waxenhen4(axis) vs RangerLugi(allies) Global40


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
            1 artillery moved from Poland to Baltic States
            2 fighters moved from Western Germany to Novgorod
            1 artillery moved from Holland Belgium to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            5 armour moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
            1 artillery moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 3 armour and 4 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Bryansk
                Germans attack with 1 artillery
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 armour
            Battle in Volgograd
                Germans attack with 5 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 5/11 hits, 3.83 expected hits
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 3.33 expected hits
                    2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 32
                Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
                Casualties for Russians: 2 fighters, 3 infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            2 fighters moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            1 bomber placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 43 PUs (4 lost to blockades); end with 45 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Norway to Finland
            2 armour moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 mech_infantry moved from Belarus to Rostov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour
                    Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 armour
                Casualties for Germans: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Russians
            8 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Yunnan to India
            2 armour moved from Burma to Shan State
            1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hopei
            3 infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Chahar to Jehol
            1 armour moved from Kiangsu to Jehol
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 armour, 1 artillery and 1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from Yunnan to Siam
            1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
            1 tactical_bomber moved from Sikang to Tsinghai
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 bomber moved from Kiangsu to Shan State
            1 fighter moved from 37 Sea Zone to Siam
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kansu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Siam
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Siam to 37 Sea Zone
            1 tactical_bomber moved from Siam to 37 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from Siam to 37 Sea Zone
            1 tactical_bomber moved from Tsinghai to Szechwan
            1 fighter moved from Kansu to Suiyuyan
            1 fighter moved from Shan State to Sikang
            1 bomber moved from Shan State to Yunnan
            2 tactical_bombers moved from Shan State to Yunnan
            1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Shan State to Yunnan
            1 bomber moved from India to Yunnan
            1 tactical_bomber moved from Kansu to Suiyuyan
    
        Place Units - Japanese
            1 battleship, 1 carrier and 1 destroyer placed in 37 Sea Zone
            1 destroyer and 1 submarine placed in 36 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,2,1,1,5
            Japanese collect 45 PUs (13 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.33
    AA fire in India : : 0.67
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 bomber moved from India to French Indo China
            2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 3 infantry
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Korea
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 4 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 transports moved from 91 Sea Zone to 89 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - Americans
            3 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 1.
            3 artilleries and 3 infantry placed in Eastern United States
            3 artilleries and 2 infantry placed in Western United States
            1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -3.17
    Japanese : -0.67
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 bomber moved from India to French Indo China
            2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 3 infantry
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Korea
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 4 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 transports moved from 91 Sea Zone to 89 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - Americans
            3 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 1.
            3 artilleries and 3 infantry placed in Eastern United States
            3 artilleries and 2 infantry placed in Western United States
            1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_upgrade; Remaining resources: 25 PUs; 
            British buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery moved from Morocco to Algeria
                  British take Algeria from Italians
            1 transport moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -1.50
    Americans : -3.17
    Japanese : -0.67
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            2 armour, 2 artilleries and 1 infantry moved from Eastern Persia to West India
            1 fighter moved from Persia to West India
            1 bomber moved from Tunisia to Anglo Egyptian Sudan
            1 armour, 1 artillery and 6 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Southern Italy to Gibraltar
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Ukraine to Northwest Persia
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
                British defend with 1 fighter, 1 infantry and 2 mech_infantrys; French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 2.67 expected hits
                    British roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 3 : 0/7 hits, 2.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 5 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 4 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys
            Battle in West India
                Italians attack with 2 armour, 2 artilleries, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in West India, round 2 : 3/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northwest Persia
                 retreated to Northwest Persia
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Northwest Persia to Persia
            1 fighter moved from West India to Persia
            1 bomber moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
            Italians collect 19 PUs (4 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -6.83
    British : -2.33
    UK_Pacific : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  Germans take Belarus from Russians
            1 artillery moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 artillery moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery moved from Baltic States to Belarus
            3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Tambov
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            2 armour moved from Volgograd to Tambov
            1 fighter moved from Baltic States to Tambov
            1 fighter moved from Baltic States to Tambov
            1 bomber moved from Western Germany to Rostov
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 4 armour and 5 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 4 armour and 5 mech_infantrys in Bryansk, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 3 armour and 2 fighters
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 2 fighters in Tambov, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Volgograd
            2 fighters moved from Tambov to Volgograd
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            Germans undo move 1.
            3 armour placed in Ukraine
            2 artilleries and 1 infantry placed in Volgograd
            1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
            1 artillery and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 armour and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            2 armour, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to Jehol
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Hopei to Shensi
            1 fighter moved from Sikang to Shensi
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Samara
            1 tactical_bomber moved from Szechwan to Shensi
            1 artillery moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
            3 armour, 1 artillery and 1 infantry moved from Shan State to Burma
            2 bombers moved from Yunnan to Jehol
            1 armour moved from Siam to Burma
            1 artillery moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
            1 tactical_bomber moved from Yunnan to Jehol
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 4 armour, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Japanese attack with 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shensi to Jehol
    
