Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from 46 Sea Zone to 41 Sea Zone
            1 bomber moved from India to Anhwe
            1 bomber moved from Russia to Sikang
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 41 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Anhwe to Yunnan
            2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Eastern United States to Gibraltar
            7 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            7 artilleries, 2 carriers, 1 cruiser, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 carriers moved from 46 Sea Zone to 41 Sea Zone
            1 bomber moved from New Guinea to India
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Adding units owned by Americans to Queensland: 1 bomber
            EDIT: Turning off Edit Mode
            3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            4 artilleries, 1 fighter, 8 infantry and 1 marine moved from India to Burma
            1 fighter moved from Burma to Yunnan
            1 armour moved from West India to Burma
            4 mech_infantrys moved from West India to Burma
            13 infantry and 2 mech_infantrys moved from West India to Eastern Persia
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 46 Sea Zone to 41 Sea Zone
            1 fighter moved from Belarus to Russia
            1 bomber moved from Russia to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from ANZAC
            1 armour moved from Tobruk to Libya
    
        Purchase Units - Italians
            Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 battleship moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 marine moved from Libya to 96 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 96 Sea Zone to 95 Sea Zone
            2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 marines moved from 95 Sea Zone to Southern Italy
            3 infantry moved from Southern France to France
            1 aaGun and 4 infantry moved from Southern France to Northern Italy
            2 fighters moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Iraq
            6 infantry placed in Northern Italy
            Italians undo move 2.
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,3,5,3,6
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
            2 artilleries moved from New Guinea to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 41 Sea Zone to Sumatra
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
            2 artilleries moved from New Guinea to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 41 Sea Zone to Sumatra
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in Sumatra
                ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to Burma
            1 fighter moved from West India to Yunnan
            1 fighter moved from West India to Yunnan
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 46 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
            2 artilleries moved from New Guinea to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 41 Sea Zone to Sumatra
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in Sumatra
                ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to Burma
            1 fighter moved from West India to Yunnan
            1 fighter moved from West India to Yunnan
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 46 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Yunnan: 2 fighters
            EDIT: Adding units owned by ANZAC to Burma: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Poland to Baltic States
            1 artillery and 8 infantry moved from Poland to Eastern Poland
            7 infantry and 10 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Western Germany to Baltic States
            4 artilleries and 1 mech_infantry moved from Bessarabia to Ukraine
            2 artilleries moved from Bessarabia to Ukraine
            EDIT: 2 fighters moved from Yunnan to Burma
            2 fighters, 1 infantry and 2 tactical_bombers moved from Volgograd to Rostov
            11 artilleries, 9 infantry and 3 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Germany to Eastern Poland
            2 bombers moved from Volgograd to Western Ukraine
            1 artillery moved from Bessarabia to Western Ukraine
            2 fighters moved from Volgograd to Rostov
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 6 artilleries and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 artilleries and 1 mech_infantry in Ukraine, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 bombers in Western Ukraine, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 11 artilleries, 9 infantry and 3 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 11 artilleries, 9 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 8/23 hits, 7.50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 11 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 artillery, 15 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 15 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 7/27 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 15 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Bessarabia to Eastern Poland
            2 artilleries moved from Bessarabia to Ukraine
            1 bomber moved from Baltic States to Poland
            1 aaGun, 3 artilleries and 9 infantry moved from Germany to Poland
            1 aaGun moved from Volgograd to Kazakhstan
            4 fighters and 2 tactical_bombers moved from Rostov to Persia
            2 mech_infantrys moved from Trans-Jordan to Persia
            1 aaGun, 3 artilleries and 5 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Western Germany to Trans-Jordan
            2 mech_infantrys moved from Trans-Jordan to Persia
            2 bombers moved from Western Ukraine to Poland
            5 artilleries and 2 infantry moved from Norway to Finland
            4 mech_infantrys moved from Karelia to Finland
            1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            11 infantry moved from Western Germany to Germany
            2 infantry moved from France to Western Germany
            1 mech_infantry moved from Trans-Jordan to Persia
    
