TripleA v. 2.7.14934, OOB, normal dice, no tech
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L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Still think I was rather lucky there. Not expected.
-120 TUV in Ur favour.
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I scored 9 when U should 13, U 13 when should 11, and that is when it went downhill for me. in later round i scored one hit less, u one more, and it sealed my fate.
but overall I am content since USA fleet is at the bottom of the Ocean, and RAF is gone, USA has a few ships, but Germany 2 ACs, so I will manage ;)
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U lost 258 TUV worth of units, me 324. together 582.
The greatest battle I ve ever seen
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TUV
Japan 1067
Germany 671
UK 663 (with UK Pac)
USA 662 -
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u should before my ncm tehnically and definitely do it before Russian turn.
Ok, I’ll look into it right now.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u should before my ncm tehnically and definitely do it before Russian turn.
Ok, I’ll look into it right now.
u have anzac cruiser in aleutian islands sz
take care of it if u forgot it
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u have anzac cruiser in aleutian islands sz
take care of it if u forgot it
Did that edit, I think. But can do it again.
Land all the figs in Gibraltar.
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ok i have one german ncm i ll post it all now
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TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 8 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Bessarabia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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U may play Russia when ready, German turn is over
cheers
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 8 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Bessarabia: 1 mech_infantry EDIT: Turning off Edit Mode Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 2 infantry moved from Bryansk to Belarus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Persia to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 infantry moved from Vologda to Novosibirsk 1 artillery moved from Bryansk to Ukraine 17 artilleries and 33 infantry moved from Bryansk to Western Ukraine 2 armour moved from Vologda to Smolensk 2 armour moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Smolensk 2 armour and 1 mech_infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Bryansk to Smolensk 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 carriers and 5 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 carriers and 5 transports in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 carriers and 5 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Western Ukraine Russians attack with 2 armour, 17 artilleries, 33 infantry and 2 mech_infantrys Germans defend with 2 artilleries and 2 mech_infantrys Russians roll dice for 2 armour, 17 artilleries, 33 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 14/54 hits, 15,33 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour, 17 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Smolensk Russians attack with 4 armour, 1 infantry and 3 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Smolensk, round 2 : 2/8 hits, 2,67 expected hits Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Archangel to Russia 2 aaGuns moved from Vologda to Russia 2 aaGuns moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1,67 Italians : -0,33 Russians : -0,67 Japanese : -0,67
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if this is it i ll take japan,
i ll go start the move, and will come back here before dicing
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Actually forgot (rushed) that the ac defends on 2, but had started the battle when I realized it. Would’ve submerged if you hadn’t hit. My bad.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i ll go start the move, and will come back here before dicing
Just change placement. Put one inf from Stalingrad into Moscow.
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i am attacking sz 54 with 4 bombers 1 sub
u have 1 des, and possible scramble of 3 anzac figs
will u scramble?
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 cruiser, 3 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry 1 artillery moved from Tsinghai to Kazakhstan 1 artillery moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Shensi to Kazakhstan 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan 1 mech_infantry moved from Kansu to Novosibirsk 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 4 infantry moved from French Indo China to Yunnan 12 artilleries moved from French Indo China to Yunnan 4 bombers moved from French Indo China to 54 Sea Zone
Combat Hit Differential Summary :
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i will have more combat i am attackin ur unit near midway
but i need the scramble decision, i suppose u l not scramble but its better to ask
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wait i ll redo my turn
i want to change buyings
i havent diced yet
as for sz 54 battle there will be no changes
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No scramble.
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :