@Witt Fine with me
Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 2 units repaired. 8 cataphracts and 1 leader moved from Petra to Pharan 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 63 3 cataphracts moved from Ninive to Babylon 2 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants moved from Seleucia to Babylon Purchase Units - Seleucid Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in SZ 63 Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Egypt defend with 1 flagship and 1 quadrireme quin_VS_quad fire in SZ 63 : 1/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits 1 quadrireme owned by the Egypt lost in SZ 63 Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 63, round 2 : 1/4 hits, 2.17 expected hits Egypt roll dice for 1 flagship in SZ 63, round 2 : 0/1 hits, 0.17 expected hits 1 flagship owned by the Egypt lost in SZ 63 Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18 Casualties for Egypt: 1 flagship and 1 quadrireme Battle in Pharan Seleucid attack with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant Egypt defend with 1 archer Seleucid roll dice for 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant in Pharan, round 2 : 15/26 hits, 12.67 expected hits Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Seleucid 1 archer owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 8 Casualties for Egypt: 1 archer Battle in Babylon Seleucid attack with 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants Parthia defend with 9 archers, 2 cataphracts, 1 leader and 6 warelephants Seleucid roll dice for 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants in Babylon, round 2 : 6/22 hits, 11.00 expected hits Parthia roll dice for 9 archers, 2 cataphracts, 1 leader and 6 warelephants in Babylon, round 2 : 11/18 hits, 10.67 expected hits 3 cataphracts owned by the Seleucid, 7 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 5 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon 6 phalanxs owned by the Seleucid, 2 cataphracts owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 warelephants owned by the Seleucid retreated to Seleucia Parthia win with 9 archers, 1 cataphract, 1 leader and 1 warelephant remaining. Battle score for attacker is -22 Casualties for Seleucid: 3 cataphracts, 1 catapult and 7 hoplites Casualties for Parthia: 1 cataphract and 5 warelephants Non Combat Move - Seleucid 1 hoplite, 1 phalanx and 1 warelephant moved from Ninive to Seleucia 1 phalanx moved from Petra to Jerusalem 1 warelephant moved from Petra to Jerusalem 1 cataphract moved from Antioch to Palmyra 1 hoplite moved from Antioch to Emesa 1 catapult moved from Antioch to SZ 61 1 catapult and 1 quadrireme moved from SZ 61 to SZ 59 1 catapult moved from SZ 59 to Pharan 2 hoplites and 1 phalanx moved from Sidon to Jerusalem 1 hoplite moved from Sidon to Jerusalem Place Units - Seleucid 5 hoplites and 1 warelephant placed in Seleucia 2 hoplites placed in Antioch 1 hoplite placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 3,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 61 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 67 PUsCombat Hit Differential Summary :
Egypt : 0.17 Parthia : 0.33 quin_VS_quad fire in SZ 63 : : 0.83 Seleucid : -3.83 quad_VS_tri fire in SZ 63 : : -0.17Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 hoplites, 2 phalanxs and 1 warelephant Petra : 1 flag Ninive : 1 hoplite Antioch : 1 city, 2 hoplites and 3 walls SZ 63 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Tarsus : 1 hoplite Palmyra : 1 cataphract Seleucia : 2 cataphracts, 1 city, 8 hoplites, 7 phalanxs, 3 walls and 4 warelephants SZ 59 : 1 quadrireme Sidon : 1 flag Emesa : 1 hoplite Pharan : 1 flag, 8 cataphracts, 2 catapults, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 71 / 67 Egypt : 31 / 32 Parthia : 37 / 39 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 2 units repaired. 8 cataphracts and 1 leader moved from Petra to Pharan 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 63 3 cataphracts moved from Ninive to Babylon 2 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants moved from Seleucia to Babylon Purchase Units - Seleucid Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in SZ 63 Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Egypt defend with 1 flagship and 1 quadrireme quin_VS_quad fire in SZ 63 : 1/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits 1 quadrireme owned by the Egypt lost in SZ 63 Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 63, round 2 : 1/4 hits, 2.17 expected hits Egypt roll dice for 1 flagship in SZ 63, round 2 : 0/1 hits, 0.17 expected hits 1 flagship owned by the Egypt lost in SZ 63 Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18 Casualties for Egypt: 1 flagship and 1 quadrireme Battle in Pharan Seleucid attack with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant Egypt defend with 1 archer Seleucid roll dice for 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant in Pharan, round 2 : 15/26 hits, 12.67 expected hits Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Seleucid 1 archer owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 8 Casualties for Egypt: 1 archer Battle in Babylon Seleucid attack with 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants Parthia defend with 9 archers, 2 cataphracts, 1 leader and 6 warelephants Seleucid roll dice for 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants in Babylon, round 2 : 6/22 hits, 11.00 expected hits Parthia roll dice for 9 archers, 2 cataphracts, 1 leader and 6 warelephants in Babylon, round 2 : 11/18 hits, 10.67 expected hits 3 cataphracts owned by the Seleucid, 7 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 5 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon 6 phalanxs owned by the Seleucid, 2 cataphracts owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 warelephants owned by the Seleucid retreated to Seleucia Parthia win with 9 archers, 1 cataphract, 1 leader and 1 warelephant remaining. Battle score for attacker is -22 Casualties for Seleucid: 3 cataphracts, 1 catapult and 7 hoplites Casualties for Parthia: 1 cataphract and 5 warelephants Non Combat Move - Seleucid 1 hoplite, 1 phalanx and 1 warelephant moved from Ninive to Seleucia 1 phalanx moved from Petra to Jerusalem 1 warelephant moved from Petra to Jerusalem 1 cataphract moved from Antioch to Palmyra 1 hoplite moved from Antioch to Emesa 1 catapult moved from Antioch to SZ 61 1 catapult and 1 quadrireme moved from SZ 61 to SZ 59 1 catapult moved from SZ 59 to Pharan 2 hoplites and 1 phalanx moved from Sidon to Jerusalem 1 hoplite moved from Sidon to Jerusalem Place Units - Seleucid 5 hoplites and 1 warelephant placed in Seleucia 2 hoplites placed in Antioch 1 hoplite placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 3,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 61 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Egypt : 0.17 Parthia : 0.33 quin_VS_quad fire in SZ 63 : : 0.83 Seleucid : -3.83 quad_VS_tri fire in SZ 63 : : -0.17Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 hoplites, 2 phalanxs and 1 warelephant Petra : 1 flag Tavium : 1 hoplite Ninive : 1 hoplite Antioch : 1 city, 2 hoplites and 3 walls SZ 63 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Palmyra : 1 cataphract Seleucia : 2 cataphracts, 1 city, 8 hoplites, 7 phalanxs, 3 walls and 4 warelephants SZ 59 : 1 quadrireme Sidon : 1 flag Emesa : 1 hoplite Pharan : 1 flag, 8 cataphracts, 2 catapults, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 71 / 67 Egypt : 31 / 32 Parthia : 37 / 39 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Egypt Purchase Units - Egypt Egypt buy 2 archers, 1 catapult and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Non Combat Move - Egypt 6 phalanxs and 2 warelephants moved from Memphis to Alexandria 7 archers and 1 chariot moved from Memphis to Alexandria Place Units - Egypt 2 archers, 1 catapult and 1 phalanx placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 31 PUs; end with 31 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 29 PUsCombat Hit Differential Summary :
Egypt rolls : : 0.00Territory Summary for Egypt :
Memphis : 1 archer Alexandria : 10 archers, 1 catapult, 6 chariots, 1 city, 1 leader, 11 phalanxs, 2 walls and 4 warelephants Salamis : 1 wall and 1 warelephant Cyrene : 1 archerProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 71 / 67 Egypt : 31 / 29 Parthia : 37 / 39 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Parthia 1 unit repaired. 1 cataphract moved from Babylon to Vologesia Parthia take Vologesia from Seleucid 1 cataphract moved from Vologesia to Euphrates Parthia take Euphrates from Seleucid 2 cataphracts moved from Persepolis to Teredon 1 warelephant moved from Babylon to Teredon 2 archers moved from Babylon to Teredon Purchase Units - Parthia Trigger PARtriremes: buyTrireme removed from ParthiaProduction Trigger PARtriremes: buyTriremeX added to ParthiaProduction Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Teredon Parthia attack with 2 archers, 2 cataphracts and 1 warelephant AI_Neutral defend with 5 spearman_neutrals Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits 2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits 1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42 Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant Casualties for AI_Neutral: 3 spearman_neutrals Non Combat Move - Parthia 1 archer moved from Babylon to Vologesia 1 leader moved from Babylon to Persepolis 1 archer moved from Babylon to Persepolis 2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana 1 archer moved from Sanina to Cyropolis 1 archer moved from East to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 2 archers moved from Babylon to Susa 2 archers moved from Babylon to Persepolis Place Units - Parthia 1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 41 PUs; end with 41 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 44 PUsCombat Hit Differential Summary :
Parthia : -1.00 AI_Neutral : 2.33Territory Summary for Parthia :
Euphrates : 1 flag, 1 cataphract Babylon : 1 flag, 1 archer SZ 86 : 1 flagship and 1 trireme Vologesia : 1 flag, 1 archer Susa : 3 archers and 2 walls Ecbatana : 2 archers, 1 catapult and 3 horsearchers Cyropolis : 2 archers Gazaca : 1 flag Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 67 / 67 Egypt : 31 / 29 Parthia : 41 / 44 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Parthia 1 unit repaired. 1 cataphract moved from Babylon to Vologesia Parthia take Vologesia from Seleucid 1 cataphract moved from Vologesia to Euphrates Parthia take Euphrates from Seleucid 2 cataphracts moved from Persepolis to Teredon 1 warelephant moved from Babylon to Teredon 2 archers moved from Babylon to Teredon Purchase Units - Parthia Trigger PARtriremes: buyTrireme removed from ParthiaProduction Trigger PARtriremes: buyTriremeX added to ParthiaProduction Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Teredon Parthia attack with 2 archers, 2 cataphracts and 1 warelephant AI_Neutral defend with 5 spearman_neutrals Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits 2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits 1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42 Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant Casualties for AI_Neutral: 3 spearman_neutrals Non Combat Move - Parthia 1 archer moved from Babylon to Vologesia 1 leader moved from Babylon to Persepolis 1 archer moved from Babylon to Persepolis 2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana 1 archer moved from Sanina to Cyropolis 1 archer moved from East to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 2 archers moved from Babylon to Susa 2 archers moved from Babylon to Persepolis Place Units - Parthia 1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 41 PUs; end with 41 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Parthia : -1.00 AI_Neutral : 2.33Territory Summary for Parthia :
Euphrates : 1 flag, 1 cataphract Babylon : 1 flag, 1 archer SZ 86 : 1 flagship and 1 trireme Vologesia : 1 flag, 1 archer Susa : 3 archers and 2 walls Ecbatana : 2 archers, 1 catapult and 3 horsearchers Cyropolis : 2 archers Gazaca : 1 flag Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 67 / 67 Egypt : 31 / 29 Parthia : 41 / 44 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
use the second post… I didn’t load Witts edited post so I made his edit and reposted.
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@Private-Panic That didn’t work out very well…lol.
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TripleA Turn Summary: Armenia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Armenia 2 spearmen moved from Albana to Armavira 3 cataphracts moved from Albana to Armavira 1 skirmisher moved from Satala to Artaxata 1 skirmisher moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 4 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Non Combat Move - Armenia 1 horsearcher moved from Armavira to Albana 1 horsearcher moved from Albana to Armavira Place Units - Armenia 4 horsearchers placed in Armavira Research Technology - Armenia Armenia roll 5,5 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - RomanRepublic 3 legionaires and 1 skirmisher moved from Ariminum to Patavium 1 ballista, 3 cataphracts and 5 legionaires moved from Verona to Patavium 1 legionaire moved from Tarentum to SZ 47 1 legionaire moved from Tarentum to SZ 47 1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 49 2 legionaires moved from SZ 49 to Patavium 2 skirmishers moved from Croton to Capua 2 legionaires moved from Tarentum to Capua 1 cataphract moved from Roma to Capua 1 legionaire moved from Roma to Capua 1 legionaire moved from Roma to Capua Purchase Units - RomanRepublic Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 4 quadriremes; Remaining resources: 3 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher in Patavium, round 2 : 8/15 hits, 5.33 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 4/9 hits, 3.00 expected hits 1 archer_neutral owned by the AI_Neutral, 4 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 4 legionaires owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Patavium, round 3 : 0/11 hits, 4.