The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to Pessinus
1 skirmisher moved from Heraclea Pontica to Pessinus
6 phalanxs moved from Heraclea Pontica to Sinope
1 catapult moved from Heraclea Pontica to Pessinus
1 chariot moved from Heraclea Pontica to Pessinus
1 trireme moved from SZ 76 to SZ 80
Purchase Units - Pontus
Pontus buy 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult, 1 chariot and 2 skirmishers
Pergamon defend with 1 catapult and 1 phalanx
Pontus roll dice for 1 catapult, 1 chariot and 2 skirmishers in Pessinus, round 2 : 1/4 hits, 1.17 expected hits
Pergamon roll dice for 1 catapult and 1 phalanx in Pessinus, round 2 : 0/1 hits, 0.83 expected hits
1 catapult owned by the Pergamon lost in Pessinus
Pontus roll dice for 1 catapult, 1 chariot and 2 skirmishers in Pessinus, round 3 : 0/4 hits, 1.17 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits
1 skirmisher owned by the Pontus lost in Pessinus
Pontus roll dice for 1 catapult, 1 chariot and 1 skirmisher in Pessinus, round 4 : 2/3 hits, 1.00 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 4 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon lost in Pessinus
Pontus win, taking Pessinus from Pergamon with 1 catapult, 1 chariot and 1 skirmisher remaining. Battle score for attacker is 12
Casualties for Pergamon: 1 catapult and 1 phalanx
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pontus
7 chariots, 5 hoplites, 1 leader and 8 skirmishers moved from Heraclea Pontica to Sinope
Place Units - Pontus
1 hoplite placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 12 PUs; end with 12 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 10 PUs
Combat Hit Differential Summary :
Pontus : -0.33
Pergamon : -1.17
Pontus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 hoplite moved from Salamis to SZ 62
1 quadrireme moved from SZ 60 to SZ 62
2 hoplites moved from Salamis to SZ 62
1 bireme and 1 hoplite moved from SZ 62 to SZ 66
1 hoplite moved from SZ 66 to Cydonia
2 hoplites and 1 quadrireme moved from SZ 62 to SZ 61
1 flagship moved from SZ 60 to SZ 61
1 trireme moved from SZ 60 to SZ 61
1 hoplite moved from Salamis to SZ 61
1 quinquereme moved from SZ 60 to SZ 61
1 phalanx moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
4 hoplites and 1 phalanx moved from SZ 61 to Attalia
1 cataphract and 1 hoplite moved from Antioch to Edessa
5 cataphracts moved from Euphrates to Seleucia
3 cataphracts moved from Seleucia to Ninive
2 cataphracts moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Ninive
1 hoplite moved from Seleucia to Hatra
1 cataphract moved from Antioch to Edessa
1 phalanx and 1 warelephant moved from Vologesia to Seleucia
Purchase Units - Seleucid
Seleucid buy 3 hoplites and 7 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Cydonia
Battle in Hatra
Seleucid attack with 2 cataphracts and 1 hoplite
Armenia defend with 1 cataphract
Seleucid roll dice for 2 cataphracts and 1 hoplite in Hatra, round 2 : 2/3 hits, 1.33 expected hits
Armenia roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.33 expected hits
1 hoplite owned by the Seleucid and 1 cataphract owned by the Armenia lost in Hatra
Seleucid win, taking Cydonia from Pergamon, taking Hatra from Armenia with 2 cataphracts remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Armenia: 1 cataphract
Battle in Edessa
Seleucid attack with 2 cataphracts and 1 hoplite
Armenia defend with 1 cataphract and 1 horsearcher
Seleucid roll dice for 2 cataphracts and 1 hoplite in Edessa, round 2 : 0/3 hits, 1.33 expected hits
Armenia roll dice for 1 cataphract and 1 horsearcher in Edessa, round 2 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 cataphracts in Edessa, round 3 : 1/2 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract and 1 horsearcher in Edessa, round 3 : 0/2 hits, 0.67 expected hits
1 horsearcher owned by the Armenia lost in Edessa
Seleucid roll dice for 2 cataphracts in Edessa, round 4 : 0/2 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract in Edessa, round 4 : 1/1 hits, 0.33 expected hits
1 cataphract owned by the Seleucid lost in Edessa
Seleucid roll dice for 1 cataphract in Edessa, round 5 : 1/1 hits, 0.50 expected hits
Armenia roll dice for 1 cataphract in Edessa, round 5 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Edessa
Seleucid win, taking Edessa from Armenia with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Seleucid: 1 cataphract and 1 hoplite
Casualties for Armenia: 1 cataphract and 1 horsearcher
Battle in Attalia
Seleucid attack with 4 hoplites and 1 phalanx
Pergamon defend with 1 phalanx and 1 spearman
Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 4 hoplites and 1 phalanx in Attalia, round 2 : 3/5 hits, 1.83 expected hits
Pergamon roll dice for 1 phalanx and 1 spearman in Attalia, round 2 : 2/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid, 1 phalanx owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 0
Casualties for Seleucid: 2 hoplites
Casualties for Pergamon: 1 phalanx and 1 spearman
Battle in Ninive
Seleucid attack with 3 cataphracts and 1 hoplite
Armenia defend with 1 cataphract and 1 horsearcher
Seleucid roll dice for 3 cataphracts and 1 hoplite in Ninive, round 2 : 1/4 hits, 1.83 expected hits
Armenia roll dice for 1 cataphract and 1 horsearcher in Ninive, round 2 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 horsearcher owned by the Armenia lost in Ninive
Seleucid roll dice for 3 cataphracts in Ninive, round 3 : 2/3 hits, 1.50 expected hits
Armenia roll dice for 1 cataphract in Ninive, round 3 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Ninive
Seleucid win, taking Ninive from Armenia with 3 cataphracts remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Casualties for Armenia: 1 cataphract and 1 horsearcher
Non Combat Move - Seleucid
Place Units - Seleucid
1 hoplite and 7 phalanxs placed in Antioch
2 hoplites placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,5 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 79 PUs; end with 79 PUs
Seleucid collect 1 PU from War Bonds; end with 80 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 80 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Pergamon : 1.00
Seleucid : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 unit repaired.
1 warelephant moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 warelephant moved from Jerusalem to Bostra
Egypt take Bostra from Seleucid
1 phalanx moved from Jerusalem to Sidon
Egypt take Sidon from Seleucid
1 phalanx moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
Purchase Units - Egypt
Egypt buy 1 archer, 1 catapult, 1 chariot and 1 phalanx; Remaining resources: 4 PUs; 1 techTokens;
Combat - Egypt
Non Combat Move - Egypt
1 bireme moved from SZ 56 to SZ 57
1 archer moved from Alexandria to SZ 57
1 catapult and 1 phalanx moved from Alexandria to SZ 56
1 catapult, 1 flagship, 1 phalanx, 1 quadrireme and 1 trireme moved from SZ 56 to SZ 58
1 archer and 1 bireme moved from SZ 57 to SZ 58
1 trireme moved from SZ 59 to SZ 58
1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
1 archer and 3 phalanxs moved from Memphis to Pharan
1 chariot moved from Alexandria to Jerusalem
2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
1 archer, 1 catapult, 1 chariot and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 56 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 54 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 57 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 2 phalanxs
Jerusalem : 1 chariot, 1 leader, 5 phalanxs and 2 warelephants
Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 1 phalanx and 2 walls
Damascus : 1 flag, 1 phalanx
Petra : 1 warelephant
Cyrene : 1 archer
Bostra : 1 flag, 1 warelephant
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Sidon : 1 phalanx
Pharan : 2 archers, 1 catapult and 4 phalanxs
Production/PUs Summary :
RomanRepublic : 66 / 62
GreekCityStates : 16 / 22
Pergamon : 18 / 30
Carthage : 58 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 12 / 10
Seleucid : 61 / 80
Egypt : 52 / 57
Parthia : 28 / 29
Armenia : 27 / 40
AI_Barbarians : 17 / 29
AI_Neutral : 134 / 472
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Sanina
1 archer, 1 horsearcher and 1 warelephant moved from Cyropolis to Sanina
Purchase Units - Parthia
Parthia buy 2 archers, 1 catapult and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Sanina
Parthia attack with 2 archers, 1 horsearcher and 1 warelephant
AI_Neutral defend with 1 archer_neutral
Parthia roll dice for 1 flagship in Sanina, round 2 : 1/1 hits, 1.00 expected hits
AI_Neutral roll dice for 1 archer_neutral in Sanina, round 2 : 0/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral lost in Sanina
Parthia win, taking Sanina from AI_Neutral with 2 archers, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Parthia
1 cataphract and 1 horsearcher moved from Persepolis to Susa
Place Units - Parthia
2 archers, 1 catapult and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,5 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 31 PUs; end with 31 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 32 PUs
Combat Hit Differential Summary :
Parthia : 0.00
AI_Neutral : -0.67
Territory Summary for Parthia :
Sanina : 1 flag, 2 archers, 1 horsearcher and 1 warelephant
SZ 84 : 2 flagships and 1 trireme
Susa : 9 archers, 5 cataphracts, 2 catapults, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Persepolis : 2 archers, 1 catapult, 1 city, 1 horsearcher and 4 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 66 / 62
GreekCityStates : 16 / 22
Pergamon : 18 / 30
Carthage : 58 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 12 / 10
Seleucid : 61 / 80
Egypt : 52 / 57
Parthia : 31 / 32
Armenia : 27 / 40
AI_Barbarians : 17 / 29
AI_Neutral : 131 / 472
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
2 cataphracts moved from Satala to Edessa
Purchase Units - Armenia
Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 cataphract, 1 catapult, 1 horsearcher, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Edessa
Armenia attack with 2 cataphracts
Seleucid defend with 1 cataphract
Armenia roll dice for 2 cataphracts in Edessa, round 2 : 1/2 hits, 1.00 expected hits
Seleucid roll dice for 1 cataphract in Edessa, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Seleucid lost in Edessa
Armenia win, taking Edessa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Non Combat Move - Armenia
10 skirmishers moved from Trapezus to Satala
2 catapults moved from Armavira to Artaxata
1 cataphract and 1 horsearcher moved from Armavira to Satala
1 horsearcher moved from Albana to Satala
1 skirmisher moved from Armavira to Artaxata
2 catapults and 10 spearmen moved from Trapezus to Satala
2 spearmen moved from Trapezus to Artaxata
1 spearman moved from Trapezus to Artaxata
2 spearmen moved from Trapezus to Satala
Place Units - Armenia
1 catapult, 2 spearmen and 1 wall placed in Armavira
1 cataphract, 1 horsearcher, 1 leader, 1 skirmisher and 1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,3 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover economics
Activate Technology - Armenia
Armenia activating economics
Turn Complete - Armenia
Armenia collect 32 PUs; end with 32 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 32 PUs
Combat Hit Differential Summary :
Armenia : 0.00
Seleucid : -0.33
Territory Summary for Armenia :
Albana : 1 cataphract, 1 city, 1 horsearcher, 1 leader, 1 skirmisher, 1 spearman and 4 walls
Edessa : 1 flag, 2 cataphracts
Phasis : 1 spearman
Amida : 1 flag
Trapezus : 1 flag, 1 skirmisher
Armavira : 1 catapult, 1 city, 2 spearmen and 5 walls
SZ 83 : 1 bireme
Satala : 5 cataphracts, 2 catapults, 2 horsearchers, 1 leader, 10 skirmishers and 12 spearmen
Artaxata : 2 catapults, 1 skirmisher and 3 spearmen
Production/PUs Summary :
RomanRepublic : 66 / 62
GreekCityStates : 16 / 22
Pergamon : 18 / 30
Carthage : 58 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 12 / 10
Seleucid : 56 / 80
Egypt : 52 / 57
Parthia : 31 / 32
Armenia : 32 / 32
AI_Barbarians : 17 / 29
AI_Neutral : 131 / 472
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
4 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 28 to SZ 33
1 quinquereme moved from SZ 28 to SZ 33
1 ballista, 2 cataphracts, 1 leader, 8 legionaires and 1 skirmisher moved from Patavium to Senio
1 legionaire moved from Patavium to Senio
1 legionaire moved from Patavium to Senio
Purchase Units - RomanRepublic
RomanRepublic buy 2 legionaires, 1 quadrireme, 3 skirmishers and 1 suprareme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Senio
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher
AI_Neutral defend with 5 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher in Senio, round 2 : 6/15 hits, 5.67 expected hits
AI_Neutral roll dice for 5 warrior_neutrals in Senio, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 leader owned by the RomanRepublic
5 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Senio
RomanRepublic win, taking Senio from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 5 warrior_neutrals
Battle in SZ 33
RomanRepublic attack with 4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 1 suprareme and 5 triremes
Carthage defend with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
bi_VS_supra fire in SZ 33 : 1/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 33 : 0/3 hits, 0.50 expected hits
quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits
supra_VS_quin fire in SZ 33 : 0/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits
bi_VS_supra fire in SZ 33 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 33 : 0/3 hits, 0.50 expected hits
supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 33 : 2/4 hits, 0.67 expected hits
1 suprareme owned by the Carthage, 1 quinquereme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 33
RomanRepublic roll dice for 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes in SZ 33, round 2 : 6/14 hits, 6.50 expected hits
Units damaged: 1 flagship owned by the Carthage
Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits, 5.83 expected hits
1 flagship owned by the RomanRepublic, 3 triremes owned by the Carthage, 2 biremes owned by the Carthage, 5 triremes owned by the RomanRepublic, 2 biremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 33
1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic and 2 quadriremes owned by the RomanRepublic retreated to SZ 34
Carthage win with 1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is -73
Casualties for RomanRepublic: 4 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
Casualties for Carthage: 2 biremes, 1 suprareme and 3 triremes
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Patavium to Senio
1 ballista, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium
1 cataphract and 1 catapult moved from Tarraco to Valentia
1 legionaire moved from Tarraco to Valentia
Place Units - RomanRepublic
1 quadrireme and 1 suprareme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 legionaire and 1 skirmisher placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 69 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 67 PUs
Combat Hit Differential Summary :
bi_VS_supra fire in SZ 33 : : 0.67
supra_VS_quin fire in SZ 33 : : 0.33
Carthage : 4.17
quin_VS_quad fire in SZ 33 : : -0.67
RomanRepublic : -0.17
tri_VS_bi fire in SZ 33 : : 1.00
AI_Neutral : 0.33
quad_VS_tri fire in SZ 33 : : -0.67
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 1 legionaire
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire
Aleria : 1 flag
Messana : 7 legionaires, 3 skirmishers and 1 wall
Toletum : 1 flag, 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
SZ 34 : 2 quadriremes, 1 quinquereme and 1 suprareme
Salapia : 1 wall
Senio : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 1 skirmisher
SZ 28 : 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 5 skirmishers and 4 walls
Patavium : 1 flag, 1 ballista, 1 legionaire and 1 skirmisher
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 16 / 22
Pergamon : 18 / 30
Carthage : 55 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 12 / 10
Seleucid : 56 / 80
Egypt : 52 / 57
Parthia : 31 / 32
Armenia : 32 / 32
AI_Barbarians : 20 / 35
AI_Neutral : 128 / 603
@dawgoneit Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits. I don’t think the Roman navy can recover from that!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 bireme moved from SZ 27 to SZ 24
1 hoplite moved from Aleria to SZ 24
1 hoplite moved from SZ 24 to Caralis
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 catapult and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in Caralis
Non Combat Move - GreekCityStates
1 bireme, 1 flagship and 1 trireme moved from SZ 50 to SZ 67
Place Units - GreekCityStates
1 archer, 1 catapult and 1 hoplite placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 20 PUs; end with 20 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 15 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 18 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Territory Summary for GreekCityStates :
Sparta : 3 archers, 4 catapults, 1 city, 2 hoplites, 1 leader, 1 skirmisher and 4 walls
Caralis : 1 flag, 1 hoplite
SZ 67 : 2 biremes, 1 flagship, 2 quadriremes and 1 trireme
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 28 : 1 trireme
SZ 24 : 1 bireme
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 20 / 18
Pergamon : 18 / 30
Carthage : 51 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 12 / 10
Seleucid : 56 / 80
Egypt : 52 / 57
Parthia : 31 / 32
Armenia : 32 / 32
AI_Barbarians : 20 / 35
AI_Neutral : 128 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
Pontus defend with 1 catapult, 1 chariot and 1 skirmisher
Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits
Pontus roll dice for 1 catapult, 1 chariot and 1 skirmisher in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
1 skirmisher owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 3 : 1/3 hits, 1.33 expected hits
Pontus roll dice for 1 catapult and 1 chariot in Pessinus, round 3 : 0/1 hits, 0.50 expected hits
1 catapult owned by the Pontus lost in Pessinus
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 4 : 1/3 hits, 1.33 expected hits
Pontus roll dice for 1 chariot in Pessinus, round 4 : 0/1 hits, 0.33 expected hits
1 chariot owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 12
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 catapult, 1 chariot and 1 skirmisher
Non Combat Move - Pergamon
1 skirmisher moved from Pergamum to Sardis
Place Units - Pergamon
1 catapult, 1 phalanx and 1 skirmisher placed in Sardis
2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 21 PUs; end with 21 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 23 PUs
Combat Hit Differential Summary :
Pergamon : -1.33
Pontus : -0.50
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs
Barcino : 3 spearmen and 2 walls
Halicarnassus : 1 spearman and 2 walls
Pergamum : 1 skirmisher and 2 walls
Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
SZ 67 : 1 flagship and 2 triremes
Sardis : 1 catapult, 1 city, 1 leader, 1 phalanx, 2 skirmishers, 5 spearmen and 4 walls
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 20 / 18
Pergamon : 21 / 23
Carthage : 51 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 9 / 10
Seleucid : 56 / 80
Egypt : 52 / 57
Parthia : 31 / 32
Armenia : 32 / 32
AI_Barbarians : 20 / 35
AI_Neutral : 128 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
2 units repaired.
1 cavalry moved from Siga to Tingis
Carthage take Tingis from AI_Barbarians
1 cavalry moved from Tingis to Banasa
3 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Siga to Banasa
2 hoplites and 1 phalanx moved from Acci to Gades
1 cavalry moved from Corduba to Gades
3 cavalrys, 2 hoplites and 3 phalanxs moved from Castulo to Corduba
2 triremes moved from SZ 32 to SZ 33
1 hoplite moved from Lilybaeum to SZ 33
1 hoplite moved from Lilybaeum to SZ 33
2 hoplites and 2 triremes moved from SZ 33 to SZ 32
2 hoplites moved from SZ 32 to Caralis
2 biremes moved from SZ 31 to SZ 33
Purchase Units - Carthage
Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction
Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction
Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage
Carthage buy 1 bireme, 2 hoplites, 2 phalanxs and 1 trireme; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in Gades
Carthage attack with 1 cavalry, 2 hoplites and 1 phalanx
AI_Barbarians defend with 1 city, 1 horsearcher and 7 warriors
Carthage roll dice for 1 cavalry, 2 hoplites and 1 phalanx in Gades, round 2 : 1/4 hits, 1.50 expected hits
AI_Barbarians roll dice for 1 horsearcher and 7 warriors in Gades, round 2 : 4/8 hits, 2.67 expected hits
1 horsearcher owned by the AI_Barbarians, 1 cavalry owned by the Carthage, 2 hoplites owned by the Carthage and 1 phalanx owned by the Carthage lost in Gades
AI_Barbarians win with 7 warriors remaining. Battle score for attacker is -23
Casualties for Carthage: 1 cavalry, 2 hoplites and 1 phalanx
Casualties for AI_Barbarians: 1 horsearcher
Battle in Banasa
Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Barbarians defend with 1 archer, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
AAwall fire in Banasa : 1/3 hits, 1.50 expected hits
1 hoplite owned by the Carthage lost in Banasa
Carthage roll dice for 4 cavalrys, 3 hoplites, 1 leader and 3 warelephants in Banasa, round 2 : 7/11 hits, 6.00 expected hits
AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 3 walls and 1 warrior in Banasa, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 1 leader owned by the Carthage
3 walls owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa
Carthage roll dice for 3 cavalrys, 3 hoplites, 1 leader and 3 warelephants in Banasa, round 3 : 2/10 hits, 5.67 expected hits
AI_Barbarians roll dice for 1 archer and 1 archer_neutral in Banasa, round 3 : 2/2 hits, 1.33 expected hits
1 archer_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 1 archer owned by the AI_Barbarians lost in Banasa
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 cavalry, 3 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 49
Casualties for Carthage: 3 cavalrys and 1 hoplite
Casualties for AI_Barbarians: 1 archer, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Caralis
Carthage attack with 2 hoplites
GreekCityStates defend with 1 hoplite
Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Caralis, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Caralis
Carthage win, taking Caralis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 33
1 catapult, 1 phalanx and 1 wall placed in Lilybaeum
