Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Vologda
            3 infantry moved from Smolensk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            6 artilleries moved from Vologda to Russia
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Vologda to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Kweichow
            1 armour moved from Jehol to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kiangsi
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Japan to Kiangsi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Siberia to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 carriers, 4 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 25 Sea Zone
                Japanese attack with 2 carriers, 4 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Wake Island from Americans with 2 carriers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Midway from Americans, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kiangsu
            1 mech_infantry moved from Jehol to Anhwe
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 18 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from Kiangsi to Shensi
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
            Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -2.00
    Japanese : 3.50
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Volgograd
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from 93 Sea Zone to Southern France
            7 fighters moved from 110 Sea Zone to Southern France
            3 bombers and 3 fighters moved from United Kingdom to Southern France
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from 125 Sea Zone to Norway
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
    
        Combat - Americans
            Air Battle in Caucasus
                Americans attacks with 1 units heading to Caucasus
                Germans launches 1 interceptors out of Caucasus
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Norway
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 bombers, 10 fighters and 4 infantry
                Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
                    AA fire in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits
                    Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits
                    Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France
                Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 3 fighters and 4 infantry
                Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry
                Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Southern France to United Kingdom
            2 mech_infantrys moved from Morocco to Tunisia
            2 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Southern France to 110 Sea Zone
            4 fighters moved from Southern France to Normandy Bordeaux
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from Caucasus to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 3 fighters and 1 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    Italians : 1.00
    AA fire in Volgograd : : -0.17
    Americans : -3.00
    AA fire in Southern France : : -0.50
    Attackers Fire,  : : -0.17
    Japanese : 0.33
    AA fire in Caucasus : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Volgograd
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from 93 Sea Zone to Southern France
            7 fighters moved from 110 Sea Zone to Southern France
            3 bombers and 3 fighters moved from United Kingdom to Southern France
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from 125 Sea Zone to Norway
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
    
