I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Yunnan to India
1 artillery moved from French Indo China to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 armour moved from French Indo China to Burma
1 artillery moved from Sikang to Tsinghai
1 artillery moved from Sikang to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 artillery moved from Shensi to Kansu
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Yunnan to Kazakhstan
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Shensi
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Sumatra
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Burma
Japanese attack with 2 armour, 5 fighters and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery and 4 infantry
AA fire in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 5 fighters and 5 tactical_bombers in Burma, round 2 : 6/12 hits, 6.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Burma, round 2 : 0/5 hits, 1.67 expected hits
1 aaGun owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - Japanese
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Kazakhstan to Sikang
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour and 2 infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 bomber and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50
Chinese : 1.33
UK_Pacific : -1.67
AA fire in India : : -0.17
Russians : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 4x factory_upgrade; Remaining resources: 24 PUs;
British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - British
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,6,1,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : 1.33
British : 0.17
Americans : 0.00
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Southern Italy to Rostov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour and 2 artilleries moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 2/4 hits, 1.17 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 tactical_bomber moved from Rostov to Ukraine
Place Units - Italians
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Poland to Baltic States
2 fighters moved from Western Germany to Novgorod
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
5 armour moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in Eastern Poland
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery
Russians defend with 1 armour
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 5 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 5/11 hits, 3.83 expected hits
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 3.33 expected hits
2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 fighters, 3 infantry and 2 tactical_bombers
Non Combat Move - Germans
2 fighters moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 43 PUs (4 lost to blockades); end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.83
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Norway to Finland
2 armour moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Casualties for Germans: 1 fighter and 1 tactical_bomber
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Jehol to Manchuria
Place Units - Russians
8 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Yunnan to India
2 armour moved from Burma to Shan State
1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kazakhstan to Tsinghai
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
3 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Chahar to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour, 1 artillery and 1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Kiangsu to Shan State
1 fighter moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/10 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Shan State to Sikang
1 bomber moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Shan State to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Kansu to Suiyuyan
Place Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,2,1,1,5
Japanese collect 45 PUs (13 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.33
AA fire in India : : 0.67
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Korea
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 3 infantry placed in Eastern United States
3 artilleries and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -3.17
Japanese : -0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Korea
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 3 infantry placed in Eastern United States
3 artilleries and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_upgrade; Remaining resources: 25 PUs;
British buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Morocco to Algeria
British take Algeria from Italians
1 transport moved from 91 Sea Zone to 109 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -1.50
Americans : -3.17
Japanese : -0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
2 armour, 2 artilleries and 1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
1 bomber moved from Tunisia to Anglo Egyptian Sudan
1 armour, 1 artillery and 6 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Gibraltar
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Ukraine to Northwest Persia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
British defend with 1 fighter, 1 infantry and 2 mech_infantrys; French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 2.67 expected hits
British roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 3 : 0/7 hits, 2.33 expected hits
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.17 expected hits
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 5 : 2/5 hits, 2.00 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Casualties for French: 1 infantry
Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys
Battle in West India
Italians attack with 2 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in West India, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northwest Persia
retreated to Northwest Persia
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from West India to Persia
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Italians collect 19 PUs (4 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -6.83
British : -2.33
UK_Pacific : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Baltic States to Belarus
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Tambov
1 fighter moved from Baltic States to Tambov
1 fighter moved from Baltic States to Tambov
1 bomber moved from Western Germany to Rostov
2 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour and 5 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 4 armour and 5 mech_infantrys in Bryansk, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 3 armour and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 fighters in Tambov, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Rostov to Volgograd
2 fighters moved from Tambov to Volgograd
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Volgograd
Germans undo move 1.
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 armour and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
Place Units - Russians
2 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to Jehol
1 artillery moved from Kweichow to Shensi
1 artillery moved from Hopei to Shensi
1 fighter moved from Sikang to Shensi
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Szechwan to Shensi
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
3 armour, 1 artillery and 1 infantry moved from Shan State to Burma
2 bombers moved from Yunnan to Jehol
1 armour moved from Siam to Burma
1 artillery moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Jehol
Combat - Japanese
Battle in Burma
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Burma, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
Place Units - Japanese
1 fighter and 8 infantry placed in Japan
1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,3,3,6,4,5,1,2
Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Russians : 0.67
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
5 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from India to French Indo China
2 fighters moved from Hawaiian Islands to Korea
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Non Combat Move - Americans
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83