Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsFind League Opponents Thread
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@jim010 said in Find League Opponents Thread:
By no edits, you mean no bid?
Not what I mean. No edits as in once you move from one phase to the next, and post it, you cannot go back and make edits in your previous moves. This only counts once you have posted something or rolled dice otherwise the other player would not even know you changed anything.
For example: You make a non-combat move with the US. Then you place your build with the US and post your Turn. During the China combat move you realize you forgot to move a US fighter from point A to point B. Since you are no longer in the US Turn the only way to do that is to manually edit the game. I prefer not to allow that. After all since this is a game on the computer you have all the time in the world to make your move and if you have not posted you can go back and redo things so there is no good reason to have edits. For me I will save the game after combat then make my non-combat move and place. If I realize I missed something I can just reload the save and redo things before I post. However once I post it is chiseled in stone. If I have posted and then realize I missed something I will not ask for an edit. It is not my opponents fault I missed something; it is mine and I think it is unfair to ask my opponent to allow me to correct my mistakes. Since I will not ask for an edit I would not grant a request for an edit either to maintain an even playing field.
I bring this up because in many of the games I see in the League threads some people do quite a few edits. Some even edit the Purchases after the fact! Since people may be used to being more loose regarding edits I want to make sure my opponent understands my feelings on this subject before we play so we can both enjoy the game.
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Oh - I guess I should also mention that since I am new to playing here and have not played three games yet I have no official rank which I think, from reading the League thread, means I am a Tier 3.
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I am fine with once something is posted, its too late. With the amount of time to make a person’s moves, that person should have everythiing figured out.
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I am “new” as well. I just want to play, I don’t care about rank.
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Bid away
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Looking for one more game. Preference for tier E or 1 at the moment.
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Looking for another game, BM3, Tier 2 or Tier 3.
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Looking for one more game. Preference for Tier 1 or E this time and for BM. Any takers?
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I am wondering if anyone will give me allies at +13. Preferably tier 1 or E
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@LennardF said in Find League Opponents Thread:
Looking for another game, BM3, Tier 2 or Tier 3.
Still looking for game? I’m not crazy about BM but I’ll play it if that’s what you prefer, I could probably use the practice anyway. You’ll have to set it up, though. I have an older version of AAA and it only has BM2.
I have no idea what tier I’m in, and don’t really care. I pretty much just play for fun now. Last time I paid attention to the standings was about two years ago, and I think I was tier 1 or 2.
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@LennardF I guess I’m Tier 3 and I’m new and just lost my first two games! Let me know if you want to play.
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Sounds good, I’ll open bidding by offering you the Allies + 8 IPC.
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@StuckTojo I think I’ll pass for now - I’ve got two games on the go and I am using BM3 as well. Lemme know if you upgrade.
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@akreider2 Sounds good, I’ll open bidding by offering you the Allies + 8 IPC.
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I’m trying to remember how bidding works. I recall people saying “I’ll take the disfavored side for x $” and then we’d bid it down (so the lowest bid wins).
So I’ll take the Allies for $12. If you want them for $11 or less you can have them.
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I’m used to it going in the other direction, ie. I offered them to you at 8, you could either take or offer back at 9 or more. Anyhow. I’m happy to get in some more Axis practice so you can have the Allies +12 IPC. Lemme know where you want to put them and your email address and I’ll set up a game.
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@LennardF said in Find League Opponents Thread:
@StuckTojo I think I’ll pass for now - I’ve got two games on the go and I am using BM3 as well. Lemme know if you upgrade.
No worries. Let me know if you change your mind. I can play BM3 I just need someone else to set it up.
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@LennardF Ok. BTW how do I start a chat? I tried clicking on your username, but didn’t see an option.
I’ll take a sub in Z96 and one in Z106. aaronkreider7@gmail.com
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@StuckTojo Sounds good, I’ll let you know when a game lets up. I find if I’m playing more than a couple games right now not a lot else gets done…