        Combat - Americans
            Air Battle in Caucasus
                Americans attacks with 1 units heading to Caucasus
                Germans launches 1 interceptors out of Caucasus
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Norway
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 bombers, 10 fighters and 4 infantry
                Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
                    AA fire in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits
                    Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits
                    Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France
                Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 3 fighters and 4 infantry
                Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry
                Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Southern France to United Kingdom
            2 mech_infantrys moved from Morocco to Tunisia
            2 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Southern France to 110 Sea Zone
            4 fighters moved from Southern France to Normandy Bordeaux
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from Caucasus to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 3 fighters and 1 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Italians
            1 infantry moved from Kwangtung to Kiangsi
            1 artillery and 8 infantry moved from Kwangsi to Kiangsi
            12 infantry moved from Hunan to Anhwe
            3 fighters, 5 infantry and 1 tactical_bomber moved from Yunnan to Kweichow
            1 bomber moved from Burma to Kiangsi
            1 tactical_bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kweichow
                British attack with 3 fighters, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Kiangsi
                British attack with 1 artillery, 1 bomber and 9 infantry
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 2 : 2/11 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 3 : 1/11 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 artillery, 1 bomber and 8 infantry in Kiangsi, round 4 : 2/10 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for British: 2 infantry
            Battle in Anhwe
                British attack with 12 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 12 infantry in Anhwe, round 3 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Kiangsi to Yunnan
            3 fighters and 1 tactical_bomber moved from Kweichow to India
            1 fighter moved from Kwangsi to India
            2 aaGuns moved from Kwangsi to Yunnan
            1 aaGun moved from Hunan to Yunnan
            2 armour and 2 mech_infantrys moved from India to Yunnan
            10 artilleries and 18 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Alexandria to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            3 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry moved from Persia to Iraq
            3 fighters moved from Persia to Egypt
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
            1 infantry placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 44 PUs; end with 48 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 fighters and 2 infantry
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    Italians : 1.00
    British : -6.83
    AA fire in Volgograd : : -0.17
    Americans : -3.00
    AA fire in Southern France : : -0.50
    Chinese : -0.17
    Attackers Fire,  : : -0.17
    Japanese : 0.17
    AA fire in Caucasus : : -0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Samara to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Bryansk
            3 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Caucasus to Sikang
            1 mech_infantry moved from Kansu to Szechwan
                  Italians take Szechwan from Chinese
            2 armour moved from Yenisey to Kansu
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 artilleries and 3 infantry moved from Caucasus to Kazakhstan
            2 aaGuns moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Ukraine to Volgograd
            1 artillery and 1 infantry moved from Rostov to Volgograd
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 fighter placed in 97 Sea Zone
            Italians undo move 2.
            Italians undo move 1.
            2 fighters placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 31 Sea Zone
            2 bombers moved from Queensland to Kiangsu
            1 bomber moved from Burma to Kiangsu
            1 bomber moved from Philippines to Kiangsu
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
                ANZAC attack with 1 artillery, 4 bombers and 1 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
                    AA fire in Kiangsu : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Kiangsu, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Kiangsu
                    ANZAC roll dice for 1 artillery and 3 bombers in Kiangsu, round 3 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is -10
                Casualties for ANZAC: 2 bombers and 1 infantry
                Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 bomber moved from Kiangsu to Yunnan
            1 bomber moved from Kiangsu to Kiangsi
            2 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Persia to Egypt
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    AA fire in Kiangsu : : 0.50
    Japanese : 0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 4x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 2 destroyers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 fighter moved from Western Germany to 125 Sea Zone
            1 bomber moved from Western Germany to Norway
            2 infantry moved from Western Germany to Holland Belgium
            6 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Archangel
            1 infantry moved from Belarus to Archangel
            2 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 infantry moved from Northwest Persia to Iraq
            1 bomber and 1 tactical_bomber moved from Caucasus to Iraq
            18 armour, 1 infantry and 24 mech_infantrys moved from Northwest Persia to Persia
            4 armour moved from Shensi to Kweichow
            2 mech_infantrys moved from Tsinghai to Kweichow
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Norway
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 6 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 18 armour, 1 infantry and 24 mech_infantrys
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 18 armour, 1 infantry and 24 mech_infantrys in Persia, round 2 : 9/43 hits, 13.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 18 armour and 24 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 4 : 4/5 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Kweichow
                Germans attack with 4 armour and 2 mech_infantrys
                British defend with 4 infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Kweichow, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Kweichow
                4 armour owned by the Germans retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            2 armour and 1 mech_infantry moved from Caucasus to Persia
            1 aaGun moved from Northwest Persia to Persia
            1 bomber moved from Iraq to Caucasus
            1 tactical_bomber moved from Iraq to Caucasus
            3 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Caucasus to Tsinghai
            2 mech_infantrys moved from Volgograd to Tsinghai
            4 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Eastern Poland to Ukraine
            3 fighters moved from Holland Belgium to Yugoslavia
            1 fighter moved from Holland Belgium to Southern Italy
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from 125 Sea Zone to Western Germany
            1 bomber moved from Norway to Western Germany
            1 armour moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            2 destroyers and 2 fighters placed in 113 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Caucasus
            1 infantry placed in Volgograd
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.33
    Americans : -0.67
    Chinese : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Samara
            1 infantry moved from Vologda to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Russia to Samara
            1 tactical_bomber moved from Russia to Tambov
            6 artilleries and 10 infantry moved from Russia to Bryansk
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Italians
            1 armour moved from Nenetsia to Archangel
            30 infantry moved from Smolensk to Belarus
            1 armour moved from Russia to Belarus
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Italians
            7 infantry moved from Vologda to Archangel
            3 infantry moved from Smolensk to Archangel
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Bryansk
                Russians attack with 6 artilleries and 10 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 2 : 5/16 hits, 4.67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                 retreated to Novosibirsk
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports in 113 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Archangel
                Russians attack with 1 armour and 10 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour and 10 infantry in Archangel, round 2 : 2/11 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour and 9 infantry in Archangel, round 3 : 2/10 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour and 30 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 30 infantry in Belarus, round 2 : 5/31 hits, 5.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Samara to Russia
            2 mech_infantrys moved from Smolensk to Russia
            1 infantry moved from Smolensk to Archangel
            1 aaGun moved from Smolensk to Belarus
            1 aaGun moved from Smolensk to Belarus
            1 aaGun moved from Russia to Bryansk
            20 infantry moved from Smolensk to Belarus
            10 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Tambov to Russia
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Smolensk to Archangel
            5 infantry moved from Smolensk to Belarus
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Italians : 0.00
    Russians : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Kweichow
            1 bomber moved from Shensi to Kweichow
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            4 fighters moved from 6 Sea Zone to Kiangsu
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Kiangsu
                Japanese attack with 4 fighters
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win with 4 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            4 fighters moved from Kiangsu to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from Kweichow to Japan
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Egypt to Caucasus
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Caucasus causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            1 bomber moved from Caucasus to Trans-Jordan
            1 bomber moved from Volgograd to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Volgograd : : -0.17
    AA fire in Western Germany : : -0.50
    Americans : 0.33
    Japanese : 1.33
    AA fire in Caucasus : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Chinese : 0.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Egypt to Caucasus
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Caucasus causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            1 bomber moved from Caucasus to Trans-Jordan
            1 bomber moved from Volgograd to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            4 fighters and 1 tactical_bomber moved from Egypt to Iraq
            6 fighters and 1 tactical_bomber moved from India to Shensi
            1 armour, 1 bomber and 2 mech_infantrys moved from Yunnan to Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Anhwe to Chahar
            5 infantry moved from Anhwe to Hopei
    
