 2 aaGuns and 14 infantry moved from Amur to Buryatia 2 fighters moved from Sakha to Yakut S.S.R. 1 tactical_bomber moved from Sakha to Yakut S.S.R. 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 3 armour moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Baltic States Place Units - Russians 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Russians collect 6 PUs from War Bonds; end with 42 PUsCombat Hit Differential Summary :
Russians : 0,00 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Manchuria to Siberia 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 armour moved from Kiangsu to Kwangtung 2 fighters moved from Manchuria to Korea 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 artilleries and 1 mech_infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Anhwe to Shan State 1 fighter moved from Anhwe to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport British defend with 1 battleship; ANZAC defend with 1 transport Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 27 Casualties for British: 1 battleship Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Siberia Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia retreated to Siberia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 4,17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State retreated to Shan State UK_Pacific win with 1 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 2 fighters and 1 infantry in Korea, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hainan 2 bombers moved from Shan State to Hainan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter moved from Siberia to Manchuria 1 fighter moved from Korea to Manchuria 1 armour moved from Manchuria to Anhwe 5 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor placed in Shantung 3 mech_infantrys placed in Kiangsu 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 0,00 ANZAC : -0,33 UK_Pacific : 2,67 Russians : 1,67 Japanese : -5,00 -
det var da imponerende ringe terninger med japanerne…
og så sendte jeg 2 fly efter en us-destroyer…hmpf -
editede lige 2 destoyers
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Manchuria to Siberia 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 armour moved from Kiangsu to Kwangtung 2 fighters moved from Manchuria to Korea 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 artilleries and 1 mech_infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Anhwe to Shan State 1 fighter moved from Anhwe to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport British defend with 1 battleship; ANZAC defend with 1 transport Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 27 Casualties for British: 1 battleship Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Siberia Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia retreated to Siberia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 4,17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State retreated to Shan State UK_Pacific win with 1 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 2 fighters and 1 infantry in Korea, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hainan 2 bombers moved from Shan State to Hainan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter moved from Siberia to Manchuria 1 fighter moved from Korea to Manchuria 1 armour moved from Manchuria to Anhwe 5 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor placed in Shantung 3 mech_infantrys placed in Kiangsu 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,00 ANZAC : -0,33 UK_Pacific : 2,67 Russians : 1,67 Japanese : -5,00 -
@Bjergmose det må man da sige… -5! Vildt. Har også lige tabt en 95%s kamp i et andet spil… -.-
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 52 to 51 EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - Americans 1 tactical_bomber moved from 30 Sea Zone to Western United States 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6 Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -2,67 Japanese : 0,33





