axis-dominion vs giallo (allies+18) bm3

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    Nay, no scramble

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    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 96 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
    
        Non Combat Move - Americans
            4 artilleries, 4 infantry and 1 marine moved from Libya to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            4 artilleries, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 marines, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone
            6 fighters moved from 98 Sea Zone to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            4 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            5 transports moved from 26 Sea Zone to 10 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Central United States to Western United States
            4 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            8 infantry placed in Western United States
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Shensi
            10 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,00
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 96 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
    
        Non Combat Move - Americans
            4 artilleries, 4 infantry and 1 marine moved from Libya to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            4 artilleries, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 marines, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone
            6 fighters moved from 98 Sea Zone to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            4 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            5 transports moved from 26 Sea Zone to 10 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Central United States to Western United States
            4 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            8 infantry placed in Western United States
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Shensi
            10 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Eastern Persia to Persia
            1 tactical_bomber moved from India to Persia
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
            2 artilleries moved from West India to 79 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                    British roll dice for 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                 retreated to Persia
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for British: 2 mech_infantrys
            Battle in Iraq
                British attack with 2 artilleries and 2 infantry
                Germans defend with 6 armour
                    British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 6 armour in Iraq, round 2 : 2/6 hits, 3,00 expected hits
                    3 armour owned by the Germans and 2 infantry owned by the British lost in Iraq
                    British roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 3 armour in Iraq, round 3 : 1/3 hits, 1,50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the British lost in Iraq
                    British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1,00 expected hits
                    1 artillery owned by the British lost in Iraq
                Germans win with 2 armour remaining. Battle score for attacker is 10
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Germans: 4 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Persia to 80 Sea Zone
            1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Place Units - British
            2 submarines placed in 71 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
            British collect 28 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : -1,50
    Chinese : 1,33
    Japanese : 0,00
    

    Savegame

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    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            3 fighters moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.33
    

    Savegame

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    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            5 fighters moved from South Australia to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 armour and 1 artillery moved from South Australia to New South Wales
            5 fighters moved from New South Wales to New Zealand
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            5 fighters moved from South Australia to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 armour and 1 artillery moved from South Australia to New South Wales
            5 fighters moved from New South Wales to New Zealand
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            5 fighters moved from South Australia to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 armour and 1 artillery moved from South Australia to New South Wales
            5 fighters moved from New South Wales to New Zealand
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Gibraltar: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame

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    forgot to ul my uk units in gib I edit that

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    @Giallo said in axis-dominion vs giallo (allies+18) bm3:

    forgot to ul my uk units in gib I edit that

    And if you allow it i would like to edit 2 inf and 2 art to west india

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    sure, go for it. just post the update when it’s done.

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    TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            5 fighters moved from South Australia to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 armour and 1 artillery moved from South Australia to New South Wales
            5 fighters moved from New South Wales to New Zealand
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Gibraltar: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 artilleries and 2 infantry
            EDIT: Adding units owned by British to West India: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame

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    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Egypt to 98 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 98 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            1 infantry moved from Belarus to Eastern Poland
            1 artillery and 3 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Baltic States
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 infantry moved from Northern Italy to France
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            2 armour moved from Iraq to Egypt
            1 mech_infantry moved from Persia to Iraq
            1 bomber moved from Eastern Poland to Southern Italy
            1 bomber moved from Eastern Poland to Southern Italy
            2 mech_infantrys moved from Southern Italy to Greater Southern Germany
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            3 tactical_bombers moved from Egypt to Southern Italy
            1 submarine moved from 70 Sea Zone to 68 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 aaGun and 2 infantry moved from Karelia to Finland
            1 fighter moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to Southern Italy
            1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from Western Germany to France
            2 mech_infantrys moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 artilleries placed in France
            2 artilleries and 2 infantry placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in Southern France
            6 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,4,4,3,6
            Germans collect 51 PUs (4 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Japanese
            4 infantry moved from Novosibirsk to Vologda
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            6 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan
            4 armour and 3 mech_infantrys moved from Rostov to Kazakhstan
            2 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 10 armour, 2 infantry and 9 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 10 armour, 2 infantry and 9 mech_infantrys in Kazakhstan, round 2 : 6/21 hits, 6,83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 10 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Russians win, taking Vologda from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Ukraine to Western Ukraine
            1 aaGun and 11 infantry moved from Rostov to Bryansk
            2 fighters moved from Smolensk to Russia
            3 infantry moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,17
    Japanese : 2,00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 4 bombers, 1 harbour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 bombers moved from Japan to Suiyuyan
            2 mech_infantrys moved from Jehol to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            1 armour moved from Hopei to Suiyuyan
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kansu
            1 infantry moved from Evenkiyskiy to Urals
            2 mech_infantrys moved from Dzavhan to Kansu
            3 infantry moved from Olgiy to Kansu
            3 mech_infantrys moved from Timguska to Urals
            2 infantry moved from Timguska to Urals
            1 bomber moved from Szechwan to Urals
            2 mech_infantrys moved from Sikang to Shensi
            3 armour moved from Sikang to Shensi
            1 bomber moved from Szechwan to India
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 armour moved from Szechwan to Shensi
            1 armour moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in Caroline Islands
            Battle in Suiyuyan
                Japanese attack with 2 armour, 7 bombers and 3 mech_infantrys
                Chinese defend with 10 infantry
                    Japanese roll dice for 2 armour, 7 bombers and 3 mech_infantrys in Suiyuyan, round 2 : 8/12 hits, 6.17 expected hits
                    Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 3.33 expected hits
                    2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 armour, 7 bombers and 1 mech_infantry in Suiyuyan, round 3 : 4/10 hits, 5.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Caroline Islands from Americans, taking Suiyuyan from Chinese with 2 armour and 7 bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 10 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
            Battle in Urals
                Japanese attack with 1 bomber, 3 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 3 mech_infantrys in Urals, round 2 : 3/7 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 5 armour and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 3 : 0/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 4 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Kweichow
            7 bombers moved from Suiyuyan to Anhwe
            1 bomber moved from Urals to Olgiy
            2 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Timguska to Novosibirsk
            1 aaGun moved from Timguska to Urals
            4 infantry moved from Timguska to Kansu
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 2 transports moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from Amur to Ulaanbaatar
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from Shan State to Yunnan
            1 bomber moved from India to Yunnan
    
        Place Units - Japanese
            1 harbour placed in New Guinea
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in French Indo China
            2 armour, 4 bombers and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.00
    AA fire in India : : -0.17
    Russians : -0.33
    Japanese : -4.83
    

    Savegame

  • 21 20 19 18 17 16

    I’ll try to respond somewhere soon, but just became a dad for the 2nd time

  • 25 24 22 21 20 19 18 16 15

    @Giallo said in axis-dominion vs giallo (allies+18) bm3:

    I’ll try to respond somewhere soon, but just became a dad for the 2nd time

    congrats man, that’s big news! take your time, papa!

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 92 Sea Zone to 98 Sea Zone
            10 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
            1 destroyer moved from 26 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
            1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Syria
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from 98 Sea Zone to Trans-Jordan
            3 fighters moved from Eastern United States to Gibraltar
            4 transports moved from 92 Sea Zone to 89 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @axis-dominion said in axis-dominion vs giallo (allies+18) bm3:

    @Giallo said in axis-dominion vs giallo (allies+18) bm3:

    I’ll try to respond somewhere soon, but just became a dad for the 2nd time

    congrats man, that’s big news! take your time, papa!

    Thanks! Scramble?

  • 25 24 22 21 20 19 18 16 15

    no scramble

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