@max334 Scrambles?
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from Hawaiian Islands to Wake Island 2 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from United Kingdom to 103 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 6 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 103 Sea Zone to 106 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 transport moved from 86 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : 1,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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71 PUs for USA. Lowest since the war days I think.
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I think I can play a quick Italy without a problem
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I can’t even count how many hits you’ve made with subs defensively. Man, it’s sick. I blame dice this game as well. ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I can’t even count how many hits you’ve made with subs defensively. Man, it’s sick. I blame dice this game as well. ;)
My subs heroes!
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from Hawaiian Islands to Wake Island 2 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from United Kingdom to 103 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 6 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 103 Sea Zone to 106 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 transport moved from 86 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 4 artilleries and 18 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 bomber moved from Persia to 39 Sea Zone 1 armour moved from Nigeria to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Battle in 39 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Burma British attack with 4 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 18 infantry in Burma, round 2 : 4/22 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 infantry moved from Persia to Northwest Persia 1 fighter moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 bomber moved from 39 Sea Zone to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5,3,4,3,2,5,4,4 British collect 17 PUs (9 lost to blockades); end with 17 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 1,00 Chinese : 0,33 Japanese : 0,83
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You may begin Italy. Will just check the map for NCMs, but the Brits don’t have much to do, so don’t think there are any.
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I see one. Move the art from Scotland to London.
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Looking at the fleet by S Africa. But it doesn’t affect Italy.
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I ll wait 5 more min. Feel free to write any more
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Might affect Italy actually.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from Hawaiian Islands to Wake Island 2 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from United Kingdom to 103 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 6 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 103 Sea Zone to 106 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 transport moved from 86 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 4 artilleries and 18 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 bomber moved from Persia to 39 Sea Zone 1 armour moved from Nigeria to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Battle in 39 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Burma British attack with 4 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 18 infantry in Burma, round 2 : 4/22 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 infantry moved from Persia to Northwest Persia 1 fighter moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 bomber moved from 39 Sea Zone to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5,3,4,3,2,5,4,4 British collect 17 PUs (9 lost to blockades); end with 17 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Adding units owned by British to 78 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 2 transports EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport EDIT: Removing units owned by British from 78 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 1,00 Chinese : 0,33 Japanese : 0,83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from Hawaiian Islands to Wake Island 2 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from United Kingdom to 103 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 6 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 103 Sea Zone to 106 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 transport moved from 86 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 4 artilleries and 18 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 bomber moved from Persia to 39 Sea Zone 1 armour moved from Nigeria to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Battle in 39 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Burma British attack with 4 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 18 infantry in Burma, round 2 : 4/22 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 infantry moved from Persia to Northwest Persia 1 fighter moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 bomber moved from 39 Sea Zone to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5,3,4,3,2,5,4,4 British collect 17 PUs (9 lost to blockades); end with 17 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Adding units owned by British to 78 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 2 transports EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport EDIT: Removing units owned by British from 78 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 1,00 Chinese : 0,33 Japanese : 0,83
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I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
it is correct.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
it is correct.
but theoretically there are some more options. xd
u tell me when u have the final map
i cant play italy before i know what is ur final one
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You go ahead.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
at I can see this little fleet can o
so lone art stays in scotland?
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o u write it to put to london ok