        Combat - British
            Battle in Chahar
                British attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Chahar
                    British roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hopei
                    British roll dice for 4 infantry in Hopei, round 4 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
                British win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Shensi
                British attack with 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 armour
                    British roll dice for 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.17 expected hits
                    Germans roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits
                    2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Shensi
                British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 4 armour
    
        Non Combat Move - British
            3 aaGuns and 1 armour moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            5 infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Iraq to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 bomber moved from Shensi to India
            6 fighters and 1 tactical_bomber moved from Shensi to Szechwan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 fighter placed in Egypt
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.33
    British : 0.00
    AA fire in Volgograd : : -0.17
    AA fire in Western Germany : : -0.50
    Americans : 0.33
    Chinese : 0.83
    Japanese : 2.00
    AA fire in Caucasus : : -0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Sikang to Kweichow
            1 armour moved from Suiyuyan to Kweichow
            1 infantry moved from Novosibirsk to Vologda
                  Italians take Vologda from Russians
            2 armour moved from Kansu to Urals
            1 mech_infantry moved from Southern Italy to France
            2 infantry moved from Southern France to France
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from 97 Sea Zone to Iraq
            2 artilleries and 3 infantry moved from Kazakhstan to Samara
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Samara
    
        Combat - Italians
            Battle in Cyprus
            Battle in Kweichow
                Italians attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Italians win, taking Cyprus from British, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Urals
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals
                Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Kazakhstan to Samara
            1 aaGun moved from Kazakhstan to Samara
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Chinese : -0.67
    Russians : 1.33
    

    Savegame

  • '22 '16

    @BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Kiangsi to Guam
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Iraq
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                ANZAC attack with 2 fighters and 2 infantry
                Italians defend with 2 fighters
                    ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
                ANZAC win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Italians: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Egypt
            1 bomber moved from Yunnan to Eastern Persia
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 bomber moved from New South Wales to Philippines
            1 bomber moved from Guam to Philippines
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!

    Yeah, don’t think I’ve ever done this many bombing runs without getting shot down. Truly is feast or famine. This has been a tense game and yeah, I’d be utterly hosed if Japan was still making money.

    Almost threw it away with Iraq though. Didn’t think of the italian fighters until mid-British combat. Yikes! We can play as long as you’d like, I’m in no rush.

  • '22 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor, 20x factory_major, 6x factory_minor; Remaining resources: 58 PUs; 
            Germans buy 4 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 armour and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            5 fighters moved from Western Germany to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            3 fighters moved from Yugoslavia to Normandy Bordeaux
            1 bomber moved from Novgorod to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Caucasus to Iraq
            5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
            5 mech_infantrys moved from Tsinghai to Samara
            4 artilleries, 16 infantry and 1 mech_infantry moved from Volgograd to Samara
            12 mech_infantrys moved from Caucasus to Samara
            2 mech_infantrys moved from Ukraine to Volgograd
            2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iraq
                Germans win, taking Iraq from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Persia
                Germans attack with 5 armour and 5 mech_infantrys
                ANZAC defend with 1 bomber
                    Germans roll dice for 5 armour and 5 mech_infantrys in Eastern Persia, round 2 : 7/10 hits, 3.33 expected hits
                    British roll dice for 1 bomber in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the ANZAC lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 bomber
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/23 hits, 10.00 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/21 hits, 8.00 expected hits
                    2 aaGuns owned by the British, 4 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 bombers, 13 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/18 hits, 9.17 expected hits
                    British roll dice for 2 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/13 hits, 5.33 expected hits
                    5 fighters owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 bombers, 8 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 6/12 hits, 6.50 expected hits
                    British roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/6 hits, 3.00 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 6 fighters, 6 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 6 infantry
                Casualties for French: 1 fighter and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            3 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to France
            2 fighters moved from Western Germany to 113 Sea Zone
            2 infantry moved from Norway to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Iraq to Caucasus
            1 aaGun moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            15 armour and 20 mech_infantrys moved from Persia to Caucasus
            2 aaGuns moved from Volgograd to Samara
            1 infantry moved from Novgorod to Baltic States
            1 armour and 3 mech_infantrys moved from Novgorod to Poland
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 1 mech_infantry placed in Caucasus
            3 infantry placed in Persia
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -3.50
    ANZAC : -0.33
    Americans : -0.67
    AA fire in Normandy Bordeaux : : -1.00
    

    Savegame

  • '22 '16

    @BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Archangel to Vologda
            2 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 fighter moved from Russia to Baltic States
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 6 artilleries and 26 infantry moved from Bryansk to Russia
            1 armour moved from Belarus to Russia
            1 armour moved from Archangel to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Baltic States to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            11 infantry moved from Archangel to Smolensk
            2 aaGuns and 52 infantry moved from Belarus to Smolensk
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    Russians : 0.83
    

    Savegame

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