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Casualty selection?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Yunnan to India
1 artillery moved from French Indo China to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 armour moved from French Indo China to Burma
1 artillery moved from Sikang to Tsinghai
1 artillery moved from Sikang to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 artillery moved from Shensi to Kansu
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Yunnan to Kazakhstan
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Shensi
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Sumatra
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Burma
Japanese attack with 2 armour, 5 fighters and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery and 4 infantry
AA fire in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 5 fighters and 5 tactical_bombers in Burma, round 2 : 6/12 hits, 6.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Burma, round 2 : 0/5 hits, 1.67 expected hits
1 aaGun owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - Japanese
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Kazakhstan to Sikang
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour and 2 infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 bomber and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50
Chinese : 1.33
UK_Pacific : -1.67
AA fire in India : : -0.17
Russians : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 4x factory_upgrade; Remaining resources: 24 PUs;
British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - British
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,6,1,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : 1.33
British : 0.17
Americans : 0.00
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Southern Italy to Rostov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour and 2 artilleries moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 2/4 hits, 1.17 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 tactical_bomber moved from Rostov to Ukraine
Place Units - Italians
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Poland to Baltic States
2 fighters moved from Western Germany to Novgorod
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
5 armour moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in Eastern Poland
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery
Russians defend with 1 armour
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 5 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 5/11 hits, 3.83 expected hits
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 3.33 expected hits
2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 fighters, 3 infantry and 2 tactical_bombers
Non Combat Move - Germans
2 fighters moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 43 PUs (4 lost to blockades); end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.83
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Norway to Finland
2 armour moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Casualties for Germans: 1 fighter and 1 tactical_bomber
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Jehol to Manchuria
Place Units - Russians
8 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Yunnan to India
2 armour moved from Burma to Shan State
1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kazakhstan to Tsinghai
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
3 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Chahar to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour, 1 artillery and 1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Kiangsu to Shan State
1 fighter moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/10 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Shan State to Sikang
1 bomber moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Shan State to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Kansu to Suiyuyan
Place Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,2,1,1,5
Japanese collect 45 PUs (13 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.33
AA fire in India : : 0.67
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Korea
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 3 infantry placed in Eastern United States
3 artilleries and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -3.17
Japanese : -0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Korea
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 3 infantry placed in Eastern United States
3 artilleries and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_upgrade; Remaining resources: 25 PUs;
British buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Morocco to Algeria
British take Algeria from Italians
1 transport moved from 91 Sea Zone to 109 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -1.50
Americans : -3.17
Japanese : -0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
2 armour, 2 artilleries and 1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
1 bomber moved from Tunisia to Anglo Egyptian Sudan
1 armour, 1 artillery and 6 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Gibraltar
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Ukraine to Northwest Persia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
British defend with 1 fighter, 1 infantry and 2 mech_infantrys; French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 2.67 expected hits
British roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 3 : 0/7 hits, 2.33 expected hits
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.17 expected hits
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 5 : 2/5 hits, 2.00 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Casualties for French: 1 infantry
Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys
Battle in West India
Italians attack with 2 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in West India, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northwest Persia
retreated to Northwest Persia
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from West India to Persia
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Italians collect 19 PUs (4 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -6.83
British : -2.33
UK_Pacific : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Baltic States to Belarus
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Tambov
1 fighter moved from Baltic States to Tambov
1 fighter moved from Baltic States to Tambov
1 bomber moved from Western Germany to Rostov
2 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour and 5 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 4 armour and 5 mech_infantrys in Bryansk, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 3 armour and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 fighters in Tambov, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Rostov to Volgograd
2 fighters moved from Tambov to Volgograd
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Volgograd
Germans undo move 1.
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 armour and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
Place Units - Russians
2 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to Jehol
1 artillery moved from Kweichow to Shensi
1 artillery moved from Hopei to Shensi
1 fighter moved from Sikang to Shensi
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Szechwan to Shensi
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
3 armour, 1 artillery and 1 infantry moved from Shan State to Burma
2 bombers moved from Yunnan to Jehol
1 armour moved from Siam to Burma
1 artillery moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Jehol
Combat - Japanese
Battle in Burma
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Burma, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
Place Units - Japanese
1 fighter and 8 infantry placed in Japan
1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,3,3,6,4,5,1,2
Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Russians : 0.67
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
5 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from India to French Indo China
2 fighters moved from Hawaiian Islands to Korea
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Non Combat Move - Americans
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83