good luck
All Vs Brett
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TripleA Turn Summary: British round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - British British buy 2 battleships and 1 infantry; Remaining resources: 8 PUs; Combat Move - British 1 carrier, 1 submarine and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 carrier and 2 fighters moved from 17 Sea Zone to 15 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 2 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Libya to 15 Sea Zone 1 fighter moved from 15 Sea Zone to Italy 2 bombers moved from Libya to Russia 1 infantry moved from 15 Sea Zone to Italy 1 submarine moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone 1 armour moved from Libya to Algeria 2 armour moved from Russia to Szechwan 1 armour moved from Karelia S.S.R. to Archangel Combat - British Battle in Szechwan British attack with 2 armour Japanese defend with 1 infantry British roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 2 battleships placed in 15 Sea Zone 1 infantry placed in Italy Turn Complete - British British collect 43 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - Japanese Japanese buy 4 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour and 1 transport moved from 51 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kiangsu 2 transports moved from 35 Sea Zone to 37 Sea Zone 4 infantry moved from East Indies to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo-China Thailand 3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 59 Sea Zone 3 transports moved from 36 Sea Zone to 62 Sea Zone 6 infantry moved from Japan to 62 Sea Zone 6 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter and 1 infantry moved from Evenki National Okrug to Vologda 1 infantry moved from Evenki National Okrug to Vologda 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from India to Sinkiang 2 armour moved from Manchuria to Sinkiang 1 armour moved from Manchuria to Szechwan 2 bombers and 1 fighter moved from India to Szechwan 2 battleships, 1 carrier and 1 fighter moved from 29 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 2 bombers and 1 fighter British defend with 2 armour Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Szechwan, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 armour owned by the British lost in Szechwan Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Sinkiang Japanese attack with 2 armour and 1 bomber Americans defend with 1 armour Japanese roll dice for 2 armour and 1 bomber in Sinkiang, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Battle in Vologda Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to India 1 bomber moved from Sinkiang to India 1 fighter moved from Vologda to Evenki National Okrug 1 fighter moved from Szechwan to Yunnan Place Units - Japanese 3 armour placed in Manchuria 1 armour and 3 infantry placed in East Indies 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.50 Russians : 1.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 factory, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 2 artilleries moved from Central United States to Eastern United States 2 infantry moved from Central United States to Eastern United States 1 bomber moved from Alaska to 62 Sea Zone 1 infantry moved from Novosibirsk to Sinkiang 4 fighters moved from Russia to Sinkiang 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Russia 2 armour moved from Alaska to Western United States 2 armour moved from Alaska to Western United States 4 infantry moved from Western United States to Central United States Combat - Americans Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Sinkiang Americans attack with 4 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sinkiang Americans win, taking Sinkiang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 fighters moved from Sinkiang to Russia 1 bomber moved from 62 Sea Zone to Alaska Place Units - Americans 1 factory placed in Baltic States 2 infantry placed in West Russia 2 armour placed in Belorussia 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.17 Japanese : -0.50
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TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Research Technology - Russians Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 28 PUs; Russians buy 4 armour and 1 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 4 armour placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - British British buy 2 battleships and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Algeria to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Italy Non Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone Place Units - British 2 battleships and 1 fighter placed in 15 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - Japanese Japanese buy 5 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - Japanese 2 battleships moved from 59 Sea Zone to 62 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from East Indies to 37 Sea Zone 1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour and 3 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from Kiangsu to Szechwan Japanese take Szechwan from Americans 7 armour, 1 fighter and 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Anhwei 3 