        Place Units - Japanese
            1 fighter and 8 infantry placed in Japan
            1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,3,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,3,3,6,4,5,1,2
            Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Russians : 0.67
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 transports moved from 89 Sea Zone to 101 Sea Zone
            1 bomber moved from India to French Indo China
            2 fighters moved from Hawaiian Islands to Korea
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
    
        Non Combat Move - Americans
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 infantry placed in Western United States
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 transports moved from 89 Sea Zone to 101 Sea Zone
            1 bomber moved from India to French Indo China
            2 fighters moved from Hawaiian Islands to Korea
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
    
        Non Combat Move - Americans
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 infantry placed in Western United States
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 artilleries moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            2 artilleries moved from 79 Sea Zone to West India
    
        Combat - British
            Battle in West India
                British attack with 2 artilleries and 2 infantry
                Italians defend with 2 armour, 2 artilleries and 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 2 artilleries and 1 infantry in West India, round 2 : 3/5 hits, 2.00 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in West India
                    British roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour and 1 artillery in West India, round 3 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the British lost in West India
                Italians win with 2 armour and 1 artillery remaining. Battle score for attacker is -7
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Gibraltar
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 fighter and 1 harbour
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : -0.67
    AA fire in French Indo China : : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour moved from West India to India
            1 artillery moved from West India to India
            1 armour moved from Anglo Egyptian Sudan to Nigeria
                  Italians take French Equatorial Africa from French
                  Italians take Nigeria from British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 bomber moved from Egypt to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in 79 Sea Zone
                Italians attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 79 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in India
                Italians attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 6 infantry in India, round 2 : 2/7 hits, 2.33 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in India
                1 armour owned by the Italians retreated to West India
                UK_Pacific win with 1 artillery and 4 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 artillery
                Casualties for British: 2 infantry
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 artillery, 1 harbour and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from India to West India
            1 bomber moved from 79 Sea Zone to West India
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery, 1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            Italians collect 25 PUs (2 lost to blockades); end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.67
    UK_Pacific : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 mech_infantry moved from New South Wales to Western Australia
            1 infantry moved from Queensland to Northern Territory
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 mech_infantry moved from New South Wales to Western Australia
            1 infantry moved from Queensland to Northern Territory
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            3 armour moved from Samara to Russia
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            3 armour and 5 mech_infantrys moved from Bryansk to Russia
            2 mech_infantrys moved from Eastern Poland to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Karelia to Finland
            2 armour moved from Rostov to Russia
            3 armour moved from Ukraine to Russia
            2 artilleries and 1 infantry moved from Volgograd to Tambov
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            1 bomber and 2 fighters moved from Volgograd to Russia
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 artillery moved from Normandy Bordeaux to Southern France
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 2 armour
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour
            Battle in Russia
                Germans attack with 12 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 aaGuns, 1 airfield, 8 armour, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 12 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/22 hits, 9.67 expected hits
                    Russians roll dice for 2 aaGuns, 8 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Russia, round 2 : 11/16 hits, 7.17 expected hits
                    6 infantry owned by the Russians, 3 armour owned by the Russians, 6 armour owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Russia, round 3 : 6/11 hits, 5.83 expected hits
                    Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Russia, round 3 : 4/7 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Russians, 5 armour owned by the Russians and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/7 hits, 3.83 expected hits
                    Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 34PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 11 armour and 5 mech_infantrys
                Casualties for Russians: 2 aaGuns, 8 armour, 1 fighter, 6 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Poland
            3 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Place Units - Germans
            1 fighter and 2 infantry placed in Normandy Bordeaux
            2 armour and 1 tactical_bomber placed in France
            1 artillery and 2 mech_infantrys placed in Southern France
            1 aaGun, 1 armour and 1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 56 PUs (5 lost to blockades); end with 90 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    AA fire in Russia : : -0.83
    Russians : 4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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