Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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TripleA Manual Gamesave Post: Japanese round 29
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - British British buy 4 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 13 Sea Zone 2 cruisers moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 15 Sea Zone to 13 Sea Zone 2 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 13 Sea Zone 4 fighters moved from Russia to Kazakh S.S.R. 2 bombers moved from Belorussia to Kazakh S.S.R. 2 bombers moved from Belorussia to Libya 1 infantry moved from Italy to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Southern Europe 1 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Russia Combat - British Battle in Kazakh S.S.R. British attack with 1 armour, 2 bombers, 4 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 bombers, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 4 fighters moved from Kazakh S.S.R. to Russia 2 bombers moved from Kazakh S.S.R. to Russia Place Units - British 1 carrier placed in 15 Sea Zone 2 armour placed in Italy 2 armour and 2 infantry placed in United Kingdom British undo move 2. 1 armour placed in Italy 1 armour placed in United Kingdom British undo move 4. 1 armour placed in Italy Turn Complete - British British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -1.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Japanese Japanese buy 5 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 battleships, 1 carrier and 1 fighter moved from 21 Sea Zone to 27 Sea Zone 1 destroyer moved from 60 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to Burma 1 destroyer moved from 37 Sea Zone to 30 Sea Zone 1 bomber moved from India to West Russia 2 bombers moved from India to Russia 1 bomber moved from India to Russia 1 bomber moved from India to Kazakh S.S.R. 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Szechwan 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Archangel 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Anhwei 1 infantry moved from Manchuria to Anhwei 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 4 infantry moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 4 infantry moved from 36 Sea Zone to Burma 2 battleships, 2 carriers and 2 fighters moved from 51 Sea Zone to 36 Sea Zone 1 infantry moved from India to Persia 11 armour moved from Persia to Trans-Jordan Combat - Japanese Strategic bombing raid in West Russia AA fire in West Russia : 0/1 hits, 0.17 expected hits Bombing raid in West Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in West Russia causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,2 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 bomber and 2 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Archangel Japanese attack with 1 armour Americans defend with 1 infantry Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Trans-Jordan Japanese attack with 11 armour British defend with 1 infantry Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 6/11 hits, 5.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 11 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to India 1 bomber moved from Kazakh S.S.R. to India 1 bomber moved from West Russia to India Place Units - Japanese 2 armour placed in Manchuria 2 armour and 2 infantry placed in East Indies 1 armour placed in Manchuria 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 British : -0.33 AA fire in West Russia : : -0.17 Russians : -0.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Americans Americans repair damage of 3x factory; Remaining resources: 44 PUs; Americans buy 2 armour, 1 artillery, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Archangel to Vologda 1 infantry moved from West Russia to Archangel 1 infantry moved from Russia to Novosibirsk 1 infantry moved from West Russia to Russia 2 fighters moved from Russia to Vologda 2 fighters moved from Belorussia to Novosibirsk 3 bombers moved from Western United States to Alaska 3 fighters moved from Western United States to Alaska 4 armour moved from Western United States to Alaska 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western United States to Western Canada 1 artillery moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Combat - Americans Battle in Novosibirsk Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Vologda Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Vologda Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 2 fighters moved from Vologda to Russia 2 fighters moved from Novosibirsk to Russia Place Units - Americans 2 infantry placed in West Russia 2 armour placed in Belorussia 1 cruiser and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.00
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TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Research Technology - Russians Purchase Units - Russians Russians repair damage of 5x factory; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Combat Move - Germans 1 battleship moved from 60 Sea Zone to 62 Sea Zone Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - British British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 8 PUs; Combat Move - British 1 infantry moved from Karelia S.S.R. to Archangel 2 armour moved from Karelia S.S.R. to Russia 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 2 bombers moved from Libya to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Southern Europe to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 carrier moved from 15 Sea Zone to 17 Sea Zone 1 carrier moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 13 Sea Zone to 15 Sea Zone 1 transport moved from 13 Sea Zone to 6 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 fighters moved from Russia to Trans-Jordan 2 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from 17 Sea Zone to Trans-Jordan 2 bombers moved from Russia to Trans-Jordan 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 carrier moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone Combat - British Battle in Kazakh S.S.R. British attack with 2 armour and 1 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Trans-Jordan British attack with 3 armour, 4 bombers, 4 fighters and 1 infantry Japanese defend with 11 armour British roll dice for 3 armour, 4 bombers, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 8/12 hits, 6.33 expected hits Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 8/11 hits, 5.50 expected hits 8 armour owned by the Japanese, 4 fighters owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Trans-Jordan British roll dice for 4 bombers in Trans-Jordan, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 3 armour in Trans-Jordan, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 2 bombers owned by the British lost in Trans-Jordan British roll dice for 2 bombers in Trans-Jordan, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Trans-Jordan British win with 2 bombers remaining. Battle score for attacker is -19 Casualties for British: 3 armour, 2 bombers, 4 fighters and 1 infantry Casualties for Japanese: 11 armour Non Combat Move - British 2 bombers moved from Trans-Jordan to Libya Place Units - British 2 fighters placed in 15 Sea Zone 1 armour placed in Italy 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 2.50 Japanese : 2.83
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TripleA Turn Summary: Japanese round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - Japanese Japanese buy 3 armour and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 battleships, 1 carrier and 1 fighter moved from 27 Sea Zone to 29 Sea Zone 1 destroyer moved from 30 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from East Indies to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 5 infantry moved from Japan to 62 Sea Zone 5 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Sinkiang 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Yunnan to Szechwan 6 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from India to West Russia 1 transport moved from 36 Sea Zone to 51 Sea Zone 1 armour moved from Okinawa to 51 Sea Zone 1 fighter moved from Burma to India 2 bombers moved from India to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from India to Persia 1 armour moved from Szechwan to Kazakh S.S.R. 1 bomber moved from India to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in West Russia AA fire in West Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West Russia causes 0 damage total. Battle in 56 Sea Zone Japanese attack with 3 battleships, 1 carrier, 1 destroyer and 2 fighters Americans defend with 2 submarines Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 56 Sea Zone Japanese win with 3 battleships, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kazakh S.S.R. Japanese attack with 1 armour, 3 bombers and 1 infantry British defend with 2 armour Japanese roll dice for 1 armour, 3 bombers and 1 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. Japanese roll dice for 1 armour and 3 bombers in Kazakh S.S.R., round 3 : 3/4 hits, 2.50 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. Japanese win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 2 armour Non Combat Move - Japanese 2 bombers moved from Kazakh S.S.R. to India 1 bomber moved from Kazakh S.S.R. to India Place Units - Japanese 3 armour placed in Manchuria 4 infantry placed in East Indies 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs 1 unit repaired.
Combat Hit Differential Summary :
AA fire in West Russia : : 0.83 Americans : 0.67 Russians : 0.50 Japanese : -0.67
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TripleA Turn Summary: Americans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Alaska to 62 Sea Zone 1 infantry moved from Novosibirsk to Sinkiang 2 armour moved from Russia to Sinkiang 4 fighters moved from Russia to Sinkiang 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Russia 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Battle in Sinkiang Americans attack with 2 armour, 4 fighters and 1 infantry Japanese defend with 3 armour and 2 infantry Americans roll dice for 2 armour, 4 fighters and 1 infantry in Sinkiang, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 3 armour and 2 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Americans roll dice for 2 armour and 4 fighters in Sinkiang, round 3 : 2/6 hits, 3.00 expected hits Japanese roll dice for 2 armour in Sinkiang, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Americans win, taking Sinkiang from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 3 armour and 2 infantry Battle in 62 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship and 1 transport; Japanese defend with 5 transports Americans roll dice for 3 bombers in 62 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 bombers in 62 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 62 Sea Zone 5 transports owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 50 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship and 1 transport Casualties for Japanese: 5 transports Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Alaska 4 fighters moved from Sinkiang to Russia Place Units - Americans 2 infantry placed in West Russia 2 armour placed in Belorussia 1 destroyer and 3 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -2.17 Japanese : -1.50
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TripleA Turn Summary: Russians round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Non Combat Move - Russians Place Units - Russians 3 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - British British buy 2 battleships and 1 infantry; Remaining resources: 8 PUs; Combat Move - British 1 carrier, 1 submarine and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 carrier and 2 fighters moved from 17 Sea Zone to 15 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 2 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Libya to 15 Sea Zone 1 fighter moved from 15 Sea Zone to Italy 2 bombers moved from Libya to Russia 1 infantry moved from 15 Sea Zone to Italy 1 submarine moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone 1 armour moved from Libya to Algeria 2 armour moved from Russia to Szechwan 1 armour moved from Karelia S.S.R. to Archangel Combat - British Battle in Szechwan British attack with 2 armour Japanese defend with 1 infantry British roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 2 battleships placed in 15 Sea Zone 1 infantry placed in Italy Turn Complete - British British collect 43 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - Japanese Japanese buy 4 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour and 1 transport moved from 51 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kiangsu 2 transports moved from 35 Sea Zone to 37 Sea Zone 4 infantry moved from East Indies to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo-China Thailand 3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 59 Sea Zone 3 transports moved from 36 Sea Zone to 62 Sea Zone 6 infantry moved from Japan to 62 Sea Zone 6 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter and 1 infantry moved from Evenki National