8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
AcesWild vs Echo AnA Classic 2nd Edition
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from East Europe to South Europe 1 armour moved from East Europe to South Europe 2 infantry moved from Kazakh S.S.R. to Novosibirsk 4 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Evenki National Okrug 1 fighter moved from India to Evenki National Okrug 1 submarine moved from Baltic Sea Zone to North Sea Zone 3 armour moved from Karelia S.S.R. to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 3 armour and 6 infantry Japanese defend with 6 infantry Russians roll dice for 3 armour and 6 infantry in Novosibirsk, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 6 infantry in Novosibirsk, round 2 : 3/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 3 armour and 3 infantry in Novosibirsk, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 5 infantry Casualties for Japanese: 6 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Europe Russians attack with 1 armour and 3 infantry Germans defend with 1 aaGun, 1 factory and 2 infantry Russians roll dice for 1 armour and 3 infantry in South Europe, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in South Europe Russians roll dice for 1 armour and 3 infantry in South Europe, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Russia 2 armour moved from Karelia S.S.R. to East Europe 1 aaGun moved from Russia to Novosibirsk 1 fighter moved from Anglo Sudan Egypt to East Europe 1 aaGun moved from Karelia S.S.R. to Russia Place Units - Russians 1 armour and 6 infantry placed in Karelia S.S.R. Russians undo move 1. 1 infantry placed in Russia 1 armour and 5 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 2.67 Japanese : 2.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Research Technology - Germans Germans spend 25 on tech rolls Germans roll 4,2,1,5,4 and gets 0 hits Combat Move - Germans 1 carrier, 2 fighters and 2 transports moved from West Spain Sea Zone to Central Mediteranean Sea Zone 2 fighters moved from Central Mediteranean Sea Zone to South Europe 4 infantry moved from Germany to South Europe 2 armour moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 2 armour, 2 fighters and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry AA fire in South Europe : 0/2 hits, 0.33 expected hits Germans roll dice for 2 armour, 2 fighters and 4 infantry in South Europe, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 3 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in South Europe Germans win, taking South Europe from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 3 infantry Non Combat Move - Germans 2 fighters moved from South Europe to Central Mediteranean Sea Zone Turn Complete - Germans Germans collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.67 AA fire in South Europe : : -0.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 4 infantry, 1 submarine and 1 transport; Remaining resources: 9 PUs; Combat Move - British 1 bomber moved from India to North Australia Sea Zone Combat - British Battle in North Australia Sea Zone British attack with 1 bomber Japanese defend with 1 transport British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in North Australia Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from North Australia Sea Zone to India 2 armour moved from Caucasus to India 1 armour moved from Persia to India 2 infantry moved from Syria Jordan to Persia 1 infantry moved from French West Africa to French Equatorial Africa 1 transport moved from North Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from North Sea Zone to West Europe 1 armour moved from Algeria to Anglo Sudan Egypt Place Units - British 3 infantry placed in India 1 submarine and 1 transport placed in Mozambique Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 44 PUsCombat Hit Differential Summary :
British : 0.33 Japanese : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from French Indo China to French Indo China Sea Zone 4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone 4 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 battleships moved from French Indo China Sea Zone to Red Sea Zone 1 armour moved from Manchuria to Sinkiang 1 infantry moved from French Indo China to Sinkiang 3 fighters moved from French Indo China to Sinkiang 2 infantry moved from Japan to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 armour moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 4 infantry British defend with 1 armour Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 4 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Sinkiang Japanese attack with 1 armour, 3 fighters and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Sinkiang, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 3 fighters moved from Sinkiang to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 factory placed in Kwangtung 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -0.33 Americans : 0.67 Japanese : 1.50 -
Game note: all (four) industrial complexes have been purchased. No more are available to be built for the duration of the game as per the piece count limitation rule located on page 7, center column under “Plastic Chips”.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour and 8 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 armour and 2 infantry moved from West Europe to South Europe 8 infantry moved from East Europe to South Europe Combat - Americans Battle in South Europe Americans attack with 1 armour and 10 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry Americans roll dice for 1 armour and 10 infantry in South Europe, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 2 armour and 2 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in South Europe Americans roll dice for 1 armour and 8 infantry in South Europe, round 3 : 4/9 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in South Europe, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in South Europe Americans win, taking South Europe from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 4 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Americans 3 transports moved from North Sea Zone to East Canada Sea Zone 4 infantry moved from Finland Norway to North Sea Zone 4 infantry moved from North Sea Zone to West Europe 5 infantry moved from West Canada to East Canada Sea Zone 5 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone 5 infantry moved from North Sea Zone to West Europe 2 armour and 8 infantry moved from West US to West Canada Place Units - Americans 2 armour and 8 infantry placed in West US Turn Complete - Americans Americans collect 44 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Novosibirsk to Sinkiang 1 armour moved from Novosibirsk to Sinkiang 1 fighter moved from Russia to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Sinkiang to Russia 2 armour moved from Novosibirsk to Karelia S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Russia to Karelia S.S.R. 1 aaGun moved from Novosibirsk to Russia 1 armour and 5 infantry moved from Karelia S.S.R. to East Europe Place Units - Russians 1 infantry placed in Russia 5 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Germans Germans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 5 infantry moved from Germany to South Europe 3 armour moved from Germany to South Europe 2 fighters moved from Central Mediteranean Sea Zone to South Europe Combat - Germans Battle in South Europe Germans attack with 3 armour, 2 fighters and 5 infantry Americans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry AA fire in South Europe : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour, 2 fighters and 5 infantry in South Europe, round 2 : 2/10 hits, 3.33 expected hits Americans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in South Europe Germans roll dice for 3 armour, 2 fighters and 1 infantry in South Europe, round 3 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 armour and 4 infantry in South Europe, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 4 infantry owned by the Americans lost in South Europe Germans roll dice for 3 armour and 2 fighters in South Europe, round 4 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 armour in South Europe, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in South Europe Germans win, taking South Europe from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 5 infantry Casualties for Americans: 1 armour and 6 infantry Non Combat Move - Germans 2 fighters moved from South Europe to West Spain Sea Zone 1 carrier and 2 transports moved from Central Mediteranean Sea Zone to West Spain Sea Zone Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -1.50 Americans : 1.67 AA fire in South Europe : : -0.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - British 4 fighters moved from India to Anglo Sudan Egypt 1 bomber moved from India to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 4 fighters and 1 infantry Japanese defend with 4 infantry British roll dice for 1 bomber, 4 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 4 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Japanese lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - British 4 fighters moved from Anglo Sudan Egypt to Syria Jordan 1 bomber moved from Anglo Sudan Egypt to India 2 infantry moved from Persia to India 1 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from North Sea Zone to West Europe Place Units - British 1 submarine and 1 transport placed in Mozambique Sea Zone 2 fighters and 1 infantry placed in India Turn Complete - British British collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 1.17 Japanese : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 battleships and 2 transports moved from Red Sea Zone to French Indo China Sea Zone 1 infantry moved from Manchuria to China 1 armour and 1 infantry moved from Manchuria to Yakut S.S.R. 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 3 fighters moved from French Indo China to Sinkiang 2 infantry moved from French Indo China to Sinkiang Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 3 fighters and 2 infantry Russians defend with 1 armour Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Japanese roll dice for 3 fighters and 1 infantry in Sinkiang, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 3 fighters moved from Sinkiang to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 2 armour and 1 infantry placed in Kwangtung 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans : 0.33 Russians : -0.33 Japanese : -1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 9 infantry moved from West Europe to South Europe Combat - Americans Battle in South Europe Americans attack with 9 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Americans roll dice for 9 infantry in South Europe, round 2 : 2/9 hits, 1.50 expected hits Germans roll dice for 2 armour in South Europe, round 2 : 1/2 hits, 0.67 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in South Europe Americans win, taking South Europe from Germans with 8 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Americans 6 transports moved from North Sea Zone to East Canada Sea Zone 2 armour and 8 infantry moved from West Canada to East Canada Sea Zone 2 armour, 8 infantry and 6 transports moved from East Canada Sea Zone to North Sea Zone 2 armour and 8 infantry moved from North Sea Zone to Finland Norway Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in West US Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 1 fighter and 26 infantry moved from East Europe to Germany 7 armour moved from Karelia S.S.R. to Germany 1 fighter moved from Russia to Yakut S.S.R. 2 infantry moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Germany Russians attack with 12 armour, 1 fighter and 26 infantry Germans defend with 1 aaGun, 1 factory and 21 infantry AA fire in Germany : 0/1 hits, 0.17 expected hits Russians roll dice for 12 armour, 1 fighter and 26 infantry in Germany, round 2 : 11/39 hits, 10.83 expected hits Germans roll dice for 21 infantry in Germany, round 2 : 6/21 hits, 7.00 expected hits 6 infantry owned by the Russians and 11 infantry owned by the Germans lost in Germany Russians roll dice for 12 armour, 1 fighter and 20 infantry in Germany, round 3 : 12/33 hits, 9.83 expected hits Germans roll dice for 10 infantry in Germany, round 3 : 6/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 10 infantry owned by the Germans lost in Germany Russians captures 18PUs while taking Germans capital Russians win, taking Germany from Germans with 12 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 27 Casualties for Russians: 12 infantry Casualties for Germans: 21 infantry Battle in Yakut S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Russia 1 fighter moved from Germany to Russia Place Units - Russians 4 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : 2.67 Japanese : 0.