waxenhen4(axis) vs RangerLugi(allies) Global40
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine 1 infantry moved from Bulgaria to Romania 2 artilleries and 3 infantry moved from Iraq to Persia 1 armour moved from Syria to Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Algeria to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Algeria to Morocco 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Persia Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 4/6 hits, 2.00 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern Italy Place Units - Italians 3 infantry placed in Egypt 1 tactical_bomber placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 22 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : 0.00 French : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Baltic States to Ukraine 2 armour, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Poland to Eastern Poland 3 artilleries and 1 infantry moved from Poland to Baltic States 1 armour and 4 mech_infantrys moved from Germany to Baltic States 4 bombers moved from Western Germany to Ukraine 1 artillery moved from Germany to Poland 1 infantry moved from Holland Belgium to Western Germany Combat - Germans Battle in Ukraine Germans attack with 5 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 1 factory_minor and 5 infantry AA fire in Ukraine : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in Ukraine Germans roll dice for 5 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/19 hits, 9.17 expected hits Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries and 5 infantry in Ukraine, round 2 : 4/11 hits, 3.83 expected hits 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 5 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 9/15 hits, 8.17 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries and 5 infantry Non Combat Move - Germans 4 bombers moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Western Ukraine Place Units - Germans 1 fighter placed in Western Germany 3 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Germans : 3.67 AA fire in Ukraine : : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 1 armour and 2 mech_infantrys moved from Archangel to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Archangel to Eastern Poland 1 tactical_bomber moved from Archangel to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov 1 armour moved from Volgograd to Kazakhstan Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 6/9 hits, 3.83 expected hits Germans roll dice for 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 2.17 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 4 bombers owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia Russians undo move 3. 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 1.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Yunnan to India 1 artillery moved from French Indo China to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 41 Sea Zone to 44 Sea Zone 2 armour moved from French Indo China to Burma 1 artillery moved from Sikang to Tsinghai 1 artillery moved from Sikang to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 1 artillery moved from Shensi to Kansu 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Shantung 1 tactical_bomber moved from Yunnan to Kazakhstan 4 fighters and 4 tactical_bombers moved from Yunnan to Burma 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Hopei to Shensi Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Sumatra Battle in Kansu Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Tsinghai Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Kazakhstan Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Burma Japanese attack with 2 armour, 5 fighters and 5 tactical_bombers British defend with 1 aaGun, 1 artillery and 4 infantry AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 5 fighters and 5 tactical_bombers in Burma, round 2 : 6/12 hits, 6.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Burma, round 2 : 0/5 hits, 1.67 expected hits 1 aaGun owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21 Casualties for British: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - Japanese 1 bomber moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from Burma to Yunnan 1 bomber moved from India to Yunnan 1 tactical_bomber moved from Kazakhstan to Sikang Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Malaya 1 armour and 2 infantry placed in Kiangsu Japanese undo move 3. 1 armour, 1 bomber and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50 Chinese : 1.33 UK_Pacific : -1.67 AA fire in India : : -0.17 Russians : -0.50 Japanese : -1.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 4 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Americans 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 41 Sea Zone to India Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 4 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Americans 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 41 Sea Zone to India Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 4x factory_upgrade; Remaining resources: 24 PUs; British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to West India 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - British Battle in Morocco British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,6,1,6 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : 1.33 British : 0.17 Americans : 0.00 Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Southern Italy to Rostov 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 artillery moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Persia 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour and 2 artilleries moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - Italians Battle in Eastern Poland Italians attack with 1 infantry Russians defend with 1 armour Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 1 bomber and 4 infantry British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 2/4 hits, 1.17 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Tunisia 1 tactical_bomber moved from Rostov to Ukraine Place Units - Italians 1 factory_minor placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33 Russians : 0.17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Novgorod 1 artillery moved from Poland to Baltic States 2 fighters moved from Western Germany to Novgorod 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 5 armour moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd 1 artillery moved from Ukraine to Bryansk Combat - Germans Battle in Eastern Poland Germans attack with 3 armour and 4 mech_infantrys Russians defend with 1 armour Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Bryansk Germans attack with 1 artillery Russians defend with 1 armour Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Russians: 1 armour Battle in Volgograd Germans attack with 5 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 2 infantry Battle in Novgorod Germans attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 5/11 hits, 3.83 expected hits Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 3.33 expected hits 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 32 Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters, 3 infantry and 2 tactical_bombers Non Combat Move - Germans 2 fighters moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 bomber placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 43 PUs (4 lost to blockades); end with 45 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Norway to Finland 2 armour moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Belarus to Rostov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Rostov Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour Casualties for Germans: 1 fighter and 1 tactical_bomber Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Jehol to Manchuria Place Units - Russians 8 armour placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to India 2 armour moved from Burma to Shan State 1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 3 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 infantry moved from Chahar to Jehol 1 armour moved from Kiangsu to Jehol 1 mech_infantry moved from Kazakhstan to Tsinghai 1 armour, 1 artillery and 1 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 1 tactical_bomber moved from Sikang to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 bomber moved from Kiangsu to Shan State 1 fighter moved from 37 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/10 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siam to 37 Sea Zone 1 tactical_bomber moved from Siam to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Siam to 37 Sea Zone 1 tactical_bomber moved from Tsinghai to Szechwan 1 fighter moved from Kansu to Suiyuyan 1 fighter moved from Shan State to Sikang 1 bomber moved from Shan State to Yunnan 2 tactical_bombers moved from Shan State to Yunnan 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Shan State to Yunnan 1 bomber moved from India to Yunnan 1 tactical_bomber moved from Kansu to Suiyuyan Place Units - Japanese 1 battleship, 1 carrier and 1 destroyer placed in 37 Sea Zone 1 destroyer and 1 submarine placed in 36 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,2,1,1,5 Japanese collect 45 PUs (13 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 3.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from India to French Indo China 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 3 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Battle in Korea Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 4 infantry Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 5 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from French Indo China to India Place Units - Americans 3 artilleries and 4 infantry placed in Eastern United States Americans undo move 1. 3 artilleries and 3 infantry placed in Eastern United States 3 artilleries and 2 infantry placed in Western United States 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -3.17 Japanese : -0.67 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from India to French Indo China 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 3 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Battle in Korea Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 4 infantry Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 5 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from French Indo China to India Place Units - Americans 3 artilleries and 4 infantry placed in Eastern United States Americans undo move 1. 3 artilleries and 3 infantry placed in Eastern United States 3 artilleries and 2 infantry placed in Western United States 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British repair damage of 2x factory_upgrade; Remaining resources: 25 PUs; British buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery moved from Morocco to Algeria British take Algeria from Italians 1 transport moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Gibraltar British attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -1.50 Americans : -3.17 Japanese : -0.67 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 2 armour, 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 fighter moved from Persia to West India 1 bomber moved from Tunisia to Anglo Egyptian Sudan 1 armour, 1 artillery and 6 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Gibraltar 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Ukraine to Northwest Persia Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery, 1 bomber and 6 infantry British defend with 1 fighter, 1 infantry and 2 mech_infantrys; French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 2.67 expected hits British roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 3 : 0/7 hits, 2.33 expected hits British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.17 expected hits British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 5 : 2/5 hits, 2.00 expected hits British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Casualties for French: 1 infantry Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys Battle in West India Italians attack with 2 armour, 2 artilleries, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in West India, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Italians win, taking West India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northwest Persia retreated to Northwest Persia Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Northwest Persia to Persia 1 fighter moved from West India to Persia 1 bomber moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Italians collect 19 PUs (4 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -6.83 British : -2.33 UK_Pacific : -0.33 Russians : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :