TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
1 cavalry, 4 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa
2 cavalrys moved from Hispatis to Carthago Nova
1 cavalry and 3 phalanxs moved from Acci to Carthago Nova
2 cavalrys moved from Gades to Carthago Nova
1 leader moved from Gades to Carthago Nova
1 phalanx moved from Corduba to Carthago Nova
1 hoplite moved from Acci to Carthago Nova
1 hoplite moved from Acci to SZ 14
2 biremes and 1 hoplite moved from SZ 14 to SZ 12
1 hoplite moved from SZ 12 to Banasa
2 hoplites moved from Carthago to SZ 32
2 biremes and 2 hoplites moved from SZ 32 to SZ 24
2 hoplites moved from SZ 24 to Aleria
1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 27
1 bireme moved from SZ 32 to SZ 27
1 trireme moved from SZ 32 to SZ 27
Purchase Units - Carthage
Carthage buy 2 biremes, 1 quadrireme and 1 quinquereme; Remaining resources: 2 PUs; 2 techTokens;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs in Carthago Nova, round 2 : 9/11 hits, 4.67 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 leader owned by the Carthage
2 archer_neutrals owned by the AI_Neutral, 1 skirmisher_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 27
Carthage attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
RomanRepublic defend with 1 bireme
tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 5/9 hits, 4.00 expected hits
RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 flagship owned by the Carthage
1 bireme owned by the RomanRepublic lost in SZ 27
Carthage win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Banasa
Carthage attack with 1 cavalry, 5 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 1 archer, 1 city, 2 spearmen, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
AAwall fire in Banasa : 2/3 hits, 1.50 expected hits
2 hoplites owned by the Carthage lost in Banasa
Carthage roll dice for 1 cavalry, 3 hoplites, 1 leader and 7 warelephants in Banasa, round 2 : 7/12 hits, 7.33 expected hits
Units damaged: 2 walls owned by the AI_Barbarians
AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 2 spearmen, 3 walls and 1 warrior in Banasa, round 2 : 2/8 hits, 3.17 expected hits
Units damaged: 1 leader owned by the Carthage
2 spearmen owned by the AI_Barbarians, 1 wall owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa
Carthage roll dice for 3 hoplites, 1 leader and 7 warelephants in Banasa, round 3 : 7/11 hits, 6.67 expected hits
AI_Barbarians roll dice for 1 archer, 1 archer_neutral and 2 walls in Banasa, round 3 : 2/4 hits, 2.17 expected hits
1 archer_neutral owned by the AI_Neutral, 2 walls owned by the AI_Barbarians, 1 archer owned by the AI_Barbarians and 2 hoplites owned by the Carthage lost in Banasa
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 hoplite, 1 leader and 7 warelephants remaining. Battle score for attacker is 50
Casualties for Carthage: 1 cavalry and 4 hoplites
Casualties for AI_Barbarians: 1 archer, 2 spearmen, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Aleria
Carthage attack with 2 hoplites
GreekCityStates defend with 1 hoplite
Carthage roll dice for 2 hoplites in Aleria, round 2 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.50 expected hits
Carthage roll dice for 2 hoplites in Aleria, round 3 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Aleria
Carthage win, taking Aleria from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Carthage
2 hoplites moved from Thapsus to Carthago
Place Units - Carthage
2 biremes, 1 quadrireme and 1 quinquereme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,2 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeapons
Activate Technology - Carthage
Carthage activating siegeWeapons
Turn Complete - Carthage
Carthage collect 68 PUs; end with 70 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 5.00
tri_VS_bi fire in SZ 27 : : -0.17
RomanRepublic : 0.67
AI_Barbarians : -1.33
AAwall fire in Banasa : : 0.50
GreekCityStates : 0.00
AI_Neutral : 0.50
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city, 1 hoplite, 1 leader and 7 warelephants
Aleria : 1 hoplite
Carthago Nova : 1 flag, 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes, 1 quadrireme and 1 quinquereme
Hispatis : 1 flag
Acci : 1 flag
Gades : 1 city and 2 walls
SZ 27 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
SZ 24 : 2 biremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag
Savegame