Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
thats how you do it!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
Purchase Units - Pergamon
Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx and 1 skirmisher
Macedonia defend with 1 skirmisher
Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 : 0/2 hits, 0.67 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Pergamon lost in Byzantium
Pergamon roll dice for 1 phalanx in Byzantium, round 3 : 1/1 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Athens
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Athens
3 catapults moved from Sardis to Nicaea
Place Units - Pergamon
1 catapult, 3 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 30 PUs
Combat Hit Differential Summary :
Pergamon : -0.17
Macedonia : 0.67
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
1 cavalry, 4 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa
2 cavalrys moved from Hispatis to Carthago Nova
1 cavalry and 3 phalanxs moved from Acci to Carthago Nova
2 cavalrys moved from Gades to Carthago Nova
1 leader moved from Gades to Carthago Nova
1 phalanx moved from Corduba to Carthago Nova
1 hoplite moved from Acci to Carthago Nova
1 hoplite moved from Acci to SZ 14
2 biremes and 1 hoplite moved from SZ 14 to SZ 12
1 hoplite moved from SZ 12 to Banasa
2 hoplites moved from Carthago to SZ 32
2 biremes and 2 hoplites moved from SZ 32 to SZ 24
2 hoplites moved from SZ 24 to Aleria
1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 27
1 bireme moved from SZ 32 to SZ 27
1 trireme moved from SZ 32 to SZ 27
Purchase Units - Carthage
Carthage buy 2 biremes, 1 quadrireme and 1 quinquereme; Remaining resources: 2 PUs; 2 techTokens;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs in Carthago Nova, round 2 : 9/11 hits, 4.67 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 leader owned by the Carthage
2 archer_neutrals owned by the AI_Neutral, 1 skirmisher_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 27
Carthage attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
RomanRepublic defend with 1 bireme
tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 5/9 hits, 4.00 expected hits
RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 flagship owned by the Carthage
1 bireme owned by the RomanRepublic lost in SZ 27
Carthage win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Banasa
Carthage attack with 1 cavalry, 5 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 1 archer, 1 city, 2 spearmen, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
AAwall fire in Banasa : 2/3 hits, 1.50 expected hits
2 hoplites owned by the Carthage lost in Banasa
Carthage roll dice for 1 cavalry, 3 hoplites, 1 leader and 7 warelephants in Banasa, round 2 : 7/12 hits, 7.33 expected hits
Units damaged: 2 walls owned by the AI_Barbarians
AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 2 spearmen, 3 walls and 1 warrior in Banasa, round 2 : 2/8 hits, 3.17 expected hits
Units damaged: 1 leader owned by the Carthage
2 spearmen owned by the AI_Barbarians, 1 wall owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa
Carthage roll dice for 3 hoplites, 1 leader and 7 warelephants in Banasa, round 3 : 7/11 hits, 6.67 expected hits
AI_Barbarians roll dice for 1 archer, 1 archer_neutral and 2 walls in Banasa, round 3 : 2/4 hits, 2.17 expected hits
1 archer_neutral owned by the AI_Neutral, 2 walls owned by the AI_Barbarians, 1 archer owned by the AI_Barbarians and 2 hoplites owned by the Carthage lost in Banasa
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 hoplite, 1 leader and 7 warelephants remaining. Battle score for attacker is 50
Casualties for Carthage: 1 cavalry and 4 hoplites
Casualties for AI_Barbarians: 1 archer, 2 spearmen, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Aleria
Carthage attack with 2 hoplites
GreekCityStates defend with 1 hoplite
Carthage roll dice for 2 hoplites in Aleria, round 2 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.50 expected hits
Carthage roll dice for 2 hoplites in Aleria, round 3 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Aleria
Carthage win, taking Aleria from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Carthage
2 hoplites moved from Thapsus to Carthago
Place Units - Carthage
2 biremes, 1 quadrireme and 1 quinquereme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,2 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeapons
Activate Technology - Carthage
Carthage activating siegeWeapons
Turn Complete - Carthage
Carthage collect 68 PUs; end with 70 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 5.00
tri_VS_bi fire in SZ 27 : : -0.17
RomanRepublic : 0.67
AI_Barbarians : -1.33
AAwall fire in Banasa : : 0.50
GreekCityStates : 0.00
AI_Neutral : 0.50
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city, 1 hoplite, 1 leader and 7 warelephants
Aleria : 1 hoplite
Carthago Nova : 1 flag, 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes, 1 quadrireme and 1 quinquereme
Hispatis : 1 flag
Acci : 1 flag
Gades : 1 city and 2 walls
SZ 27 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
SZ 24 : 2 biremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
2 skirmishers moved from Thessalonica to Byzantium
1 phalanx moved from Larissa to SZ 70
1 phalanx moved from SZ 70 to Byzantium
3 cavalrys moved from Apollonia to Sardica
2 cavalrys moved from Thessalonica to Sardica
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 bireme, 2 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 phalanx and 2 skirmishers
Pergamon defend with 1 phalanx
Macedonia roll dice for 1 flagship in Byzantium, round 2 : 1/1 hits, 1.00 expected hits
Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 skirmisher
Casualties for Pergamon: 1 phalanx
Battle in Sardica
Macedonia attack with 5 cavalrys
AI_Barbarians defend with 1 warrior
Macedonia roll dice for 5 cavalrys in Sardica, round 2 : 2/5 hits, 1.67 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 5 cavalrys remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Macedonia
1 catapult moved from Apollonia to Dodona
1 leader moved from Apollonia to Larissa
1 warrior moved from Apollonia to Pella
1 phalanx moved from Apollonia to Dodona
1 phalanx moved from Apollonia to Dodona
1 warrior moved from Apollonia to Dodona
1 skirmisher moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to Larissa
Place Units - Macedonia
2 cavalrys and 1 wall placed in Apollonia
Macedonia undo move 1.
2 skirmishers and 1 wall placed in Apollonia
2 cavalrys, 3 skirmishers and 1 warrior placed in Thessalonica
1 bireme placed in SZ 70
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 5,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 47 PUs
Combat Hit Differential Summary :
Pergamon : 0.33
Macedonia : 0.33
AI_Barbarians : -0.33
Territory Summary for Macedonia :
Pella : 1 skirmisher and 1 warrior
Thessalonica : 2 cavalrys, 1 city, 3 skirmishers, 3 walls and 1 warrior
Larissa : 1 leader, 8 phalanxs, 3 skirmishers and 3 warriors
Byzantium : 1 phalanx and 1 skirmisher
SZ 70 : 4 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 1 skirmisher
Sardica : 5 cavalrys
Apollonia : 1 flag, 1 city, 2 skirmishers and 1 wall
Dodona : 1 catapult, 2 phalanxs and 1 warrior
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Tavium to Heraclea Pontica
1 cataphract moved from Palmyra to Euphrates
1 hoplite moved from Seleucia to Euphrates
1 warelephant moved from Seleucia to Vologesia
1 cataphract moved from Seleucia to Vologesia
1 cataphract moved from Seleucia to Vologesia
1 warelephant moved from Seleucia to Babylon
1 hoplite moved from Seleucia to Babylon
1 hoplite moved from Seleucia to Babylon
1 catapult moved from Pharan to SZ 59
1 catapult and 1 quadrireme moved from SZ 59 to SZ 60
1 catapult moved from SZ 60 to Salamis
1 quadrireme moved from SZ 63 to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from SZ 61 to Salamis
1 flagship moved from SZ 63 to SZ 60
1 trireme moved from SZ 63 to SZ 59
1 hoplite moved from Jerusalem to SZ 59
1 hoplite and 1 trireme moved from SZ 59 to SZ 60
1 hoplite moved from SZ 60 to Salamis
1 cataphract moved from Pharan to Memphis
2 hoplites moved from Pharan to Memphis
1 quinquereme moved from SZ 63 to SZ 59
1 warelephant moved from Jerusalem to SZ 59
1 quinquereme and 1 warelephant moved from SZ 59 to SZ 60
1 warelephant moved from SZ 60 to Salamis
1 warelephant moved from Seleucia to Euphrates
1 hoplite moved from Seleucia to Vologesia
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 1 catapult, 6 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult, 3 hoplites and 1 warelephant
Egypt defend with 1 wall and 1 warelephant
AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
1 warelephant owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 wall owned by the Egypt
Seleucid roll dice for 1 catapult and 3 hoplites in Salamis, round 2 : 2/4 hits, 2.17 expected hits
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 1/2 hits, 0.67 expected hits
1 warelephant owned by the Egypt, 1 wall owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 13
Casualties for Seleucid: 1 hoplite and 1 warelephant
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Memphis
Seleucid attack with 1 cataphract and 2 hoplites
Egypt defend with 1 archer
Seleucid roll dice for 1 cataphract and 2 hoplites in Memphis, round 2 : 1/3 hits, 1.17 expected hits
Egypt roll dice for 1 archer in Memphis, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 archer
Battle in Babylon
Seleucid attack with 2 hoplites and 1 warelephant
Parthia defend with 1 archer
Seleucid roll dice for 2 hoplites and 1 warelephant in Babylon, round 2 : 1/3 hits, 1.67 expected hits
Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Battle in Euphrates
Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
Parthia defend with 1 cataphract
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Euphrates, round 2 : 1/3 hits, 1.83 expected hits
Parthia roll dice for 1 cataphract in Euphrates, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Parthia lost in Euphrates
Seleucid win, taking Euphrates from Parthia with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Parthia: 1 cataphract
Battle in Vologesia
Seleucid attack with 2 cataphracts, 1 hoplite and 1 warelephant
Parthia defend with 1 archer
Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 warelephant in Vologesia, round 2 : 1/4 hits, 2.33 expected hits
Parthia roll dice for 1 archer in Vologesia, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Vologesia
Seleucid win, taking Vologesia from Parthia with 2 cataphracts and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Non Combat Move - Seleucid
2 hoplites and 2 phalanxs moved from Jerusalem to Pharan
1 hoplite moved from Emesa to Damascus
Place Units - Seleucid
1 catapult and 2 hoplites placed in Seleucia
1 cataphract, 3 hoplites and 1 warelephant placed in Antioch
1 hoplite placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 4,4 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 90 PUs; end with 90 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 88 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 84 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 87 PUs
Combat Hit Differential Summary :
AAwall fire in Salamis : : 0.50
Egypt : 0.67
Parthia : 0.33
Seleucid : -3.17
Territory Summary for Seleucid :
Memphis : 1 flag, 1 cataphract and 1 hoplite
Euphrates : 1 cataphract, 1 hoplite and 1 warelephant
Jerusalem : 1 flag
Damascus : 1 hoplite
Petra : 1 flag
Babylon : 1 flag, 1 hoplite and 1 warelephant
Heraclea Pontica : 1 hoplite
Salamis : 1 flag, 1 catapult and 2 hoplites
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 4 hoplites, 3 walls and 1 warelephant
SZ 61 : 1 quadrireme
SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Vologesia : 2 cataphracts and 1 warelephant
Seleucia : 1 catapult, 1 city, 6 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Sidon : 1 flag
Pharan : 1 flag, 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 33 / 39
Pergamon : 27 / 30
Carthage : 68 / 76
Macedonia : 45 / 47
Bosporus : 34 / 31
Pontus : 13 / 12
Seleucid : 90 / 87
Egypt : 19 / 29
Parthia : 30 / 44
Armenia : 20 / 25
AI_Barbarians : 9 / 26
AI_Neutral : 132 / 463
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants moved from Alexandria to Memphis
9 archers moved from Alexandria to Memphis
Purchase Units - Egypt
Egypt buy 1 catapult and 2 phalanxs; Remaining resources: 4 PUs; 1 techTokens;
Combat - Egypt
Battle in Memphis
Egypt attack with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Egypt roll dice for 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants in Memphis, round 2 : 11/32 hits, 17.33 expected hits
Seleucid roll dice for 1 cataphract and 1 hoplite in Memphis, round 2 : 0/2 hits, 0.83 expected hits
1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 cataphract and 1 hoplite
Non Combat Move - Egypt
Place Units - Egypt
1 catapult and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after successful research.
Egypt discover tradeRoutes
Activate Technology - Egypt
Egypt activating tradeRoutes
Turn Complete - Egypt
Egypt collect 25 PUs; end with 29 PUs
Egypt collect 3 PUs from War Bonds; end with 32 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 30 PUs
Combat Hit Differential Summary :
Egypt : -6.33
Egypt rolls : : 1.00
Seleucid : -0.83
Territory Summary for Egypt :
Memphis : 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants
Alexandria : 1 archer, 1 catapult, 1 city, 2 phalanxs and 2 walls
Cyrene : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 33 / 39
Pergamon : 27 / 30
Carthage : 68 / 76
Macedonia : 45 / 47
Bosporus : 34 / 31
Pontus : 13 / 12
Seleucid : 84 / 87
Egypt : 25 / 30
Parthia : 30 / 44
Armenia : 20 / 25
AI_Barbarians : 9 / 26
AI_Neutral : 132 / 463
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
2 horsearchers moved from Ecbatana to Babylon
1 warelephant moved from Persepolis to Babylon
1 cataphract moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 5 PUs; 2 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant
Seleucid defend with 1 hoplite and 1 warelephant
Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 3/4 hits, 1.83 expected hits
Seleucid roll dice for 1 hoplite and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.17 expected hits
2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 5
Casualties for Parthia: 2 horsearchers
Casualties for Seleucid: 1 hoplite and 1 warelephant
Non Combat Move - Parthia
1 horsearcher moved from Ecbatana to Persepolis
1 archer moved from Cyropolis to Gazaca
1 archer moved from Cyropolis to SZ 86
1 archer, 1 flagship and 1 trireme moved from SZ 86 to SZ 84
1 archer moved from SZ 84 to Albana
1 catapult moved from Ecbatana to Susa
2 archers moved from Ecbatana to Susa
1 catapult moved from Persepolis to Susa
1 archer moved from Persepolis to Susa
Place Units - Parthia
1 archer placed in East
1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 37 PUs; end with 42 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 45 PUs
Combat Hit Differential Summary :
Parthia : 1.17
Seleucid : 0.83
Territory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag, 1 cataphract and 1 warelephant
SZ 84 : 1 flagship and 1 trireme
Susa : 6 archers, 2 catapults and 2 walls
Gazaca : 1 flag, 1 archer
Persepolis : 5 archers, 1 cataphract, 1 catapult, 1 city, 3 horsearchers, 1 leader, 4 walls and 1 warelephant
East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 33 / 39
Pergamon : 27 / 30
Carthage : 68 / 76
Macedonia : 45 / 47
Bosporus : 34 / 31
Pontus : 13 / 12
Seleucid : 77 / 87
Egypt : 25 / 30
Parthia : 37 / 45
Armenia : 20 / 25
AI_Barbarians : 9 / 26
AI_Neutral : 132 / 463
@captainwalker did You just get two Techs? I have rolled 16 dice and got none.
@Wittmann Egypt got one…Parthia didn’t get any that turn.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 skirmisher moved from Armavira to Phasis
1 skirmisher moved from Artaxata to Phasis
1 horsearcher moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Phasis
Armenia attack with 1 horsearcher and 2 skirmishers
Bosporus defend with 1 cavalry and 1 horsearcher
Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 2 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 2 : 0/2 hits, 0.50 expected hits
Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 3 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 3 : 0/2 hits, 0.50 expected hits
Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 4 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 4 : 0/2 hits, 0.50 expected hits
Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 5 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 5 : 1/2 hits, 0.50 expected hits
1 skirmisher owned by the Armenia lost in Phasis
Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 6 : 0/2 hits, 0.33 expected hits
Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 6 : 0/2 hits, 0.50 expected hits
Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 7 : 2/2 hits, 0.33 expected hits
Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 7 : 1/2 hits, 0.50 expected hits
1 cavalry owned by the Bosporus, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Phasis
Armenia win, taking Phasis from Bosporus with 1 horsearcher remaining. Battle score for attacker is 4
Casualties for Armenia: 2 skirmishers
Casualties for Bosporus: 1 cavalry and 1 horsearcher
Non Combat Move - Armenia
1 horsearcher moved from Armavira to Artaxata
Place Units - Armenia
3 catapults and 1 skirmisher placed in Armavira
Research Technology - Armenia
Armenia roll 1,4 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
Armenia : -0.67
Bosporus : -1.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 bireme moved from SZ 28 to SZ 25
1 bireme moved from SZ 25 to SZ 27
2 biremes, 6 quadriremes and 1 quinquereme moved from SZ 28 to SZ 27
1 bireme and 1 trireme moved from SZ 49 to SZ 47
1 legionaire moved from Lilybaeum to Syracuse
Purchase Units - RomanRepublic
Trigger ROMtradeWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 ballistas, 3 legionaires and 3 quadriremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in SZ 27
RomanRepublic attack with 3 biremes, 6 quadriremes and 1 quinquereme
Carthage defend with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
quad_VS_tri fire in SZ 27 : 0/4 hits, 0.67 expected hits
quin_VS_quad fire in SZ 27 : 0/2 hits, 0.33 expected hits
quin_VS_quad fire in SZ 27 : 0/6 hits, 1.00 expected hits
tri_VS_bi fire in SZ 27 : 0/3 hits, 0.50 expected hits
RomanRepublic roll dice for 3 biremes, 6 quadriremes and 1 quinquereme in SZ 27, round 2 : 5/10 hits, 4.17 expected hits
Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 6/9 hits, 5.33 expected hits
3 triremes owned by the Carthage, 1 bireme owned by the Carthage, 3 biremes owned by the RomanRepublic, 1 flagship owned by the Carthage and 3 quadriremes owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 3 quadriremes and 1 quinquereme in SZ 27, round 3 : 2/4 hits, 2.17 expected hits
Carthage roll dice for 2 quadriremes, 1 quinquereme and 1 trireme in SZ 27, round 3 : 1/4 hits, 2.67 expected hits
1 quadrireme owned by the Carthage, 1 trireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 2 quadriremes and 1 quinquereme in SZ 27, round 4 : 1/3 hits, 1.67 expected hits
Carthage roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 4 : 1/2 hits, 1.50 expected hits
1 quadrireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27
RomanRepublic roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 5 : 2/2 hits, 1.17 expected hits
Carthage roll dice for 1 quinquereme in SZ 27, round 5 : 1/1 hits, 0.83 expected hits
1 quinquereme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27
RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is 9
Casualties for RomanRepublic: 3 biremes and 6 quadriremes
Casualties for Carthage: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
Non Combat Move - RomanRepublic
3 cataphracts moved from Patavium to Genua
4 legionaires moved from Patavium to Verona
1 ballista moved from Patavium to Verona
Place Units - RomanRepublic
1 ballista, 1 legionaire and 1 wall placed in Valentia
3 quadriremes placed in SZ 28
1 ballista and 2 legionaires placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 5,5 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
RomanRepublic collect 1 PU from War Bonds; end with 63 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
tri_VS_bi fire in SZ 27 : : -0.50
Carthage : -1.33
quad_VS_tri fire in SZ 27 : : -0.67
RomanRepublic : 0.83
quin_VS_quad fire in SZ 27 : : -1.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 hoplite and 1 skirmisher moved from Athens to Delphi
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 8 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 3 : 0/2 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 4 : 1/2 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 4 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 69
1 skirmisher moved from SZ 69 to Athens
1 quadrireme moved from SZ 69 to SZ 67
1 bireme moved from SZ 28 to SZ 35
2 hoplites moved from Syracuse to Lilybaeum
Place Units - GreekCityStates
1 hoplite and 5 skirmishers placed in Athens
3 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,6 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover conscription
Activate Technology - GreekCityStates
GreekCityStates activating conscription
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 38 PUs
Combat Hit Differential Summary :
Macedonia : -0.50
GreekCityStates : -0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 5 cavalrys; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Non Combat Move - Pergamon
1 catapult, 3 skirmishers and 1 spearman moved from Sardis to Nicaea
Place Units - Pergamon
5 cavalrys placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
2 units repaired.
