@Adam514 Skipped scramble in 118 due to odds
Wizmark (X) vs Pejon 88 (L+8) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 mech_infantrys moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 bomber moved from Novgorod to Tambov Combat - Italians Battle in Tambov Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 fighter owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Novgorod 1 artillery and 3 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to Bryansk 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Archangel to Novgorod Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy Italians undo move 2. 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.83 Russians : 1.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 62 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 63 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 carrier EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier EDIT: Turning off Edit Mode ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Java 1 fighter moved from Queensland to Java 1 fighter moved from India to Java 2 fighters moved from 63 Sea Zone to Java 2 fighters moved from Caroline Islands to Java 1 carrier moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 62 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 63 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 carrier EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier EDIT: Turning off Edit Mode ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Java 1 fighter moved from Queensland to Java 1 fighter moved from India to Java 2 fighters moved from 63 Sea Zone to Java 2 fighters moved from Caroline Islands to Java 1 carrier moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33 -
@Pejon_88 Okaayy…I guess you really really want Java! You must be a coffee fiend lol :joy:
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Volgograd 3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd 2 bombers moved from Bryansk to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 119 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 4/10 hits, 5.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Belarus to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 6 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 artilleries placed in Western Ukraine 3 mech_infantrys placed in Ukraine 1 bomber and 1 fighter placed in Western Germany 1 destroyer and 1 submarine placed in 110 Sea Zone 2 infantry placed in Southern France Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 bombers EDIT: Adding units owned by Germans to Novgorod: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 British : 0.67 Americans : -0.17 Russians : -0.33 -
@wizmark Haha indeed :D
Sorry, busy day. Will play first thing in the morning. -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 artillery and 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Samara 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Vologda to Novosibirsk 2 aaGuns and 12 infantry moved from Vologda to Russia Place Units - Russians 1 fighter, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : -1,33 -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Kansu to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu 1 armour moved from Szechwan to Tsinghai 2 mech_infantrys moved from Szechwan to Tsinghai 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 artillery moved from Szechwan to Kweichow 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Kansu to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu 1 armour moved from Szechwan to Tsinghai 2 mech_infantrys moved from Szechwan to Tsinghai 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 artillery moved from Szechwan to Kweichow 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Novosibirsk Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 1.83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Novosibirsk to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 aaGun and 1 artillery moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 UK_Pacific : -0.33 Russians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from India to Szechwan 1 bomber moved from India to Hunan 1 fighter moved from Eastern United States to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Szechwan to India 1 bomber moved from Hunan to India 4 fighters moved from Queensland to Java 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States 1 bomber and 1 fighter placed in Western United States 1 bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0,67 Americans : 1,17 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from India to Szechwan 1 bomber moved from India to Hunan 1 fighter moved from Eastern United States to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Szechwan to India 1 bomber moved from Hunan to India 4 fighters moved from Queensland to Java 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States 1 bomber and 1 fighter placed in Western United States 1 bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 artilleries and 3 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry and 2 mech_infantrys British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Battle in Northwest Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 98 Sea Zone British attack with 1 bomber and 1 destroyer Italians defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - British 3 aaGuns, 7 artilleries and 12 infantry moved from India to Burma 6 infantry moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 2 artilleries moved from Persia to Eastern Persia 1 fighter moved from Java to India 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from 98 Sea Zone to Persia 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour moved from Belgian Congo to Egypt 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour, 1 artillery, 3 fighters and 4 infantry moved from Morocco to Algeria 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 British : -0,67 Italians : 0,83 Americans : 1,17 Chinese : 0,33 Japanese : -0,67 -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 fighter moved from Bryansk to Archangel 1 armour moved from Kazakhstan to Urals Italians take Novosibirsk from Russians Italians take Urals from Russians 1 armour moved from Kazakhstan to Timguska Italians take Timguska from Russians 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Tunisia to Libya -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 fighter moved from Bryansk to Archangel 1 armour moved from Kazakhstan to Urals Italians take Novosibirsk from Russians Italians take Urals from Russians 1 armour moved from Kazakhstan to Timguska Italians take Timguska from Russians 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Archangel Italians attack with 1 artillery, 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Libya, round 2 : 3/11 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Archangel to Bryansk 1 bomber moved from Archangel to Novgorod 1 infantry moved from Western Germany to Holland Belgium Place Units - Italians 1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 Americans : -0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Java to Burma 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Java to Burma 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 3 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Samara 1 bomber moved from Western Germany to Smolensk 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Novgorod to Samara 1 mech_infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Samara -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 3 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Samara 1 bomber moved from Western Germany to Smolensk 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Novgorod to Samara 1 mech_infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Samara Combat - Germans Battle in Samara Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 5/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Samara to Bryansk 1 bomber moved from Smolensk to Bryansk 1 aaGun moved from Belarus to Novgorod 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Bryansk to Archangel Place Units - Germans 1 fighter placed in Western Germany 3 artilleries placed in Western Ukraine 3 mech_infantrys placed in Novgorod 2 armour and 1 infantry placed in Volgograd 1 destroyer and 2 submarines placed in 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 2.83 Russians : -1.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda 2 fighters moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 1,83 Russians : 5,00 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 6 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Hopei to Shensi 1 bomber moved from Kansu to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 armour and 2 mech_infantrys moved from Tsinghai to Shensi 1 infantry moved from Kansu to Tsinghai 1 submarine moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Szechwan 1 fighter moved from 36 Sea Zone to Hunan 1 fighter moved from 36 Sea Zone to Szechwan





