TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
2 legionaires moved from Ariminum to Patavium
1 ballista moved from Verona to Patavium
2 cataphracts moved from Verona to Patavium
7 legionaires moved from Verona to Patavium
1 leader and 2 skirmishers moved from Verona to Patavium
1 catapult and 2 legionaires moved from Tarraco to Toletum
1 cataphract moved from Tarraco to Toletum
1 skirmisher moved from Valentia to Toletum
Purchase Units - RomanRepublic
Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Patavium, round 2 : 5/15 hits, 5.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 1 leader owned by the RomanRepublic
4 skirmisher_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher in Patavium, round 3 : 6/14 hits, 5.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 2 warrior_neutrals in Patavium, round 3 : 1/4 hits, 2.00 expected hits
2 archer_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 9 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Toletum
RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 2 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Toletum
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 3 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Toletum, round 3 : 0/2 hits, 0.33 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Toletum
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - RomanRepublic
2 legionaires and 2 skirmishers moved from Salapia to Ariminum
1 bireme and 1 trireme moved from SZ 50 to SZ 35
1 legionaire and 1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Messana
1 legionaire moved from SZ 35 to Messana
1 ballista moved from Roma to Salapia
1 legionaire and 1 skirmisher moved from Roma to Salapia
Place Units - RomanRepublic
2 skirmishers and 1 wall placed in Valentia
1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover supraremes
Activate Technology - RomanRepublic
RomanRepublic activating supraremes
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 64 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.17
AI_Neutral : -3.00
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 1 legionaire
Arretium : 1 wall
Roma : 1 city, 2 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag
Tarraco : 1 flag
Aleria : 1 flag
Messana : 7 legionaires, 3 skirmishers and 1 wall
Toletum : 1 flag, 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
Capua : 3 legionaires, 1 skirmisher and 1 wall
SZ 35 : 1 bireme and 1 trireme
Salapia : 1 ballista, 1 legionaire, 1 skirmisher and 1 wall
SZ 28 : 2 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes and 3 triremes
Genua : 1 flag, 1 legionaire
Ariminum : 2 legionaires and 2 skirmishers
Valentia : 1 catapult, 1 city, 2 legionaires, 3 skirmishers and 3 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 9 legionaires
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 21 / 36
Pergamon : 22 / 26
Carthage : 53 / 54
Macedonia : 57 / 57
Bosporus : 29 / 28
Pontus : 12 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 143 / 325
Savegame