other combat is the UK navy moving into the Benghazi convoy of course:
7c1c784c-ffda-484f-98cc-9faea782fab0-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
5 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from India to French Indo China
2 fighters moved from Hawaiian Islands to Korea
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Non Combat Move - Americans
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 artilleries moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 artilleries moved from 79 Sea Zone to West India
Combat - British
Battle in West India
British attack with 2 artilleries and 2 infantry
Italians defend with 2 armour, 2 artilleries and 1 infantry
British roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in West India, round 2 : 3/5 hits, 2.00 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in West India
British roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 artillery in West India, round 3 : 1/3 hits, 1.33 expected hits
1 artillery owned by the British lost in West India
Italians win with 2 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 fighter and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50
Italians : -0.67
AA fire in French Indo China : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from West India to India
1 artillery moved from West India to India
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Egypt to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to India
1 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 79 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in India
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 artillery and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 6 infantry in India, round 2 : 2/7 hits, 2.33 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in India
1 armour owned by the Italians retreated to West India
UK_Pacific win with 1 artillery and 4 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 artillery
Casualties for British: 2 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from India to West India
1 bomber moved from 79 Sea Zone to West India
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Italians collect 25 PUs (2 lost to blockades); end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.67
UK_Pacific : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 mech_infantry moved from New South Wales to Western Australia
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 mech_infantry moved from New South Wales to Western Australia
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Samara to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
3 armour and 5 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Eastern Poland to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Karelia to Finland
2 armour moved from Rostov to Russia
3 armour moved from Ukraine to Russia
2 artilleries and 1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 bomber and 2 fighters moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
Combat - Germans
Battle in Finland
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Russia
Germans attack with 12 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 8 armour, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber
AA fire in Russia : 0/5 hits, 0.83 expected hits
Germans roll dice for 12 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/22 hits, 9.67 expected hits
Russians roll dice for 2 aaGuns, 8 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Russia, round 2 : 11/16 hits, 7.17 expected hits
6 infantry owned by the Russians, 3 armour owned by the Russians, 6 armour owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Russia, round 3 : 6/11 hits, 5.83 expected hits
Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Russia, round 3 : 4/7 hits, 3.67 expected hits
1 tactical_bomber owned by the Russians, 5 armour owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/7 hits, 3.83 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 11 armour and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 8 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Poland
3 fighters and 1 tactical_bomber moved from Russia to Belarus
Place Units - Germans
1 fighter and 2 infantry placed in Normandy Bordeaux
2 armour and 1 tactical_bomber placed in France
1 artillery and 2 mech_infantrys placed in Southern France
1 aaGun, 1 armour and 1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (5 lost to blockades); end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : 4.50
AA fire in Russia : : -0.83
Russians : 4.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 armour moved from Burma to India
1 artillery moved from Burma to India
2 bombers, 3 fighters and 4 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Battle in India
Japanese attack with 4 armour and 1 artillery
British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour and 1 artillery in India, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 3 armour in India, round 3 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
Japanese roll dice for 2 armour in India, round 4 : 1/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 artillery in India, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Japanese: 4 armour and 1 artillery
Casualties for British: 4 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 11.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 13/18 hits, 10.50 expected hits
Americans roll dice for 2 battleships, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 112
Casualties for Japanese: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
4 tactical_bombers moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
2 artilleries moved from Shensi to Suiyuyan
Place Units - Japanese
1 carrier, 1 cruiser and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
1 bomber could not land in 6 Sea Zone and was removed
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
4 artilleries and 3 infantry moved from Korea to Amur
2 transports moved from 25 Sea Zone to 7 Sea Zone
1 transport moved from 26 Sea Zone to 7 Sea Zone
2 transports moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 cruisers, 3 destroyers, 2 submarines and 1 transport moved from 91 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Place Units - Americans
6 submarines placed in 10 Sea Zone
6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6,2,4,5,2,1,3
Americans collect 52 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.33