armour moved from Manchuria to Yakut S.S.R. 5 infantry moved from Manchuria to Anhwei 2 armour moved from Yunnan to India 2 fighters moved from 59 Sea Zone to 35 Sea Zone 1 carrier moved from 59 Sea Zone to 48 Sea Zone 1 destroyer moved from 59 Sea Zone to 62 Sea Zone 1 battleship moved from 59 Sea Zone to 48 Sea Zone 2 bombers moved from India to Russia 1 infantry moved from Evenki National Okrug to Sinkiang 1 bomber moved from India to Sinkiang 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from Yunnan to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to India 1 bomber moved from Sinkiang to India 1 fighter moved from Kazakh S.S.R. to India Place Units - Japanese 3 armour placed in Manchuria 2 armour and 1 bomber placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Americans : 0.67 Russians : 0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Alaska to Evenki National Okrug 1 infantry moved from Archangel to Evenki National Okrug 1 infantry moved from Archangel to Evenki National Okrug 4 fighters moved from Russia to Evenki National Okrug 3 artilleries moved from Eastern United States to 11 Sea Zone 3 infantry moved from Eastern United States to 11 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone 4 armour moved from Western United States to Eastern United States 4 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Evenki National Okrug Americans attack with 2 bombers, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Evenki National Okrug to Archangel 4 fighters moved from Evenki National Okrug to Archangel 4 armour moved from Russia to Archangel 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Archangel Place Units - Americans 3 transports placed in 11 Sea Zone 2 infantry placed in West Russia 1 armour and 1 infantry placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Research Technology - Russians Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 27 PUs; Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Persia British take Persia from Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Novosibirsk to Evenki National Okrug 4 armour moved from Russia to Evenki National Okrug 1 infantry moved from Vologda to Novosibirsk Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 6 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Purchase Units - British British buy 2 battleships and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from Italy to 15 Sea Zone 2 infantry moved from Italy to 15 Sea Zone 2 armour, 4 battleships, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 2 submarines and 2 transports moved from 15 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Trans-Jordan British take Trans-Jordan from Japanese 1 armour moved from 17 Sea Zone to Egypt 1 infantry moved from 17 Sea Zone to Egypt 3 armour, 1 artillery and 5 infantry moved from Archangel to Evenki National Okrug Combat - British Non Combat Move - British Place Units - British 2 battleships placed in 15 Sea Zone 1 infantry placed in Italy Turn Complete - British British collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Purchase Units - Japanese Japanese buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from East Indies to 37 Sea Zone 2 armour and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 armour moved from 36 Sea Zone to Burma 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 10 armour, 1 fighter and 5 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 3 armour moved from Manchuria to Buryatia S.S.R. 4 infantry moved from Yunnan to Szechwan 5 infantry moved from Anhwei to Szechwan 1 armour moved from Burma to Szechwan 1 bomber moved from India to Kazakh S.S.R. 1 armour moved from Szechwan to Kazakh S.S.R. 1 artillery and 1 infantry moved from India to Persia 1 bomber moved from East Indies to Persia 1 fighter moved from India to Kazakh S.S.R. 3 infantry moved from Burma to India 4 battleships, 3 carriers, 1 destroyer and 5 fighters moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 carrier moved from 48 Sea Zone to 36 Sea Zone 2 battleships and 1 destroyer moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour, 1 bomber and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kazakh S.S.R., round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kazakh S.S.R. to India 1 bomber moved from Persia to India 1 fighter moved from Kazakh S.S.R. to India 1 fighter moved from 36 Sea Zone to India 4 fighters moved from 36 Sea Zone to India Place Units - Japanese 1 fighter and 2 infantry placed in Manchuria 4 infantry placed in East Indies 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.33 Russians : -0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Purchase Units - Americans Americans buy 4 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 transport moved from 2 Sea Zone to 11 Sea Zone 3 armour moved from Eastern United States to 11 Sea Zone 3 infantry moved from Eastern United States to 11 Sea Zone 3 armour, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone 3 artilleries moved from 4 Sea Zone to Archangel 3 infantry moved from 4 Sea Zone to Archangel 1 armour moved from Archangel to Kazakh S.S.R. 2 fighters moved from Archangel to Kazakh S.S.R. 5 armour moved from Archangel to Yakut S.S.R. 2 fighters moved from Archangel to Yakut S.S.R. 2 