Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
scramble?
Nay, no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Non Combat Move - Americans
4 artilleries, 4 infantry and 1 marine moved from Libya to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
4 artilleries, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 marines, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone
6 fighters moved from 98 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
4 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
5 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to Western United States
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier placed in 10 Sea Zone
8 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
10 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Non Combat Move - Americans
4 artilleries, 4 infantry and 1 marine moved from Libya to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
4 artilleries, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 marines, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone
6 fighters moved from 98 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
4 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
5 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to Western United States
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier placed in 10 Sea Zone
8 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
10 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Persia
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Persia
British attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
British roll dice for 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Iraq
British attack with 2 artilleries and 2 infantry
Germans defend with 6 armour
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 6 armour in Iraq, round 2 : 2/6 hits, 3,00 expected hits
3 armour owned by the Germans and 2 infantry owned by the British lost in Iraq
British roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Iraq, round 3 : 1/3 hits, 1,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1,00 expected hits
1 artillery owned by the British lost in Iraq
Germans win with 2 armour remaining. Battle score for attacker is 10
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 4 armour
Non Combat Move - British
1 tactical_bomber moved from Persia to 80 Sea Zone
1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Place Units - British
2 submarines placed in 71 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
British collect 28 PUs (2 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,17
British : -1,50
Chinese : 1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
5 fighters moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
3 armour and 1 artillery moved from South Australia to New South Wales
5 fighters moved from New South Wales to New Zealand
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
5 fighters moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
3 armour and 1 artillery moved from South Australia to New South Wales
5 fighters moved from New South Wales to New Zealand
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
5 fighters moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
3 armour and 1 artillery moved from South Australia to New South Wales
5 fighters moved from New South Wales to New Zealand
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33
forgot to ul my uk units in gib I edit that
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
forgot to ul my uk units in gib I edit that
And if you allow it i would like to edit 2 inf and 2 art to west india
sure, go for it. just post the update when it’s done.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
5 fighters moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
3 armour and 1 artillery moved from South Australia to New South Wales
5 fighters moved from New South Wales to New Zealand
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to West India: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Egypt to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Persia to Iraq
1 bomber moved from Eastern Poland to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
2 mech_infantrys moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Egypt to Southern Italy
1 submarine moved from 70 Sea Zone to 68 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 aaGun and 2 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Southern Italy
1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 marine moved from Western Germany to France
2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in France
2 artilleries and 2 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Southern France
6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,4,4,3,6
Germans collect 51 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
4 infantry moved from Novosibirsk to Vologda
10 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
6 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan
4 armour and 3 mech_infantrys moved from Rostov to Kazakhstan
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Kazakhstan
Russians attack with 10 armour, 2 infantry and 9 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 10 armour, 2 infantry and 9 mech_infantrys in Kazakhstan, round 2 : 6/21 hits, 6,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 10 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 aaGun and 11 infantry moved from Rostov to Bryansk
2 fighters moved from Smolensk to Russia
3 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,17
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 4 bombers, 1 harbour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 bombers moved from Japan to Suiyuyan
2 mech_infantrys moved from Jehol to Suiyuyan
1 armour moved from Kweichow to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 infantry moved from Evenkiyskiy to Urals
2 mech_infantrys moved from Dzavhan to Kansu
3 infantry moved from Olgiy to Kansu
3 mech_infantrys moved from Timguska to Urals
2 infantry moved from Timguska to Urals
1 bomber moved from Szechwan to Urals
2 mech_infantrys moved from Sikang to Shensi
3 armour moved from Sikang to Shensi
1 bomber moved from Szechwan to India
1 mech_infantry moved from Kweichow to Suiyuyan
1 armour moved from Szechwan to Shensi
1 armour moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Caroline Islands
Battle in Suiyuyan
Japanese attack with 2 armour, 7 bombers and 3 mech_infantrys
Chinese defend with 10 infantry
Japanese roll dice for 2 armour, 7 bombers and 3 mech_infantrys in Suiyuyan, round 2 : 8/12 hits, 6.17 expected hits
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 3.33 expected hits
2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 armour, 7 bombers and 1 mech_infantry in Suiyuyan, round 3 : 4/10 hits, 5.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Caroline Islands from Americans, taking Suiyuyan from Chinese with 2 armour and 7 bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 10 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in Urals
Japanese attack with 1 bomber, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 3 infantry and 3 mech_infantrys in Urals, round 2 : 3/7 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 5 armour and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 3 : 0/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 4 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
7 bombers moved from Suiyuyan to Anhwe
1 bomber moved from Urals to Olgiy
2 infantry moved from Dzavhan to Olgiy
1 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Urals
4 infantry moved from Timguska to Kansu
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Amur to Ulaanbaatar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Shan State to Yunnan
1 bomber moved from India to Yunnan
Place Units - Japanese
1 harbour placed in New Guinea
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
2 armour, 4 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -3.00
AA fire in India : : -0.17
Russians : -0.33
Japanese : -4.83
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
congrats man, that’s big news! take your time, papa!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
6 fighters moved from 92 Sea Zone to 98 Sea Zone
10 fighters moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 92 Sea Zone to 89 Sea Zone
Combat Hit Differential Summary :
@axis-dominion said in axis-dominion vs giallo (allies+18) bm3:
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
congrats man, that’s big news! take your time, papa!
Thanks! Scramble?