Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Ej ej ej…! Stop lige en halv… Hvis hele din strategi var baseret på 4 artilleri så er du ilde stedt! Hvis du ikke havde regnet med at jeg med japan ville reagere på det, så er jeg da skuffet:) Dit bid gjorde da netop det, det skulle! Du har fået japan til at flytte en masse ressourcer nord, hvilket giver dig masser af luft i syd. Et bid på 16 ipc kan nok ikke i sig selv vinde spillet for dig.
@Maxiheimer ja, ok, du har måske ret. Jeg kigger på det igen snart. Jeg er bare lige lidt træt i hovedet. Synes bare det meste ligner sig selv i østen, bortset fra at Japan nu kan vade igennem Rusland i nord, uden det store besvær. Men jeg gir det et skud.
Mine transporter er jo røgen den vej, og det kostede 15-16 inf. Det er da et meget godt bytte…
og et fly til din aa i øvrigt:)
@Maxiheimer 12 inf, 1 artillery og 1 fly. 50 IPC. 18 Inf, 4 Artillery og 2 AA giver 80 IPC, så jeg ved ikke om jeg syns det går lige op rent økonomisk… Jeg kigger mig jo heller ikke for. Det er ikke en god måde at bruge sit bid på, for Japan vil altid bare kunne fjerne det med deres fly. Du ramte endda helt vildt meget under snit, mere end Russerne gjorde.
Jeg har spillet hele runde 1 efter, at Rusland ville være en dominerende eller minimum truende faktor i nord-asien, så det er jo et voldsomt tilbageslag. Men jeg syns heller ikke, at du skal spilde din tid, så skal nok spille videre. Er bare træt af konstant at fucke up.
Altså jeg er jo enig i at du skulle have talt hvad jeg kunne komme med. Jeg lagde jo alle flyene så de kunne nå, men når det er sagt så tror jeg ikke det behøver være SÅ skidt. Du kan ikke gøre det op i IPC. for aksemagterne gælder det om at holde momentum, og det kan jeg kun hvis jeg tjener en masse. Der er jo ikke rigtig nogle penge i at tage de russiske styrker ud. Desuden har du lige fået de 6 inf fra mongoliet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 tactical_bomber; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 battleship and 1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Persia to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from India to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
Combat Hit Differential Summary :
@Maxiheimer vil du scramble ved Italien?
Ja tak - fuld hammer:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 tactical_bomber; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 battleship and 1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Persia to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from India to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 fighter; Italians defend with 2 fighters and 3 transports
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 3 fighters and 3 transports in 97 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the Italians lost in 97 Sea Zone
3 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters and 3 transports
Battle in Iraq
British attack with 1 artillery, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 1,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 tactical_bomber moved from Kenya to Egypt
2 fighters moved from French West Africa to Egypt
1 tactical_bomber moved from Iraq to Persia
3 infantry moved from Shan State to Burma
4 mech_infantrys moved from India to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from 97 Sea Zone to Malta
Place Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,4
British collect 31 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : 1,50
Italians : -0,33
Chinese : 1,33
Neutral_Axis : 1,00
Japanese : 0,00
@Maxiheimer havde egentlig regnet med du ville spare de fly denne gang :p men du ka jo godt li at scramble ligemeget om du kan vinde kampen eller ej :)
Tja - havde håbet på flere hits…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 97 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
1 battleship owned by the Italians retreated to 95 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber, 2 cruisers and 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Italians
2 armour moved from Greece to Romania
3 infantry moved from Greece to Albania
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : 0,83
@Maxiheimer ja, det gør man jo altid. Beklager, jeg taber hovedet en gang imellem. Jeg har bare stadig kun haft fornøjelse af at vinde én enkelt gang, så det bliver sgu nogen gange lidt langhåret. Men det kommer vel en dag.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from French West Africa to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Jeg syntes du bliver bedre og bedre, så det er vel bare et spørgsmål om at blive mere rutineret:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 13 infantry moved from Poland to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 carrier
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 3,17 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier
Non Combat Move - Germans
3 bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 aaGuns moved from Poland to Eastern Poland
18 infantry moved from Germany to Poland
4 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Southern France to France
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
7 armour placed in Germany
1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1,17
British : 0,67