        Place Units - Germans
            1 fighter placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Western Germany
            2 artilleries and 2 infantry placed in Germany
            1 artillery and 3 infantry placed in Western Germany
            Germans undo move 6.
            2 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1,2,6,2
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            5 artilleries and 27 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Yakut S.S.R. to Amur
                  Russians take Buryatia from Japanese
                  Russians take Amur from Japanese
            1 armour moved from Yakut S.S.R. to Sakha
                  Russians take Sakha from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            5 artilleries and 27 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Yakut S.S.R. to Amur
                  Russians take Buryatia from Japanese
                  Russians take Amur from Japanese
            1 armour moved from Yakut S.S.R. to Sakha
                  Russians take Sakha from Japanese
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            2 fighters moved from Tambov to Belarus
            1 fighter and 2 tactical_bombers moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            3 aaGuns moved from Tambov to Volgograd
            3 mech_infantrys moved from Yakut S.S.R. to Amur
            1 infantry moved from Belarus to Baltic States
            2 aaGuns, 1 fighter and 13 infantry moved from Yunnan to Burma
            1 fighter moved from Burma to India
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @simon33 completely cocked up putting allied units into yunnan…until the anzac turn managed to miss that your air on phil could reach as well…going to be painful :anguished:

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            4 artilleries and 7 infantry moved from Shan State to Yunnan
            2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
            4 fighters and 1 tactical_bomber moved from Philippines to Yunnan
            4 fighters moved from Java to 43 Sea Zone
            1 destroyer moved from 21 Sea Zone to 43 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 bomber moved from Yunnan to Anhwe
            1 carrier and 4 fighters moved from 21 Sea Zone to 6 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 5 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 armour, 10 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 armour, 1 fighter and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 1 artillery and 8 infantry
                    Japanese roll dice for 1 armour, 10 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 13/36 hits, 14.50 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 4.83 expected hits
                    5 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 bomber owned by the Americans, 8 infantry owned by the Chinese, 1 fighter owned by the British, 1 artillery owned by the Chinese and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 10 artilleries, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 52
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber
                Casualties for Chinese: 1 artillery and 8 infantry
                Casualties for Americans: 1 bomber
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer and 4 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 2 submarines
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 17 Sea Zone to Korea
            3 fighters moved from 6 Sea Zone to Japan
            1 carrier and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Korea
            4 fighters moved from 43 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
            5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
            1 aaGun moved from Kweichow to Yunnan
            1 bomber moved from Anhwe to French Indo China
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,6,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
            Japanese collect 38 PUs (9 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    ANZAC : 0.67
    Chinese : -0.17
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from India to Kweichow
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from India to Kweichow
    
        Purchase Units - Americans
            Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tunisia
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win, taking Tunisia from Italians with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kweichow to India
            1 bomber moved from Queensland to India
            2 fighters moved from 41 Sea Zone to Burma
            2 carriers moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            6 artilleries moved from Gibraltar to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Gibraltar to Egypt
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Novgorod to Volgograd
    
        Place Units - Americans
            3 fighters placed in Western United States
            4 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Combat Move - British
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Burma
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 41 Sea Zone to 56 Sea Zone
            1 armour and 2 mech_infantrys moved from India to Burma
            2 mech_infantrys moved from Eastern Persia to India
            11 infantry moved from Eastern Persia to West India
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from 127 Sea Zone to Belarus
            1 fighter moved from Russia to Volgograd
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kwangtung: 1 mech_infantry
            EDIT: Adding units owned by British to Kwangsi: 1 mech_infantry
            EDIT: Changing ownership of Shantung from Japanese to Chinese
            EDIT: Removing units owned by British from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by British to Shantung: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    @simon33 missed the 2 moves with the brits in china…hope that was ok to edit in…no dice rolled

  • '20 '19

    @simon33 Allies with a healthy IPC lead atm…but still feels very evenly balanced…unless you have a master plan of course!

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            1 fighter moved from 95 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Purchase Units - Italians
            Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 0/9 hits, 2.50 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 3 : 3/8 hits, 2.33 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to 95 Sea Zone
            2 artilleries moved from Southern Italy to Northern Italy
            1 aaGun and 4 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Northern Italy to France
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Western Germany to Trans-Jordan
            1 aaGun moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Iraq
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,3,2,4,3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    Americans : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - ANZAC
            2 artilleries moved from Sumatra to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - French
    

    Savegame

  • '20 '19

    @simon33 Battle calc gave you a 2% chance of a win! :confounded:

  • '20 '19

    TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - French
    

    Savegame

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