@Witt @Karl7 ok now it looks right! :-)
@captainwalker please proceed with Axis
@Private-Panic every time you get a tech , you get a free wall.
@captainwalker Thanks! So Leo - stop buggering about and get some tech!!!
@Private-Panic that would make it too easy. I will try and go the whole game, without receiving any Tech .
@Wittmann Highly successful so far then!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
1 horsearcher moved from Artaxata to Phasis
1 horsearcher moved from Armavira to Phasis
1 skirmisher moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Phasis
Armenia attack with 2 horsearchers and 1 skirmisher
Bosporus defend with 2 cavalrys
Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 2 : 1/3 hits, 0.50 expected hits
Bosporus roll dice for 2 cavalrys in Phasis, round 2 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Bosporus lost in Phasis
Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 3 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry in Phasis, round 3 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Phasis
Armenia roll dice for 2 horsearchers in Phasis, round 4 : 1/2 hits, 0.33 expected hits
Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Bosporus lost in Phasis
Armenia win, taking Phasis from Bosporus with 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Bosporus: 2 cavalrys
Casualties for Armenia: 1 skirmisher
Non Combat Move - Armenia
1 flagship and 2 triremes moved from SZ 78 to SZ 76
Place Units - Armenia
3 catapults and 1 skirmisher placed in Armavira
Research Technology - Armenia
Armenia roll 2,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Bosporus : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 legionaire moved from Valentia to Carthago Nova
1 skirmisher moved from Valentia to Carthago Nova
1 bireme and 1 trireme moved from SZ 47 to SZ 45
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista and 3 supraremes; Remaining resources: 1 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Carthago Nova
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Carthago Nova, round 2 : 1/2 hits, 0.50 expected hits
Carthage roll dice for 1 hoplite in Carthago Nova, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Carthago Nova
RomanRepublic win, taking Carthago Nova from Carthage with 1 legionaire remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 skirmisher
Casualties for Carthage: 1 hoplite
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 supraremes placed in SZ 28
1 ballista placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 3,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 67 PUs
RomanRepublic collect 6 PUs from War Bonds; end with 73 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 74 PUs
Combat Hit Differential Summary :
Carthage : 0.50
RomanRepublic : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
2 skirmishers moved from Sparta to SZ 67
1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 68
2 skirmishers moved from SZ 68 to Rhodos
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 3 archers and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 2 skirmishers
Seleucid defend with 1 hoplite
GreekCityStates roll dice for 1 flagship in Rhodos, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Rhodos, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Rhodos
GreekCityStates win, taking Rhodos from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 skirmisher
Casualties for Seleucid: 1 hoplite
Non Combat Move - GreekCityStates
1 hoplite moved from Messana to SZ 35
1 bireme and 1 hoplite moved from SZ 35 to SZ 34
1 bireme and 1 hoplite moved from SZ 34 to SZ 28
1 hoplite moved from SZ 28 to Capua
1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
3 archers, 2 skirmishers and 1 wall placed in Athens
2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,6 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover quinqueremes
Activate Technology - GreekCityStates
GreekCityStates activating quinqueremes
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 35 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 29 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 35 PUs
Combat Hit Differential Summary :
Seleucid : 0.50
GreekCityStates : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
7 catapults, 4 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Nicaea to Byzantium
5 cavalrys moved from Sardis to Byzantium
1 flagship and 2 triremes moved from SZ 69 to SZ 68
Purchase Units - Pergamon
Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
Macedonia defend with 1 skirmisher
Pergamon roll dice for 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen in Byzantium, round 2 : 17/47 hits, 16.17 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 31 PUs
Combat Hit Differential Summary :
Pergamon : 0.83
Macedonia : -0.17
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 cavalry, 1 leader and 4 phalanxs moved from Corduba to Carthago Nova
2 cavalrys moved from Gades to Carthago Nova
2 cavalrys moved from Hispatis to Carthago Nova
1 leader moved from Hispatis to Carthago Nova
Purchase Units - Carthage
Carthage buy 2 biremes, 1 hoplite, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 3 techTokens;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 5 cavalrys, 2 leaders and 4 phalanxs
RomanRepublic defend with 1 legionaire
Carthage roll dice for 5 cavalrys, 2 leaders and 4 phalanxs in Carthago Nova, round 2 : 6/11 hits, 4.67 expected hits
RomanRepublic roll dice for 1 legionaire in Carthago Nova, round 2 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the RomanRepublic lost in Carthago Nova
Carthage win, taking Carthago Nova from RomanRepublic with 5 cavalrys, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Carthage
1 catapult moved from Gades to Acci
1 hoplite moved from Hispatis to Corduba
1 hoplite moved from Banasa to SZ 12
1 hoplite moved from SZ 12 to Hispatis
1 suprareme and 2 triremes moved from SZ 32 to SZ 27
