@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasewaxenhen4(axis) vs RangerLugi(allies) Global40
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novgorod to Bryansk Germans take Belarus from Russians 1 artillery moved from Novgorod to Karelia Germans take Karelia from Russians 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery moved from Baltic States to Belarus 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Tambov 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 2 armour moved from Volgograd to Tambov 1 fighter moved from Baltic States to Tambov 1 fighter moved from Baltic States to Tambov 1 bomber moved from Western Germany to Rostov 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Northwest Persia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 4 armour and 5 mech_infantrys Russians defend with 1 artillery Germans roll dice for 4 armour and 5 mech_infantrys in Bryansk, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 3 armour and 2 fighters Russians defend with 1 infantry Germans roll dice for 3 armour and 2 fighters in Tambov, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 bomber moved from Rostov to Volgograd 2 fighters moved from Tambov to Volgograd Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Volgograd Germans undo move 1. 3 armour placed in Ukraine 2 artilleries and 1 infantry placed in Volgograd 1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 armour and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur Place Units - Russians 2 armour, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 0 SuicideAttackTokens; Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to Jehol 1 artillery moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 fighter moved from Sikang to Shensi 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kazakhstan to Samara 1 tactical_bomber moved from Szechwan to Shensi 1 artillery moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol 3 armour, 1 artillery and 1 infantry moved from Shan State to Burma 2 bombers moved from Yunnan to Jehol 1 armour moved from Siam to Burma 1 artillery moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 tactical_bomber moved from Yunnan to Jehol Combat - Japanese Battle in Burma Japanese attack with 4 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Samara Japanese attack with 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara Russians win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Jehol Place Units - Japanese 1 fighter and 8 infantry placed in Japan 1 destroyer placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,3,3,6,4,5,1,2 Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Russians : 0.67 Japanese : 3.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 5 transports moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from India to French Indo China 2 fighters moved from Hawaiian Islands to Korea 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - Americans 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 1 airfield, 1 factory_minor and 1 harbour placed in Korea Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 5 transports moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from India to French Indo China 2 fighters moved from Hawaiian Islands to Korea 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - Americans 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 1 airfield, 1 factory_minor and 1 harbour placed in Korea Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Algeria to Tunisia British take Tunisia from Italians 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 artilleries moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 artilleries moved from 79 Sea Zone to West India Combat - British Battle in West India British attack with 2 artilleries and 2 infantry Italians defend with 2 armour, 2 artilleries and 1 infantry British roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in West India, round 2 : 3/5 hits, 2.00 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in West India British roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 artillery in West India, round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the British lost in West India Italians win with 2 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Gibraltar British attack with 1 artillery and 1 infantry Italians defend with 1 fighter and 1 harbour British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Non Combat Move - British Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50 Italians : -0.67 AA fire in French Indo China : : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from West India to India 1 artillery moved from West India to India 1 armour moved from Anglo Egyptian Sudan to Nigeria Italians take French Equatorial Africa from French Italians take Nigeria from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 bomber moved from Egypt to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to India 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 79 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 79 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in India Italians attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 artillery and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 6 infantry in India, round 2 : 2/7 hits, 2.33 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in India 1 armour owned by the Italians retreated to West India UK_Pacific win with 1 artillery and 4 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 artillery Casualties for British: 2 infantry Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from India to West India 1 bomber moved from 79 Sea Zone to West India Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 artillery, 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Italians collect 25 PUs (2 lost to blockades); end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.67 UK_Pacific : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 mech_infantry moved from New South Wales to Western Australia 1 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 mech_infantry moved from New South Wales to Western Australia 1 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Tambov to Samara Germans take Samara from Russians 3 armour moved from Samara to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 3 armour and 5 mech_infantrys moved from Bryansk to Russia 2 mech_infantrys moved from Eastern Poland to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Karelia to Finland 2 armour moved from Rostov to Russia 3 armour moved from Ukraine to Russia 2 artilleries and 1 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 bomber and 2 fighters moved from Volgograd to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Normandy Bordeaux to Southern France Combat - Germans Battle in Finland Germans attack with 1 artillery Russians defend with 1 infantry Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 2 armour Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour Battle in Russia Germans attack with 12 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 aaGuns, 1 airfield, 8 armour, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber AA fire in Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 12 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/22 hits, 9.67 expected hits Russians roll dice for 2 aaGuns, 8 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Russia, round 2 : 11/16 hits, 7.17 expected hits 6 infantry owned by the Russians, 3 armour owned by the Russians, 6 armour owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 6 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Russia, round 3 : 6/11 hits, 5.83 expected hits Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Russia, round 3 : 4/7 hits, 3.67 expected hits 1 tactical_bomber owned by the Russians, 5 armour owned by the Russians and 4 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/7 hits, 3.83 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 34PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 11 armour and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 8 armour, 1 fighter, 6 infantry and 1 tactical_bomber Non Combat Move - Germans 1 bomber moved from Russia to Poland 3 fighters and 1 tactical_bomber moved from Russia to Belarus Place Units - Germans 1 fighter and 2 infantry placed in Normandy Bordeaux 2 armour and 1 tactical_bomber placed in France 1 artillery and 2 mech_infantrys placed in Southern France 1 aaGun, 1 armour and 1 artillery placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 56 PUs (5 lost to blockades); end with 90 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : 4.50 AA fire in Russia : : -0.83 Russians : 4.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 armour moved from Burma to India 1 artillery moved from Burma to India 2 bombers, 3 fighters and 4 tactical_bombers moved from Jehol to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone Battle in India Japanese attack with 4 armour and 1 artillery British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour and 1 artillery in India, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 3 armour in India, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 2 armour in India, round 4 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour in India, round 5 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 artillery in India, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in India UK_Pacific win with 1 artillery remaining. Battle score for attacker is -16 Casualties for Japanese: 4 armour and 1 artillery Casualties for British: 4 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 11.17 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 13/18 hits, 10.50 expected hits Americans roll dice for 2 battleships, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 112 Casualties for Japanese: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 4 tactical_bombers moved from 6 Sea Zone to Japan 4 fighters moved from 6 Sea Zone to Japan 1 bomber moved from 6 Sea Zone to Japan 2 artilleries moved from Shensi to Suiyuyan Place Units - Japanese 1 carrier, 1 cruiser and 1 destroyer placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Kiangsu 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4 Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : 1.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 5 PUs; Combat Move - Americans 4 artilleries and 3 infantry moved from Korea to Amur 2 transports moved from 25 Sea Zone to 7 Sea Zone 1 transport moved from 26 Sea Zone to 7 Sea Zone 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 2 cruisers, 3 destroyers, 2 submarines and 1 transport moved from 91 Sea Zone to 102 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans Place Units - Americans 6 submarines placed in 10 Sea Zone 6 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6,2,4,5,2,1,3 Americans collect 52 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.33