2 hoplites and 1 phalanx placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 1,6,3 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover navalAcademy
Activate Technology - Carthage
Carthage activating navalAcademy
Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 60 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 63 PUs
Combat Hit Differential Summary :
Carthage : -2.83
AI_Barbarians : 1.17
AAwall fire in Banasa : : -0.50
GreekCityStates : -0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 phalanx and 1 skirmisher moved from Athens to Corinth
2 phalanxs, 2 skirmishers and 5 warriors moved from Larissa to Athens
1 skirmisher and 2 warriors moved from Dodona to Larissa
4 cavalrys, 2 phalanxs and 1 warrior moved from Thessalonica to Larissa
4 cavalrys moved from Larissa to Athens
4 phalanxs, 1 skirmisher and 1 warrior moved from Pella to Sardica
3 skirmishers and 1 warrior moved from Apollonia to Pella
Purchase Units - Macedonia
Macedonia buy 3 cavalrys and 1 city; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 4 phalanxs, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia roll dice for 4 phalanxs, 1 skirmisher and 1 warrior in Sardica, round 2 : 4/6 hits, 2.50 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 4 phalanxs, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Corinth
3 cavalrys placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 3,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 62 PUs; end with 62 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 58 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 53 PUs
Units generate 3 techTokens; Macedonia end with 3 techTokens
Units generate 9 PUs; Macedonia end with 62 PUs
Combat Hit Differential Summary :
Macedonia : 1.50
AI_Barbarians : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
5 cataphracts, 7 cavalrys, 2 horsearchers and 1 leader moved from Aquincum to Vindobona
3 cavalrys moved from Napoca to Vindobona
Purchase Units - Bosporus
Bosporus buy 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Vindobona
Bosporus attack with 5 cataphracts, 10 cavalrys, 2 horsearchers and 1 leader
AI_Barbarians defend with 2 archers, 1 city, 6 skirmishers, 1 spearman, 1 stronghold, 3 walls and 3 warriors; AI_Neutral defend with 1 archer_neutral
AAwall fire in Vindobona : 2/3 hits, 1.50 expected hits
2 cavalrys owned by the Bosporus lost in Vindobona
Bosporus roll dice for 5 cataphracts, 8 cavalrys, 2 horsearchers and 1 leader in Vindobona, round 2 : 3/16 hits, 6.17 expected hits
Units damaged: 3 walls owned by the AI_Barbarians
AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 6 skirmishers, 1 spearman, 3 walls and 3 warriors in Vindobona, round 2 : 5/10 hits, 5.00 expected hits
Units damaged: 1 leader owned by the Bosporus
3 cavalrys owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Vindobona
Bosporus roll dice for 5 cataphracts, 5 cavalrys, 1 horsearcher and 1 leader in Vindobona, round 3 : 5/12 hits, 5.00 expected hits
AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 6 skirmishers, 1 spearman, 3 walls and 3 warriors in Vindobona, round 3 : 4/10 hits, 5.00 expected hits
4 cavalrys owned by the Bosporus and 5 skirmishers owned by the AI_Barbarians lost in Vindobona
Bosporus roll dice for 5 cataphracts, 1 cavalry, 1 horsearcher and 1 leader in Vindobona, round 4 : 5/8 hits, 3.67 expected hits
AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 1 skirmisher, 1 spearman, 3 walls and 3 warriors in Vindobona, round 4 : 4/10 hits, 4.33 expected hits
1 spearman owned by the AI_Barbarians, 1 cavalry owned by the Bosporus, 3 warriors owned by the AI_Barbarians, 1 cataphract owned by the Bosporus, 1 skirmisher owned by the AI_Barbarians, 1 leader owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Vindobona
Bosporus roll dice for 4 cataphracts in Vindobona, round 5 : 2/4 hits, 2.00 expected hits
AI_Barbarians roll dice for 2 archers, 1 archer_neutral and 3 walls in Vindobona, round 5 : 4/6 hits, 3.33 expected hits
1 archer_neutral owned by the AI_Neutral, 1 archer owned by the AI_Barbarians and 4 cataphracts owned by the Bosporus lost in Vindobona
AI_Barbarians win with 1 archer and 3 walls remaining. Battle score for attacker is -57
Casualties for Bosporus: 5 cataphracts, 10 cavalrys, 2 horsearchers and 1 leader
Casualties for AI_Barbarians: 1 archer, 6 skirmishers, 1 spearman and 3 warriors
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher moved from Olbia to Napoca
4 hoplites moved from Theodesia to Tanais
1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80
4 archers moved from Sinda to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 76
3 archers moved from SZ 76 to Sinope
Place Units - Bosporus
1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 33 PUs; end with 33 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 30 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 33 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 0.00
Bosporus : -1.83
AI_Barbarians : -0.67
AAwall fire in Vindobona : : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
3 phalanxs moved from Sinope to Heraclea Pontica
2 skirmishers moved from Sinope to Trapezus
1 chariot moved from Sinope to Trapezus
Purchase Units - Pontus
Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Trapezus
Pontus attack with 1 chariot and 2 skirmishers
Armenia defend with 1 skirmisher
Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 2 : 0/3 hits, 0.67 expected hits
Armenia roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits
Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 3 : 1/3 hits, 0.67 expected hits
Armenia roll dice for 1 skirmisher in Trapezus, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Trapezus
Pontus win, taking Trapezus from Armenia with 1 chariot and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Pontus
Place Units - Pontus
1 chariot and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 14 PUs; end with 14 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 12 PUs
Combat Hit Differential Summary :
Pontus : -0.33
Armenia : -0.33
Pontus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 cataphract moved from Ninive to Amida
Seleucid take Amida from Armenia
2 cataphracts moved from Ninive to Edessa
2 hoplites and 1 phalanx moved from Attalia to Halicarnassus
1 phalanx moved from Antioch to Edessa
1 cataphract moved from Hatra to Bostra
1 cataphract moved from Hatra to Bostra
1 hoplite and 1 phalanx moved from Antioch to Damascus
2 phalanxs moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 1 cataphract and 8 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 2 phalanxs
Egypt defend with 1 phalanx
Seleucid roll dice for 2 phalanxs in Sidon, round 2 : 1/2 hits, 1.00 expected hits
Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 phalanx
Casualties for Egypt: 1 phalanx
Battle in Bostra
Seleucid attack with 2 cataphracts
Egypt defend with 1 warelephant
Seleucid roll dice for 2 cataphracts in Bostra, round 2 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 warelephant in Bostra, round 2 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Bostra
Seleucid roll dice for 1 cataphract in Bostra, round 3 : 1/1 hits, 0.50 expected hits
Egypt roll dice for 1 warelephant in Bostra, round 3 : 1/1 hits, 0.50 expected hits
1 warelephant owned by the Egypt and 1 cataphract owned by the Seleucid lost in Bostra
Egypt win with no units remaining. Battle score for attacker is -6
Casualties for Seleucid: 2 cataphracts
Casualties for Egypt: 1 warelephant
Battle in Halicarnassus
Seleucid attack with 2 hoplites and 1 phalanx
Pergamon defend with 1 spearman and 2 walls
AAwall fire in Halicarnassus : 2/2 hits, 1.00 expected hits
1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Halicarnassus
Seleucid roll dice for 1 hoplite in Halicarnassus, round 2 : 0/1 hits, 0.33 expected hits
Pergamon roll dice for 1 spearman and 2 walls in Halicarnassus, round 2 : 1/3 hits, 0.83 expected hits
1 hoplite owned by the Seleucid lost in Halicarnassus
Pergamon win with 1 spearman and 2 walls remaining. Battle score for attacker is -23
Casualties for Seleucid: 2 hoplites and 1 phalanx
Battle in Damascus
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 1 phalanx
Seleucid roll dice for 1 hoplite and 1 phalanx in Damascus, round 2 : 1/2 hits, 0.83 expected hits
Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 phalanx
Battle in Edessa
Seleucid attack with 2 cataphracts and 1 phalanx
Armenia defend with 2 cataphracts
Seleucid roll dice for 2 cataphracts and 1 phalanx in Edessa, round 2 : 1/3 hits, 1.50 expected hits
Armenia roll dice for 2 cataphracts in Edessa, round 2 : 1/2 hits, 0.67 expected hits
1 cataphract owned by the Seleucid and 1 cataphract owned by the Armenia lost in Edessa
Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 1/2 hits, 1.00 expected hits
Armenia roll dice for 1 cataphract in Edessa, round 3 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Edessa
Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Casualties for Armenia: 2 cataphracts
Non Combat Move - Seleucid
1 hoplite moved from Seleucia to Palmyra
Place Units - Seleucid
8 phalanxs placed in Antioch
Seleucid undo move 1.
1 cataphract and 7 phalanxs placed in Antioch
1 phalanx placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,4 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 75 PUs
Seleucid collect 4 PUs from War Bonds; end with 79 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 78 PUs
Combat Hit Differential Summary :
Pergamon : 0.17
Armenia : 0.00
Egypt : 1.67
AAwall fire in Halicarnassus : : 1.00
Seleucid : -1.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 phalanx and 1 warelephant moved from Jerusalem to Sidon
1 phalanx and 1 warelephant moved from Jerusalem to Damascus
Purchase Units - Egypt
Egypt buy 1 archer, 1 catapult, 2 chariots, 1 phalanx and 1 quinquereme; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 phalanx and 1 warelephant
Seleucid defend with 1 phalanx
Egypt roll dice for 1 phalanx and 1 warelephant in Sidon, round 2 : 2/2 hits, 1.33 expected hits
Seleucid roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 warelephant
Casualties for Seleucid: 1 phalanx
Battle in Damascus
Egypt attack with 1 phalanx and 1 warelephant
Seleucid defend with 1 phalanx
Egypt roll dice for 1 phalanx and 1 warelephant in Damascus, round 2 : 2/2 hits, 1.33 expected hits
Seleucid roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 warelephant
Casualties for Seleucid: 1 phalanx
Non Combat Move - Egypt
1 phalanx moved from Jerusalem to Bostra
2 archers, 1 catapult and 4 phalanxs moved from Pharan to Jerusalem
2 phalanxs moved from Memphis to Pharan
1 chariot moved from Alexandria to Jerusalem
1 quadrireme moved from SZ 58 to SZ 57
1 phalanx moved from Alexandria to SZ 57
1 trireme moved from SZ 58 to SZ 57
1 catapult moved from Alexandria to SZ 57
1 trireme moved from SZ 58 to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer, 1 catapult, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
1 warelephant moved from Petra to Jerusalem
Place Units - Egypt
1 archer, 1 catapult, 2 chariots and 1 phalanx placed in Alexandria
1 quinquereme placed in SZ 57
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 49 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 51 PUs
Combat Hit Differential Summary :
Egypt : 1.33
Egypt rolls : : 0.00
Seleucid : 0.67
Territory Summary for Egypt :
Jerusalem : 2 archers, 1 catapult, 2 chariots, 1 leader, 6 phalanxs and 1 warelephant
Alexandria : 1 archer, 1 catapult, 2 chariots, 1 city, 1 phalanx and 2 walls
Damascus : 1 flag, 1 phalanx
Cyrene : 1 archer
Bostra : 1 flag, 1 phalanx
SZ 57 : 1 quinquereme
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Sidon : 1 phalanx
Pharan : 1 archer, 1 catapult and 3 phalanxs
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 16 / 18
Pergamon : 21 / 23
Carthage : 61 / 63
Macedonia : 62 / 62
Bosporus : 33 / 33
Pontus : 14 / 12
Seleucid : 64 / 78
Egypt : 52 / 51
Parthia : 31 / 32
Armenia : 19 / 32
AI_Barbarians : 12 / 35
AI_Neutral : 128 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 archers, 1 cataphract and 1 horsearcher; Remaining resources: 2 PUs; 2 techTokens;
Non Combat Move - Parthia
2 archers moved from Sanina to Cyropolis
1 warelephant moved from Sanina to Cyropolis
1 horsearcher moved from Sanina to Cyropolis
2 archers moved from Persepolis to Susa
1 horsearcher moved from Persepolis to Susa
1 catapult moved from Persepolis to Susa
Place Units - Parthia
1 archer placed in East
1 archer, 1 cataphract and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,2 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremes
Activate Technology - Parthia
Parthia activating quinqueremes
Turn Complete - Parthia
Parthia collect 31 PUs; end with 33 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 34 PUs
Combat Hit Differential Summary :
Territory Summary for Parthia :
Sanina : 1 flag
SZ 84 : 2 flagships and 1 trireme
Susa : 11 archers, 5 cataphracts, 3 catapults, 7 horsearchers, 1 leader, 2 walls and 6 warelephants
Cyropolis : 2 archers, 1 horsearcher and 1 warelephant
Persepolis : 1 archer, 1 cataphract, 1 city, 1 horsearcher and 4 walls
East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 16 / 18
Pergamon : 21 / 23
Carthage : 61 / 63
Macedonia : 62 / 62
Bosporus : 33 / 33
Pontus : 14 / 12
Seleucid : 64 / 78
Egypt : 52 / 51
Parthia : 31 / 34
Armenia : 19 / 32
AI_Barbarians : 12 / 35
AI_Neutral : 128 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
3 spearmen moved from Satala to Trapezus
1 catapult moved from Artaxata to Trapezus
1 catapult and 3 spearmen moved from Satala to Amida
1 skirmisher moved from Satala to Amida
2 skirmishers moved from Satala to Trapezus
1 skirmisher moved from Artaxata to Trapezus
1 catapult moved from Artaxata to Nexuana
1 cataphract, 1 horsearcher and 1 leader moved from Albana to Nexuana
3 spearmen moved from Artaxata to Nexuana
1 skirmisher moved from Albana to Nexuana
Purchase Units - Armenia
Trigger ARMeconomics: buyCity removed from ArmeniaProduction
Trigger ARMeconomics: buyCityX added to ArmeniaProduction
Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Nexuana
Armenia attack with 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 3 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia roll dice for 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 3 spearmen in Nexuana, round 2 : 2/8 hits, 3.17 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Armenia
1 spearman owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana
Armenia roll dice for 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 2 spearmen in Nexuana, round 3 : 5/7 hits, 3.00 expected hits
AI_Neutral roll dice for 3 archer_neutrals in Nexuana, round 3 : 3/3 hits, 2.00 expected hits
3 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 2 spearmen owned by the Armenia lost in Nexuana
Armenia win, taking Nexuana from AI_Neutral with 1 cataphract, 1 catapult, 1 horsearcher and 1 leader remaining. Battle score for attacker is -19
Casualties for Armenia: 1 skirmisher and 3 spearmen
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Battle in Amida
Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
Seleucid defend with 1 cataphract
Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Amida, round 2 : 1/5 hits, 1.50 expected hits
Seleucid roll dice for 1 cataphract in Amida, round 2 : 1/1 hits, 0.33 expected hits
1 skirmisher owned by the Armenia and 1 cataphract owned by the Seleucid lost in Amida
Armenia win, taking Amida from Seleucid with 1 catapult and 3 spearmen remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 cataphract
Battle in Trapezus
Armenia attack with 1 catapult, 3 skirmishers and 3 spearmen
Pontus defend with 1 chariot and 2 skirmishers
Armenia roll dice for 1 catapult, 3 skirmishers and 3 spearmen in Trapezus, round 2 : 3/7 hits, 1.83 expected hits
Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 2 : 0/3 hits, 0.67 expected hits
1 chariot owned by the Pontus and 2 skirmishers owned by the Pontus lost in Trapezus
Armenia win, taking Trapezus from Pontus with 1 catapult, 3 skirmishers and 3 spearmen remaining. Battle score for attacker is 14
Casualties for Pontus: 1 chariot and 2 skirmishers
Non Combat Move - Armenia
3 skirmishers moved from Satala to Amida
1 spearman moved from Albana to Armavira
Place Units - Armenia
1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
Armenia undo move 1.
1 skirmisher, 2 spearmen and 1 wall placed in Armavira
1 catapult, 1 horsearcher and 1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 3,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 29 PUs; end with 29 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 24 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 29 PUs
Combat Hit Differential Summary :
Armenia : 1.50
Pontus : -0.67
Seleucid : 0.67
AI_Neutral : 0.33
Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 1 horsearcher, 1 spearman and 4 walls
Phasis : 1 spearman
Amida : 1 flag, 1 catapult, 3 skirmishers and 3 spearmen
Trapezus : 1 flag, 1 catapult, 3 skirmishers and 3 spearmen
Nexuana : 1 flag, 1 cataphract, 1 catapult, 1 horsearcher and 1 leader
Armavira : 1 catapult, 1 city, 1 skirmisher, 5 spearmen and 6 walls
SZ 83 : 1 bireme
Satala : 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader, 4 skirmishers and 6 spearmen
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 16 / 18
Pergamon : 21 / 23
Carthage : 61 / 63
Macedonia : 62 / 62
Bosporus : 33 / 33
Pontus : 9 / 12
Seleucid : 61 / 78
Egypt : 52 / 51
Parthia : 31 / 34
Armenia : 29 / 29
AI_Barbarians : 12 / 35
AI_Neutral : 126 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
Purchase Units - RomanRepublic
RomanRepublic buy 1 city, 1 legionaire, 2 skirmishers and 2 triremes; Remaining resources: 3 PUs; 2 techTokens;
Non Combat Move - RomanRepublic
2 quadriremes, 1 quinquereme and 1 suprareme moved from SZ 34 to SZ 28
1 ballista, 2 cataphracts, 1 leader and 1 skirmisher moved from Senio to Patavium
9 legionaires moved from Senio to Patavium
1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Valentia to Toletum
Place Units - RomanRepublic
1 city placed in Patavium
2 triremes placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover biremes
Activate Technology - RomanRepublic
RomanRepublic activating biremes
Turn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 72 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 66 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 63 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 1 legionaire
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire and 1 skirmisher
Aleria : 1 flag
Messana : 7 legionaires, 3 skirmishers and 1 wall
Toletum : 1 flag, 1 legionaire and 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag, 2 legionaires
SZ 28 : 3 quadriremes, 1 quinquereme, 2 supraremes and 2 triremes
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 6 skirmishers and 4 walls
Patavium : 1 flag, 2 ballistas, 2 cataphracts, 1 city, 1 leader, 10 legionaires and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 69 / 72
GreekCityStates : 16 / 18
Pergamon : 21 / 23
Carthage : 55 / 63
Macedonia : 59 / 62
Bosporus : 29 / 33
Pontus : 9 / 12
Seleucid : 61 / 78
Egypt : 52 / 51
Parthia : 31 / 34
Armenia : 29 / 29
AI_Barbarians : 15 / 30
AI_Neutral : 136 / 739
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
2 biremes, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
1 bireme moved from SZ 24 to SZ 25
Purchase Units - GreekCityStates
GreekCityStates buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in SZ 68
GreekCityStates attack with 2 biremes, 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior
quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 68 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 68 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 2 biremes, 1 flagship, 2 quadriremes and 1 trireme in SZ 68, round 2 : 2/6 hits, 2.33 expected hits
Units damaged: 1 flagship owned by the Macedonia
Macedonia roll dice for 2 biremes, 1 flagship, 1 quadrireme and 1 trireme in SZ 68, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 1 flagship owned by the GreekCityStates
1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
GreekCityStates roll dice for 1 bireme, 1 flagship, 2 quadriremes and 1 trireme in SZ 68, round 3 : 3/5 hits, 2.17 expected hits
Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 68, round 3 : 2/4 hits, 2.17 expected hits
1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 1 warrior owned by the Macedonia, 1 bireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 trireme owned by the GreekCityStates lost in SZ 68
GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 68, round 4 : 2/3 hits, 1.33 expected hits
Macedonia roll dice for 1 quadrireme in SZ 68, round 4 : 1/1 hits, 0.67 expected hits
1 quadrireme owned by the GreekCityStates and 1 quadrireme owned by the Macedonia lost in SZ 68
GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 6
Casualties for GreekCityStates: 2 biremes, 1 quadrireme and 1 trireme
Casualties for Macedonia: 2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 1/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover siegeWeapons
Activate Technology - GreekCityStates
GreekCityStates activating siegeWeapons
Turn Complete - GreekCityStates
GreekCityStates collect 16 PUs; end with 16 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 14 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 12 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 15 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 1.00
tri_VS_bi fire in SZ 68 : : -0.33
quad_VS_tri fire in SZ 68 : : -0.33
Macedonia : -0.33
GreekCityStates : 1.17
Territory Summary for GreekCityStates :
Sparta : 3 archers, 4 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 4 walls
SZ 68 : 1 flagship and 1 quadrireme
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 28 : 1 trireme
SZ 25 : 1 bireme
Production/PUs Summary :
RomanRepublic : 69 / 72
GreekCityStates : 16 / 15
Pergamon : 21 / 23
Carthage : 55 / 63
Macedonia : 59 / 62
Bosporus : 29 / 33
Pontus : 9 / 12
Seleucid : 61 / 78
Egypt : 52 / 51
Parthia : 31 / 34
Armenia : 29 / 29
AI_Barbarians : 15 / 30
AI_Neutral : 136 / 739
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 spearman moved from Pessinus to Attalia
Pergamon take Attalia from Seleucid
1 trireme moved from SZ 67 to SZ 68
1 spearman moved from Sardis to SZ 68
1 spearman moved from SZ 68 to Rhodos
Purchase Units - Pergamon
Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Rhodos
Non Combat Move - Pergamon
1 flagship and 1 trireme moved from SZ 67 to SZ 68
1 skirmisher and 2 spearmen moved from Sardis to Pessinus
Place Units - Pergamon
1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 24 PUs; end with 24 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 25 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs
Barcino : 3 spearmen and 2 walls
Halicarnassus : 1 spearman and 2 walls
Pergamum : 1 skirmisher and 2 walls
Pessinus : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen
SZ 68 : 1 flagship and 2 triremes
Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 4 spearmen and 4 walls
Rhodos : 1 spearman
Attalia : 1 flag, 1 spearman
Production/PUs Summary :
RomanRepublic : 69 / 72
GreekCityStates : 21 / 15
Pergamon : 24 / 25
Carthage : 55 / 63
Macedonia : 54 / 62
Bosporus : 29 / 33
Pontus : 9 / 12
Seleucid : 58 / 78
Egypt : 52 / 51
Parthia : 31 / 34
Armenia : 29 / 29
AI_Barbarians : 15 / 30
AI_Neutral : 136 / 739