@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 BM3 Wizmark (L+12) vs AetV(X)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 2 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 armour and 2 mech_infantrys moved from Vologda to Russia 3 aaGuns, 9 artilleries, 18 infantry and 2 mech_infantrys moved from Tambov to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Kweichow to Hopei 2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to Hopei Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 5/12 hits, 5,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Hopei, round 3 : 2/5 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from Hopei to Yunnan 2 bombers moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 3 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 4 fighters and 8 infantry moved from Manchuria to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Korea to Japan 1 bomber moved from Japan to French Indo China 1 fighter moved from Japan to 6 Sea Zone 1 aaGun moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone Japanese undo move 1. 1 carrier and 2 destroyers placed in 6 Sea Zone 2 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 3 infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : -0,33 Japanese : -2,83
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 mech_infantry moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 infantry moved from 110 Sea Zone to United Kingdom 3 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Egypt 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 bombers moved from Western United States to Queensland Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.50
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 6 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 6 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Chahar, round 2 : 4/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.67
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 2 infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 mech_infantry moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 infantry moved from 110 Sea Zone to United Kingdom 3 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Egypt 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 bombers moved from Western United States to Queensland Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 6 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Chahar, round 2 : 4/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Burma to India 1 bomber moved from Burma to India 3 armour moved from Eastern Persia to India 2 mech_infantrys moved from Eastern Persia to India 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Persia to Egypt 1 mech_infantry moved from Caucasus to Rostov 1 marine moved from Persia to 80 Sea Zone 2 artilleries moved from Persia to 80 Sea Zone 2 artilleries and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Egypt 1 cruiser, 2 destroyers and 1 marine moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 artillery moved from Algeria to Morocco Place Units - British 1 mech_infantry placed in Persia 1 airfield placed in Egypt 2 submarines placed in 81 Sea Zone 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.33 Americans : 0.50 Chinese : 1.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 1 bomber moved from Novgorod to Rostov 2 armour moved from Bryansk to Rostov 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Rostov Italians attack with 2 armour and 2 bombers British defend with 1 mech_infantry; Russians defend with 1 infantry Italians roll dice for 2 armour and 2 bombers in Rostov, round 2 : 1/4 hits, 2,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour and 2 bombers in Rostov, round 3 : 3/3 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 fighter moved from Holland Belgium to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -0,67 Russians : 0,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 1 bomber moved from Novgorod to Rostov 2 armour moved from Bryansk to Rostov 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Rostov Italians attack with 2 armour and 2 bombers British defend with 1 mech_infantry; Russians defend with 1 infantry Italians roll dice for 2 armour and 2 bombers in Rostov, round 2 : 1/4 hits, 2,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour and 2 bombers in Rostov, round 3 : 3/3 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 fighter moved from Holland Belgium to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -0,67 Russians : 0,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Caucasus 14 armour and 9 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Caucasus 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 artillery and 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Eastern Poland to Tambov 1 bomber moved from Eastern Poland to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 14 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 14 armour and 9 mech_infantrys in Volgograd, round 2 : 7/23 hits, 8,50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 14 armour and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Tambov to Eastern Poland 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 7 artilleries and 21 infantry moved from Bryansk to Rostov 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 8 mech_infantrys moved from Belarus to Rostov 1 bomber moved from Archangel to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Germany 2 infantry moved from Northern Italy to France 1 artillery moved from Western Germany to France Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2,83 Russians : 0,00
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : 2.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 3 bombers moved from French Indo China to Burma 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour and 1 mech_infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 tactical_bomber moved from Philippines to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/9 hits, 4,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 3 bombers, 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 aaGun moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 battleships moved from 42 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 2 cruisers, 2 infantry, 1 marine and 3 transports moved from 42 Sea Zone to 36 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Philippines to French Indo China 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 3 carriers moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 3 submarines moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
UK_Pacific : 1,33 Japanese : -1,67
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to Malta 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
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@aequitas-et-veritas scramble sz112?
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@wizmark No Thank you.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to Malta 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 55 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Malta Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Malta, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Malta to Egypt 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun and 1 artillery moved from 112 Sea Zone to Norway 1 armour moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Queensland to Northern Territory 2 transports moved from 54 Sea Zone to 55 Sea Zone 4 bombers moved from Queensland to India 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 Japanese : 0.67