TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Tarraco
1 cataphract moved from Valentia to Tarraco
1 ballista moved from Genua to Verona
4 legionaires moved from Genua to Verona
2 skirmishers moved from Genua to Verona
1 leader moved from Genua to Verona
2 cataphracts moved from Genua to Verona
3 legionaires and 1 skirmisher moved from Ariminum to Verona
1 legionaire moved from Apollonia to Dodona
RomanRepublic take Dodona from Macedonia
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 catapult, 1 legionaire, 1 quadrireme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers in Verona, round 2 : 9/14 hits, 5.00 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits
Units damaged: 1 leader owned by the RomanRepublic
2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Verona
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Tarraco, round 2 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 1/4 hits, 1.00 expected hits
2 skirmisher_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Tarraco
RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 3 : 1/4 hits, 2.00 expected hits
AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 0/2 hits, 0.67 expected hits
1 warrior_neutral owned by the AI_Neutral lost in Tarraco
RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 4 : 3/4 hits, 2.00 expected hits
AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 0/1 hits, 0.33 expected hits
1 warrior_neutral owned by the AI_Neutral lost in Tarraco
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Non Combat Move - RomanRepublic
1 ballista and 2 legionaires moved from Aleria to SZ 21
1 ballista, 1 flagship, 2 legionaires and 1 quadrireme moved from SZ 21 to SZ 28
1 legionaire moved from Salapia to Ariminum
2 legionaires moved from Roma to Salapia
2 skirmishers moved from Roma to Salapia
1 ballista and 2 legionaires moved from SZ 28 to Roma
1 bireme moved from SZ 35 to SZ 28
1 legionaire and 1 skirmisher moved from Tarentum to SZ 46
1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 50
1 legionaire and 1 skirmisher moved from SZ 50 to Sparta
Place Units - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
1 bireme and 1 quadrireme placed in SZ 28
1 skirmisher placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 1,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover economics
Activate Technology - RomanRepublic
RomanRepublic activating economics
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 62 PUs
Combat Hit Differential Summary :
RomanRepublic : 3.83
AI_Neutral : -0.33
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 ballista, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers
Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires
Aleria : 1 flag
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 3 legionaires, 1 skirmisher and 1 wall
Salapia : 2 legionaires, 2 skirmishers and 1 wall
SZ 28 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes
SZ 50 : 1 bireme and 1 trireme
Genua : 1 flag, 1 legionaire
Apollonia : 1 legionaire
Dodona : 1 flag, 1 legionaire
Ariminum : 2 legionaires
Valentia : 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 62 / 62
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 40 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 167 / 174
Savegame