Okrug to Vologda 1 infantry moved from Evenki National Okrug to Vologda 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from India to Sinkiang 2 armour moved from Manchuria to Sinkiang 1 armour moved from Manchuria to Szechwan 2 bombers and 1 fighter moved from India to Szechwan 2 battleships, 1 carrier and 1 fighter moved from 29 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 2 bombers and 1 fighter British defend with 2 armour Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Szechwan, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 armour owned by the British lost in Szechwan Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Sinkiang Japanese attack with 2 armour and 1 bomber Americans defend with 1 armour Japanese roll dice for 2 armour and 1 bomber in Sinkiang, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Battle in Vologda Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to India 1 bomber moved from Sinkiang to India 1 fighter moved from Vologda to Evenki National Okrug 1 fighter moved from Szechwan to Yunnan Place Units - Japanese 3 armour placed in Manchuria 1 armour and 3 infantry placed in East Indies 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.50 Russians : 1.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 factory, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 2 artilleries moved from Central United States to Eastern United States 2 infantry moved from Central United States to Eastern United States 1 bomber moved from Alaska to 62 Sea Zone 1 infantry moved from Novosibirsk to Sinkiang 4 fighters moved from Russia to Sinkiang 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Russia 2 armour moved from Alaska to Western United States 2 armour moved from Alaska to Western United States 4 infantry moved from Western United States to Central United States Combat - Americans Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Sinkiang Americans attack with 4 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sinkiang Americans win, taking Sinkiang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 fighters moved from Sinkiang to Russia 1 bomber moved from 62 Sea Zone to Alaska Place Units - Americans 1 factory placed in Baltic States 2 infantry placed in West Russia 2 armour placed in Belorussia 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.17 Japanese : -0.50
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TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Research Technology - Russians Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 28 PUs; Russians buy 4 armour and 1 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 4 armour placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - British British buy 2 battleships and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Algeria to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Italy Non Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone Place Units - British 2 battleships and 1 fighter placed in 15 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - Japanese Japanese buy 5 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - Japanese 2 battleships moved from 59 Sea Zone to 62 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from East Indies to 37 Sea Zone 1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour and 3 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from Kiangsu to Szechwan Japanese take Szechwan from Americans 7 armour, 1 fighter and 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Anhwei 3 armour moved from Manchuria to Yakut S.S.R. 5 infantry moved from Manchuria to Anhwei 2 armour moved from Yunnan to India 2 fighters moved from 59 Sea Zone to 35 Sea Zone 1 carrier moved from 59 Sea Zone to 48 Sea Zone 1 destroyer moved from 59 Sea Zone to 62 Sea Zone 1 battleship moved from 59 Sea Zone to 48 Sea Zone 2 bombers moved from India to Russia 1 infantry moved from Evenki National Okrug to Sinkiang 1 bomber moved from India to Sinkiang 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from Yunnan to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to India 1 bomber moved from Sinkiang to India 1 fighter moved from Kazakh S.S.R. to India Place Units - Japanese 3 armour placed in Manchuria 2 armour and 1 bomber placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Americans : 0.67 Russians : 0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Alaska to Evenki National Okrug 1 infantry moved from Archangel to Evenki National Okrug 1 infantry moved from Archangel to Evenki National Okrug 4 fighters moved from Russia to Evenki National Okrug 3 artilleries moved from Eastern United States to 11 Sea Zone 3 infantry moved from Eastern United States to 11 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone 4 armour moved from Western United States to Eastern United States 4 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Evenki National Okrug Americans attack with 2 bombers, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Evenki National Okrug to Archangel 4 fighters moved from Evenki National Okrug to Archangel 4 armour moved from Russia to Archangel 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Archangel Place Units - Americans 3 transports placed in 11 Sea Zone 2 infantry placed in West Russia 1 armour and 1 infantry placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Research Technology - Russians Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 27 PUs; Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Persia British take Persia from Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Novosibirsk to Evenki National Okrug 4 armour moved from Russia to Evenki National Okrug 1 infantry moved from Vologda to Novosibirsk Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 6 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33 Purchase Units - British British buy 2 battleships and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from Italy to 15 Sea Zone 2 infantry moved from Italy to 15 Sea Zone 2 armour, 4 battleships, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 2 submarines and 2 transports moved from 15 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Trans-Jordan British take Trans-Jordan from Japanese 1 armour moved from 17 Sea Zone to Egypt 1 infantry moved from 17 Sea Zone to Egypt 3 armour, 1 artillery and 5 infantry moved from Archangel to Evenki National Okrug Combat - British Non Combat Move - British Place Units - British 2 battleships placed in 15 Sea Zone 1 infantry placed in Italy Turn Complete - British British collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :