G40 BM3 akreider2 (allies +12) vs Majikforce (axis)

  • 2007 AAR League

    And I tried to attack a sub again. I need a bigger monitor (and it’s already 23 inches).

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Didn’t realize I could not use captured naval bases until next turn =(

    Yeah you have to own them at the beginning of your turn to use them. Also of note any subs can pass through the strait of Gibraltar regardless of who owns Gibraltar.

    Yes sz 125 does touch Norway.

  • '22 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 bomber and 2 fighters moved from Egypt to Kenya
    
        Combat - Italians
            Battle in Kenya
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Kenya, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 bomber and 2 fighters moved from Kenya to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Syria to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 battleship, 2 cruisers and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            2 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            Italians undo move 3.
            1 artillery and 2 infantry placed in Egypt
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.50
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 72 Sea Zone
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 transports moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 72 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 artillery moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 artillery and 3 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Eastern Poland to Russia
            1 infantry moved from Karelia to Finland
            3 infantry moved from Karelia to Novgorod
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Baltic States
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 4 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 fighter in Belarus, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Eastern Poland
            1 fighter moved from Baltic States to Western Ukraine
            3 aaGuns, 18 armour, 4 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Russia to Western Ukraine
            2 tactical_bombers moved from Southern Italy to Western Ukraine
            2 fighters moved from Southern Italy to Western Germany
            2 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
            1 infantry moved from Albania to 97 Sea Zone
    
        Place Units - Germans
            2 destroyers placed in 112 Sea Zone
            5 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -2.17
    Russians : 2.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 39 PUs; 
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
            4 aaGuns, 3 armour, 5 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Archangel to Smolensk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            2 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kansu
            3 mech_infantrys moved from Hopei to Kansu
            1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
            2 bombers moved from Szechwan to Kansu
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            2 cruisers and 2 marines moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 2 marines moved from 17 Sea Zone to Iwo Jima
            3 fighters moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Hawaiian Islands
            Battle in South Australia
            Battle in Iwo Jima
                Japanese attack with 5 fighters, 1 infantry and 2 marines
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 cruisers in Iwo Jima, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 5 fighters, 1 infantry and 2 marines in Iwo Jima, round 2 : 5/8 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Western Australia from ANZAC, taking Hawaiian Islands from Americans, taking South Australia from ANZAC, taking Iwo Jima from Americans with 5 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kansu
                Japanese attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 4 : 3/5 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 4 infantry
            Battle in Burma
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 fighter moved from Kansu to Kweichow
            2 bombers moved from Kansu to Yunnan
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 carrier and 1 fighter moved from 35 Sea Zone to 17 Sea Zone
            5 fighters moved from Iwo Jima to 17 Sea Zone
            2 carriers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 fighter placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 1.67
    UK_Pacific : -0.33
    Japanese : -2.33
    

    Savegame

  • 2007 AAR League

    I resign. Your economic production is too strong. I don’t think you are even trying to take Moscow all that quickly as you don’t need it, am I right?

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    I resign. Your economic production is too strong. I don’t think you are even trying to take Moscow all that quickly as you don’t need it, am I right?

    GG. Yeah I don’t usually rush to Moscow but since you all but ignored Japan I can really take my time. The US has to build in the Pacific! Can’t let Japan have free reign. Losing Egypt early hurt you as well. Keep playing though you will learn more and more. Do you know how to post the game results in the results thread?

Suggested Topics

  • 11
  • 10
  • 45
  • 18
  • 35
  • 34
  • 156
  • 936
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.4k

Topics

1.8m

Posts