Place Units - Carthage
2 biremes, 1 suprareme and 1 trireme placed in SZ 32
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 4,3,3 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 68 PUs; end with 70 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 1.33
RomanRepublic : -0.33
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city and 1 wall
Aleria : 1 hoplite
Carthago Nova : 1 flag, 5 cavalrys, 2 leaders and 4 phalanxs
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes, 1 suprareme and 1 trireme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 catapult
Gades : 1 city, 1 hoplite and 2 walls
SZ 27 : 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall and 7 warelephants
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag, 1 hoplite
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 3 phalanxs, 3 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens;
Combat - Macedonia
Non Combat Move - Macedonia
1 skirmisher moved from Thessalonica to Odessus
1 catapult, 1 leader, 10 phalanxs, 3 skirmishers and 3 warriors moved from Larissa to Thessalonica
1 warrior moved from Delphi to Dodona
1 phalanx moved from Delphi to Dodona
1 skirmisher moved from Larissa to Delphi
1 cavalry moved from Apollonia to Thessalonica
2 cavalrys moved from Sardica to Thessalonica
1 warrior moved from Sardica to Pella
1 skirmisher moved from Pella to Sardica
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Pella to Thessalonica
Place Units - Macedonia
3 phalanxs and 3 skirmishers placed in Thessalonica
1 skirmisher and 1 warrior placed in Apollonia
Turning on Edit Mode
EDIT: Adding units owned by Macedonia to SZ 69: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
EDIT: Removing units owned by Macedonia from SZ 70: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
EDIT: Turning off Edit Mode
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,1 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 40 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 40 PUs
Combat Hit Differential Summary :
Territory Summary for Macedonia :
Pella : 1 skirmisher and 2 warriors
Thessalonica : 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
Larissa : 1 skirmisher
Delphi : 1 flag, 1 skirmisher
SZ 69 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Odessus : 1 skirmisher
Sardica : 1 skirmisher
Apollonia : 1 flag, 1 city, 1 skirmisher, 1 wall and 1 warrior
Dodona : 1 phalanx and 1 warrior
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa
1 cataphract and 2 hoplites moved from Seleucia to Babylon
1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62
1 catapult moved from Salamis to SZ 62
1 hoplite moved from Salamis to SZ 62
1 hoplite moved from Salamis to SZ 62
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64
1 catapult and 2 hoplites moved from SZ 64 to Cydonia
1 cataphract and 2 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Sidon to Jerusalem
1 hoplite moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Cydonia
Seleucid attack with 1 catapult and 2 hoplites
Pergamon defend with 2 cavalrys
Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits
Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Pergamon lost in Cydonia
Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Pergamon: 2 cavalrys
Battle in Babylon
Seleucid attack with 1 cataphract and 2 hoplites
Parthia defend with 1 warelephant
Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Babylon
Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits
1 warelephant owned by the Parthia lost in Babylon
Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 warelephant
Battle in Susa
Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants
Parthia defend with 5 archers, 1 catapult and 1 wall
AAwall fire in Susa : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits
Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits
1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa
Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46
Casualties for Seleucid: 3 hoplites
Casualties for Parthia: 5 archers, 1 catapult and 1 wall
Non Combat Move - Seleucid
2 hoplites moved from Tarsus to Tavium
1 cataphract and 1 warelephant moved from Tavium to Pessinus
1 hoplite moved from Heraclea Pontica to Pessinus
Place Units - Seleucid
1 bireme placed in SZ 61
1 hoplite and 2 warelephants placed in Antioch
3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
1 hoplite placed in Seleucia
Seleucid undo move 3.
2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
1 cataphract placed in Antioch
Seleucid undo move 4.
2 cataphracts and 1 hoplite placed in Seleucia
1 warelephant placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,5 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 91 PUs; end with 91 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 89 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Parthia : -1.00
AAwall fire in Susa : : -0.50
Seleucid : 3.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants
Pessinus : 1 cataphract, 1 hoplite and 1 warelephant
Petra : 1 flag
Babylon : 1 flag, 1 cataphract and 1 hoplite
Tavium : 2 hoplites
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants
SZ 61 : 1 bireme
SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants
Cydonia : 1 flag, 1 catapult and 2 hoplites
Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls
Sidon : 1 flag, 1 hoplite
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 27
Parthia : 24 / 42
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
@Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.
Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 archer and 3 chariots; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Egypt
5 chariots and 4 warelephants moved from Memphis to Alexandria
1 chariot and 1 leader moved from Memphis to Alexandria
1 archer moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
1 archer and 3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after successful research.
Egypt discover navalAcademy
Activate Technology - Egypt
Egypt activating navalAcademy
Turn Complete - Egypt
Egypt collect 28 PUs; end with 29 PUs
Egypt collect 6 PUs from War Bonds; end with 35 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 30 PUs
Combat Hit Differential Summary :
Egypt rolls : : 1.00
Territory Summary for Egypt :
Memphis : 10 archers, 2 catapults and 13 phalanxs
Alexandria : 1 archer, 1 catapult, 10 chariots, 1 city, 1 leader, 1 phalanx, 3 walls and 4 warelephants
Cyrene : 1 archer
Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 30
Parthia : 24 / 42
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 archers and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Parthia
1 archer moved from Cyropolis to Ecbatana
Place Units - Parthia
3 archers and 3 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 5,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 24 PUs; end with 24 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Parthia :
Albana : 1 archer
Armavira : 1 archer
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 1 archer
Gazaca : 1 flag
Persepolis : 7 archers, 1 cataphract, 1 catapult, 1 city, 7 horsearchers, 1 leader and 4 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 30
Parthia : 24 / 27
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Place Units - Armenia
3 catapults and 1 skirmisher placed in Armavira
Research Technology - Armenia
Armenia roll 6,1 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover supraremes
Activate Technology - Armenia
Armenia activating supraremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in SZ 27
RomanRepublic attack with 3 quadriremes and 3 supraremes
Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits
supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits
bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits
quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits
1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits
Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits
2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27
Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57
Casualties for RomanRepublic: 3 quadriremes and 3 supraremes
Casualties for Carthage: 2 biremes and 1 quinquereme
Non Combat Move - RomanRepublic
2 legionaires moved from Roma to Arretium
2 legionaires moved from Capua to Roma
1 bireme and 1 trireme moved from SZ 45 to SZ 35
1 leader moved from Messana to SZ 35
1 leader moved from SZ 35 to Capua
1 legionaire moved from Syracuse to Messana
1 skirmisher moved from Roma to Salapia
1 skirmisher moved from Capua to Salapia
Place Units - RomanRepublic
2 biremes and 2 supraremes placed in SZ 28
1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic roll 5,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeapons
Activate Technology - RomanRepublic
RomanRepublic activating siegeWeapons
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 68 PUs
Combat Hit Differential Summary :
Carthage : 0.00
quad_VS_tri fire in SZ 27 : : -0.33
RomanRepublic : -1.17
supra_VS_quin fire in SZ 27 : : 0.83
quin_VS_quad fire in SZ 27 : : 1.50
bi_VS_supra fire in SZ 27 : : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 catapult moved from Athens to SZ 68
2 hoplites moved from Athens to SZ 68
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
2 skirmishers moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66
1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia
3 cavalrys moved from Athens to Larissa
1 skirmisher moved from Athens to Larissa
1 skirmisher moved from Athens to Delphi
1 catapult moved from Athens to Larissa
1 archer and 1 hoplite moved from Athens to Delphi
3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa
Purchase Units - GreekCityStates
Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits
Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Cydonia
GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers
Seleucid defend with 1 catapult and 2 hoplites
GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits
Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits
1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia
GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits
Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Cydonia
GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 1 skirmisher
Casualties for Seleucid: 1 catapult and 2 hoplites
Battle in Delphi
GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to Syracuse
1 skirmisher moved from Messana to Lilybaeum
1 hoplite moved from Lilybaeum to Messana
Place Units - GreekCityStates
5 cavalrys and 1 wall placed in Athens
2 skirmishers and 1 wall placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 2,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 43 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 43 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
Seleucid : -0.83
GreekCityStates : -3.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 phalanx and 1 spearman moved from Sardis to Nicaea
7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica
Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx and 1 spearman
Pontus defend with 1 chariot
Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits
Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 chariot
Battle in Thessalonica
Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits
1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica
Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits
Units damaged: 1 leader owned by the Macedonia
Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits
Units damaged: 1 leader owned by the Pergamon
11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica
Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits
Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits
1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica
Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits
Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits
2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen
Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
Casualties for Bosporus: 2 cataphracts and 4 horsearchers
Non Combat Move - Pergamon
2 spearmen moved from Sardis to SZ 68
1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66
2 spearmen moved from SZ 66 to Rhodos
2 spearmen moved from Athens to Larissa
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 40 PUs; end with 71 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs
Units generate 2 techTokens; Pergamon end with 2 techTokens
Units generate 6 PUs; Pergamon end with 75 PUs
Combat Hit Differential Summary :
Pergamon : 5.67
Pontus : 0.67
AAwall fire in Thessalonica : : 0.50
Macedonia : -2.33
Pergamon rolls : : 0.00
@redrum said in Total Ancient War UK vs US Game 1:
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
It’s going to be tough for Macedonia to recover from that… good for Pontus though.