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Patavium, round 3 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cataphracts and 6 legionaires in Patavium, round 4 : 5/10 hits, 3.83 expected hits AI_Neutral roll dice for 1 archer_neutral in Patavium, round 4 : 0/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts and 6 legionaires remaining. Battle score for attacker is -28 Casualties for RomanRepublic: 4 legionaires and 1 skirmisher Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Battle in Capua RomanRepublic attack with 1 cataphract, 4 legionaires and 2 skirmishers Carthage defend with 3 hoplites RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Capua, round 2 : 4/7 hits, 2.17 expected hits Carthage roll dice for 3 hoplites in Capua, round 2 : 0/3 hits, 1.50 expected hits 3 hoplites owned by the Carthage lost in Capua RomanRepublic win, taking Capua from Carthage with 1 cataphract, 4 legionaires and 2 skirmishers remaining. Battle score for attacker is 21 Casualties for Carthage: 3 hoplites Non Combat Move - RomanRepublic 1 skirmisher moved from Arretium to Roma 1 leader moved from Lilybaeum to Messana 1 ballista moved from Lilybaeum to Messana 1 legionaire moved from Messana to Lilybaeum 1 bireme moved from SZ 28 to SZ 27 Place Units - RomanRepublic 4 quadriremes placed in SZ 28 1 wall placed in Valentia Research Technology - RomanRepublic RomanRepublic roll 4,6 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover tradeRoutes Activate Technology - RomanRepublic RomanRepublic activating tradeRoutes Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 65 PUs RomanRepublic collect 4 PUs from War Bonds; end with 69 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 68 PUsCombat Hit Differential Summary :
Carthage : -1.50 RomanRepublic : 1.67 AI_Neutral : 0.67 -
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - GreekCityStates 1 hoplite and 1 skirmisher moved from Athens to Delphi Purchase Units - GreekCityStates GreekCityStates buy 1 city and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 hoplite and 1 skirmisher Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Delphi 1 hoplite owned by the GreekCityStates retreated to Athens Macedonia win with 1 skirmisher remaining. Battle score for attacker is -4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 67 2 hoplites moved from Sparta to SZ 67 2 hoplites and 1 quadrireme moved from SZ 67 to SZ 69 2 hoplites moved from SZ 69 to Athens 1 skirmisher moved from SZ 67 to Athens 1 catapult and 1 skirmisher moved from Corinth to Athens 1 quadrireme moved from SZ 69 to SZ 68 1 hoplite moved from Rhodos to SZ 68 1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69 1 hoplite moved from SZ 69 to Athens 1 bireme moved from SZ 21 to SZ 28 1 hoplite and 1 skirmisher moved from Syracuse to Messana 1 cavalry moved from Syracuse to Messana Place Units - GreekCityStates 1 city placed in Athens 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 2,4 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 36 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 33 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 39 PUsCombat Hit Differential Summary :
Macedonia : 0.83 GreekCityStates : -0.50 -
TripleA Turn Summary: Pergamon round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Pergamon 1 phalanx and 1 skirmisher moved from Nicaea to Byzantium Purchase Units - Pergamon Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Byzantium Pergamon attack with 1 phalanx and 1 skirmisher Macedonia defend with 1 skirmisher Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Pergamon lost in Byzantium Pergamon roll dice for 1 phalanx in Byzantium, round 3 : 1/1 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Byzantium Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0 Casualties for Pergamon: 1 skirmisher Casualties for Macedonia: 1 skirmisher Non Combat Move - Pergamon 1 spearman moved from Sardis to SZ 69 1 spearman moved from SZ 69 to Athens 1 spearman moved from Sardis to SZ 69 1 spearman moved from SZ 69 to Athens 3 catapults moved from Sardis to Nicaea Place Units - Pergamon 1 catapult, 3 skirmishers and 1 spearman placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 33 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 30 PUsCombat Hit Differential Summary :
Pergamon : -0.17 Macedonia : 0.67 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Carthage 1 unit repaired. 1 cavalry, 4 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa 2 cavalrys moved from Hispatis to Carthago Nova 1 cavalry and 3 phalanxs moved from Acci to Carthago Nova 2 cavalrys moved from Gades to Carthago Nova 1 leader moved from Gades to Carthago Nova 1 phalanx moved from Corduba to Carthago Nova 1 hoplite moved from Acci to Carthago Nova 1 hoplite moved from Acci to SZ 14 2 biremes and 1 hoplite moved from SZ 14 to SZ 12 1 hoplite moved from SZ 12 to Banasa 2 hoplites moved from Carthago to SZ 32 2 biremes and 2 hoplites moved from SZ 32 to SZ 24 2 hoplites moved from SZ 24 to Aleria 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 27 1 bireme moved from SZ 32 to SZ 27 1 trireme moved from SZ 32 to SZ 27 Purchase Units - Carthage Carthage buy 2 biremes, 1 quadrireme and 1 quinquereme; Remaining resources: 2 PUs; 2 techTokens; Combat - Carthage Battle in Carthago Nova Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals Carthage roll dice for 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs in Carthago Nova, round 2 : 9/11 hits, 4.67 expected hits AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 3/6 hits, 2.50 expected hits Units damaged: 1 leader owned by the Carthage 2 archer_neutrals owned by the AI_Neutral, 1 skirmisher_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Carthago Nova Carthage win, taking Carthago Nova from AI_Neutral with 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -12 Casualties for Carthage: 2 cavalrys Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals Battle in SZ 27 Carthage attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes RomanRepublic defend with 1 bireme tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 5/9 hits, 4.00 expected hits RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 flagship owned by the Carthage 1 bireme owned by the RomanRepublic lost in SZ 27 Carthage win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 bireme Battle in Banasa Carthage attack with 1 cavalry, 5 hoplites, 1 leader and 7 warelephants AI_Barbarians defend with 1 archer, 1 city, 2 spearmen, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral AAwall fire in Banasa : 2/3 hits, 1.50 expected hits 2 hoplites owned by the Carthage lost in Banasa Carthage roll dice for 1 cavalry, 3 hoplites, 1 leader and 7 warelephants in Banasa, round 2 : 7/12 hits, 7.33 expected hits Units damaged: 2 walls owned by the AI_Barbarians AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 2 spearmen, 3 walls and 1 warrior in Banasa, round 2 : 2/8 hits, 3.17 expected hits Units damaged: 1 leader owned by the Carthage 2 spearmen owned by the AI_Barbarians, 1 wall owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa Carthage roll dice for 3 hoplites, 1 leader and 7 warelephants in Banasa, round 3 : 7/11 hits, 6.67 expected hits AI_Barbarians roll dice for 1 archer, 1 archer_neutral and 2 walls in Banasa, round 3 : 2/4 hits, 2.17 expected hits 1 archer_neutral owned by the AI_Neutral, 2 walls owned by the AI_Barbarians, 1 archer owned by the AI_Barbarians and 2 hoplites owned by the Carthage lost in Banasa Some non-combat units are destroyed: Carthage win, taking Banasa from AI_Barbarians with 1 hoplite, 1 leader and 7 warelephants remaining. Battle score for attacker is 50 Casualties for Carthage: 1 cavalry and 4 hoplites Casualties for AI_Barbarians: 1 archer, 2 spearmen, 3 walls and 1 warrior Casualties for AI_Neutral: 1 archer_neutral Battle in Aleria Carthage attack with 2 hoplites GreekCityStates defend with 1 hoplite Carthage roll dice for 2 hoplites in Aleria, round 2 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.50 expected hits Carthage roll dice for 2 hoplites in Aleria, round 3 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Aleria Carthage win, taking Aleria from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0 Casualties for Carthage: 1 hoplite Casualties for GreekCityStates: 1 hoplite Non Combat Move - Carthage 2 hoplites moved from Thapsus to Carthago Place Units - Carthage 2 biremes, 1 quadrireme and 1 quinquereme placed in SZ 32 Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,2 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover siegeWeapons Activate Technology - Carthage Carthage activating siegeWeapons Turn Complete - Carthage Carthage collect 68 PUs; end with 70 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 76 PUsCombat Hit Differential Summary :
Carthage : 5.00 tri_VS_bi fire in SZ 27 : : -0.17 RomanRepublic : 0.67 AI_Barbarians : -1.33 AAwall fire in Banasa : : 0.50 GreekCityStates : 0.00 AI_Neutral : 0.50Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city, 1 hoplite, 1 leader and 7 warelephants Aleria : 1 hoplite Carthago Nova : 1 flag, 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 2 biremes, 1 quadrireme and 1 quinquereme Hispatis : 1 flag Acci : 1 flag Gades : 1 city and 2 walls SZ 27 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes SZ 24 : 2 biremes Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall Melita : 1 cavalry SZ 12 : 2 biremes Corduba : 1 flag -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Macedonia 1 unit repaired. 2 skirmishers moved from Thessalonica to Byzantium 1 phalanx moved from Larissa to SZ 70 1 phalanx moved from SZ 70 to Byzantium 3 cavalrys moved from Apollonia to Sardica 2 cavalrys moved from Thessalonica to Sardica Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 bireme, 2 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens; Combat - Macedonia Battle in Byzantium Macedonia attack with 1 phalanx and 2 skirmishers Pergamon defend with 1 phalanx Macedonia roll dice for 1 flagship in Byzantium, round 2 : 1/1 hits, 1.00 expected hits Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5 Casualties for Macedonia: 1 skirmisher Casualties for Pergamon: 1 phalanx Battle in Sardica Macedonia attack with 5 cavalrys AI_Barbarians defend with 1 warrior Macedonia roll dice for 5 cavalrys in Sardica, round 2 : 2/5 hits, 1.67 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 5 cavalrys remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Macedonia 1 catapult moved from Apollonia to Dodona 1 leader moved from Apollonia to Larissa 1 warrior moved from Apollonia to Pella 1 phalanx moved from Apollonia to Dodona 1 phalanx moved from Apollonia to Dodona 1 warrior moved from Apollonia to Dodona 1 skirmisher moved from Thessalonica to Pella 1 skirmisher moved from Thessalonica to Larissa Place Units - Macedonia 2 cavalrys and 1 wall placed in Apollonia Macedonia undo move 1. 2 skirmishers and 1 wall placed in Apollonia 2 cavalrys, 3 skirmishers and 1 warrior placed in Thessalonica 1 bireme placed in SZ 70 Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 5,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 46 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 47 PUsCombat Hit Differential Summary :
Pergamon : 0.33 Macedonia : 0.33 AI_Barbarians : -0.33Territory Summary for Macedonia :
Pella : 1 skirmisher and 1 warrior Thessalonica : 2 cavalrys, 1 city, 3 skirmishers, 3 walls and 1 warrior Larissa : 1 leader, 8 phalanxs, 3 skirmishers and 3 warriors Byzantium : 1 phalanx and 1 skirmisher SZ 70 : 4 biremes, 1 flagship, 1 quadrireme and 2 triremes Delphi : 1 flag, 1 skirmisher Sardica : 5 cavalrys Apollonia : 1 flag, 1 city, 2 skirmishers and 1 wall Dodona : 1 catapult, 2 phalanxs and 1 warrior -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Seleucid 1 unit repaired. 1 hoplite moved from Tavium to Heraclea Pontica 1 cataphract moved from Palmyra to Euphrates 1 hoplite moved from Seleucia to Euphrates 1 warelephant moved from Seleucia to Vologesia 1 cataphract moved from Seleucia to Vologesia 1 cataphract moved from Seleucia to Vologesia 1 warelephant moved from Seleucia to Babylon 1 hoplite moved from Seleucia to Babylon 1 hoplite moved from Seleucia to Babylon 1 catapult moved from Pharan to SZ 59 1 catapult and 1 quadrireme moved from SZ 59 to SZ 60 1 catapult moved from SZ 60 to Salamis 1 quadrireme moved from SZ 63 to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from SZ 61 to Salamis 1 hoplite moved from SZ 61 to Salamis 1 flagship moved from SZ 63 to SZ 60 1 trireme moved from SZ 63 to SZ 59 1 hoplite moved from Jerusalem to SZ 59 1 hoplite and 1 trireme moved from SZ 59 to SZ 60 1 hoplite moved from SZ 60 to Salamis 1 cataphract moved from Pharan to Memphis 2 hoplites moved from Pharan to Memphis 1 quinquereme moved from SZ 63 to SZ 59 1 warelephant moved from Jerusalem to SZ 59 1 quinquereme and 1 warelephant moved from SZ 59 to SZ 60 1 warelephant moved from SZ 60 to Salamis 1 warelephant moved from Seleucia to Euphrates 1 hoplite moved from Seleucia to Vologesia Purchase Units - Seleucid Seleucid buy 1 cataphract, 1 catapult, 6 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Salamis Seleucid attack with 1 catapult, 3 hoplites and 1 warelephant Egypt defend with 1 wall and 1 warelephant AAwall fire in Salamis : 1/1 hits, 0.50 expected hits 1 warelephant owned by the Seleucid lost in Salamis Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Egypt Seleucid roll dice for 1 catapult and 3 hoplites in Salamis, round 2 : 2/4 hits, 2.17 expected hits Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 1/2 hits, 0.67 expected hits 1 warelephant owned by the Egypt, 1 wall owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 13 Casualties for Seleucid: 1 hoplite and 1 warelephant Casualties for Egypt: 1 wall and 1 warelephant Battle in Memphis Seleucid attack with 1 cataphract and 2 hoplites Egypt defend with 1 archer Seleucid roll dice for 1 cataphract and 2 hoplites in Memphis, round 2 : 1/3 hits, 1.17 expected hits Egypt roll dice for 1 archer in Memphis, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Battle in Babylon Seleucid attack with 2 hoplites and 1 warelephant Parthia defend with 1 archer Seleucid roll dice for 2 hoplites and 1 warelephant in Babylon, round 2 : 1/3 hits, 1.67 expected hits Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Battle in Euphrates Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant Parthia defend with 1 cataphract Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Euphrates, round 2 : 1/3 hits, 1.83 expected hits Parthia roll dice for 1 cataphract in Euphrates, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Parthia lost in Euphrates Seleucid win, taking Euphrates from Parthia with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8 Casualties for Parthia: 1 cataphract Battle in Vologesia Seleucid attack with 2 cataphracts, 1 hoplite and 1 warelephant Parthia defend with 1 archer Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 warelephant in Vologesia, round 2 : 1/4 hits, 2.33 expected hits Parthia roll dice for 1 archer in Vologesia, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Vologesia Seleucid win, taking Vologesia from Parthia with 2 cataphracts and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Non Combat Move - Seleucid 2 hoplites and 2 phalanxs moved from Jerusalem to Pharan 1 hoplite moved from Emesa to Damascus Place Units - Seleucid 1 catapult and 2 hoplites placed in Seleucia 1 cataphract, 3 hoplites and 1 warelephant placed in Antioch 1 hoplite placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,4 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 90 PUs; end with 90 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 88 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 84 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 87 PUsCombat Hit Differential Summary :
AAwall fire in Salamis : : 0.50 Egypt : 0.67 Parthia : 0.33 Seleucid : -3.17Territory Summary for Seleucid :
Memphis : 1 flag, 1 cataphract and 1 hoplite Euphrates : 1 cataphract, 1 hoplite and 1 warelephant Jerusalem : 1 flag Damascus : 1 hoplite Petra : 1 flag Babylon : 1 flag, 1 hoplite and 1 warelephant Heraclea Pontica : 1 hoplite Salamis : 1 flag, 1 catapult and 2 hoplites Ninive : 1 hoplite Antioch : 1 cataphract, 1 city, 4 hoplites, 3 walls and 1 warelephant SZ 61 : 1 quadrireme SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Vologesia : 2 cataphracts and 1 warelephant Seleucia : 1 catapult, 1 city, 6 hoplites, 7 phalanxs, 3 walls and 1 warelephant Sidon : 1 flag Pharan : 1 flag, 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 33 / 39 Pergamon : 27 / 30 Carthage : 68 / 76 Macedonia : 45 / 47 Bosporus : 34 / 31 Pontus : 13 / 12 Seleucid : 90 / 87 Egypt : 19 / 29 Parthia : 30 / 44 Armenia : 20 / 25 AI_Barbarians : 9 / 26 AI_Neutral : 132 / 463 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Egypt 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants moved from Alexandria to Memphis 9 archers moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 1 catapult and 2 phalanxs; Remaining resources: 4 PUs; 1 techTokens; Combat - Egypt Battle in Memphis Egypt attack with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants Seleucid defend with 1 cataphract and 1 hoplite Egypt roll dice for 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants in Memphis, round 2 : 11/32 hits, 17.33 expected hits Seleucid roll dice for 1 cataphract and 1 hoplite in Memphis, round 2 : 0/2 hits, 0.83 expected hits 1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Memphis Egypt win, taking Memphis from Seleucid with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants remaining. Battle score for attacker is 15 Casualties for Seleucid: 1 cataphract and 1 hoplite Non Combat Move - Egypt Place Units - Egypt 1 catapult and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover tradeRoutes Activate Technology - Egypt Egypt activating tradeRoutes Turn Complete - Egypt Egypt collect 25 PUs; end with 29 PUs Egypt collect 3 PUs from War Bonds; end with 32 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 30 PUsCombat Hit Differential Summary :