bombers moved from Archangel to Kazakh S.S.R. 2 artilleries and 7 infantry moved from Archangel to Evenki National Okrug 2 infantry moved from West Russia to Archangel 1 armour moved from Belorussia to Archangel 1 infantry moved from Belorussia to West Russia 2 armour moved from Baltic States to Archangel Combat - Americans Battle in Yakut S.S.R. Americans attack with 5 armour and 2 fighters Japanese defend with 1 infantry Americans roll dice for 5 armour and 2 fighters in Yakut S.S.R., round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win, taking Yakut S.S.R. from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 1 armour, 2 bombers and 2 fighters Japanese defend with 1 armour Americans roll dice for 1 armour, 2 bombers and 2 fighters in Kazakh S.S.R., round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kazakh S.S.R. Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Japanese: 1 armour Non Combat Move - Americans 2 bombers moved from Kazakh S.S.R. to Archangel 2 fighters moved from Yakut S.S.R. to Archangel 2 fighters moved from Kazakh S.S.R. to Archangel Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour placed in Western United States 2 infantry placed in West Russia 2 infantry placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 2.67 Japanese : 0.17
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TripleA Turn Summary: Russians round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Research Technology - Russians Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 30 PUs; Russians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Sinkiang 1 armour moved from Russia to Sinkiang 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 infantry moved from Russia to Caucasus 2 artilleries and 11 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Evenki National Okrug to Sinkiang 5 infantry moved from Russia to Novosibirsk 7 armour moved from Evenki National Okrug to Yakut S.S.R. Combat - Russians Battle in Sinkiang Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Sinkiang to Yakut S.S.R. Place Units - Russians 5 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : 0.83 Japanese : -0.33
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TripleA Turn Summary: British round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Purchase Units - British British buy 1 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from Russia to Persia 1 armour moved from Egypt to Persia 5 fighters moved from 17 Sea Zone to Persia 1 transport moved from 6 Sea Zone to 13 Sea Zone 2 battleships moved from 15 Sea Zone to 17 Sea Zone 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 infantry moved from Trans-Jordan to Persia 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 transport moved from 6 Sea Zone to 13 Sea Zone 3 armour moved from Evenki National Okrug to Yakut S.S.R. 5 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery moved from Evenki National Okrug to Yakut S.S.R. Combat - British Battle in Persia British attack with 1 armour, 2 bombers, 5 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 bombers, 5 fighters and 1 infantry in Persia, round 2 : 3/9 hits, 4.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 armour, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Persia to Union of South Africa 5 fighters moved from Persia to 17 Sea Zone Place Units - British 1 factory placed in Southern Europe 1 armour, 1 fighter and 1 infantry placed in Italy 1 bomber placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -1.50 Japanese : -0.67
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TripleA Turn Summary: Japanese round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Purchase Units - Japanese Japanese buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from East Indies to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Burma 1 armour moved from Szechwan to Sinkiang 3 infantry moved from Szechwan to Sinkiang 1 bomber moved from India to Sinkiang 1 infantry moved from India to Persia 2 fighters moved from India to Persia 3 fighters moved from India to Persia 1 bomber moved from India to Sinkiang 13 armour, 3 fighters and 9 infantry moved from Buryatia S.S.R. to Manchuria 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from India to Sinkiang 1 bomber moved from India to Persia 1 armour moved from Burma to India 5 infantry moved from Szechwan to Sinkiang 1 armour moved from Burma to India 1 infantry moved from India to Persia 1 fighter moved from India to Persia Combat - Japanese Battle in Persia Japanese attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber, 6 fighters and 2 infantry in Persia, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Japanese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 1 infantry Battle in Sinkiang Japanese attack with 1 armour, 3 bombers and 8 infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 3 bombers and 8 infantry in Sinkiang, round 2 : 2/12 hits, 3.83 expected hits Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour, 3 bombers and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Japanese 1 bomber and 6 fighters moved from Persia to India 3 bombers moved from Sinkiang to India Place Units - Japanese 3 infantry placed in Manchuria 1 submarine placed in 60 Sea Zone 4 infantry placed in East Indies 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 1.17 Americans : 0.17 Japanese : -0.83
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TripleA Turn Summary: Americans round 34
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34 Purchase Units - Americans Americans buy 3 armour and 2 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 armour moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 2 artilleries and 9 infantry moved from Evenki National Okrug to Sinkiang 2 bombers moved from Archangel to Sinkiang 4 fighters moved from Archangel to Sinkiang 4 armour moved from Yakut S.S.R. to Sinkiang 1 armour moved from Soviet Far East to Buryatia S.S.R. 3 armour moved from Archangel to Sinkiang 3 artilleries and 5 infantry moved from Archangel to Evenki National Okrug 3 fighters moved from Alaska to Buryatia S.S.R. 3 infantry moved from West Russia to Russia 2 infantry moved from Belorussia to West Russia 2 armour moved from Baltic States to Archangel 3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone 3 armour moved from 4 Sea Zone to Archangel 3 infantry moved from 4 Sea Zone to Archangel 3 transports moved from 4 Sea Zone to 2 Sea Zone 1 transport moved from 2 Sea Zone to 11 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 2 armour moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 armour moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in Buryatia S.S.R. Americans attack with 1 armour and 3 fighters Japanese defend with 1 infantry Americans roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Americans win, taking Buryatia S.S.R. from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hawaiian Islands Americans attack with 2 armour and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 2 armour and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Sinkiang Americans attack with 7 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry Japanese defend with 1 armour and 7 infantry Americans roll dice for 7 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry in Sinkiang, round 2 : 11/24 hits, 9.33 expected hits Japanese roll dice for 1 armour and 7 infantry in Sinkiang, round 2 : 3/8 hits, 2.83 expected hits 7 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Sinkiang Americans win, taking Sinkiang from Japanese with 7 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour and 7 infantry Non Combat Move - Americans 2 bombers moved from Sinkiang to Evenki National Okrug 4 fighters moved from Sinkiang to Evenki National Okrug 3 fighters moved from Buryatia S.S.R. to Yakut S.S.R. 1 cruiser moved from 11 Sea Zone to 19 Sea Zone 1 destroyer moved from 11 Sea Zone to 19 Sea Zone Place Units - Americans 2 armour placed in West Russia 1 armour and 1 bomber placed in Belorussia 1 bomber placed in Baltic States Turn Complete - Americans Americans collect 49 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 2.17 Japanese : -0.17
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TripleA Turn Summary: Russians round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Research Technology - Russians Purchase Units - Russians Russians buy 2 bombers; Remaining resources: 8 PUs; Combat Move - Russians 7 armour, 2 artilleries, 1 fighter and 11 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Kazakh S.S.R. to Szechwan 5 armour moved from Russia to Szechwan 5 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Szechwan Russians attack with 5 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 5 armour and 1 infantry in Szechwan, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 5 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 2 bombers placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : 0.67
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TripleA Turn Summary: British round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Purchase Units - British British buy 2 armour, 2 bombers and 2 infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 2 transports moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 17 Sea Zone 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Union of South Africa Non Combat Move - British 3 armour, 1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Place Units - British 2 bombers placed in United Kingdom British undo move 1. 1 armour and 1 infantry placed in Italy 2 bombers placed in Southern Europe 1 armour placed in Italy 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Purchase Units - Japanese Japanese buy 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from Burma to 36 Sea Zone 4 battleships moved from 36 Sea Zone to 62 Sea Zone 2 battleships moved from 36 Sea Zone to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 62 Sea Zone 4 bombers moved from India to Buryatia S.S.R. 4 infantry and 2 transports moved from 36 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 4 armour moved from India to Yunnan 13 armour, 3 fighters and 14 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Anhwei 2 infantry moved from 61 Sea Zone to Kwangtung 1 submarine moved from 60 Sea Zone to 52 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 13 armour, 4 bombers, 3 fighters and 18 infantry British defend with 3 armour, 1 artillery and 5 infantry; Americans defend with 1 armour; Russians defend with 7 armour, 2 artilleries, 1 fighter and 11 infantry Japanese roll dice for 4 battleships in Buryatia S.S.R., round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 13 armour, 4 bombers, 3 fighters and 18 infantry in Buryatia S.S.R., round 2 : 13/38 hits, 13.67 expected hits Russians roll dice for 11 armour, 3 artilleries, 1 fighter and 16 infantry in Buryatia S.S.R., round 2 : 12/31 hits, 12.50 expected hits 12 infantry owned by the Japanese, 11 infantry owned by the Russians and 4 infantry owned by the British lost in Buryatia S.S.R. Japanese roll dice for 13 armour, 4 bombers, 3 fighters and 6 infantry in Buryatia S.S.R., round 3 : 11/26 hits, 11.67 expected hits Russians roll dice for 11 armour, 3 artilleries, 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 9/16 hits, 7.50 expected hits 6 infantry owned by the Japanese, 6 armour owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Japanese, 1 armour owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Buryatia S.S.R. Japanese roll dice for 10 armour, 4 bombers and 3 fighters in Buryatia S.S.R., round 4 : 5/17 hits, 9.17 expected hits Russians roll dice for 4 armour and 1 fighter in Buryatia S.S.R., round 4 : 3/5 hits, 2.67 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 3 armour owned by the Japanese and 3 armour owned by the British lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 7 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 46 Casualties for Japanese: 6 armour and 18 infantry Casualties for Russians: 7 armour, 2 artilleries, 1 fighter and 11 infantry Casualties for British: 3 armour, 1 artillery and 5 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 4 bombers moved from Buryatia S.S.R. to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 4 infantry placed in East Indies 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians : 1.33 Japanese : -6.17
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TripleA Turn Summary: Americans round 35
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35 Purchase Units - Americans Americans buy 3 armour and 3 bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 3 transports moved from 2 Sea Zone to 11 Sea Zone 3 transports moved from 4 Sea Zone to 2 Sea Zone 2 armour moved from Hawaiian Islands to 53 Sea Zone 2 armour and 2 transports moved from 53 Sea Zone to 56 Sea Zone 2 armour moved from 56 Sea Zone to Western United States 1 destroyer moved from 19 Sea Zone to 56 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Sinkiang to Anhwei 1 artillery moved from Sinkiang to Anhwei 3 artilleries moved from Evenki National Okrug to Sinkiang 4 infantry moved from Evenki National Okrug to Sinkiang 5 armour moved from Archangel to Sinkiang 3 infantry moved from Archangel to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 armour moved from West Russia to Evenki National Okrug 1 armour moved from Belorussia to Archangel 2 infantry moved from West Russia to Archangel 2 armour moved from Sinkiang to Yunnan 2 bombers moved from Evenki National Okrug to Yunnan 5 armour, 1 artillery and 5 infantry moved from Sinkiang to Szechwan 1 bomber moved from Belorussia to Yunnan 1 bomber moved from Baltic States to Szechwan 4 fighters moved from Evenki National Okrug to Yunnan 3 fighters moved from Yakut S.S.R. to Anhwei Combat - Americans Battle in Anhwei Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwei, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwei Americans win, taking Anhwei from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 2 armour, 3 bombers and 4 fighters Japanese defend with 4 armour Americans roll dice for 2 armour, 3 bombers and 4 fighters in Yunnan, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 4 armour in Yunnan, round 2 : 2/4 hits, 2.00 expected hits 3 armour owned by the Japanese and 2 armour owned by the Americans lost in Yunnan Americans roll dice for 3 bombers and 4 fighters in Yunnan, round 3 : 6/7 hits, 4.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 armour and 1 fighter Casualties for Japanese: 4 armour Non Combat Move - Americans 3 fighters moved from Yunnan to Szechwan 3 bombers moved from Yunnan to Szechwan 3 fighters moved from Anhwei to Sinkiang Place Units - Americans 2 armour placed in West Russia 1 armour and 1 bomber placed in Belorussia 2 bombers placed in Baltic States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -1.17 Japanese : 0.17
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TripleA Turn Summary: Russians round 36
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 36 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 3 bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to 61 Sea Zone 1 armour moved from Szechwan to Yunnan Americans take Yunnan from Japanese 5 infantry moved from Sinkiang to Szechwan 1 armour moved from Yunnan to French Indo-China Thailand Russians take French Indo-China Thailand from Japanese 1 bomber moved from Russia to Szechwan Combat - Russians Battle in 61 Sea Zone Russians attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 61 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Russians 1 bomber moved from 61 Sea Zone to Szechwan Place Units - Russians 1 armour and 3 bombers placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :