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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0,67 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 4/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 4/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya 2 infantry moved from Ethiopia to 76 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in Kenya British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 2 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 2 : 1/6 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 3 : 2/6 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 cruiser and 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from Iraq to Egypt 1 tactical_bomber moved from Kenya to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from United Kingdom to French Central Africa 3 infantry moved from Malaya to Shan State 3 aaGuns and 8 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Persia 2 mech_infantrys placed in Union of South Africa 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0,17 Italians : -0,33 Americans : 0,67 Chinese : -0,17 Neutral_Axis : -1,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 unit repaired. 2 artilleries moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 armour moved from Tobruk to Alexandria 1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 1 bomber moved from Tobruk to Alexandria 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Alexandria Italians attack with 1 armour, 3 artilleries, 1 bomber and 5 infantry ANZAC defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Romania to Greece 2 infantry moved from Albania to Greece 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Alexandria to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,67 British : -0,33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Java to South Australia 1 fighter moved from Malaya to India 1 fighter moved from Java to India Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Java to South Australia 1 fighter moved from Malaya to India 1 fighter moved from Java to India Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from French West Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 11 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 3 aaGuns, 5 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Poland to Eastern Poland 10 artilleries moved from Germany to Poland 3 fighters moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to Eastern Poland 3 armour moved from Greece to Romania 3 artilleries moved from Normandy Bordeaux to France 4 armour moved from France to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 2 armour moved from Holland Belgium to Western Germany Place Units - Germans 2 infantry placed in Southern France 1 artillery and 9 infantry placed in Germany 1 bomber placed in Western Germany 1 transport placed in 93 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Amur to Buryatia 2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Novgorod to Russia 3 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Amur to Buryatia 2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Novgorod to Russia 3 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 armour EDIT: Removing units owned by Russians from Novgorod: 2 mech_infantrys EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@Enigma Jeg redigerede lige med Rusland. Husk at spille seneste gamesave.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 artilleries and 9 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 infantry moved from Korea to Amur 2 infantry moved from Borneo to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 43 Sea Zone to Java 1 fighter moved from 43 Sea Zone to Java 1 battleship moved from 43 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Jehol to Amur 2 bombers moved from Kwangsi to Burma 3 fighters and 2 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 artillery and 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Chinese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 artillery and 1 infantry Casualties for Chinese: 1 fighter Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Shensi from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Changing ownership of Hopei from Chinese to Japanese EDIT: Adding units owned by Japanese to Szechwan: 1 infantry EDIT: Adding units owned by Japanese to Shensi: 3 infantry EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 2 artilleries and 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Removing units owned by Japanese from Kweichow: 6 infantry EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries EDIT: Changing ownership of Kansu from Chinese to Japanese EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 2 infantry EDIT: Removing units owned by Japanese from Suiyuyan: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 1 infantry EDIT: Adding units owned by Japanese to Kweichow: 1 infantry EDIT: Turning off Edit Mode 2 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from Anhwe to Kwangsi 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 harbour placed in Hainan 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.67 UK_Pacific : -0.33 Japanese : -0.67 -
@Enigma yes. Jeg måtte også lige redigere en hel del med Japan, da jeg glemte at lave et spread-out move, hvor jeg tog en masse tomme lande, du ved.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 bomber, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Shensi 1 armour moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi Combat - British Battle in Shensi British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win, taking Shensi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Shensi to Yunnan 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to 80 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour, 2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from French Central Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Anglo Egyptian Sudan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 bomber and 2 infantry placed in Union of South Africa 3 mech_infantrys placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,6,6,4,1,2,2,2,5,1,6,3,4 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine EDIT: Removing units owned by British from 81 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 0,67 Chinese : -0,50 Japanese : -1,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 4 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 submarine and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0,17 Italians : 0,33 British : 0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 fighter moved from South Australia to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 fighter moved from South Australia to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Western Germany to Novgorod 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Syria Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 3,00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Syria from French, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Western Ukraine to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 10 artilleries moved from Poland to Eastern Poland 1 artillery and 9 infantry moved from Germany to Poland 6 armour and 2 mech_infantrys moved from Western Germany to Southern France 3 armour moved from Romania to Eastern Poland Place Units - Germans 10 infantry placed in Germany 5 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 3 artilleries EDIT: Adding units owned by Germans to Western Germany: 3 artilleries EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,17 Russians : 2,67 AA fire in Novgorod : : 0,83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 mech_infantrys moved from Novgorod to Baltic States 1 artillery moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 armour moved from Novgorod to Baltic States 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 2 artilleries and 5 infantry moved from Russia to Smolensk 2 armour moved from Bryansk to Smolensk 4 mech_infantrys moved from Bryansk to Smolensk 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Olgiy to Timguska 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Western Ukraine to Bryansk Place Units - Russians 3 infantry placed in Novgorod 1 armour, 1 fighter and 4 mech_infantrys placed in Russia Russians undo move 1. 1 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : -1,67