Egypt : -6.33 Egypt rolls : : 1.00 Seleucid : -0.83Territory Summary for Egypt :
Memphis : 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants Alexandria : 1 archer, 1 catapult, 1 city, 2 phalanxs and 2 walls Cyrene : 1 archerProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 33 / 39 Pergamon : 27 / 30 Carthage : 68 / 76 Macedonia : 45 / 47 Bosporus : 34 / 31 Pontus : 13 / 12 Seleucid : 84 / 87 Egypt : 25 / 30 Parthia : 30 / 44 Armenia : 20 / 25 AI_Barbarians : 9 / 26 AI_Neutral : 132 / 463 -
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Parthia 2 horsearchers moved from Ecbatana to Babylon 1 warelephant moved from Persepolis to Babylon 1 cataphract moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 5 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant Seleucid defend with 1 hoplite and 1 warelephant Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 3/4 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.17 expected hits 2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 5 Casualties for Parthia: 2 horsearchers Casualties for Seleucid: 1 hoplite and 1 warelephant Non Combat Move - Parthia 1 horsearcher moved from Ecbatana to Persepolis 1 archer moved from Cyropolis to Gazaca 1 archer moved from Cyropolis to SZ 86 1 archer, 1 flagship and 1 trireme moved from SZ 86 to SZ 84 1 archer moved from SZ 84 to Albana 1 catapult moved from Ecbatana to Susa 2 archers moved from Ecbatana to Susa 1 catapult moved from Persepolis to Susa 1 archer moved from Persepolis to Susa Place Units - Parthia 1 archer placed in East 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,1 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 37 PUs; end with 42 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 45 PUsCombat Hit Differential Summary :
Parthia : 1.17 Seleucid : 0.83Territory Summary for Parthia :
Albana : 1 archer Babylon : 1 flag, 1 cataphract and 1 warelephant SZ 84 : 1 flagship and 1 trireme Susa : 6 archers, 2 catapults and 2 walls Gazaca : 1 flag, 1 archer Persepolis : 5 archers, 1 cataphract, 1 catapult, 1 city, 3 horsearchers, 1 leader, 4 walls and 1 warelephant East : 1 archer, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 33 / 39 Pergamon : 27 / 30 Carthage : 68 / 76 Macedonia : 45 / 47 Bosporus : 34 / 31 Pontus : 13 / 12 Seleucid : 77 / 87 Egypt : 25 / 30 Parthia : 37 / 45 Armenia : 20 / 25 AI_Barbarians : 9 / 26 AI_Neutral : 132 / 463 -
@captainwalker did You just get two Techs? I have rolled 16 dice and got none.
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@Wittmann Egypt got one…Parthia didn’t get any that turn.
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TripleA Turn Summary: Armenia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Armenia 1 skirmisher moved from Armavira to Phasis 1 skirmisher moved from Artaxata to Phasis 1 horsearcher moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 1 horsearcher and 2 skirmishers Bosporus defend with 1 cavalry and 1 horsearcher Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 2 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 2 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 3 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 3 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 4 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 4 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 5 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 5 : 1/2 hits, 0.50 expected hits 1 skirmisher owned by the Armenia lost in Phasis Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 6 : 0/2 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 6 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 7 : 2/2 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 7 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the Bosporus, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Phasis Armenia win, taking Phasis from Bosporus with 1 horsearcher remaining. Battle score for attacker is 4 Casualties for Armenia: 2 skirmishers Casualties for Bosporus: 1 cavalry and 1 horsearcher Non Combat Move - Armenia 1 horsearcher moved from Armavira to Artaxata Place Units - Armenia 3 catapults and 1 skirmisher placed in Armavira Research Technology - Armenia Armenia roll 1,4 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
Armenia : -0.67 Bosporus : -1.00