2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 32 to SZ 27
2 biremes moved from SZ 24 to SZ 27
4 phalanxs moved from Carthago Nova to Corduba
1 leader moved from Carthago Nova to Corduba
1 hoplite moved from Banasa to SZ 12
1 leader moved from Banasa to SZ 12
1 leader moved from SZ 12 to Hispatis
1 hoplite moved from SZ 12 to Hispatis
1 cavalry moved from Carthago Nova to Corduba
2 cavalrys moved from Carthago Nova to Hispatis
Purchase Units - Carthage
Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction
Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction
Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage
Carthage buy 2 cavalrys, 1 hoplite, 1 suprareme and 2 triremes; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in SZ 27
Carthage attack with 4 biremes, 1 quadrireme and 1 quinquereme
RomanRepublic defend with 1 quinquereme
quin_VS_quad fire in SZ 27 : 1/1 hits, 0.17 expected hits
1 quadrireme owned by the Carthage lost in SZ 27
Carthage roll dice for 4 biremes and 1 quinquereme in SZ 27, round 2 : 1/5 hits, 1.33 expected hits
RomanRepublic roll dice for 1 quinquereme in SZ 27, round 2 : 1/1 hits, 0.83 expected hits
1 quinquereme owned by the RomanRepublic and 1 bireme owned by the Carthage lost in SZ 27
Carthage win with 3 biremes and 1 quinquereme remaining. Battle score for attacker is -9
Casualties for Carthage: 1 bireme and 1 quadrireme
Casualties for RomanRepublic: 1 quinquereme
Battle in Corduba
Carthage attack with 1 cavalry, 1 leader and 4 phalanxs
AI_Barbarians defend with 1 skirmisher
Carthage roll dice for 1 cavalry, 1 leader and 4 phalanxs in Corduba, round 2 : 4/6 hits, 2.83 expected hits
AI_Neutral roll dice for 1 skirmisher in Corduba, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 leader and 4 phalanxs remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Hispatis
Carthage attack with 2 cavalrys, 1 hoplite and 1 leader
AI_Barbarians defend with 1 warrior
Carthage roll dice for 2 cavalrys, 1 hoplite and 1 leader in Hispatis, round 2 : 1/4 hits, 1.67 expected hits
AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys, 1 hoplite and 1 leader remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
7 warelephants moved from Banasa to Tingis
Place Units - Carthage
1 catapult and 2 cavalrys placed in Gades
1 hoplite and 1 wall placed in Banasa
1 suprareme and 2 triremes placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 4,1,5 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 68 PUs; end with 68 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 66 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 75 PUs
Combat Hit Differential Summary :
Carthage : 0.17
RomanRepublic : 0.17
quin_VS_quad fire in SZ 27 : : 0.83
AI_Neutral : -0.50
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city, 1 hoplite and 1 wall
Aleria : 1 hoplite
Carthago Nova : 1 flag, 1 hoplite
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 1 suprareme and 2 triremes
Hispatis : 1 flag, 2 cavalrys, 1 hoplite and 1 leader
Acci : 1 flag
Gades : 1 catapult, 2 cavalrys, 1 city and 2 walls
SZ 27 : 3 biremes and 1 quinquereme
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall and 7 warelephants
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag, 1 cavalry, 1 leader and 4 phalanxs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 warrior moved from Pella to Sardica
1 skirmisher moved from Pella to Sardica
2 cavalrys moved from Thessalonica to Sardica
1 phalanx moved from Dodona to Delphi
1 skirmisher moved from Larissa to Delphi
1 warrior moved from Dodona to Delphi
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 1 bireme, 1 cavalry, 1 phalanx and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 2 cavalrys, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher and 2 warriors
Macedonia roll dice for 2 cavalrys, 1 skirmisher and 1 warrior in Sardica, round 2 : 2/4 hits, 1.17 expected hits
AI_Barbarians roll dice for 1 skirmisher and 2 warriors in Sardica, round 2 : 1/3 hits, 0.83 expected hits
1 warrior owned by the AI_Barbarians, 1 skirmisher owned by the AI_Barbarians and 1 skirmisher owned by the Macedonia lost in Sardica
Macedonia roll dice for 2 cavalrys and 1 warrior in Sardica, round 3 : 1/3 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 skirmisher and 2 warriors
Battle in Delphi
Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
GreekCityStates defend with 1 hoplite and 1 skirmisher
Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 2/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the GreekCityStates, 1 skirmisher owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 warrior remaining. Battle score for attacker is 7
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hoplite and 1 skirmisher
Non Combat Move - Macedonia
1 catapult moved from Dodona to Larissa
1 phalanx moved from Dodona to Larissa
2 skirmishers moved from Apollonia to Pella
1 phalanx moved from Byzantium to SZ 70
1 phalanx moved from SZ 70 to Larissa
1 warrior moved from Thessalonica to Pella
3 skirmishers moved from Thessalonica to Larissa
Place Units - Macedonia
1 bireme placed in SZ 70
1 cavalry and 1 skirmisher placed in Apollonia
1 phalanx and 5 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 1,1 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 1.83
AI_Barbarians : -0.17
GreekCityStates : 0.33
Territory Summary for Macedonia :
Pella : 2 skirmishers and 1 warrior
Thessalonica : 1 city, 1 phalanx, 5 skirmishers and 3 walls
Larissa : 1 catapult, 1 leader, 10 phalanxs, 5 skirmishers and 3 warriors
Byzantium : 1 skirmisher
SZ 70 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 1 phalanx and 1 warrior
Sardica : 2 cavalrys and 1 warrior
Apollonia : 1 flag, 1 cavalry, 1 city, 1 skirmisher and 1 wall
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65
1 hoplite moved from SZ 65 to Rhodos
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
1 cataphract and 1 warelephant moved from Antioch to Tavium
1 hoplite moved from Antioch to Tarsus
1 hoplite moved from Antioch to Tarsus
1 hoplite moved from Damascus to Jerusalem
7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to Jerusalem
1 hoplite moved from Antioch to Sidon
1 cataphract moved from Euphrates to Susa
2 cataphracts and 1 warelephant moved from Vologesia to Babylon
1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 6 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Rhodos
Battle in Babylon
Seleucid attack with 2 cataphracts and 1 warelephant
Parthia defend with 1 cataphract and 1 warelephant
Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 2 : 1/3 hits, 2.00 expected hits
Parthia roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 0/2 hits, 1.00 expected hits
1 cataphract owned by the Parthia lost in Babylon
Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 3 : 1/3 hits, 2.00 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 3 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 warelephant owned by the Parthia lost in Babylon
Seleucid win, taking Rhodos from GreekCityStates, taking Babylon from Parthia with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Parthia: 1 cataphract and 1 warelephant
Casualties for Seleucid: 1 cataphract
Battle in Susa
Seleucid attack with 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant
Parthia defend with 6 archers, 2 catapults and 2 walls
AAwall fire in Susa : 0/2 hits, 1.00 expected hits
Seleucid roll dice for 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant in Susa, round 2 : 9/16 hits, 8.17 expected hits
Units damaged: 1 wall owned by the Parthia
Parthia roll dice for 6 archers, 2 catapults and 2 walls in Susa, round 2 : 8/10 hits, 5.33 expected hits
1 wall owned by the Parthia, 4 archers owned by the Parthia, 1 cataphract owned by the Seleucid, 6 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid and 2 catapults owned by the Parthia lost in Susa
7 phalanxs owned by the Seleucid and 1 warelephant owned by the Seleucid retreated to Seleucia
Parthia win with 2 archers and 1 wall remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 cataphract, 1 catapult and 6 hoplites
Casualties for Parthia: 4 archers, 2 catapults and 1 wall
Non Combat Move - Seleucid
1 hoplite and 1 warelephant moved from Euphrates to Seleucia
Place Units - Seleucid
1 cataphract, 1 hoplite and 1 warelephant placed in Antioch
1 warelephant placed in Antioch
5 hoplites and 1 phalanx placed in Seleucia
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,3 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 89 PUs; end with 89 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 87 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 87 PUs
Combat Hit Differential Summary :
Parthia : 2.17
AAwall fire in Susa : : -1.00
Seleucid : -1.17
Territory Summary for Seleucid :
Jerusalem : 1 flag, 7 cataphracts, 1 catapult, 11 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Petra : 1 flag
Babylon : 1 flag, 1 cataphract and 1 warelephant
Heraclea Pontica : 1 hoplite
Tavium : 1 cataphract and 1 warelephant
Salamis : 1 flag, 1 catapult and 2 hoplites
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 2 warelephants
SZ 65 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Tarsus : 2 hoplites
Seleucia : 1 cataphract, 1 city, 6 hoplites, 8 phalanxs, 3 walls and 2 warelephants
Rhodos : 1 flag, 1 hoplite
Sidon : 1 flag, 1 hoplite
Pharan : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 28 / 38
Pergamon : 27 / 24
Carthage : 68 / 75
Macedonia : 45 / 46
Bosporus : 34 / 32
Pontus : 13 / 11
Seleucid : 89 / 87
Egypt : 25 / 30
Parthia : 30 / 45
Armenia : 20 / 25
AI_Barbarians : 9 / 20
AI_Neutral : 132 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 archer moved from Memphis to Pharan
Egypt take Pharan from Seleucid
Purchase Units - Egypt
Trigger EGYtradeWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer, 1 catapult, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Non Combat Move - Egypt
1 catapult moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Memphis
1 archer moved from Alexandria to Memphis
Place Units - Egypt
1 archer, 1 catapult, 1 chariot, 1 phalanx and 1 wall placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Egypt collect 2 PUs from War Bonds; end with 30 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 27 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 9 archers, 2 catapults, 6 chariots, 1 leader, 12 phalanxs and 4 warelephants
Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 2 phalanxs and 3 walls
Cyrene : 1 archer
Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 28 / 38
Pergamon : 27 / 24
Carthage : 68 / 75
Macedonia : 45 / 46
Bosporus : 34 / 32
Pontus : 13 / 11
Seleucid : 86 / 87
Egypt : 28 / 27
Parthia : 30 / 45
Armenia : 20 / 25
AI_Barbarians : 9 / 20
AI_Neutral : 132 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 unit repaired.
1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 2 archers, 1 cataphract, 1 catapult and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant
Seleucid defend with 1 cataphract and 1 warelephant
Parthia roll dice for 1 cataphract, 1 horsearcher and 1 warelephant in Babylon, round 2 : 3/3 hits, 1.67 expected hits
Seleucid roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.00 expected hits
1 cataphract owned by the Seleucid, 1 horsearcher owned by the Parthia, 1 warelephant owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 warelephant remaining. Battle score for attacker is 4
Casualties for Parthia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 1 cataphract and 1 warelephant
Non Combat Move - Parthia
1 catapult moved from Persepolis to Susa
3 archers moved from Persepolis to Susa
1 archer moved from Albana to Armavira
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
1 archer moved from Gazaca to Cyropolis
Place Units - Parthia
2 archers, 1 cataphract, 1 catapult and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 37 PUs; end with 39 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 42 PUs
Combat Hit Differential Summary :
Parthia : 1.33
Seleucid : 1.00
Territory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag, 1 warelephant
Armavira : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 5 archers, 1 catapult and 1 wall
Cyropolis : 1 archer
Gazaca : 1 flag
Persepolis : 4 archers, 1 cataphract, 1 catapult, 1 city, 4 horsearchers, 1 leader and 4 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 28 / 38
Pergamon : 27 / 24
Carthage : 68 / 75
Macedonia : 45 / 46
Bosporus : 34 / 32
Pontus : 13 / 11
Seleucid : 79 / 87
Egypt : 28 / 27
Parthia : 37 / 42
Armenia : 20 / 25
AI_Barbarians : 9 / 20
AI_Neutral : 132 / 603
Does anyone know why Egypt (and Carthage previously) got a free wall?
@Private-Panic Probably tech?
@redrum or cheating!