L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 artillery
            EDIT: Adding units owned by British to United Kingdom: 1 artillery
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 fighter moved from Egypt to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Libya
    
        Combat - Italians
            Battle in Libya
            Battle in Belgian Congo
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Belgian Congo
                Italians win, taking Libya from Americans, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Northwest Persia
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Belgian Congo to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            1 submarine placed in 81 Sea Zone
            2 mech_infantrys placed in Egypt
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.50
    Russians : -0.33
    

    Savegame


  • Iraq 23 units
    Persia 23 units


  • I proceed with ANZAC.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,6,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 78 Sea Zone
            3 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.

    Ur russian sub convoys pretty well.


  • i am rolling germany and having problems with dice server


  • the conection is established it works


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Baltic States to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Archangel
            2 artilleries moved from Romania to Bessarabia
            2 mech_infantrys moved from Slovakia Hungary to Bessarabia
            2 mech_infantrys moved from Germany to Eastern Poland
            9 bombers moved from Western Germany to Eastern Poland
            1 mech_infantry moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 artilleries and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 9 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 7/11 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            9 bombers moved from Eastern Poland to Western Germany
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 aaGun and 2 artilleries moved from Baltic States to Eastern Poland
            15 armour and 15 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            10 artilleries moved from Romania to Eastern Poland
            1 submarine moved from 93 Sea Zone to 103 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 submarine placed in 93 Sea Zone
            2 artilleries and 1 infantry placed in Novgorod
            8 artilleries and 2 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Russians : 0.00
    

    Savegame


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3

    xd


  • that is it from me today. good night,


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3

    xd

    Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.


  • But I’m not dissatisfied with doing 4 IPC damage to Italy. It’s a lot better than to be expected.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3

    xd

    Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.

    4 dmg to Germany is pretty good. LuckiLy for me it could not be more


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Kansu to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Belarus
            1 mech_infantry moved from Nenetsia to Novosibirsk
            1 armour moved from Smolensk to Novosibirsk
            3 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Bryansk to Novosibirsk
            1 infantry moved from Caucasus to Kazakhstan
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans lost in Bessarabia
                3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                Germans win with 2 artilleries remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Novosibirsk
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 fighter moved from Kazakhstan to Kansu
            1 fighter moved from Novosibirsk to Kansu
            1 mech_infantry moved from Russia to Ukraine
            1 armour and 1 mech_infantry moved from Smolensk to Ukraine
            1 infantry moved from Nenetsia to Vologda
            3 infantry moved from Bryansk to Ukraine
            16 artilleries moved from Western Ukraine to Ukraine
            13 infantry moved from Western Ukraine to Ukraine
            2 armour moved from Rostov to Ukraine
            2 infantry moved from Rostov to Ukraine
            8 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            5 infantry placed in Russia
            1 infantry placed in Volgograd
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,33
    Russians : 0,50
    Japanese : 1,33
    

    Savegame


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    4 dmg to Germany is pretty good. LuckiLy for me it could not be more

    So that sneaky little bugger has done a total of 13 dmg by now, right?

    3 r5, 2 r10 and 4 + 4 r11.

    Red October poking around. Guess there’s soon an end to the glory though.


  • And really nothing compared to what the Axis has convoy disrupted from the Allies…


  • Still proud! :)


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And really nothing compared to what the Axis has convoy disrupted from the Allies…

    But axis did it more massively ha


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 bombers moved from Kweichow to Tsinghai
            1 fighter moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Tsinghai
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Wake Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 armour moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            1 fighter moved from New Guinea to French Indo China
            1 cruiser moved from 36 Sea Zone to 33 Sea Zone
            11 artilleries and 1 mech_infantry moved from Yunnan to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 bomber moved from Japan to French Indo China
            2 bombers moved from Tsinghai to French Indo China
            1 aaGun moved from Shensi to Kweichow
            1 fighter and 2 tactical_bombers moved from Caroline Islands to French Indo China
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            1 fighter moved from 31 Sea Zone to 33 Sea Zone
            1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 submarines moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 destroyer placed in 6 Sea Zone
            2 bombers and 2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

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