@mikawagunichi sorry for the edit, but i must have undid the move of the dd in 98 going to 94. please move your sub accordingly
Enigma ny tråd
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Java to Yunnan 1 fighter moved from Malaya to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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@Enigma hvis jeg ik ka få dem ud igen, så taber jeg jo. Og jeg plejer netop at komme til kort, når de er gået i land en 2-3-4 gange. Enten fordi de er for mange eller fordi de tager Norge (og til den tid er jeg stadig 5 runder fra at ta Moskva fordi Ruslands hær vokser med næsten samme hast som Tysklands, når jeg er i kontrol i hvert fald
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Java to Yunnan 1 fighter moved from Malaya to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 cruiser moved from 96 Sea Zone to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from French West Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Makalakalane Det kan altså godt lade sig gøre at tage Rusland og vinde med aksen. Man skal selvfølgelig ikke være uheldig og tabe nogle 70% og 95% slag i Rusland, som jeg har gjort mod Raimo.
Spillet balancerer heldigvis, så når og hvis Rusland falder er der (ofte) stort pres på Tyskland i vest. Men fordi vestmagterne står i Normandiet behøver det ikke være game over for Tyskland. Ja, Norge kan være svær at holde og derfor er det en god idé ikke at smide sin tyske flåde væk. En transporter kan være guld værd. -
@Enigma min transporter ryger så nu… Anyways… Jeg har lige måtte starte min tur om, da jeg havde misklikket 2-3 bombers ind på Kreta, istedet for at angribe den engelske destroyer…
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 6 artilleries; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 bombers moved from Western Germany to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 3 bombers and 2 fighters British defend with 1 destroyer Germans roll dice for 3 bombers and 2 fighters in 99 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 99 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 bombers moved from 99 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 fighters moved from Holland Belgium to Gibraltar 3 aaGuns, 6 artilleries and 13 infantry moved from Poland to Eastern Poland 3 armour moved from Slovakia Hungary to Eastern Poland 5 artilleries and 5 infantry moved from Romania to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from 99 Sea Zone to Western Germany Place Units - Germans 3 artilleries placed in Poland 3 artilleries placed in Romania 5 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0,00 British : -0,33 -
@Enigma ja, jeg ved godt det godt kan lade sig gøre. Det sker jo jævnligt mod mig :p Men jeg kan ikke få det til at ske. Jeg kan ikke begribe hvorfor. Men det kommer vel
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Buryatia to Amur 2 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour and 2 mech_infantrys moved from Belarus to Karelia 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia 1 artillery moved from Belarus to Baltic States 2 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 9 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 4/9 hits, 3,33 expected hits Germans roll dice for 9 infantry in Karelia, round 2 : 3/9 hits, 3,00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 2,83 expected hits Germans roll dice for 5 infantry in Karelia, round 3 : 3/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Karelia retreated to Karelia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Germans: 7 infantry Battle in Baltic States Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 fighter and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Germans lost in 113 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Amur Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Amur, round 2 : 4/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians winGermans win with no units remaining, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 aaGuns moved from Buryatia to Amur 2 fighters and 1 tactical_bomber moved from Karelia to Belarus 1 tactical_bomber moved from Belarus to Bryansk 2 fighters moved from Belarus to Bryansk 3 infantry and 1 mech_infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 2 aaGuns, 2 artilleries and 13 infantry moved from Belarus to Bryansk 2 armour moved from Bryansk to Smolensk 5 mech_infantrys moved from Bryansk to Smolensk Place Units - Russians 3 infantry placed in Novgorod 1 armour, 1 fighter and 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 1,67 Japanese : 0,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 6 armour and 1 artillery; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to Kiangsi 1 armour and 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 5 infantry moved from Kweichow to Shensi 1 fighter moved from Kwangsi to Kwangtung 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 2 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kiangsi 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Kiangsi Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/8 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 destroyer and 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Shensi, round 2 : 3/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 4 infantry moved from Korea to Manchuria 2 armour moved from Kiangsu to Jehol 2 fighters moved from Kiangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters moved from Kiangsi to Kwangsi 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 fighters moved from Kwangtung to Kwangsi 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 bombers moved from India to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUsCombat Hit Differential Summary :
British : 0,67 ANZAC : -0,50 Chinese : -0,67 UK_Pacific : -0,33 AA fire in India : : -0,33 Japanese : 1,83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 bombers moved from Western United States to Wake Island Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 bombers moved from Western United States to Wake Island Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 1 armour moved from Tobruk to Egypt 1 fighter and 2 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Cyprus to Egypt 1 tactical_bomber moved from Persia to Trans-Jordan 1 bomber moved from Cyprus to Trans-Jordan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 mech_infantry moved from Yunnan to Siam 1 armour moved from Yunnan to Siam 2 fighters moved from Yunnan to Siam Combat - British Battle in Belgian Congo British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Siam British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siam British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siam, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 fighters; Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits 2 fighters owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 20 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 2 fighters Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/5 hits, 2,00 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 2 infantry Battle in Egypt British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from 109 Sea Zone to United Kingdom 2 infantry moved from Brazil to 86 Sea Zone 1 tactical_bomber moved from Egypt to Alexandria 1 tactical_bomber moved from Trans-Jordan to Persia 1 bomber moved from Trans-Jordan to Eastern Persia 1 fighter moved from Belgian Congo to Alexandria 1 infantry moved from Union of South Africa to Rhodesia 2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Siam to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State Place Units - British 3 mech_infantrys placed in Persia 1 destroyer placed in 106 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,3,4 British collect 31 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,5,4,4,1 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
Germans : -0,17 British : 2,50 Italians : 1,67 Chinese : -1,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya Italians take Libya from British 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine French defend with 1 cruiser Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 4 infantry moved from France to Southern France 1 infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,67 French : 0,00 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from French Equatorial Africa to French West Africa 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 86 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Baltic States 5 armour moved from Germany to Baltic States 2 infantry moved from Karelia to Novgorod 3 bombers moved from Western Germany to Novgorod 3 artilleries moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Baltic States Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Battle in Novgorod Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 4/5 hits, 2,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 6/10 hits, 4,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Battle in Belarus Germans attack with 3 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Western Ukraine 3 aaGuns, 9 armour, 8 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries moved from Romania to Bessarabia 5 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 3 aaGuns moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France 2 submarines moved from 119 Sea Zone to 125 Sea Zone 3 bombers moved from Novgorod to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Romania 1 armour and 2 mech_infantrys placed in Poland 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 5,00 Russians : -1,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 mech_infantrys moved from Smolensk to Novgorod 3 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 2 infantry Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 2,83 expected hits Germans roll dice for 3 artilleries and 2 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 0/7 hits, 2,67 expected hits Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 2,50 expected hits Germans roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 3 artilleries and 2 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Vologda 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Belarus to Russia 4 aaGuns, 2 artilleries and 21 infantry moved from Bryansk to Russia 2 armour moved from Smolensk to Samara 3 mech_infantrys moved from Smolensk to Samara 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 aaGuns and 15 infantry moved from Amur to Buryatia Place Units - Russians 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 mech_infantrys EDIT: Adding units owned by Russians to Vologda: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : -1,83 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 6 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 38 Sea Zone 2 battleships and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 2 bombers moved from Kwangsi to India 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 fighters moved from Kwangsi to Philippines 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 tactical_bomber moved from 20 Sea Zone to Hunan 2 carriers moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Hunan 4 fighters moved from Kwangsi to Hunan 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 2 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Shantung to Hopei Combat - Japanese Air Battle in IndiaCombat Hit Differential Summary :
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@Enigma vil du intercepte i indien?
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@Makalakalane Nej tak.





