Scramble sz97 and OOL?
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 4 bombers and 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Belarus 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine 6 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour and 3 mech_infantrys moved from Romania to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 7,3,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 6 armour and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 6 mech_infantrys in Volgograd, round 2 : 4/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 mech_infantrys moved from Baltic States to Karelia 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Novgorod to Ukraine 1 bomber moved from Bryansk to Western Germany 1 bomber moved from Belarus to Western Germany 1 fighter moved from Tambov to Ukraine 4 bombers and 1 fighter moved from Russia to Ukraine 6 armour and 15 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 2 bombers placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy nothing; Remaining resources: 34 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 1 artillery and 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 4 infantry moved from Samara to Tambov 1 artillery moved from Russia to Tambov 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun and 3 artilleries moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Russia to Urals Turn Complete - Russians Russians collect 22 PUs; end with 56 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.50 Russians : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 artilleries, 3 bombers, 2 fighters and 1 infantry moved from Yunnan to Burma 1 submarine moved from 26 Sea Zone to 49 Sea Zone 7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 5 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 destroyers, 5 infantry, 3 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 5 infantry and 3 marines moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 1 artillery, 5 infantry and 3 marines ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 3 battleships in New Zealand, round 2 : 1/3 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 1 artillery, 5 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 9 infantry AA fire in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 infantry in Burma, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 9 infantry in Burma, round 2 : 3/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 3 bombers and 1 fighter in Burma, round 3 : 1/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 3 : 2/8 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Burma retreated to Burma UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -23 Casualties for Japanese: 3 artilleries, 1 bomber, 1 fighter and 1 infantry Casualties for British: 1 aaGun and 3 infantry Battle in 49 Sea Zone Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 11/14 hits, 8.17 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers and 1 fighter moved from Burma to Shan State 1 aaGun moved from Yunnan to Shan State 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 artillery and 8 infantry moved from Malaya to Shan State 1 bomber moved from Japan to Shan State 7 fighters and 7 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 bombers and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3,5,6,4,2,6,1,1,2,3,2,3,2,5,4,5,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,6,3,4,5,2,2,1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3,2,5,4,5,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 29 PUs (20 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0.50 ANZAC : -0.67 UK_Pacific : -1.00 Japanese : -1.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Hawaiian Islands Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from Hainan to 36 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 submarines moved from 19 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from Western United States to Eastern United States Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Hawaiian Islands Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from Hainan to 36 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 submarines moved from 19 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from Western United States to Eastern United States Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 25 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 2 fighters and 1 mech_infantry moved from Kenya to Ethiopia 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/5 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia retreated to Eastern Persia Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Ethiopia British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Ethiopia to Kenya 2 mech_infantrys moved from Tanganyika Territory to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters and 1 tactical_bomber moved from Eastern Persia to India 2 mech_infantrys moved from West India to India 1 artillery and 6 infantry moved from Burma to India 2 infantry moved from United Kingdom to 109 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec 6 fighters moved from Scotland to Archangel 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 35 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -2.50 Italians : 0.33 Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Turkmenistan to West India 5 armour and 3 mech_infantrys moved from Persia to West India 7 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Persia to Eastern Persia 2 fighters moved from Egypt to Eastern Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Caucasus to Volgograd 1 artillery moved from Rostov to Volgograd Place Units - Italians 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory 5 fighters moved from French Indo China to Northern Territory 2 fighters moved from 35 Sea Zone to Northern Territory 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory 5 fighters moved from French Indo China to Northern Territory 2 fighters moved from 35 Sea Zone to Northern Territory 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Archangel Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov 3 bombers and 1 fighter moved from Ukraine to Tambov 3 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus 1 bomber moved from Ukraine to Samara 2 mech_infantrys moved from Volgograd to Samara 5 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Tambov, round 2 : 3/8 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Tambov, round 3 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in Belarus Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 5 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Volgograd 3 bombers moved from Tambov to Volgograd 1 fighter moved from Bryansk to Ukraine 2 bombers moved from Belarus to Ukraine 1 bomber moved from Bryansk to Western Germany 3 bombers moved from Novgorod to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 2 bombers placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -6.83 Russians : -1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 20x factory_major; Remaining resources: 41 PUs; Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter and 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 4 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod 1 armour owned by the Russians retreated to Archangel Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Russians retreated to Smolensk Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Urals to Novosibirsk 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Tambov to Russia 1 aaGun, 2 artilleries and 5 infantry moved from Russia to Vologda 1 armour moved from Urals to Russia Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery, 5 infantry and 3 marines moved from New Zealand to 63 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 destroyers, 7 fighters, 5 infantry, 3 marines, 7 tactical_bombers and 3 transports moved from 63 Sea Zone to 55 Sea Zone 1 submarine moved from 49 Sea Zone to 62 Sea Zone 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Territory Japanese attack with 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers ANZAC defend with 7 fighters, 1 infantry and 1 mech_infantry Japanese roll dice for 3 battleships in Northern Territory, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers in Northern Territory, round 2 : 9/20 hits, 9.50 expected hits ANZAC roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 5/9 hits, 5.33 expected hits 5 infantry owned by the Japanese, 7 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Japanese: 5 infantry Casualties for ANZAC: 7 fighters, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 7 fighters and 7 tactical_bombers moved from Northern Territory to 55 Sea Zone 3 bombers and 1 fighter moved from Shan State to West India 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 3 infantry moved from Malaya to Shan State 3 bombers moved from Japan to Shan State Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,1,6,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,4,5,1,3,1 Japanese collect 27 PUs (24 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.17
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone
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@samuel06 Scramble sz 6?
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No scramble SZ 6, max defense Shan State. Thx!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Korea Battle in Shan State Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Shan State Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Shan State to India 5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 11 fighters moved from Eastern United States to Iceland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 1.50 AA fire in Shan State : : 0.50 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Korea Battle in Shan State Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Shan State Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Shan State to India 5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 11 fighters moved from Eastern United States to Iceland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 17x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to South Australia 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa 3 mech_infantrys moved from Kenya to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 fighters moved from Archangel to Russia 2 fighters moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Eastern United States to Quebec 2 aaGuns moved from United Kingdom to Scotland Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from French Indo China: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Americans : 1.50 Chinese : 1.50 AA fire in Shan State : : 0.50 Japanese : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 6 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Volgograd to Samara 1 fighter moved from Eastern Persia to Samara Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 7 armour, 3 fighters and 3 mech_infantrys moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Egypt 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to Northern Territory 1 infantry moved from French Indo China to Siam ANZAC take Siam from Japanese 1 transport moved from 55 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Northern Territory ANZAC attack with 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 3 infantry in Northern Territory, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67