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Combat Move - Germans 1 carrier, 2 fighters and 2 transports moved from West Spain Sea Zone to South Brazil Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 battleship and 2 infantry; Remaining resources: 6 PUs; Combat Move - British 3 armour, 1 bomber, 2 fighters and 14 infantry moved from India to French Indo China 4 fighters moved from Syria Jordan to French Indo China Combat - British Battle in French Indo China British attack with 3 armour, 1 bomber, 6 fighters and 14 infantry Japanese defend with 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 10 infantry AA fire in French Indo China : 2/7 hits, 1.17 expected hits 2 fighters owned by the British lost in French Indo China British roll dice for 3 armour, 1 bomber, 4 fighters and 14 infantry in French Indo China, round 2 : 3/22 hits, 6.50 expected hits Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 10 infantry in French Indo China, round 2 : 7/15 hits, 5.83 expected hits 2 infantry owned by the Japanese, 1 bomber owned by the Japanese and 7 infantry owned by the British lost in French Indo China British roll dice for 3 armour, 1 bomber, 4 fighters and 7 infantry in French Indo China, round 3 : 3/15 hits, 5.33 expected hits Japanese roll dice for 1 armour, 3 fighters and 8 infantry in French Indo China, round 3 : 6/12 hits, 5.00 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the British lost in French Indo China 1 infantry owned by the British and 3 armour owned by the British retreated to India Japanese win with 1 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is -33 Casualties for British: 2 fighters and 13 infantry Casualties for Japanese: 1 bomber and 5 infantry Non Combat Move - British 1 transport moved from Mozambique Sea Zone to Red Sea Zone 1 infantry moved from Anglo Sudan Egypt to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India 1 bomber moved from French Indo China to India 4 fighters moved from French Indo China to India 1 battleship and 1 transport moved from North Sea Zone to West Mediteranean Sea Zone Place Units - British 1 battleship placed in Mozambique Sea Zone 2 infantry placed in India Turn Complete - British British collect 35 PUs; end with 41 PUsCombat Hit Differential Summary :
British : -5.83 Japanese : 2.17 AA fire in French Indo China : : 0.83 -
…well. THAT was interesting. I selected your bomber as a casualty early in that battle because there was over a 99% chance of success and I figured I was giving you the best defense. But wow that didn’t work out. In the future, all naval battles and in any land battle, we’ll need to check with each other and verify “order of loss” i.e. ask the other guy which pieces he wants to lose first and in which order…
good shooting…
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 4 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from Kwangtung to Yakut S.S.R. 1 infantry moved from China to Sinkiang 1 infantry moved from Kwangtung to French Indo China 1 armour moved from Kwangtung to French Indo China 3 fighters moved from French Indo China to Indian Ocean Sea Zone 1 transport moved from French Indo China Sea Zone to North Australia Sea Zone 2 battleships and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 6 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in Indian Ocean Sea Zone Japanese attack with 3 fighters British defend with 1 transport Japanese roll dice for 3 fighters in Indian Ocean Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Indian Ocean Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 armour and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -0.17 Russians : 0.67 Japanese : 2.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 fighters and 2 transports; Remaining resources: 4 PUs; Non Combat Move - Americans 1 transport moved from West US Sea Zone to Midway Sea Zone 1 infantry moved from Midway to Midway Sea Zone 1 infantry and 1 transport moved from Midway Sea Zone to West US Sea Zone 1 infantry moved from West US Sea Zone to West Canada 8 infantry moved from West US to West Canada 2 armour moved from West US to West Canada 6 transports moved from North Sea Zone to West Mediteranean Sea Zone 2 armour moved from Finland Norway to Russia 8 infantry moved from Finland Norway to Karelia S.S.R. 1 aaGun moved from South Europe to East Europe 1 aaGun moved from West Europe to South Europe Place Units - Americans 2 fighters placed in West US 2 transports placed in West US Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 fighter moved from Novosibirsk to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 aaGun moved from Novosibirsk to Evenki National Okrug 4 armour moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 12 armour moved from Germany to Karelia S.S.R. 14 infantry moved from Germany to East Europe 1 submarine moved from North Sea Zone to West Mediteranean Sea Zone Place Units - Russians 7 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Russians : -1.17 Japanese : 0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Combat Move - Germans 1 carrier, 2 fighters and 2 transports moved from South Brazil Sea Zone to South Argentina Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from India to North Australia Sea Zone 4 fighters moved from India to Sinkiang 1 infantry moved from India to Sinkiang Combat - British Battle in North Australia Sea Zone British attack with 1 bomber Japanese defend with 1 transport British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 transport in North Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in North Australia Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in Sinkiang British attack with 4 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sinkiang British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters moved from Sinkiang to India 1 battleship, 1 carrier, 3 submarines and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone 2 infantry moved from West Europe to West Mediteranean Sea Zone 1 battleship, 2 infantry and 1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Syria Jordan 1 bomber moved from North Australia Sea Zone to India Place Units - British 1 fighter and 2 infantry placed in India 2 infantry placed in South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -0.50 Japanese : 0.33





